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Michael91

FE TEST Grim Reaper

Sep 13th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9.  
  10.  
  11. wait(0.2)
  12.  
  13.  
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local sick = Instance.new("Sound",Character)
  36. sick.SoundId = "rbxassetid://563062677"
  37. sick.Looped = true
  38. sick.Pitch = 1
  39. sick.Volume = 2
  40. Player:ClearCharacterAppearance()
  41. local HANDS = {}
  42. Character.Archivable = true
  43. Humanoid.DisplayDistanceType = "None"
  44.  
  45. local naeeym2 = Instance.new("BillboardGui",Character)
  46. naeeym2.AlwaysOnTop = true
  47. naeeym2.Size = UDim2.new(5,35,2,35)
  48. naeeym2.StudsOffset = Vector3.new(0,3,0)
  49. naeeym2.Adornee = Character.Head
  50. naeeym2.Name = "Name"
  51. naeeym2.PlayerToHideFrom = Player
  52. local tecks2 = Instance.new("TextLabel",naeeym2)
  53. tecks2.BackgroundTransparency = 1
  54. tecks2.TextScaled = true
  55. tecks2.BorderSizePixel = 0
  56. tecks2.Text = "Grim"
  57. tecks2.Font = "Antique"
  58. tecks2.TextSize = 30
  59. tecks2.TextTransparency = 1
  60. tecks2.TextStrokeTransparency = 1
  61. tecks2.TextColor3 = Color3.new(1,0,0)
  62. tecks2.Size = UDim2.new(1,0,0.5,0)
  63. tecks2.Parent = naeeym2
  64.  
  65. IT = Instance.new
  66. CF = CFrame.new
  67. VT = Vector3.new
  68. RAD = math.rad
  69. C3 = Color3.new
  70. UD2 = UDim2.new
  71. BRICKC = BrickColor.new
  72. ANGLES = CFrame.Angles
  73. EULER = CFrame.fromEulerAnglesXYZ
  74. COS = math.cos
  75. ACOS = math.acos
  76. SIN = math.sin
  77. ASIN = math.asin
  78. ABS = math.abs
  79. MRANDOM = math.random
  80. FLOOR = math.floor
  81.  
  82. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  83. local NEWMESH = IT(MESH)
  84. if MESH == "SpecialMesh" then
  85. NEWMESH.MeshType = MESHTYPE
  86. if MESHID ~= "nil" and MESHID ~= "" then
  87. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  88. end
  89. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  90. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  91. end
  92. end
  93. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  94. NEWMESH.Scale = SCALE
  95. NEWMESH.Parent = PARENT
  96. return NEWMESH
  97. end
  98.  
  99. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  100. local NEWPART = IT("Part")
  101. NEWPART.formFactor = FORMFACTOR
  102. NEWPART.Reflectance = REFLECTANCE
  103. NEWPART.Transparency = TRANSPARENCY
  104. NEWPART.CanCollide = false
  105. NEWPART.Locked = true
  106. NEWPART.Anchored = true
  107. if ANCHOR == false then
  108. NEWPART.Anchored = false
  109. end
  110. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  111. NEWPART.Name = NAME
  112. NEWPART.Size = SIZE
  113. NEWPART.Position = Torso.Position
  114. NEWPART.Material = MATERIAL
  115. NEWPART:BreakJoints()
  116. NEWPART.Parent = PARENT
  117. return NEWPART
  118. end
  119.  
  120. --//=================================\\
  121. --|| CUSTOMIZATION
  122. --\\=================================//
  123.  
  124. Player_Size = 1 --Size of the player.
  125. Animation_Speed = 3
  126. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  127.  
  128. local Speed = 16
  129. local Effects2 = {}
  130.  
  131. --//=================================\\
  132. --|| END OF CUSTOMIZATION
  133. --\\=================================//
  134.  
  135. local function weldBetween(a, b)
  136. local weldd = Instance.new("ManualWeld")
  137. weldd.Part0 = a
  138. weldd.Part1 = b
  139. weldd.C0 = CFrame.new()
  140. weldd.C1 = b.CFrame:inverse() * a.CFrame
  141. weldd.Parent = a
  142. return weldd
  143. end
  144.  
  145. --//=================================\\
  146. --|| USEFUL VALUES
  147. --\\=================================//
  148.  
  149. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  150. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  151. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  152. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  153. local CHANGEDEFENSE = 0
  154. local CHANGEDAMAGE = 0
  155. local CHANGEMOVEMENT = 0
  156. local ANIM = "Idle"
  157. local ATTACK = false
  158. local EQUIPPED = false
  159. local HOLD = false
  160. local COMBO = 1
  161. local Rooted = false
  162. local SINE = 0
  163. local KEYHOLD = false
  164. local CHANGE = 2 / Animation_Speed
  165. local WALKINGANIM = false
  166. local WALK = 0
  167. local VALUE1 = false
  168. local VALUE2 = false
  169. local ROBLOXIDLEANIMATION = IT("Animation")
  170. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  171. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  172. --ROBLOXIDLEANIMATION.Parent = Humanoid
  173. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  174. WEAPONGUI.Name = "Weapon GUI"
  175. local Weapon = IT("Model")
  176. Weapon.Name = "Weapon"
  177. local Effects = IT("Folder", Weapon)
  178. Effects.Name = "Effects"
  179. local ANIMATOR = Humanoid.Animator
  180. local ANIMATE = Character.Animate
  181. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  182. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  183. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  184. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  185. local UNANCHOR = true
  186. local INTRO = false
  187. local TRANSFORMED = false
  188. local INSTANT = true
  189.  
  190. local SKILLTEXTCOLOR = BRICKC("Black").Color
  191.  
  192. --//=================================\\
  193. --\\=================================//
  194.  
  195.  
  196. --//=================================\\
  197. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  198. --\\=================================//
  199.  
  200. ArtificialHB = Instance.new("BindableEvent", script)
  201. ArtificialHB.Name = "ArtificialHB"
  202.  
  203. script:WaitForChild("ArtificialHB")
  204.  
  205. frame = Frame_Speed
  206. tf = 0
  207. allowframeloss = false
  208. tossremainder = false
  209. lastframe = tick()
  210. script.ArtificialHB:Fire()
  211.  
  212. game:GetService("RunService").Heartbeat:connect(function(s, p)
  213. tf = tf + s
  214. if tf >= frame then
  215. if allowframeloss then
  216. script.ArtificialHB:Fire()
  217. lastframe = tick()
  218. else
  219. for i = 1, math.floor(tf / frame) do
  220. script.ArtificialHB:Fire()
  221. end
  222. lastframe = tick()
  223. end
  224. if tossremainder then
  225. tf = 0
  226. else
  227. tf = tf - frame * math.floor(tf / frame)
  228. end
  229. end
  230. end)
  231.  
  232. --//=================================\\
  233. --\\=================================//
  234.  
  235.  
  236.  
  237.  
  238.  
  239. --//=================================\\
  240. --|| SOME FUNCTIONS
  241. --\\=================================//
  242.  
  243. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  244. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  245. end
  246.  
  247. function PositiveAngle(NUMBER)
  248. if NUMBER >= 0 then
  249. NUMBER = 0
  250. end
  251. return NUMBER
  252. end
  253.  
  254. function NegativeAngle(NUMBER)
  255. if NUMBER <= 0 then
  256. NUMBER = 0
  257. end
  258. return NUMBER
  259. end
  260.  
  261. function Swait(NUMBER)
  262. if NUMBER == 0 or NUMBER == nil then
  263. ArtificialHB.Event:wait()
  264. else
  265. for i = 1, NUMBER do
  266. ArtificialHB.Event:wait()
  267. end
  268. end
  269. end
  270.  
  271. function QuaternionFromCFrame(cf)
  272. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  273. local trace = m00 + m11 + m22
  274. if trace > 0 then
  275. local s = math.sqrt(1 + trace)
  276. local recip = 0.5 / s
  277. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  278. else
  279. local i = 0
  280. if m11 > m00 then
  281. i = 1
  282. end
  283. if m22 > (i == 0 and m00 or m11) then
  284. i = 2
  285. end
  286. if i == 0 then
  287. local s = math.sqrt(m00 - m11 - m22 + 1)
  288. local recip = 0.5 / s
  289. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  290. elseif i == 1 then
  291. local s = math.sqrt(m11 - m22 - m00 + 1)
  292. local recip = 0.5 / s
  293. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  294. elseif i == 2 then
  295. local s = math.sqrt(m22 - m00 - m11 + 1)
  296. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  297. end
  298. end
  299. end
  300.  
  301. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  302. local xs, ys, zs = x + x, y + y, z + z
  303. local wx, wy, wz = w * xs, w * ys, w * zs
  304. local xx = x * xs
  305. local xy = x * ys
  306. local xz = x * zs
  307. local yy = y * ys
  308. local yz = y * zs
  309. local zz = z * zs
  310. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  311. end
  312.  
  313. function QuaternionSlerp(a, b, t)
  314. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  315. local startInterp, finishInterp;
  316. if cosTheta >= 0.0001 then
  317. if (1 - cosTheta) > 0.0001 then
  318. local theta = ACOS(cosTheta)
  319. local invSinTheta = 1 / SIN(theta)
  320. startInterp = SIN((1 - t) * theta) * invSinTheta
  321. finishInterp = SIN(t * theta) * invSinTheta
  322. else
  323. startInterp = 1 - t
  324. finishInterp = t
  325. end
  326. else
  327. if (1 + cosTheta) > 0.0001 then
  328. local theta = ACOS(-cosTheta)
  329. local invSinTheta = 1 / SIN(theta)
  330. startInterp = SIN((t - 1) * theta) * invSinTheta
  331. finishInterp = SIN(t * theta) * invSinTheta
  332. else
  333. startInterp = t - 1
  334. finishInterp = t
  335. end
  336. end
  337. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  338. end
  339.  
  340. function Clerp(a, b, t)
  341. local qa = {QuaternionFromCFrame(a)}
  342. local qb = {QuaternionFromCFrame(b)}
  343. local ax, ay, az = a.x, a.y, a.z
  344. local bx, by, bz = b.x, b.y, b.z
  345. local _t = 1 - t
  346. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  347. end
  348.  
  349. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  350. local frame = IT("Frame")
  351. frame.BackgroundTransparency = TRANSPARENCY
  352. frame.BorderSizePixel = BORDERSIZEPIXEL
  353. frame.Position = POSITION
  354. frame.Size = SIZE
  355. frame.BackgroundColor3 = COLOR
  356. frame.BorderColor3 = BORDERCOLOR
  357. frame.Name = NAME
  358. frame.Parent = PARENT
  359. return frame
  360. end
  361.  
  362. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  363. local label = IT("TextLabel")
  364. label.BackgroundTransparency = 1
  365. label.Size = UD2(1, 0, 1, 0)
  366. label.Position = UD2(0, 0, 0, 0)
  367. label.TextColor3 = TEXTCOLOR
  368. label.TextStrokeTransparency = STROKETRANSPARENCY
  369. label.TextTransparency = TRANSPARENCY
  370. label.FontSize = TEXTFONTSIZE
  371. label.Font = TEXTFONT
  372. label.BorderSizePixel = BORDERSIZEPIXEL
  373. label.TextScaled = false
  374. label.Text = TEXT
  375. label.Name = NAME
  376. label.Parent = PARENT
  377. return label
  378. end
  379.  
  380. function NoOutlines(PART)
  381. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  382. end
  383.  
  384.  
  385. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  386. local NEWWELD = IT(TYPE)
  387. NEWWELD.Part0 = PART0
  388. NEWWELD.Part1 = PART1
  389. NEWWELD.C0 = C0
  390. NEWWELD.C1 = C1
  391. NEWWELD.Parent = PARENT
  392. return NEWWELD
  393. end
  394.  
  395. function CreateSound(ID, PARENT, VOLUME, PITCH)
  396. local NEWSOUND = nil
  397. coroutine.resume(coroutine.create(function()
  398. NEWSOUND = IT("Sound", PARENT)
  399. NEWSOUND.Volume = VOLUME
  400. NEWSOUND.Pitch = PITCH
  401. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  402. Swait()
  403. NEWSOUND:play()
  404. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  405. end))
  406. return NEWSOUND
  407. end
  408.  
  409. function CFrameFromTopBack(at, top, back)
  410. local right = top:Cross(back)
  411. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  412. end
  413.  
  414. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  415. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  416. local mesh = IT("SpecialMesh",wave)
  417. mesh.MeshType = "FileMesh"
  418. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  419. mesh.Scale = SIZE
  420. mesh.Offset = VT(0,0,0)
  421. wave.CFrame = CFRAME
  422. coroutine.resume(coroutine.create(function(PART)
  423. for i = 1, WAIT do
  424. Swait()
  425. mesh.Scale = mesh.Scale + GROW
  426. if DOESROT == true then
  427. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  428. end
  429. wave.Transparency = wave.Transparency + (0.5/WAIT)
  430. if wave.Transparency > 0.99 then
  431. wave:remove()
  432. end
  433. end
  434. end))
  435. end
  436.  
  437. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  438. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  439. local mesh = IT("SpecialMesh",wave)
  440. mesh.MeshType = "Sphere"
  441. mesh.Scale = SIZE
  442. mesh.Offset = VT(0,0,0)
  443. wave.CFrame = CFRAME
  444. coroutine.resume(coroutine.create(function(PART)
  445. for i = 1, WAIT do
  446. Swait()
  447. mesh.Scale = mesh.Scale + GROW
  448. wave.Transparency = wave.Transparency + (1/WAIT)
  449. if wave.Transparency > 0.99 then
  450. wave:remove()
  451. end
  452. end
  453. end))
  454. end
  455.  
  456. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  457. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  458. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  459. wave.CFrame = CFRAME
  460. coroutine.resume(coroutine.create(function(PART)
  461. for i = 1, WAIT do
  462. Swait()
  463. mesh.Scale = mesh.Scale * GROW
  464. wave.Transparency = wave.Transparency + (0.5/WAIT)
  465. if wave.Transparency > 0.99 then
  466. wave:remove()
  467. end
  468. end
  469. end))
  470. end
  471.  
  472. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  473. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  474. local mesh = IT("BlockMesh",wave)
  475. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  476. coroutine.resume(coroutine.create(function(PART)
  477. for i = 1, WAIT do
  478. Swait()
  479. mesh.Scale = mesh.Scale + GROW
  480. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  481. wave.Transparency = wave.Transparency + (1/WAIT)
  482. if wave.Transparency > 0.99 then
  483. wave:remove()
  484. end
  485. end
  486. end))
  487. end
  488.  
  489. function MakeForm(PART,TYPE)
  490. if TYPE == "Cyl" then
  491. local MSH = IT("CylinderMesh",PART)
  492. elseif TYPE == "Ball" then
  493. local MSH = IT("SpecialMesh",PART)
  494. MSH.MeshType = "Sphere"
  495. elseif TYPE == "Wedge" then
  496. local MSH = IT("SpecialMesh",PART)
  497. MSH.MeshType = "Wedge"
  498. end
  499. end
  500.  
  501. function CheckTableForString(Table, String)
  502. for i, v in pairs(Table) do
  503. if string.find(string.lower(String), string.lower(v)) then
  504. return true
  505. end
  506. end
  507. return false
  508. end
  509.  
  510. function CheckIntangible(Hit)
  511. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  512. if Hit and Hit.Parent then
  513. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  514. return true
  515. end
  516. end
  517. return false
  518. end
  519.  
  520. Debris = game:GetService("Debris")
  521.  
  522. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  523. local Direction = CFrame.new(StartPos, Vec).lookVector
  524. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  525. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  526. if RayHit and CheckIntangible(RayHit) then
  527. if DelayIfHit then
  528. wait()
  529. end
  530. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  531. end
  532. return RayHit, RayPos, RayNormal
  533. end
  534.  
  535. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  536. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  537. end
  538.  
  539. function turnto(position)
  540. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  541. end
  542.  
  543. --//=================================\\
  544. --|| SPEECH
  545. --\\=================================//
  546.  
  547. function chatfunc(text,waitt)
  548. local chat = coroutine.wrap(function()
  549. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  550. Character:FindFirstChild("TalkingBillBoard"):destroy()
  551. end
  552. local naeeym2 = Instance.new("BillboardGui",Character)
  553. naeeym2.Size = UDim2.new(0,100,0,40)
  554. naeeym2.StudsOffset = Vector3.new(0,5,0)
  555. naeeym2.Adornee = Character.Head
  556. naeeym2.Name = "TalkingBillBoard"
  557. naeeym2.AlwaysOnTop = true
  558. local tecks2 = Instance.new("TextLabel",naeeym2)
  559. tecks2.BackgroundTransparency = 1
  560. tecks2.BorderSizePixel = 0
  561. tecks2.Text = ""
  562. tecks2.Font = "SciFi"
  563. tecks2.TextSize = 30
  564. tecks2.TextStrokeTransparency = 1
  565. tecks2.TextColor3 = SKILLTEXTCOLOR
  566. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  567. tecks2.Size = UDim2.new(1,0,0.5,0)
  568. for i = 1,string.len(text),1 do
  569. tecks2.Text = string.sub(text,1,i)
  570. Swait()
  571. end
  572. wait(waitt)
  573. coroutine.resume(coroutine.create(function()
  574. for i = 1, 10 do
  575. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  576. Swait()
  577. end
  578. naeeym2:Destroy()
  579. end))
  580. end)
  581. chat()
  582. end
  583.  
  584. --//=================================\\
  585. --|| WEAPON CREATION
  586. --\\=================================//
  587.  
  588. local EyeSizes={
  589. NumberSequenceKeypoint.new(0,1,0),
  590. NumberSequenceKeypoint.new(1,0,0)
  591. }
  592. local EyeTrans={
  593. NumberSequenceKeypoint.new(0,0.8,0),
  594. NumberSequenceKeypoint.new(1,1,0)
  595. }
  596. local PE=Instance.new("ParticleEmitter",art)
  597. PE.LightEmission=.8
  598. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  599. PE.Size=NumberSequence.new(EyeSizes)
  600. PE.Transparency=NumberSequence.new(EyeTrans)
  601. PE.Lifetime=NumberRange.new(0.35,1.5)
  602. PE.Rotation=NumberRange.new(0,360)
  603. PE.Rate=999
  604. PE.VelocitySpread = 10000
  605. PE.Acceleration = Vector3.new(0,0,0)
  606. PE.Drag = 5
  607. PE.Speed = NumberRange.new(0,0,0)
  608. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  609. PE.ZOffset = -1.5
  610. PE.Name = "PE"
  611. PE.Enabled = false
  612.  
  613. function particles(art)
  614. local PARTICLES = PE:Clone()
  615. PARTICLES.Parent = art
  616. end
  617.  
  618. local HANDFOLDER = IT("Folder",Weapon)
  619. HANDFOLDER.Name = "Hands"
  620.  
  621. for i = 1, 3 do
  622. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1),false)
  623. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  624. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  625. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1)*1.2,false)
  626. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  627. MakeForm(Palm2,"Ball")
  628. particles(Palm2)
  629.  
  630. local EN = IT("BoolValue",Palm)
  631. EN.Name = "IsEnabled"
  632. EN.Value = true
  633. table.insert(HANDS,{Palm,HandleWeld})
  634. end
  635.  
  636. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  637. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  638. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  639.  
  640. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  641. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  642. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  643.  
  644. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  645. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  646. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  647.  
  648. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  649. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  650. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  651.  
  652. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  653. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  654. MakeForm(HandlePart,"Ball")
  655. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  656. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  657. MakeForm(HandlePart,"Ball")
  658.  
  659. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  660. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  661. MakeForm(HandlePart,"Ball")
  662.  
  663. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  664. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  665. MakeForm(HandlePart,"Ball")
  666. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  667. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668. MakeForm(HandlePart,"Ball")
  669. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  670. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  671. MakeForm(HandlePart,"Ball")
  672. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  673. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  674. MakeForm(HandlePart,"Ball")
  675. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  676. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  677. MakeForm(HandlePart,"Ball")
  678. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  679. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  680. MakeForm(HandlePart,"Ball")
  681. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  682. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  683. MakeForm(HandlePart,"Ball")
  684. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  685. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  686. MakeForm(HandlePart,"Ball")
  687. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  688. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  689. MakeForm(HandlePart,"Ball")
  690. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  691. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  692. MakeForm(HandlePart,"Ball")
  693.  
  694. local SCYTHE = IT("Model",Character)
  695. SCYTHE.Name = "SCYTHE"
  696.  
  697. local B = SCYTHE
  698. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really black", "HandPart", VT(0.3,0.3,0.3),false)
  699. particles(HandlePart)
  700. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  701. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.2,3.5,0.2),false)
  702. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  703. MakeForm(part,"Ball")
  704. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1,0.3),false)
  705. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  706. MakeForm(part,"Ball")
  707. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.25,1,0.25),false)
  708. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  709. MakeForm(part,"Ball")
  710. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,2,0.15),false)
  711. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  712. MakeForm(part,"Ball")
  713. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.55,0.15),false)
  714. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  715. MakeForm(part,"Ball")
  716. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.5,0.15),false)
  717. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  718. MakeForm(part,"Ball")
  719. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.45,0.15),false)
  720. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  721. MakeForm(part,"Ball")
  722. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,2,0.3),false)
  723. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  724. MakeForm(part,"Ball")
  725. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,0.8,0.3),false)
  726. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  727. MakeForm(part,"Ball")
  728. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,0.3,0.3),false)
  729. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  730. MakeForm(part,"Ball")
  731. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.8,0.15),false)
  732. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  733. MakeForm(part,"Ball")
  734. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.2,0.8,0.2),false)
  735. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  736. MakeForm(part,"Ball")
  737. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.4,1.3,0.8),false)
  738. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  739. MakeForm(part,"Ball")
  740. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1.3,0.6),false)
  741. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  742. MakeForm(part,"Ball")
  743. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,2,0.4),false)
  744. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  745. MakeForm(part,"Ball")
  746. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.1,2,0.4),false)
  747. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  748. MakeForm(part,"Ball")
  749. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.05,2,0.2),false)
  750. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  751. MakeForm(part,"Ball")
  752. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1.3,0.6),false)
  753. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  754. MakeForm(part,"Ball")
  755. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,1,0.4),false)
  756. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  757. MakeForm(part,"Ball")
  758. local part = CreatePart(3, B, "Granite", 0, 1, "Really black", "ScythePart", VT(0.15,1,0.2),false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  760. MakeForm(part,"Ball")
  761. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.1,0.5,0.1),false)
  762. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  763. MakeForm(part,"Ball")
  764. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Dirt brown", "Hitbox", VT(5,1.3,0.6),false)
  765. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  766.  
  767. for _, c in pairs(SCYTHE:GetChildren()) do
  768. if c.ClassName == "Part" then
  769. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  770. end
  771. end
  772.  
  773. Weapon.Parent = Character
  774.  
  775. Humanoid.Died:connect(function()
  776. KillChildren(Character)
  777. HANDS = {}
  778. HANDFOLDER:ClearAllChildren()
  779. SCYTHE:ClearAllChildren()
  780. for i = 1, 100 do
  781. Swait()
  782. sick.Volume = sick.Volume - 0.02
  783. end
  784. end)
  785.  
  786. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  787. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  788. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  789. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  790. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  791.  
  792. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  793. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  794. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  795. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  796. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  797.  
  798. --//=================================\\
  799. --|| DAMAGING
  800. --\\=================================//
  801.  
  802. function KillChildren(v)
  803. v:BreakJoints()
  804. for _, c in pairs(v:GetChildren()) do
  805. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  806. if c.Transparency < 1 then
  807. if c:FindFirstChildOfClass("Decal") then
  808. c:FindFirstChildOfClass("Decal"):remove()
  809. end
  810. particles(c)
  811. c.PE.Enabled = true
  812. c.Parent = Effects
  813. c.CanCollide = false
  814. c.Material = "Neon"
  815. c.Color = C3(1,0,0)
  816. c.Transparency = 0.5
  817. local grav = Instance.new("BodyPosition",c)
  818. grav.P = 20000
  819. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  820. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  821. grav.Name = "GravityForce"
  822. coroutine.resume(coroutine.create(function()
  823. for i = 1, 50 do
  824. Swait()
  825. c.Transparency = c.Transparency + 0.01
  826. end
  827. c.PE.Enabled = false
  828. Debris:AddItem(c,2)
  829. end))
  830. end
  831. end
  832. end
  833. end
  834.  
  835. function killnearest(position,range)
  836. for i,v in ipairs(workspace:GetChildren()) do
  837. local body = v:GetChildren()
  838. for part = 1, #body do
  839. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  840. if(body[part].Position - position).Magnitude < range then
  841. if v.ClassName == "Model" then
  842. KillChildren(v)
  843. end
  844. end
  845. end
  846. end
  847. end
  848. end
  849.  
  850. --//=================================\\
  851. --|| ATTACK FUNCTIONS AND STUFF
  852. --\\=================================//
  853.  
  854. function Intro()
  855. ATTACK = true
  856. Rooted = true
  857. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  858. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  859. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really black", "Seal", VT(1,1,1))
  860. MakeForm(ORB,"Ball")
  861. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  862. MakeForm(ORB2,"Ball")
  863. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  864. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  865. for _, c in pairs(Character:GetChildren()) do
  866. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  867. c.Transparency = 1
  868. end
  869. end
  870. for i=0, 1, 0.1 / Animation_Speed do
  871. Swait()
  872. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  873. ORB2.CFrame = ORB.CFrame
  874. for _, c in pairs(Character:GetChildren()) do
  875. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  876. c.Transparency = 1
  877. elseif c.ClassName == "Accessory" then
  878. c:remove()
  879. end
  880. end
  881. for _, c in pairs(SCYTHE:GetChildren()) do
  882. if c.ClassName == "Part" then
  883. c.Transparency = 1
  884. c.Color = C3(0,0,0)
  885. end
  886. end
  887. Player:ClearCharacterAppearance()
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  894. end
  895. repeat
  896. Swait()
  897. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  898. ORB2.CFrame = ORB.CFrame
  899. until sick.TimePosition > 12
  900. CreateSound("134978657", Effects, 5, 1)
  901. repeat
  902. Swait()
  903. if MRANDOM(1,5) == 1 then
  904. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  905. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  906. MakeForm(SPHERE,"Ball")
  907. coroutine.resume(coroutine.create(function()
  908. for i = 1, 100 do
  909. Swait()
  910. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  911. SPHERE.Transparency = (i/100)
  912. end
  913. SPHERE:remove()
  914. end))
  915. end
  916. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  917. ORB2.CFrame = ORB.CFrame
  918. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  919. until sick.TimePosition > 24
  920. CreateSound("135017578", Effects, 5, 1)
  921. repeat
  922. Swait()
  923. if MRANDOM(1,5) == 1 then
  924. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  925. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  926. MakeForm(SPHERE,"Ball")
  927. coroutine.resume(coroutine.create(function()
  928. for i = 1, 100 do
  929. Swait()
  930. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  931. SPHERE.Transparency = (i/100)
  932. end
  933. SPHERE:remove()
  934. end))
  935. end
  936. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  937. ORB2.CFrame = ORB.CFrame
  938. if MRANDOM(1,5) == 1 then
  939. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  940. end
  941. if MRANDOM(1,5) == 1 then
  942. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  943. end
  944. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  945. until sick.TimePosition > 34.5
  946. repeat
  947. Swait()
  948. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  949. ORB2.CFrame = ORB.CFrame
  950. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Maroon",VT(1,15,1))
  951. if MRANDOM(1,5) == 1 then
  952. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  953. end
  954. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  955. until sick.TimePosition > 36
  956. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(5,5,5))
  957. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(2.5,2.5,2.5))
  958. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(0.5,0.5,0.5))
  959. CreateSound("2691586", Effects, 5, 1)
  960. CreateSound("181384451", Effects, 10, 0.6)
  961. ORB:remove()
  962. ORB2:remove()
  963. tecks2.TextTransparency = 0
  964. repeat
  965. Swait()
  966. for _, c in pairs(Character:GetChildren()) do
  967. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  968. c.Transparency = 0
  969. c.Color = C3(0,0,0)
  970. elseif c.ClassName == "Accessory" then
  971. c:remove()
  972. end
  973. end
  974. for _, c in pairs(Weapon:GetChildren()) do
  975. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  976. c.Transparency = 0
  977. end
  978. end
  979. for _, c in pairs(HANDFOLDER:GetChildren()) do
  980. if c.ClassName == "Part" then
  981. c.Transparency = 0
  982. c.Color = C3(0,0,0)
  983. end
  984. end
  985. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  986. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  993. until sick.TimePosition > 42
  994. HandleWeld.Part0 = RightArm
  995. for i=0, 1, 0.1 / Animation_Speed do
  996. Swait()
  997. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. end
  1005. for i = 1, 100 do
  1006. Swait()
  1007. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1008. for _, c in pairs(SCYTHE:GetChildren()) do
  1009. if c.ClassName == "Part" then
  1010. if c.Material ~= Enum.Material.Neon then
  1011. c.Transparency = c.Transparency - 0.01
  1012. end
  1013. c.Color = C3(0,0,0)
  1014. end
  1015. end
  1016. end
  1017. HandleWeld.Part0 = Torso
  1018. TRANSFORMED = true
  1019. ATTACK = false
  1020. Rooted = false
  1021. end
  1022.  
  1023. function AttackTemplate()
  1024. ATTACK = true
  1025. Rooted = false
  1026. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1027. HandleWeld.Part0 = RightArm
  1028. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1029. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1030. for i=0, 1, 0.1 / Animation_Speed do
  1031. Swait()
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1038. end
  1039. HandleWeld.Part0 = Torso
  1040. ATTACK = false
  1041. Rooted = false
  1042. end
  1043.  
  1044. function Hit()
  1045. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1046. if HAND[1].IsEnabled.Value == true then
  1047. HAND[1].IsEnabled.Value = false
  1048. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1049. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1050. for i = 1, 4 do
  1051. Swait()
  1052. killnearest(HAND[1].Position,5)
  1053. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1054. end
  1055. HAND[1].IsEnabled.Value = true
  1056. end
  1057. end
  1058.  
  1059. function Warp()
  1060. ATTACK = true
  1061. Rooted = true
  1062. UNANCHOR = false
  1063. RootPart.Anchored = true
  1064. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1065. HandleWeld.Part0 = RightArm
  1066. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1067. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1068. for i=0, 0.5, 0.1 / Animation_Speed do
  1069. Swait()
  1070. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1071. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1072. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1079. end
  1080. for i = 1, 10 do
  1081. Swait()
  1082. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1083. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1084. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1085. if c.ClassName == "Part" then
  1086. c.Transparency = c.Transparency + 0.1
  1087. end
  1088. end
  1089. end
  1090. for i=0, 1, 0.1 / Animation_Speed do
  1091. Swait()
  1092. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1093. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1094. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1101. end
  1102. local ORIGIN = RootPart.Position
  1103. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1104. for i=0, 1, 0.1 / Animation_Speed do
  1105. Swait()
  1106. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1107. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1108. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1115. end
  1116. UNANCHOR = true
  1117. RootPart.Anchored = false
  1118. for i = 1, 10 do
  1119. Swait()
  1120. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1121. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1122. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1123. if c.ClassName == "Part" then
  1124. c.Transparency = c.Transparency - 0.1
  1125. end
  1126. end
  1127. end
  1128. HandleWeld.Part0 = Torso
  1129. ATTACK = false
  1130. Rooted = false
  1131. end
  1132.  
  1133. function DeathlyDash()
  1134. ATTACK = true
  1135. Rooted = false
  1136. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1137. HandleWeld.Part0 = RightArm
  1138. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1139. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1140. for i=0, 1, 0.1 / Animation_Speed do
  1141. Swait()
  1142. turnto(Mouse.Hit.p)
  1143. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1150. end
  1151. local TRAILS = {}
  1152. local FOUND = false
  1153. for i = 1, 75 do
  1154. Swait()
  1155. local TRAIL = Character:Clone()
  1156. for _, c in pairs(TRAIL:GetChildren()) do
  1157. if c.ClassName == "Part" then
  1158. c.Anchored = true
  1159. c.Color = C3(1,0,0)
  1160. c.Transparency = 0.5
  1161. c.Material = "Neon"
  1162. c.CanCollide = false
  1163. else
  1164. c:remove()
  1165. end
  1166. end
  1167. TRAIL.Parent = Effects
  1168. table.insert(TRAILS,TRAIL)
  1169. Debris:AddItem(TRAIL,0.08)
  1170. for _, c in pairs(workspace:GetChildren()) do
  1171. if c.ClassName == "Model" then
  1172. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1173. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1174. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1175. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1176. killnearest(TORSO.Position,25)
  1177. FOUND = true
  1178. end
  1179. end
  1180. end
  1181. end
  1182. if FOUND == true then
  1183. for i = 1, 65 do
  1184. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1185. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1186. end
  1187. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1188. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1189. for i=0, 1, 0.1 / Animation_Speed do
  1190. Swait()
  1191. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1198. end
  1199. break
  1200. end
  1201. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1202. end
  1203. HandleWeld.Part0 = Torso
  1204. ATTACK = false
  1205. Rooted = false
  1206. end
  1207.  
  1208. function FatalGrab()
  1209. Rooted = true
  1210. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1211. if HAND[1].IsEnabled.Value == true then
  1212. HAND[1].IsEnabled.Value = false
  1213. HAND[1].CanCollide = true
  1214. local GRABBED = false
  1215. local GRABTARGET = nil
  1216. local HUMAN = nil
  1217. local HIT = HAND[1].Touched:Connect(function(hit)
  1218. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1219. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1220. if TORS ~= nil then
  1221. GRABTARGET = TORS
  1222. GRABBED = true
  1223. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1224. end
  1225. end
  1226. end)
  1227. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1228. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1229. for i = 1, 4 do
  1230. Swait()
  1231. turnto(Mouse.Hit.p)
  1232. if GRABBED == true then
  1233. break
  1234. end
  1235. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1236. end
  1237. if GRABBED == true then
  1238. UNANCHOR = false
  1239. RootPart.Anchored = true
  1240. HUMAN.PlatformStand = true
  1241. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1242. local WELD = weldBetween(HAND[1],GRABTARGET)
  1243. VALUE2 = true
  1244. for i = 1, 30 do
  1245. Swait()
  1246. HUMAN.PlatformStand = true
  1247. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1248. end
  1249. for i = 1, 50 do
  1250. Swait()
  1251. HUMAN.PlatformStand = true
  1252. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1253. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1254. end
  1255. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1256. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1257. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1258. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1259. WELD:remove()
  1260. KillChildren(GRABTARGET.Parent)
  1261. killnearest(GRABTARGET.Position,10)
  1262. UNANCHOR = true
  1263. RootPart.Anchored = false
  1264. for i = 1, 10 do
  1265. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1266. Swait()
  1267. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1268. end
  1269. VALUE2 = false
  1270. end
  1271. HAND[1].CanCollide = false
  1272. HAND[1].IsEnabled.Value = true
  1273. end
  1274. Rooted = false
  1275. end
  1276.  
  1277. function FatalWave()
  1278. ATTACK = true
  1279. Rooted = true
  1280. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1281. HandleWeld.Part0 = RightArm
  1282. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1283. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1284. for i=0, 1, 0.1 / Animation_Speed do
  1285. Swait()
  1286. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1,1,0))
  1287. turnto(Mouse.Hit.p)
  1288. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1295. end
  1296. for i=0,0.1, 0.1 / Animation_Speed do
  1297. Swait()
  1298. turnto(Mouse.Hit.p)
  1299. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1306. end
  1307. local angle = - 30
  1308. for i = 1, 5 do
  1309. coroutine.resume(coroutine.create(function()
  1310. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1311. local SpawnPosition = RayPos
  1312. local floor = RayHit
  1313. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1314. local LastPosition = RayPos
  1315. local Delay = 1
  1316. for i = 1, 15 do
  1317. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1318. local End = RayPos
  1319. LastPosition = End
  1320. if SpawnPosition then
  1321. killnearest(End,25)
  1322. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.4,0.4,0)*i)
  1323. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1324. end
  1325. Swait()
  1326. end
  1327. end))
  1328. angle = angle + 15
  1329. end
  1330. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1331. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1332. CreateSound("62339698", HitBox, 10, 0.4)
  1333. for i=0, 1, 0.1 / Animation_Speed do
  1334. Swait()
  1335. turnto(Mouse.Hit.p)
  1336. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1343. end
  1344. HandleWeld.Part0 = Torso
  1345. ATTACK = false
  1346. Rooted = false
  1347. end
  1348.  
  1349. function Reap()
  1350. ATTACK = true
  1351. Rooted = true
  1352. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1353. HandleWeld.Part0 = RightArm
  1354. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1355. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1356. for i=0, 3, 0.1 / Animation_Speed do
  1357. Swait()
  1358. for e=1,#HANDS do
  1359. if HANDS[e]~=nil then
  1360. local Thing=HANDS[e]
  1361. if Thing~=nil then
  1362. local MainPart=Thing[1]
  1363. local F=Thing[2]
  1364. MainPart.IsEnabled.Value = false
  1365. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1366. end
  1367. end
  1368. end
  1369. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1376. end
  1377. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1378. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1379. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1380. Swait()
  1381. repeat
  1382. Swait()
  1383. for e=1,#HANDS do
  1384. if HANDS[e]~=nil then
  1385. local Thing=HANDS[e]
  1386. if Thing~=nil then
  1387. local MainPart=Thing[1]
  1388. local F=Thing[2]
  1389. MainPart.IsEnabled.Value = false
  1390. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1391. end
  1392. end
  1393. end
  1394. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1401. until SOUND.playing == false
  1402. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800))
  1403. MakeForm(FLOOR,"Cyl")
  1404. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1405. CreateSound("289315275", Effects, 5, 0.3)
  1406. for i = 1, 400 do
  1407. Swait()
  1408. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1409. if i > 100 then
  1410. if MRANDOM(1,2) == 1 then
  1411. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1412. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1413. MakeForm(SPHERE,"Ball")
  1414. coroutine.resume(coroutine.create(function()
  1415. for i = 1, 100 do
  1416. Swait()
  1417. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1418. SPHERE.Transparency = (i/100)
  1419. end
  1420. SPHERE:remove()
  1421. end))
  1422. end
  1423. end
  1424. end
  1425. CreateSound("62339698", Effects, 10, 0.3)
  1426. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1427. FLOOR:ClearAllChildren()
  1428. MakeForm(FLOOR,"Ball")
  1429. for i = 1, 50 do
  1430. Swait()
  1431. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1432. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1433. end
  1434. FLOOR:remove()
  1435. HandleWeld.Part0 = Torso
  1436. ATTACK = false
  1437. Rooted = false
  1438. for e=1,#HANDS do
  1439. if HANDS[e]~=nil then
  1440. local Thing=HANDS[e]
  1441. if Thing~=nil then
  1442. local MainPart=Thing[1]
  1443. local F=Thing[2]
  1444. MainPart.IsEnabled.Value = true
  1445. end
  1446. end
  1447. end
  1448. end
  1449.  
  1450. function Taunt()
  1451. ATTACK = true
  1452. Rooted = true
  1453. local SOUND = CreateSound("134978657", Head, 10, 1)
  1454. Swait()
  1455. repeat
  1456. Swait()
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1463. until SOUND.Playing == false
  1464. ATTACK = false
  1465. Rooted = false
  1466. end
  1467.  
  1468. --//=================================\\
  1469. --|| ASSIGN THINGS TO KEYS
  1470. --\\=================================//
  1471.  
  1472. function MouseDown(Mouse)
  1473. if ATTACK == false then
  1474. Hit()
  1475. end
  1476. end
  1477.  
  1478. function MouseUp(Mouse)
  1479. HOLD = false
  1480. end
  1481.  
  1482. function KeyDown(Key)
  1483. KEYHOLD = true
  1484. if TRANSFORMED == true and Rooted == false then
  1485. if Key == "t" and ATTACK == false then
  1486. Taunt()
  1487. end
  1488.  
  1489. if Key == "z" and ATTACK == false then
  1490. Warp()
  1491. end
  1492.  
  1493. if Key == "b" and ATTACK == false then
  1494. DeathlyDash()
  1495. end
  1496.  
  1497. if Key == "c" and ATTACK == false then
  1498. FatalGrab()
  1499. end
  1500.  
  1501. if Key == "v" and ATTACK == false then
  1502. FatalWave()
  1503. end
  1504.  
  1505. if Key == "x" and ATTACK == false then
  1506. Reap()
  1507. end
  1508. end
  1509.  
  1510. if Key == "9" and ATTACK == false then
  1511. CreateSound("135017578", Effects, 5, 1)
  1512. end
  1513. end
  1514.  
  1515. function KeyUp(Key)
  1516. KEYHOLD = false
  1517. end
  1518.  
  1519. Mouse.Button1Down:connect(function(NEWKEY)
  1520. MouseDown(NEWKEY)
  1521. end)
  1522. Mouse.Button1Up:connect(function(NEWKEY)
  1523. MouseUp(NEWKEY)
  1524. end)
  1525. Mouse.KeyDown:connect(function(NEWKEY)
  1526. KeyDown(NEWKEY)
  1527. end)
  1528. Mouse.KeyUp:connect(function(NEWKEY)
  1529. KeyUp(NEWKEY)
  1530. end)
  1531.  
  1532. --//=================================\\
  1533. --\\=================================//
  1534.  
  1535.  
  1536. function unanchor()
  1537. if UNANCHOR == true then
  1538. RootPart.Anchored = false
  1539. end
  1540. for _, c in pairs(SCYTHE:GetChildren()) do
  1541. if c.ClassName == "Part" then
  1542. c.Anchored = false
  1543. end
  1544. end
  1545. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1546. if c.ClassName == "Part" then
  1547. c.Anchored = false
  1548. end
  1549. end
  1550. for _, c in pairs(Weapon:GetChildren()) do
  1551. if c.ClassName == "Part" then
  1552. c.Anchored = false
  1553. end
  1554. end
  1555. end
  1556.  
  1557.  
  1558. --//=================================\\
  1559. --|| WRAP THE WHOLE SCRIPT UP
  1560. --\\=================================//
  1561.  
  1562. Humanoid.Changed:connect(function(Jump)
  1563. if Jump == "Jump" and (Disable_Jump == true) then
  1564. Humanoid.Jump = false
  1565. end
  1566. end)
  1567.  
  1568. local FF = IT("ForceField",Character)
  1569. FF.Visible = false
  1570.  
  1571. INSTANT = false
  1572. Speed = 20
  1573.  
  1574. while true do
  1575. Swait()
  1576. SINE = SINE + CHANGE
  1577. --if DEAD == false then
  1578. if VALUE2 == false then
  1579. for e=1,#HANDS do
  1580. if HANDS[e]~=nil then
  1581. local Thing=HANDS[e]
  1582. if Thing~=nil then
  1583. local MainPart=Thing[1]
  1584. local F=Thing[2]
  1585. if MainPart.IsEnabled.Value == true then
  1586. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1587. end
  1588. end
  1589. end
  1590. end
  1591. end
  1592. ANIMATE.Parent = nil
  1593. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1594. IDLEANIMATION:Play()
  1595. if TRANSFORMED == true then
  1596. tecks2.TextTransparency = 0
  1597. for _, c in pairs(Character:GetChildren()) do
  1598. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1599. c.Anchored = false
  1600. c.Transparency = 0
  1601. c.Color = C3(0,0,0)
  1602. end
  1603. end
  1604. for _, c in pairs(Weapon:GetChildren()) do
  1605. if c.ClassName == "Part" then
  1606. c.Transparency = 0
  1607. end
  1608. end
  1609. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1610. if c.ClassName == "Part" then
  1611. c.Color = C3(0,0,0)
  1612. if c:FindFirstChild("PE") then
  1613. c.PE.Enabled = true
  1614. end
  1615. end
  1616. end
  1617. for _, c in pairs(SCYTHE:GetChildren()) do
  1618. if c.ClassName == "Part" then
  1619. if c.Material ~= Enum.Material.Neon then
  1620. c.Transparency = 0
  1621. end
  1622. c.Color = C3(0,0,0)
  1623. if c:FindFirstChild("PE") then
  1624. c.PE.Enabled = true
  1625. end
  1626. end
  1627. end
  1628. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1629. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1630. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1631. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1632. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1633. if ATTACK == false and VALUE2 == false then
  1634. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1635. end
  1636. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1637. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1638. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1639. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1640. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1641. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1642. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1643. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1644. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1645. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1646. end
  1647. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1648. ANIM = "Jump"
  1649. if ATTACK == false then
  1650. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1656. end
  1657. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1658. ANIM = "Fall"
  1659. if ATTACK == false then
  1660. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1666. end
  1667. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1668. ANIM = "Idle"
  1669. if ATTACK == false then
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1676. end
  1677. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1678. ANIM = "Walk"
  1679. WALK = WALK + 1 / Animation_Speed
  1680. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1681. WALK = 0
  1682. if WALKINGANIM == true then
  1683. WALKINGANIM = false
  1684. elseif WALKINGANIM == false then
  1685. WALKINGANIM = true
  1686. end
  1687. end
  1688. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1689. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1690. if ATTACK == false then
  1691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1695. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1697. end
  1698. end
  1699. end
  1700. --end
  1701. Humanoid.DisplayDistanceType = "None"
  1702. unanchor()
  1703. Humanoid.MaxHealth = "inf"
  1704. Humanoid.Health = "inf"
  1705. if Rooted == false then
  1706. Disable_Jump = false
  1707. Humanoid.WalkSpeed = Speed
  1708. elseif Rooted == true then
  1709. Disable_Jump = true
  1710. Humanoid.WalkSpeed = 0
  1711. end
  1712. if Head:FindFirstChild("face") then
  1713. Head.face:remove()
  1714. end
  1715. local MATHS = {"0","1"}
  1716. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1717. Humanoid.PlatformStand = false
  1718. if INTRO == false and INSTANT == false then
  1719. INTRO = true
  1720. coroutine.resume(coroutine.create(function()
  1721. sick:Play()
  1722. Intro()
  1723. end))
  1724. end
  1725. if INSTANT == true then
  1726. if TRANSFORMED == false then
  1727. sick.TimePosition = 60
  1728. Player:ClearCharacterAppearance()
  1729. sick:Play()
  1730. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1731. if c.ClassName == "Part" then
  1732. c.Transparency = 0
  1733. end
  1734. end
  1735. end
  1736. TRANSFORMED = true
  1737. end
  1738. script.Parent = PlayerGui
  1739. Character.Parent = workspace
  1740. Humanoid.Parent = Character
  1741. Player:ClearCharacterAppearance()
  1742. end
  1743.  
  1744. --//=================================\\
  1745. --\\=================================//
  1746.  
  1747.  
  1748.  
  1749.  
  1750.  
  1751. --//====================================================\\--
  1752. --|| END OF SCRIPT
  1753. --\\====================================================//--
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