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- void OnTriggerStay2D (Collider2D playerOnTrigger) {
- if (playerOnTrigger.tag == "Player") {
- if(Input.GetKeyDown(KeyCode.F)) {
- Debug.Log ("player");
- if(PlayerMest == 0 )
- {
- control1 = playerOnTrigger.gameObject.GetComponent<Controller>() ;
- PlayerTrigger = control1.Playerrr ;
- control1.Move1 = false ;
- PlayerTrigger.SpritRender1.enabled = false ;
- PlayerTrigger.SpritRender2.enabled = false ;
- Playe = control1.gameObject ;
- PlayerMest = 1 ;
- movemen = true ;
- }
- else if(PlayerMest == 1 )
- {
- Debug.Log("1") ;
- PlayerTrigger = control1.Playerrr ;
- control1.Move1 = true ;
- PlayerTrigger.SpritRender1.enabled = true ;
- PlayerTrigger.SpritRender2.enabled = true ;
- PlayerMest = 0 ;
- movemen = false ;
- }
- }
- }
- }
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