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- 1. Gift of Blood (Munusculum Sanguis)
- - ritutal that creates an effect that lasts for one whole encounter. Can only be used before battle, only once a day, and the effect is random.
- Effects: 1. Every turn allies regenerate health. (1Hp regen) 2. Bonus to spell damage.(+2dmg) 3. The knowledge of exactly what they're about to battle. 4. Night/heat vision and increased accuracy. (+5% acc) 5. Enemies see caster allies two times, lowering their accuracy. (-15%acc, disappears after 7 turns) 6. Another chance to do the ritual + one of the effects, repeatable only once. If the second roll is a 6 the ritual fails, and no effects are received.
- 2. Reanimate Dead (Suborior Silentes)
- - self explanetory, revive a fallen enemy (or non-player ally) to fight alongside you.
- 50% hp, +5 armor (-5 to enemie's dmg rolls)
- Dies and disintegrates after 15 turns
- 3. Wrath of The Burried (Ira Autem Sepultusque)
- - sharp bones stick out of the ground, serving as a spike floor and impaling anyone who stands there.
- 3x3 area, in 12 square radius, 1d6 dmg on every square
- 4. Weightless (passive)
- - Alice floats 24/7, which give enemies as minus to accuracy when targeting her.
- (-15% ccuracy)
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