Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ; fastman92limitAdjuster_GTASA.ini
- [DYNAMIC LIMITS]
- ; ColModels (10150)
- ; Number of different collisions that can be loaded.
- #ColModels = 10150
- ; VehicleStructs (50)
- ; Max number of vehicles with different IDs loaded.
- #VehicleStructs = 50
- ; rwObjectInstances (1000)
- #rwObjectInstances = 1000
- ; Matrices (900)
- #Matrices = 900
- ; PtrNode Singles (70000)
- #PtrNode Singles = 70000
- ; PtrNode Doubles (3200)
- #PtrNode Doubles = 3200
- ; EntryInfoNodes (500)
- #EntryInfoNodes = 500
- ; Peds (140)
- #Peds = 140
- ; Vehicles (110)
- #Vehicles = 110
- ; Objects (350)
- #Objects = 350
- ; Tasks (500)
- #Tasks = 500
- ; Events (200)
- #Events = 200
- ; PointRoute (64)
- #PointRoute = 64
- ; PatrolRoute (32)
- #PatrolRoute = 32
- ; NodeRoute (64)
- #NodeRoute = 64
- ; TaskAllocator (16)
- #TaskAllocator = 16
- ; PedIntelligence (140)
- #PedIntelligence = 140
- ; PedAttractors (64)
- #PedAttractors = 64
- ; QuadTreeNodes (400)
- #QuadTreeNodes = 400
- ; Collision links (50)
- #Collision links = 50
- ; CustomEnvMapPipeMatDataPool (4096)
- #CustomEnvMapPipeMatDataPool = 4096
- ; CustomEnvMapPipeAtmDataPool (1024)
- #CustomEnvMapPipeAtmDataPool = 1024
- ; CustomSpecMapPipeMaterialDataPool (4096)
- #CustomSpecMapPipeMaterialDataPool = 4096
- [IPL]
- ; Buildings (13000)
- #Buildings = 13000
- ; Dummies (2500)
- #Dummies = 2500
- ; Inst entries per file (4096)
- #Inst entries per file = 4096
- ; Entity index array (40)
- #Entity index array = 40
- ; Map zones (39)
- #Map zones = 39
- ; Navigation zones (380)
- #Navigation zones = 380
- ; COccluder, apply coordinate limit patch (0)
- #COccluder, apply coordinate limit patch = 0
- ; Interior occluders (40)
- #Interior occluders = 40
- ; Occluders (1000)
- #Occluders = 1000
- ; Timecycle modifiers (32)
- #Timecycle modifiers = 32
- ; CULL mirror attribute zones (72)
- #CULL mirror attribute zones = 72
- ; CULL tunnel attribute zones (40)
- #CULL tunnel attribute zones = 40
- ; CULL attribute zones (1300)
- #CULL attribute zones = 1300
- ; Stunt jumps (256)
- #Stunt jumps = 256
- ; Entry exits (400)
- #Entry exits = 400
- ; Auzo zone boxes (158)
- #Auzo zone boxes = 158
- ; Auzo zone boxes, apply coordinate limit patch (0)
- #Auzo zone boxes, apply coordinate limit patch = 0
- ; Auzo zone spheres (3)
- #Auzo zone spheres = 3
- ; Enable pickup limit patch (0)
- #Enable pickup limit patch = 0
- ; Pickups (620)
- #Pickups = 620
- ; Pickup collected (20)
- #Pickup collected = 20
- [IDE LIMITS]
- ; IDE Objects Type 1 (14000)
- #IDE Objects Type 1 = 14000
- ; IDE Objects Type 2 (70)
- #IDE Objects Type 2 = 70
- ; Timed Objects (169)
- #Timed Objects = 169
- ; Hier Objects (92)
- ; Clump models
- #Hier Objects = 92
- ; Vehicle Models (212)
- #Vehicle Models = 212
- ; Ped Models (278)
- #Ped Models = 278
- ; Weapon Models (51)
- #Weapon Models = 51
- ; 2DFX Effects (100)
- #2DFX Effects = 100
- [MAP LIMITS]
- ; Apply tracks.dat coordinate limit patch (0)
- #Apply tracks.dat coordinate limit patch = 0
- ; Tracks.dat file size limit (46384)
- #Tracks.dat file size limit = 46384
- ; Max number of track stations (6)
- #Max number of track stations = 6
- ; Enable track config loader (0)
- #Enable track config loader = 0
- ; Apply paths limit patch (0)
- #Apply paths limit patch = 0
- ; Enable path debugging (0)
- ; Make sure to increase 'OTHER LIMITS -> Coronas', because the path debugging registers a large number of coronas to be rendered.
- #Enable path debugging = 0
- ; Paths map size (6000)
- ; This option requires a new set of files if map size is changed!!!
- #Paths map size = 6000
- ; Radar map size (6000)
- ; This option requires a new set of files if map size is changed!!!
- #Radar map size = 6000
- ; Enable frontend map different (0)
- #Enable frontend map different = 0
- ; Water map size (6000)
- #Water map size = 6000
- ; Renderware world map size (20000)
- #Renderware world map size = 20000
- ; World map size (6000)
- #World map size = 6000
- ; World sector size (50)
- #World sector size = 50
- ; World LOD sector size (200)
- #World LOD sector size = 200
- [LEVEL LIMITS]
- ; Number of levels (4)
- ; Level limits are enabled if you uncomment 'Number of levels'
- ; Currently it's only possible to put the default ped IDs for levels.
- ; Random IDs won't work for peds
- #Number of levels = 4
- ; Cop car level 0 (599)
- Cop car level 0 = 599
- ; Cop car level 1 (596)
- Cop car level 1 = 596
- ; Cop car level 2 (597)
- Cop car level 2 = 597
- ; Cop car level 3 (598)
- Cop car level 3 = 598
- ; Cop bike (523)
- Cop bike = 523
- ; Cop ped level 0 (283)
- Cop ped level 0 = 283
- ; Cop ped level 1 (280)
- Cop ped level 1 = 280
- ; Cop ped level 2 (281)
- Cop ped level 2 = 281
- ; Cop ped level 3 (282)
- Cop ped level 3 = 282
- ; Cop ped bike (284)
- Cop ped bike = 284
- ; Ambulance level 1 (416)
- Ambulance level 1 = 416
- ; Ambulance level 2 (416)
- Ambulance level 2 = 416
- ; Ambulance level 3 (416)
- Ambulance level 3 = 416
- ; Medic level 1 (274)
- Medic level 1 = 274
- ; Medic level 2 (275)
- Medic level 2 = 275
- ; Medic level 3 (276)
- Medic level 3 = 276
- ; Fire engine level 1 (407)
- Fire engine level 1 = 407
- ; Fire engine level 2 (407)
- Fire engine level 2 = 407
- ; Fire engine level 3 (407)
- Fire engine level 3 = 407
- ; Fireman level 1 (277)
- Fireman level 1 = 277
- ; Fireman level 2 (279)
- Fireman level 2 = 279
- ; Fireman level 3 (278)
- Fireman level 3 = 278
- ; Number of cab drivers for level 0 (0)
- Number of cab drivers for level 0 = 0
- ; Number of cab drivers for level 1 (2)
- Number of cab drivers for level 1 = 2
- ; Cab driver level 1 place 0 (262)
- Cab driver level 1 place 0 = 262
- ; Cab driver level 1 place 1 (261)
- Cab driver level 1 place 1 = 261
- ; Number of cab drivers for level 2 (2)
- Number of cab drivers for level 2 = 2
- ; Cab driver level 2 place 0 (220)
- Cab driver level 2 place 0 = 220
- ; Cab driver level 2 place 1 (234)
- Cab driver level 2 place 1 = 234
- ; Number of cab drivers for level 3 (2)
- Number of cab drivers for level 3 = 2
- ; Cab driver level 3 place 0 (182)
- Cab driver level 3 place 0 = 182
- ; Cab driver level 3 place 1 (206)
- Cab driver level 3 place 1 = 206
- ; Item price multiplier 0 (1.0)
- Item price multiplier 0 = 1.0
- ; Item price multiplier 1 (1.0)
- Item price multiplier 1 = 1.0
- ; Item price multiplier 2 (1.0)
- Item price multiplier 2 = 1.0
- ; Item price multiplier 3 (1.2)
- Item price multiplier 3 = 1.2
- [VEHICLE SPECIAL FEATURES]
- ; Enable special features (0)
- #Enable special features = 0
- ; Number of hydra vehicles (1)
- Number of hydra vehicles = 1
- ; Hydra 1 (520)
- Hydra 1 = 520
- ; Number of ZR350 vehicles (1)
- Number of ZR350 vehicles = 1
- ; ZR350 1 (477)
- ZR350 1 = 477
- [RESTARTS]
- ; Max number of hospital restarts (10)
- #Max number of hospital restarts = 10
- ; Max number of police restarts (10)
- #Max number of police restarts = 10
- [IMG LIMITS]
- ; Max number of IMG archives (8)
- #Max number of IMG archives = 8
- ; Enable handling of new enhanced IMG archives (0)
- #Enable handling of new enhanced IMG archives = 0
- ; Increase the IMG archive size limit (0)
- #Increase the IMG archive size limit = 0
- ; Enable handling of IMGLIST keyword (1)
- #Enable handling of IMGLIST keyword = 1
- [DIRECTORY LIMITS]
- ; Extra objects directory (550)
- #Extra objects directory = 550
- ; Cutscene directory (512)
- #Cutscene directory = 512
- ; Clothes directory (550)
- #Clothes directory = 550
- [WATER LIMITS]
- ; Water triangles (6)
- #Water triangles = 6
- ; Water quads (301)
- #Water quads = 301
- ; Water quads and triangles list (701)
- #Water quads and triangles list = 701
- ; Water vertices (1021)
- #Water vertices = 1021
- ; Blocks to be rendered outside world (70)
- #Blocks to be rendered outside world = 70
- [CAR STREAMING]
- ; Cargrp cars per group (23)
- ; Max number you can put is 63.
- ; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
- ; Remember to increase a limit of VehicleStructs appropriately!
- ; Otherwise the game will crash after few minutes of playing, because a limit of VehicleStructs will be exceeded.
- #Cargrp cars per group = 23
- ; Streaming_DesiredNumberOfVehiclesLoaded (22)
- #Streaming_DesiredNumberOfVehiclesLoaded = 22
- ; Car generators (500)
- #Car generators = 500
- ; Number of process counter passes for car generators (4)
- #Number of process counter passes for car generators = 4
- ; Use extended format for car generators (0)
- #Use extended format for car generators = 0
- ; Accept any ID for car generator (0)
- #Accept any ID for car generator = 0
- [PED STREAMING]
- ; Pedgrp peds per group (21)
- #Pedgrp peds per group = 21
- [STREAMING]
- ; Memory available (50)
- #Memory available = 50
- ; Max number of stream handles (32)
- #Max number of stream handles = 32
- ; Number of requested models above which the game considers loading very busy (5)
- #Number of requested models above which the game considers loading very busy = 5
- ; Minimum number of iterations in LoadAllRequestedModels (10)
- #Minimum number of iterations in LoadAllRequestedModels = 10
- [RENDERER LIMITS]
- ; Invisible entity pointers (150)
- #Invisible entity pointers = 150
- ; Visible super LOD pointers (50)
- #Visible super LOD pointers = 50
- ; Visible LOD pointers (1000)
- #Visible LOD pointers = 1000
- ; Visible entity pointers (1000)
- #Visible entity pointers = 1000
- [VISIBILITY LIMITS]
- ; Alpha list limit (20)
- #Alpha list limit = 20
- ; Alpha boat atomic list limit (20)
- #Alpha boat atomic list limit = 20
- ; Alpha entity list limit (200)
- #Alpha entity list limit = 200
- ; Alpha underwater entity list limit (100)
- #Alpha underwater entity list limit = 100
- ; Alpha really draw last list limit (50)
- #Alpha really draw last list limit = 50
- ; Weapon peds for PC limit (100)
- #Weapon peds for PC limit = 100
- [ID LIMITS]
- ; Apply ID limit patch (0)
- #Apply ID limit patch = 0
- ; FILE_TYPE_DFF (20000)
- #FILE_TYPE_DFF = 20000
- ; FILE_TYPE_TXD (5000)
- #FILE_TYPE_TXD = 5000
- ; FILE_TYPE_COL (255)
- #FILE_TYPE_COL = 255
- ; FILE_TYPE_IPL (256)
- #FILE_TYPE_IPL = 256
- ; FILE_TYPE_IFP (180)
- #FILE_TYPE_IFP = 180
- ; FILE_TYPE_RRR (475)
- #FILE_TYPE_RRR = 475
- ; FILE_TYPE_SCM (82)
- #FILE_TYPE_SCM = 82
- ; Use file binary search by name (0)
- ; Binary search speeds up the time that it takes a game to find the ID of file, when searching for it by the name.
- ; This is really nice to have enabled when using milion models or more.
- ; Rockstar Games noticed how it's useful and implemented it later in GTA IV. Now possible in GTA SA.
- #Use file binary search by name = 0
- ; Count of killable model IDs (800)
- ; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
- ; Model IDs that may be killed are vehicles/peds.
- ; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
- ;
- ; As such, this value will affect the max possible ID for ped/vehicle.
- #Count of killable model IDs = 800
- [HANDLING.CFG LIMITS]
- ; Apply handling.cfg patch (0)
- Apply handling.cfg patch = 1
- ; Number of standard lines (210)
- Number of standard lines = 300
- ; Number of bike lines (13)
- #Number of bike lines = 13
- ; Number of flying lines (24)
- #Number of flying lines = 24
- ; Number of boat lines (12)
- #Number of boat lines = 12
- ; Number of animation group lines (30)
- #Number of animation group lines = 30
- [SCM LIMITS]
- ; Max size of MAIN segment (200000)
- #Max size of MAIN segment = 200000
- ; Max mission size (69000)
- #Max mission size = 69000
- ; Running scripts (96)
- #Running scripts = 96
- ; Mission cleanup (75)
- #Mission cleanup = 75
- ; Max number of used objects (395)
- #Max number of used objects = 395
- ; Scripts for brains (70)
- #Scripts for brains = 70
- ; Switch jump table cases (75)
- #Switch jump table cases = 75
- [OTHER LIMITS]
- ; Coronas (64)
- #Coronas = 64
- ; Collision size (32768)
- #Collision size = 32768
- ; Cover points (100)
- #Cover points = 100
- ; LOD distance (300.0)
- #LOD distance = 300.0
- ; Max number of particles active (1000)
- #Max number of particles active = 1000
- ; Object info entries (160)
- ; Max number of object.dat entries.
- ; 5 first entries of array are reserved for hardcoded purpose.
- #Object info entries = 160
- ; Radar traces (175)
- #Radar traces = 175
- ; References (3000)
- #References = 3000
- ; Set pieces (210)
- #Set pieces = 210
- ; Set pieces, apply coordinate limit patch (0)
- #Set pieces, apply coordinate limit patch = 0
- ; Vehicle colors (128)
- Vehicle colors = 300
- ; Number of plate textures (3)
- #Number of plate textures = 3
- [ROADBLOCK LIMITS]
- ; Apply roadblox.dat better loader (0)
- ; Make it possible to use a roadblox.dat of variable size.
- #Apply roadblox.dat better loader = 0
- [SHADOW LIMITS]
- ; Shadows stored (48)
- #Shadows stored = 48
- ; Poly bunches (360)
- #Poly bunches = 360
- ; Static shadows (48)
- #Static shadows = 48
- ; Permanent shadows (48)
- #Permanent shadows = 48
- ; Real time shadows (16)
- #Real time shadows = 16
- [WEAPON LIMITS]
- ; Enable weapon type loader (0)
- #Enable weapon type loader = 0
- ; Weapon type loader, number of type IDs (60)
- #Weapon type loader, number of type IDs = 60
- ; Enable melee combo type loader (0)
- #Enable melee combo type loader = 0
- ; Max number of melee combos (17)
- #Max number of melee combos = 17
- [SPECIAL]
- ; Disable radar rotation (0)
- #Disable radar rotation = 0
- ; Disable plane speed limit (0)
- #Disable plane speed limit = 0
- ; Make helicopters land on water when cars on water cheat enabled (0)
- #Make helicopters land on water when cars on water cheat enabled = 0
- ; Make save of variable size (0)
- #Make save of variable size = 0
- ; Make paintjobs work for any ID (0)
- Make paintjobs work for any ID = 1
- [ERROR REPORTING]
- ; Enable error reporting (1)
- Enable error reporting = 1
- ; Attempt to load object instance with undefined ID (1)
- Attempt to load object instance with undefined ID = 1
- ; Car generator limit exceeded (0)
- #Car generator limit exceeded = 0
- ; Car generator with invalid model ID is getting registered (1)
- Car generator with invalid model ID is getting registered = 1
- ; IMG archive needs rebuilding (1)
- IMG archive needs rebuilding = 1
- ; Model does not have collision loaded (1)
- Model does not have collision loaded = 1
- ; Model has collision already set up (0)
- #Model has collision already set up = 0
- ; Model name is declared on multiple IDs (0)
- #Model name is declared on multiple IDs = 0
- ; Requested file does not exist (0)
- #Requested file does not exist = 0
- ; Stream handles limit exceeded (1)
- Stream handles limit exceeded = 1
- [DEBUG OUTPUT]
- ; Enable debug output (0)
- ; Enables debug output from sprintf and printf functions.
- #Enable debug output = 0
- ; Enable logging of files loaded (0)
- #Enable logging of files loaded = 0
- [DEBUGGING]
- ; Copy info to pad 1 from pad 0 (0)
- #Copy info to pad 1 from pad 0 = 0
- [ADDONS]
- ; Enable cheat string loader (0)
- #Enable cheat string loader = 0
- ; Enable vehicle audio loader (0)
- Enable vehicle audio loader = 1
- ; Enable train type carriages loader (0)
- #Enable train type carriages loader = 0
- ; Train type carriage loader, max number of vehicles for type (15)
- #Train type carriage loader, max number of vehicles for type = 15
- ; Train type carriage loader, number of type IDs (16)
- #Train type carriage loader, number of type IDs = 16
- ; Enable radar blip sprite filename loader (0)
- #Enable radar blip sprite filename loader = 0
- ; Radar blip sprite filename loader, number of type IDs (64)
- #Radar blip sprite filename loader, number of type IDs = 64
- ; Enable model special feature loader (0)
- #Enable model special feature loader = 0
- [MAIN]
- ; author (fastman92)
- author = fastman92
- ; Disable FLA loading text (0)
- Disable FLA loading text = 1
- ; FLA main window disable code ()
- FLA main window disable code = B1438-EDFED-3DCF1-3D049-CD63D
- ; Register global expection handler (1)
- ; Crash expection handler
- ; You should leave it enabled or there will be no crash log.
- ; Please don't disable it unless you have a good reason.
- Register global expection handler = 1
- ; Disable music on global exception handler (0)
- Disable music on global exception handler = 1
- ; Use a different INI ()
- #Use a different INI =
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement