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- Use regular Pit : arrow gimp.
- ==============================Sum up================================
- Never airdodge (can die, just take damage if no ad)
- Let him approach. Wall him. He whiff punish hard.
- Sh Nair (retreat beat his d-grab & Nair. Retreating Sh Fair beat d-grab and d-atk. But more commital ? PP to mess his spacing.
- Go hard offstage and jugle. If possible Fair > Dair.
- ===============================Stages================================
- I think BF and Dl are best stage for me.
- He can abuse SV's platform with combo extension.
- Platforms help his combo, but not that much.
- Pick Town & City and Dreamland.
- T&C : Falcon cannot combo with those platforms. But they can save me.
- Dreamland. Wind. Disrupt his recovery.
- Avoid Battlefield. The platforms help for mixup and combos
- FD - Falcon has all the space he wants to do hos tricks. If I am not comfortable with that, ban it.
- Smashville - Rather small and static stage both stage-wise and blast-zone. Falcon can definitely use this to his advantage.
- Town and City - Again small ceiling and stage. He also has platforms around him to help him.
- Grizz : Pick BF, FD. Ban T&C, SV
- Acmenes : ban Lylat, he pressures extremly well there
- For Pit I'd say SV and FD
- His short hop aerials are fantastic at pressuring on platforms
- And those multi jumps give him too many landing opportunities on triplats anyway
- Up to preferences probably.
- =============================Informations=============================
- Weight : 104 [11-13th]
- Fall speed : 1.837 [4th]
- Air Speed : 1.1 [14-19th]
- Wall jump
- ======================His win condition/Gameplan======================
- Dash grab : I cannot react to it. He wants me to stay at that range.
- He wants to use his fast mouvement to play around me, to whiff punish and grab me if I shield and dash atk if I do nothing.
- Kills
- Bthrow : DI down.
- Uthrow : DI left or right.
- ============================Gameplan/Neutral===========================
- Play it slow, either stay very far from him and attack his approaches or get inside his dash atk at the tipper of my hitboxes so he cannot use his big threat bubble.
- At midrange (at his perfect spacing), stay patient. Fake my approaches, or walk while predicting his timing with low commitment moves (jab, Nair, Bair).
- =============================My options==============================
- Oos nair can give him troubles because of the pressure and potential follow-ups.
- Using aerial arrows can bait him into doing something
- Retreating/Stationary Nair beats a lot of his options. Keep using it until he adapts.
- SH Nair is good to avoid Dash grab and approaching nair (bigger hitbox).
- SH Fair can cover both dash grab and dash attack. (Make sure I retreat with them).
- Perfect pivot to mess up with his spacing
- ===================His options and how to beat them=====================
- The range of the side B and down B are much longer that what I think.
- Fair and Bair are safe on shield and pshield.
- All his dangerous kill confirms come from him landing a falling uair so just stay in shield when he's in the air if I cant throw a hitbix out in time.
- His jab is frame 3. You don't want to try and go for a [dash] grab if he whiffs a move (unless very laggy).
- DI
- =============================Advantage===============================
- Combos
- Dthrow fair regrab dair nair ONLY ON FALCON
- Juggle
- He has no reset button and bad hitbox bellow him.
- We can juggle, combo and edge guard him very well (Fair)
- He has trouble when I am below him.
- Landing
- Because of Uair, he can land well. Try to hit him in the air rather than on landing. He has Uair > Knee true combo.
- Can Pshield his Uair, or whiff punish ! on Prediction !
- Ledge
- Rapidjab beats lr aerial, ngu (gua?), guj. Looses to gur, lr Uair.
- Offstage
- Arrows to force him to recover low.
- Can two frame Falcons up b with down smash.
- Do a static fair (non falling fair) to catch his upB. If I get caught, tech jump (press up during the grab, then tech) I then Fair, Uair (higher than me). I have the time to react to where he will be after the explosion.
- If he used his jump :
- Recover high : he can upB above the stage (or slightly above the ledge) and drift to the ledge
- Recover around ledge height : Fair
- Recover low : Dair
- =============================Disadvantage=============================
- Combos
- Di out off his throw. 40-50% : DI out or he will dthrow > knee.
- Do not airdodge : if I get hit by Uair, I can live, if I take knee/stomp I die. Falcon punish ad read very effectivelly.
- Juggle
- But he can juggle us back with Nair, Uair, Bair.
- His Uair is extremly good, long, no start and end lag. Dont fight him from above.
- He has an Uair string. I must not Airdodge the Uair : it is a frametrap which leads into a landing Uair then Knee. Best I can do is jump away, or Orbitar to push him back. Can also do fastfall and retreating Fair and maybe get him off of me
- Uair : di down and away.
- Landing
- Landing uair > knee
- Ledge
- Stomp covers lrAerial rgu and guj. Only roll isnt covered.
- Rapid jab covers lrAerial rgu and guj. If predict also catch rgu. Loose to lrUair which looses to shield.
- Offstage
- If I mix up mmy recovery, his edge guard is bad.
- Care for SV platform. It can help him chase me into the upper corner to land a knee.
- ==========================Character tendency===========================
- Run past me, turn around side b.
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