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Gob2723

Text animation

Jun 19th, 2025 (edited)
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text 23.62 KB | Software | 0 0
  1. {
  2. Tools = ordered() {
  3. finalswipe = GroupOperator {
  4. NameSet = true,
  5. Outputs = {
  6. Output1 = InstanceOutput {
  7. SourceOp = "Transform4_1",
  8. Source = "Output",
  9. },
  10. Output2 = InstanceOutput {
  11. SourceOp = "DropShadow1_1",
  12. Source = "Output",
  13. }
  14. },
  15. ViewInfo = GroupInfo {
  16. Pos = { 1030.69, -30.6325 },
  17. Flags = {
  18. AllowPan = false,
  19. ConnectedSnap = true,
  20. RemoveRouters = true
  21. },
  22. Size = { 244.806, 152, 122.403, 24.2424 },
  23. Direction = "Horizontal",
  24. PipeStyle = "Direct",
  25. Scale = 1,
  26. Offset = { -1052.37, 73.0567 }
  27. },
  28. Tools = ordered() {
  29. DropShadow1_1 = ofx.com.blackmagicdesign.resolvefx.DropShadow {
  30. Inputs = {
  31. Source = Input {
  32. SourceOp = "Transform4",
  33. Source = "Output",
  34. },
  35. shadowStrength = Input { Value = 0.48, },
  36. shadowAngle = Input { Value = 151, },
  37. ShadowDistance = Input { Value = 0.1197, },
  38. shadowBlur = Input { Value = 1, },
  39. shadowColorRed = Input { Value = 0, },
  40. shadowColorGreen = Input { Value = 0, },
  41. shadowColorBlue = Input { Value = 0, },
  42. isLegacyComp = Input { Value = 0, },
  43. blendGroup = Input { Value = 0, },
  44. blendIn = Input { Value = 1, },
  45. blend = Input { Value = 0, },
  46. ignoreContentShape = Input { Value = 0, },
  47. legacyIsProcessRGBOnly = Input { Value = 0, },
  48. IsNoTemporalFramesReqd = Input { Value = 0, },
  49. refreshTrigger = Input { Value = 1, },
  50. srcProcessingAlphaMode = Input { Value = 2, },
  51. dstProcessingAlphaMode = Input { Value = 2, },
  52. resolvefxVersion = Input { Value = "2.0", }
  53. },
  54. ViewInfo = OperatorInfo { Pos = { 992.971, 21.2158 } },
  55. },
  56. Transform4_1 = Transform {
  57. Inputs = {
  58. Center = Input {
  59. SourceOp = "Path2_1",
  60. Source = "Position",
  61. },
  62. Input = Input {
  63. SourceOp = "lowk",
  64. Source = "Output",
  65. }
  66. },
  67. ViewInfo = OperatorInfo { Pos = { 1111.78, 0.287945 } },
  68. },
  69. lowk = TextPlus {
  70. NameSet = true,
  71. Inputs = {
  72. GlobalOut = Input { Value = 299, },
  73. Width = Input { Value = 1920, },
  74. Height = Input { Value = 1080, },
  75. UseFrameFormatSettings = Input { Value = 1, },
  76. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  77. LayoutRotation = Input { Value = 1, },
  78. TransformRotation = Input { Value = 1, },
  79. Softness1 = Input { Value = 1, },
  80. StyledText = Input {
  81. SourceOp = "Follower2",
  82. Source = "StyledText",
  83. },
  84. Font = Input { Value = "Anton", },
  85. Style = Input { Value = "Regular", },
  86. Size = Input { Value = 0.2945, },
  87. VerticalJustificationNew = Input { Value = 3, },
  88. HorizontalJustificationNew = Input { Value = 3, }
  89. },
  90. ViewInfo = OperatorInfo { Pos = { 1111.78, -53.2824 } },
  91. },
  92. Transform4 = Transform {
  93. Inputs = {
  94. Center = Input {
  95. SourceOp = "Path2",
  96. Source = "Position",
  97. },
  98. Input = Input {
  99. SourceOp = "finalorange",
  100. Source = "Output",
  101. }
  102. },
  103. ViewInfo = OperatorInfo { Pos = { 992.971, -19.9417 } },
  104. },
  105. finalorange = Background {
  106. NameSet = true,
  107. Inputs = {
  108. GlobalOut = Input { Value = 299, },
  109. Width = Input { Value = 1920, },
  110. Height = Input { Value = 1080, },
  111. UseFrameFormatSettings = Input { Value = 1, },
  112. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  113. TopLeftRed = Input { Value = 0.964705882352941, },
  114. TopLeftGreen = Input { Value = 0.466666666666667, },
  115. TopLeftBlue = Input { Value = 0.36078431372549, }
  116. },
  117. ViewInfo = OperatorInfo { Pos = { 992.971, -64.4204 } },
  118. }
  119. },
  120. },
  121. Path2_1 = PolyPath {
  122. DrawMode = "InsertAndModify",
  123. CtrlWZoom = false,
  124. Inputs = {
  125. Displacement = Input {
  126. SourceOp = "Path2_1Displacement",
  127. Source = "Value",
  128. },
  129. PolyLine = Input {
  130. Value = Polyline {
  131. Points = {
  132. { Linear = true, LockY = true, X = 1.005, Y = 0, RX = -0.335, RY = 0 },
  133. { Linear = true, LockY = true, X = 0, Y = 0, LX = 0.335, LY = 0 }
  134. }
  135. },
  136. }
  137. },
  138. },
  139. Path2_1Displacement = BezierSpline {
  140. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  141. NameSet = true,
  142. KeyFrames = {
  143. [145] = { 0, RH = { 158, 0 }, Flags = { LockedY = true } },
  144. [184] = { 1, LH = { 171, 1 }, Flags = { LockedY = true } }
  145. }
  146. },
  147. Follower2 = StyledTextFollower {
  148. CtrlWZoom = false,
  149. Inputs = {
  150. Order = Input { Value = 1, },
  151. Delay = Input { Value = 3.35, },
  152. Text = Input {
  153. Value = StyledText {
  154. Value = "LOWKEY"
  155. },
  156. },
  157. TransformRotation = Input { Value = 1, },
  158. Opacity1 = Input {
  159. SourceOp = "Follower2Opacity1",
  160. Source = "Value",
  161. },
  162. Softness1 = Input { Value = 1, },
  163. Softness2 = Input { Value = 1, },
  164. Softness3 = Input { Value = 1, },
  165. Softness4 = Input { Value = 1, },
  166. Softness5 = Input { Value = 1, },
  167. Softness6 = Input { Value = 1, },
  168. Softness7 = Input { Value = 1, },
  169. Softness8 = Input { Value = 1, }
  170. },
  171. },
  172. Follower2Opacity1 = BezierSpline {
  173. SplineColor = { Red = 179, Green = 28, Blue = 244 },
  174. NameSet = true,
  175. KeyFrames = {
  176. [131] = { 0, RH = { 154.333333333333, 0 } },
  177. [201] = { 1, LH = { 177.666666666667, 1 } }
  178. }
  179. },
  180. Path2 = PolyPath {
  181. DrawMode = "InsertAndModify",
  182. CtrlWZoom = false,
  183. Inputs = {
  184. Displacement = Input {
  185. SourceOp = "Path2Displacement",
  186. Source = "Value",
  187. },
  188. PolyLine = Input {
  189. Value = Polyline {
  190. Points = {
  191. { Linear = true, LockY = true, X = 1.005, Y = 0, RX = -0.335, RY = 0 },
  192. { Linear = true, LockY = true, X = 0, Y = 0, LX = 0.335, LY = 0 }
  193. }
  194. },
  195. }
  196. },
  197. },
  198. Path2Displacement = BezierSpline {
  199. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  200. NameSet = true,
  201. KeyFrames = {
  202. [146] = { 0, RH = { 158.666666666667, 0 }, Flags = { LockedY = true } },
  203. [184] = { 1, LH = { 166.441379310345, 0.998689655172413 }, Flags = { LockedY = true } }
  204. }
  205. },
  206. MultiMerge2 = MultiMerge {
  207. Inputs = {
  208. LayerOrder = Input { Value = ScriptVal { {
  209. [0] = 1,
  210. 2
  211. } }, },
  212. Background = Input {
  213. SourceOp = "Merge3",
  214. Source = "Output",
  215. },
  216. ["Layer1.Foreground"] = Input {
  217. SourceOp = "DropShadow1_1",
  218. Source = "Output",
  219. },
  220. LayerName1 = Input { Value = "DropShadow1_1 Layer", },
  221. ["Layer2.Foreground"] = Input {
  222. SourceOp = "Transform4_1",
  223. Source = "Output",
  224. },
  225. LayerName2 = Input { Value = "Text3 Layer", }
  226. },
  227. ViewInfo = OperatorInfo { Pos = { 1030.69, 72.6417 } },
  228. },
  229. Merge3 = Merge {
  230. Inputs = {
  231. Background = Input {
  232. SourceOp = "Merge2",
  233. Source = "Output",
  234. },
  235. Foreground = Input {
  236. SourceOp = "Transform3",
  237. Source = "Output",
  238. },
  239. PerformDepthMerge = Input { Value = 0, }
  240. },
  241. ViewInfo = OperatorInfo { Pos = { 867.783, 72.6417 } },
  242. },
  243. secondswipe = GroupOperator {
  244. CtrlWZoom = false,
  245. NameSet = true,
  246. Outputs = {
  247. Output1 = InstanceOutput {
  248. SourceOp = "Transform3",
  249. Source = "Output",
  250. },
  251. Output2 = InstanceOutput {
  252. SourceOp = "Transform2",
  253. Source = "Output",
  254. }
  255. },
  256. ViewInfo = GroupInfo {
  257. Pos = { 788.299, -16.2846 },
  258. Flags = {
  259. AllowPan = false,
  260. ConnectedSnap = true,
  261. RemoveRouters = true
  262. },
  263. Size = { 263.633, 137.503, 131.817, 24.2424 },
  264. Direction = "Horizontal",
  265. PipeStyle = "Direct",
  266. Scale = 1,
  267. Offset = { -798.966, 59.9209 }
  268. },
  269. Tools = ordered() {
  270. Transform2 = Transform {
  271. Inputs = {
  272. Input = Input {
  273. SourceOp = "Background2_1",
  274. Source = "Output",
  275. }
  276. },
  277. ViewInfo = OperatorInfo { Pos = { 730.15, 19.8547 } },
  278. },
  279. Transform3 = Transform {
  280. Inputs = {
  281. Pivot = Input { Value = { 0.491, 0.573 }, },
  282. Size = Input {
  283. SourceOp = "Transform3Size",
  284. Source = "Value",
  285. },
  286. Input = Input {
  287. SourceOp = "Text2",
  288. Source = "Output",
  289. }
  290. },
  291. ViewInfo = OperatorInfo { Pos = { 867.783, 18.5707 } },
  292. },
  293. Text2 = TextPlus {
  294. Inputs = {
  295. GlobalOut = Input { Value = 299, },
  296. ImageNest = Input { Value = 0, },
  297. Width = Input { Value = 1920, },
  298. Height = Input { Value = 1080, },
  299. UseFrameFormatSettings = Input { Value = 1, },
  300. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  301. LayoutRotation = Input { Value = 1, },
  302. TransformRotation = Input { Value = 1, },
  303. TransformSize = Input { Value = 1, },
  304. Red1 = Input {
  305. SourceOp = "Text2Red1",
  306. Source = "Value",
  307. },
  308. Green1 = Input {
  309. SourceOp = "Text2Green1",
  310. Source = "Value",
  311. },
  312. Blue1 = Input {
  313. SourceOp = "Text2Blue1",
  314. Source = "Value",
  315. },
  316. Alpha1 = Input {
  317. SourceOp = "Text2Alpha1",
  318. Source = "Value",
  319. },
  320. Softness1 = Input { Value = 1, },
  321. StyledText = Input { Value = "TS PMO", },
  322. Font = Input { Value = "Anton", },
  323. Style = Input { Value = "Regular", },
  324. Size = Input { Value = 0.2833, },
  325. VerticalJustificationNew = Input { Value = 3, },
  326. HorizontalJustificationNew = Input { Value = 3, }
  327. },
  328. ViewInfo = OperatorInfo { Pos = { 867.783, -51.2846 } },
  329. },
  330. Background2_1 = Background {
  331. ExtentSet = true,
  332. Inputs = {
  333. GlobalIn = Input { Value = 110, },
  334. GlobalOut = Input { Value = 299, },
  335. Width = Input { Value = 1920, },
  336. Height = Input { Value = 1080, },
  337. UseFrameFormatSettings = Input { Value = 1, },
  338. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  339. TopLeftRed = Input { Value = 0.105882352941176, },
  340. TopLeftGreen = Input { Value = 0.0941176470588235, },
  341. TopLeftBlue = Input { Value = 0.105882352941176, }
  342. },
  343. ViewInfo = OperatorInfo { Pos = { 730.15, -43.5707 } },
  344. }
  345. },
  346. },
  347. Transform3Size = BezierSpline {
  348. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  349. CtrlWZoom = false,
  350. NameSet = true,
  351. KeyFrames = {
  352. [101] = { 150, RH = { 104.333333333333, 103.820333333333 }, Flags = { Linear = true } },
  353. [111] = { 11.461, LH = { 107.666666666667, 57.6406666666667 }, RH = { 112.666666666667, 9.58266666666667 }, Flags = { Linear = true } },
  354. [116] = { 5.826, LH = { 114.333333333333, 7.70433333333333 }, RH = { 118.333333333333, 4.83366666666667 }, Flags = { Linear = true } },
  355. [123] = { 2.849, LH = { 120.666666666667, 3.84133333333333 }, RH = { 127.666666666667, 2.227 }, Flags = { Linear = true } },
  356. [137] = { 0.983, LH = { 132.333333333333, 1.605 }, Flags = { Linear = true } }
  357. }
  358. },
  359. Text2Red1 = BezierSpline {
  360. SplineColor = { Red = 255, Green = 0, Blue = 0 },
  361. NameSet = true,
  362. KeyFrames = {
  363. [112] = { 1, Flags = { Linear = true } }
  364. }
  365. },
  366. Text2Green1 = BezierSpline {
  367. SplineColor = { Red = 0, Green = 255, Blue = 0 },
  368. NameSet = true,
  369. KeyFrames = {
  370. [112] = { 1, Flags = { Linear = true } }
  371. }
  372. },
  373. Text2Blue1 = BezierSpline {
  374. SplineColor = { Red = 0, Green = 0, Blue = 255 },
  375. NameSet = true,
  376. KeyFrames = {
  377. [112] = { 1, Flags = { Linear = true } }
  378. }
  379. },
  380. Text2Alpha1 = BezierSpline {
  381. SplineColor = { Red = 180, Green = 180, Blue = 180 },
  382. CtrlWZoom = false,
  383. NameSet = true,
  384. KeyFrames = {
  385. [112] = { 1, Flags = { Linear = true } }
  386. }
  387. },
  388. Merge2 = Merge {
  389. Inputs = {
  390. Background = Input {
  391. SourceOp = "MultiMerge1",
  392. Source = "Output",
  393. },
  394. Foreground = Input {
  395. SourceOp = "Transform2",
  396. Source = "Output",
  397. },
  398. PerformDepthMerge = Input { Value = 0, }
  399. },
  400. ViewInfo = OperatorInfo { Pos = { 730.15, 72.6417 } },
  401. },
  402. MediaOut1 = MediaOut {
  403. Inputs = {
  404. Index = Input { Value = "0", },
  405. Input = Input {
  406. SourceOp = "MultiMerge2",
  407. Source = "Output",
  408. }
  409. },
  410. ViewInfo = OperatorInfo { Pos = { 1273.44, 72.6417 } },
  411. },
  412. fistswipe = GroupOperator {
  413. NameSet = true,
  414. Outputs = {
  415. Output1 = InstanceOutput {
  416. SourceOp = "TXTXF",
  417. Source = "Output",
  418. },
  419. Output2 = InstanceOutput {
  420. SourceOp = "DropShadow1",
  421. Source = "Output",
  422. }
  423. },
  424. ViewInfo = GroupInfo {
  425. Pos = { 544.725, -11.2157 },
  426. Flags = {
  427. AllowPan = false,
  428. ConnectedSnap = true,
  429. RemoveRouters = true
  430. },
  431. Size = { 235.365, 167.428, 117.683, 24.2424 },
  432. Direction = "Horizontal",
  433. PipeStyle = "Direct",
  434. Scale = 1,
  435. Offset = { -547.228, 99.7005 }
  436. },
  437. Tools = ordered() {
  438. DropShadow1 = ofx.com.blackmagicdesign.resolvefx.DropShadow {
  439. Inputs = {
  440. Source = Input {
  441. SourceOp = "firstorange",
  442. Source = "Output",
  443. },
  444. shadowStrength = Input { Value = 0.654, },
  445. shadowAngle = Input { Value = 74, },
  446. ShadowDistance = Input { Value = 0.05, },
  447. shadowBlur = Input { Value = 0.921, },
  448. shadowColorRed = Input { Value = 0, },
  449. shadowColorGreen = Input { Value = 0, },
  450. shadowColorBlue = Input { Value = 0, },
  451. isLegacyComp = Input { Value = 0, },
  452. blendGroup = Input { Value = 0, },
  453. blendIn = Input { Value = 1, },
  454. blend = Input { Value = 0, },
  455. ignoreContentShape = Input { Value = 0, },
  456. legacyIsProcessRGBOnly = Input { Value = 0, },
  457. IsNoTemporalFramesReqd = Input { Value = 0, },
  458. refreshTrigger = Input { Value = 1, },
  459. srcProcessingAlphaMode = Input { Value = 2, },
  460. dstProcessingAlphaMode = Input { Value = 2, },
  461. resolvefxVersion = Input { Value = "2.0", }
  462. },
  463. ViewInfo = OperatorInfo { Pos = { 492.545, 9.99971 } },
  464. },
  465. firsttext = TextPlus {
  466. NameSet = true,
  467. Inputs = {
  468. GlobalOut = Input { Value = 299, },
  469. Width = Input { Value = 1920, },
  470. Height = Input { Value = 1080, },
  471. UseFrameFormatSettings = Input { Value = 1, },
  472. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  473. LayoutRotation = Input { Value = 1, },
  474. TransformRotation = Input { Value = 1, },
  475. Softness1 = Input { Value = 1, },
  476. StyledText = Input {
  477. SourceOp = "Follower1_1",
  478. Source = "StyledText",
  479. },
  480. Font = Input { Value = "Anton", },
  481. Style = Input { Value = "Regular", },
  482. Size = Input {
  483. SourceOp = "Text1_1Size",
  484. Source = "Value",
  485. },
  486. VerticalJustificationNew = Input { Value = 3, },
  487. HorizontalJustificationNew = Input { Value = 3, }
  488. },
  489. ViewInfo = OperatorInfo { Pos = { 601.911, -66.7123 } },
  490. },
  491. TXTXF = Transform {
  492. NameSet = true,
  493. Inputs = {
  494. MotionBlur = Input { Value = 1, },
  495. Quality = Input { Value = 3, },
  496. ShutterAngle = Input { Value = 360, },
  497. CenterBias = Input { Value = 0.02, },
  498. SampleSpread = Input { Value = 1.06, },
  499. Center = Input {
  500. SourceOp = "Path1_1",
  501. Source = "Position",
  502. },
  503. Size = Input {
  504. SourceOp = "Transform1_1Size",
  505. Source = "Value",
  506. },
  507. Input = Input {
  508. SourceOp = "firsttext",
  509. Source = "Output",
  510. }
  511. },
  512. ViewInfo = OperatorInfo { Pos = { 601.911, -4.49914 } },
  513. },
  514. firstorange = Transform {
  515. NameSet = true,
  516. Inputs = {
  517. MotionBlur = Input { Value = 1, },
  518. Quality = Input { Value = 3, },
  519. ShutterAngle = Input { Value = 360, },
  520. CenterBias = Input { Value = 0.02, },
  521. SampleSpread = Input { Value = 1.06, },
  522. Center = Input {
  523. SourceOp = "Path1",
  524. Source = "Position",
  525. },
  526. Input = Input {
  527. SourceOp = "FirstBG",
  528. Source = "Output",
  529. }
  530. },
  531. ViewInfo = OperatorInfo { Pos = { 492.545, -46.9991 } },
  532. },
  533. FirstBG = Background {
  534. NameSet = true,
  535. Inputs = {
  536. GlobalOut = Input { Value = 299, },
  537. Width = Input { Value = 1920, },
  538. Height = Input { Value = 1080, },
  539. UseFrameFormatSettings = Input { Value = 1, },
  540. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  541. TopLeftRed = Input { Value = 0.964705882352941, },
  542. TopLeftGreen = Input { Value = 0.466666666666667, },
  543. TopLeftBlue = Input { Value = 0.36078431372549, }
  544. },
  545. ViewInfo = OperatorInfo { Pos = { 492.545, -91.0642 } },
  546. }
  547. },
  548. },
  549. Follower1_1 = StyledTextFollower {
  550. Inputs = {
  551. Delay = Input { Value = 1.23, },
  552. Text = Input {
  553. Value = StyledText {
  554. Value = "Friends left me"
  555. },
  556. },
  557. TransformRotation = Input { Value = 1, },
  558. CharacterAngleX = Input {
  559. SourceOp = "Follower1_1CharacterAngleX",
  560. Source = "Value",
  561. },
  562. Softness1 = Input { Value = 1, },
  563. Softness2 = Input { Value = 1, },
  564. Softness3 = Input { Value = 1, },
  565. Softness4 = Input { Value = 1, },
  566. Softness5 = Input { Value = 1, },
  567. Softness6 = Input { Value = 1, },
  568. Softness7 = Input { Value = 1, },
  569. Softness8 = Input { Value = 1, }
  570. },
  571. },
  572. Follower1_1CharacterAngleX = BezierSpline {
  573. SplineColor = { Red = 28, Green = 216, Blue = 243 },
  574. NameSet = true,
  575. KeyFrames = {
  576. [12] = { 90, RH = { 16.6666666666667, 90 } },
  577. [26] = { 0, LH = { 21.3333333333333, 0 } }
  578. }
  579. },
  580. Text1_1Size = BezierSpline {
  581. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  582. CtrlWZoom = false,
  583. NameSet = true,
  584. KeyFrames = {
  585. [34] = { 0.2323, RH = { 37.6666666666667, 0.2323 } },
  586. [45] = { 0.282608695652174, LH = { 41.3337000608444, 0.284598972762001 }, RH = { 52.9991998672485, 0.278266272867096 } },
  587. [69] = { 0.2133, LH = { 53.6, 0.214046822742475 } }
  588. }
  589. },
  590. Path1_1 = PolyPath {
  591. DrawMode = "InsertAndModify",
  592. Inputs = {
  593. Size = Input {
  594. SourceOp = "Path1_1Size",
  595. Source = "Value",
  596. },
  597. Displacement = Input {
  598. SourceOp = "Path1_1Displacement",
  599. Source = "Value",
  600. },
  601. PolyLine = Input {
  602. Value = Polyline {
  603. Points = {
  604. { Linear = true, LockY = true, X = 0, Y = 1.058, RX = 0, RY = -0.352666666666667 },
  605. { Linear = true, LockY = true, X = 0, Y = 0, LX = 0, LY = 0.352666666666667, RX = 0, RY = 0 },
  606. { Linear = true, LockY = true, X = 0, Y = 0, LX = -0, LY = -0, RX = -0.0473333333333333, RY = 0 },
  607. { Linear = true, LockY = true, X = -0.142, Y = 0, LX = 0.0473333333333333, LY = 0, RX = 0.334, RY = 0 },
  608. { Linear = true, LockY = true, X = 0.86, Y = 0, LX = -0.334, LY = 0 }
  609. }
  610. },
  611. }
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