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- using UnityEngine;
- using System.Collections;
- using UnityEngine.EventSystems;
- using UnityEngine.Networking;
- using UnityEngine.Networking.Match;
- using UnityEngine.UI;
- public class BrowserButton : MonoBehaviour, IPointerClickHandler {
- public System.Action<MatchDesc> OnClickedHandler;
- public MatchDesc match;
- public void SetText(string gameName)
- {
- GetComponentInChildren<Text>().text = gameName;
- }
- #region IPointerClickHandler implementation
- public void OnPointerClick (PointerEventData eventData)
- {
- if(OnClickedHandler != null)
- OnClickedHandler.Invoke(match);
- }
- #endregion
- }
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