1. Gift of Blood (Munusculum Sanguis) - ritutal that creates an effect that lasts for one whole encounter. Can only be used before battle, only once a day, and the effect is random. Effects: 1. Every turn allies regenerate health. (1Hp regen) 2. Bonus to spell damage.(+2dmg) 3. The knowledge of exactly what they're about to battle. 4. Night/heat vision and increased accuracy. (+5% acc) 5. Enemies see caster allies two times, lowering their accuracy. (-15%acc, disappears after 7 turns) 6. Another chance to do the ritual + one of the effects, repeatable only once. If the second roll is a 6 the ritual fails, and no effects are received. 2. Reanimate Dead (Suborior Silentes) - self explanetory, revive a fallen enemy (or non-player ally) to fight alongside you. 50% hp, +5 armor (-5 to enemie's dmg rolls) Dies and disintegrates after 15 turns 3. Wrath of The Burried (Ira Autem Sepultusque) - sharp bones stick out of the ground, serving as a spike floor and impaling anyone who stands there. 3x3 area, in 12 square radius, 1d6 dmg on every square 4. Weightless (passive) - Alice floats 24/7, which give enemies as minus to accuracy when targeting her. (-15% ccuracy)