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A Snare to Loosen: SPOILER guide

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Dec 13th, 2022
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  1. A Snare to Loosen (Trappings of fate v1.0.1.7)
  2.  
  3. Recieve a "Note of Thanks" from the courier
  4. Read note, and visit the innkeeper of Four Shields Taver in Dragon Bridge
  5. Drink the "Gifted Wine Bottle", and sleep in the inn's bed.
  6.  
  7. -------------------------------------------------------
  8.  
  9. Following steps must be done in order
  10. Note: if you get a popup that a key fell out of reach after you just succesfully used it to unlock. You don't have to worry and can ignore it.
  11.  
  12. Bound and hogtied:
  13. - Escape the hogtie pole. Press E, then "Try to escape" and "Struggle", "pick lock" or "break device".
  14. You can first "examine" to check which method will have the best chance. Multiple tries are sometimes necessary.
  15.  
  16. Armbinder:
  17. - Go to the candle horn, and "interact with something hooked" to loosen the "armbinder".
  18. - Open inventory, armbinder and "try to remove it"
  19.  
  20. Hood:
  21. - Examine the armbinder that's dropped on the floor and "something small and metal" will fall out.
  22. - Try to pickup this object (it's a key) .
  23. - Then physically hold this key (by holding E), and move it below the gargoyle where you "interact with something indented"
  24. (if you're having troubly aiming, change to first person view)
  25. - Choose "hood" to unlock.
  26. - Open inventory and remove the hood.
  27.  
  28.  
  29. Blindfold:
  30. - Go to the rug and "interact with something Soft and Rough"
  31. - Choose "blindfold" to get them off.
  32.  
  33. Escaping your Cell:
  34. - Go to the candle on the other side of the celldoor.
  35. - Interect with the "small key" and it drops on the floor.
  36. - Physically hold the Rat key, and move it to the lock on the celldoor.
  37.  
  38. Mittens:
  39. - Goto alchemy table in the main room, and hold a "broom".
  40. - Move the broom to the other locked celldoor. And push it through the gap on the left towards the key hanging on the wall.
  41. - Hold the "Black bear key", and move it to your cell below the Gargoyle again.
  42. - Choose "Mittens" to unlock them.
  43. - Open inventory and remove the paw mittens.
  44. - Examine the Mittens dropped on the floor, and pickup the "Fish Key".
  45.  
  46. -------------------------------------------------------
  47.  
  48. Gag, boots and nipple piercings can be done whenever. Belt, Harness and Plug are in order.
  49. Concider doing the nipple piercings BEFORE unlocking the belt if you use the Creature profile from Masterstroke.
  50. Once you're unlocked the parasites in that pond can catch you ...
  51.  
  52. Gag:
  53. - Go to the pond. And pickup the "Crow and Coin key" below the bench.
  54. - In the main room, use the key to open the display case to the right of the fire pit.
  55. - Pickup the Knife
  56. - Sharpen the knife at the Grindstone near the pond.
  57. - Stand in a place where there's enough room on the floor. Open inventory and remove the boots.
  58. - Eximine the Gag dropped on the floor, and pickup the "Blue Tadpole Key"
  59.  
  60. Boots:
  61. - In the main room, push the wooden cart through the tunnel on the rock sticking over the small pond
  62. - Go back to your cell, and "interact with moon crest"
  63. - Return to the pond, and jump on top of the wooden cart and baskets so you can "Examine Dwemer Sun lamp" at the top.
  64. Bug: if you can't jump open console type sexchange, then enter. And again to return to normal
  65. - Choose "boots" to unlock them.
  66. - If it didn't work you weren't fast enough, and have to go back to the moon crest. Using first person view to jump was easier for me.
  67. - Stand in a place where there's enough room on the floor. Open inventory and remove the boots.
  68. - Examine the boots dropped on the floor, and pickup the Hound Key.
  69.  
  70. Nipple piercings:
  71. - Dive in the pond, and interact with the "Stone Mask"
  72. - Accept the deal to remove the piercings, or refuse.
  73.  
  74. Belt:
  75. - Open inventory, and "try to unlock it" with the Fish key you got from the mittens.
  76.  
  77. Harness:
  78. - Goto your cell, interact with the Moon crest again to heighten your sensitivity.
  79. - Then go to the main room, and "Examine Tentacle Statue"
  80. - Enjoy the show till you orgasm and a message in the top left appears that says "Your harness feels looser now, somehow..."
  81. - Open inventory and remove the harness.
  82.  
  83. Plug:
  84. - Open inventory and remeove the plug.
  85. - Examine the Plug dropped on the floor, and pickup the "Dove Key"
  86.  
  87. -------------------------------------------------------
  88.  
  89. Magic Barrier:
  90. - In the main room open the cage to the left of the bookcases with a Houd key (that you got from the boots)
  91. - Interact with the Daedric Altar.
  92. - Hold a wooden "bucket" from near the pond, and move it over the head of the gargoyle above the fireplace.
  93. - Interact with the Daedric Altar again.
  94. - Make a deal or try to talk your way out of it.
  95. - If you made the deal, talk to the dremora afterwards, and struggle out of the pillory.
  96. - You can now open the door with the Dove key you got from the plug.
  97.  
  98. -------------------------------------------------------
  99.  
  100. Bonus:
  101. - "Red Owl Key" on the tentacle statue is used to open the right bookshelf
  102. - Blue tadpole key from gag unlocks locked chest on the bottom of the pond. And gives a "Green Owl Key" to open te left bookshelf.
  103.  
Tags: Masterstroke
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