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- using UnityEngine;
- using System.Collections.Generic;
- public static class GameObjectUtils
- {
- static Dictionary<string, GameObject> nameToGo = new Dictionary<string, GameObject>();
- public static GameObject Find(string name)
- {
- var go = GameObject.Find(name);
- if (go)
- {
- nameToGo[name] = go;
- }
- else
- {
- nameToGo.TryGetValue(name, out go);
- }
- return go;
- }
- public static GameObject Enable(string name)
- {
- var go = Find(name);
- go.SetActive(true);
- return go;
- }
- public static GameObject Disable(string name)
- {
- var go = Find(name);
- go.SetActive(false);
- return go;
- }
- }
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