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- task timeline{
- wait(180);
- PlaySFX(charge);
- BFX_Charge(bx,by,150,60);
- wait(60);
- PlaySFX(discharge);
- BFX_Release(bx,by,150,60);
- //DrawName("Doremy Sweet");
- while(ObjEnemy_GetInfo(objBoss, INFO_LIFE) > 0){
- help;
- wait(180);
- wait(180);
- Switch(2);//change render boss
- help;
- wait(180);
- wait(180);
- Switch(1);
- }
- }
- task help{
- wait(1);
- if(ObjEnemy_GetInfo(objBoss, INFO_LIFE) <= 0){return;} //Default kill to prevent (0,0) spawning
- let angleT = GetAngleToPlayer(objBoss);
- let angleTx = GetAngleToPlayer(objBoss);
- let rang = 270;
- let rangx = 0;
- let x = 120;
- let bullets = 30;
- let nulo = 270;
- let butter = [75,76,74,73,59,60,58,89,154,155,156,169,292,293,308,309];
- //0-2500-5000-7500-10000
- while(ObjEnemy_GetInfo(objBoss, INFO_LIFE) > 0){
- ascent(i in -3..4){
- PlaySFX(shot);
- ObjSound_SetVolumeRate(shot, 50);
- let a = CreateShotA1(bx, by, 2+i/6, angleT+i*3, 278, 5);
- turn(a, 5, 1, 4);
- }
- angleT+=5;
- wait(7);
- }
- }
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