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Super Metroid Relay Race Information

Jul 2nd, 2017
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  1. Super Metroid Relay Race Information
  2.  
  3. I have been getting a lot of questions about how the race would actually work, so here is a rough explanation. There will be 5 teams of 8 people, each person on the team will run one entire category from start to finish. Once this person has completed their category and ITEM COLLECTION PERCENT has shown up, the next person on their team will begin to run their assigned category. For example, if the order of the categories is as shown below, for example if someone is running GT Classic, the first category of the relay, their teammate that is running 100% will start their run as soon as the final item collection percent shows up on the credits scene.
  4.  
  5. VOD from ludendi of the last Relay Race, held in 2015: https://www.twitch.tv/videos/6710479
  6.  
  7. Rules regarding playing:
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  9. Important Note: For ALL categories during the relay, regardless of skill level or confidence in your abilities, deaths or major setbacks happen. Because of this, and to have the relay run as smoothly as possible, I am requesting that ALL runners make backup saves, either on a separate cart or flashcart, or something so that in case of death or some other catastrophe, there is a quick way to jump back into the relay without having to completely restart. This does not mean savestates are allowed or are to be used. You are also required to make a minimum of 3 saves during the run. Every category (randomizer will not have backup saves, for obvious reasons) and every runner is subject to these rules. There will be a 1 minute time penalty assessed for each save not taken.
  10.  
  11. Rules regarding streaming:
  12. You will be streaming to an RTMP server that will be restreaming your gameplay content to twitch.tv/speedgaming2. Please stream only game audio and only game feed. if you have follower/sub/donation alerts, please turn them off for the duration of your run. Please available up to an hour before your run is scheduled to start. The time estimates I've established for this relay are VERY generous, and it is VERY likely your team will be ahead of estimated start times. Hopefully we can get this all set up and working correctly before saturday, so it'll be a breeze to get going on that day.
  13.  
  14. Category specific rules, tips, and safety suggestions:
  15.  
  16. Map Completion:
  17. Must run with the romhack that I've created that displays map tiles collected in the HUD. This is to help you, the runner, ensure you have all the tiles, and to make it easy for people watching and commentating to be sure you are getting all the tiles. The number you're looking for at the end is 1244 when the ship starts moving up to escape Zebes. A time penalty of 10 seconds will be assessed for each UNINTENTIONAL map square missed. Intentional squares missed will be assessed as the situation calls for.
  18. The romhack in question: https://www.dropbox.com/s/otebe2sb2ewmpn7/map%20counter.smc?dl=0
  19. The practice romhack, with infohud and mimimap: https://www.dropbox.com/s/w8gx5bg46ndrwo0/SM_SavingInfoHudMenuNoFanfareInputDisplayMinimap_1.42.smc?dl=0
  20. The route, by sweetnumb: https://docs.google.com/spreadsheets/d/1gfrED87y3iyMyHUempY9pBCxeof-RfpmLf4AF6NzZzY/edit#gid=0
  21. Recommended Saves: before phantoon, before draygon, and before mb
  22.  
  23. 100%:
  24. A time penalty will be assessed for each item UNINTENTIONALLY missed.
  25. Recommended Saves: after phantoon, somewhere in maridia, and before mb
  26.  
  27. any%:
  28. Recommended Saves: before phantoon, draygon or ridley, and before mb
  29.  
  30. low%
  31. Recommended Saves: LN Elevator, before ridley, and before mb
  32.  
  33. Spacetime:
  34. if possible, please run on either emulator, VC, or with gamesaver, to reduce the possibility of failing the warps.
  35. safeties: spore spawn supers breaks even if you have to reset once on GGG. entering GT's room in morph makes it impossible to softlock via shooting beams accidentally
  36. Recommended Saves: sometime before kraid, before lava dive, and LN elevator
  37.  
  38. GT Classic:
  39. safeties: spore spawn supers breaks even if you have to reset once on GGG. entering GT's room in morph makes it impossible to softlock via shooting beams accidentally
  40. Recommended Saves: before lava dive, LN elevator, before MB
  41.  
  42. rando:
  43. please be mindful of your health during heat runs
  44. recommended saves: wherever, dude
  45.  
  46. RBO:
  47. Tough category. Remember the golden rule: don't panic, keep calm, and do rooms intentionally and carefully.
  48. Recommended minimum saves: before lava dive, before ridley, and before draygon
  49.  
  50.  
  51. team 1 runner
  52.  
  53. gt classic typwo
  54. 100% item stump
  55. map sweet *
  56. rando nightwolf
  57. rbo lexo
  58. any% kelcharge
  59. spacetime insanefirebat
  60. low% edu
  61.  
  62.  
  63. team 2
  64.  
  65. gt classic vertex5
  66. 100% item leno
  67. map foos *
  68. rando di10
  69. rbo sephy
  70. any% shenjoku
  71. spacetime matrick
  72. low% kojakt
  73.  
  74.  
  75. team 3
  76.  
  77. gt classic rumbleminze
  78. 100% item mchan
  79. map wild
  80. rando cfb
  81. rbo ponk
  82. any% goop *
  83. spacetime total
  84. low% elm
  85.  
  86.  
  87. team 4
  88.  
  89. gt classic scottymcbody
  90. 100% item keku
  91. map enmet
  92. rando mumu
  93. rbo sloaters *
  94. any% quikemart
  95. spacetime abortion shark
  96. low% feral
  97.  
  98.  
  99. team 5
  100.  
  101. gt classic ivan
  102. 100% item jighart
  103. map becky
  104. rando bps
  105. rbo southern_kipp
  106. any% nutella *
  107. spacetime leodox
  108. low% strae
  109.  
  110. * denotes the captain of the team. captains were chosen by whoever had the best difference from the average of the runners' PBs in the category they are running. the only important thing about this is that they will have the final say in what the team name will be.
  111.  
  112. Starting times:
  113.  
  114. July 15th, @ Noon EDT
  115.  
  116. gt classic 0:45 Noon EDT
  117. 100% 1:40 12:45 PM EDT
  118. Map Completion 1:40 2:25 PM EDT
  119. rando 1:30 4:05 PM EDT
  120. RBO 2:00 5:35 PM EDT
  121. any% 1:05 7:35 PM EDT
  122. spacetime 0:20 8:40 PM EDT
  123. low% 1:05 9:00 PM EDT
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