Darkraiii7

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Jan 19th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --//====================================================\\--
  84. --|| CREATED BY SHACKLUSTER
  85. --\\====================================================//--
  86.  
  87.  
  88.  
  89. wait(0.2)
  90.  
  91.  
  92.  
  93. Player = owner
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112. local sick = Instance.new("Sound",Character)
  113. sick.SoundId = "rbxassetid://183142252"
  114. sick.Looped = true
  115. sick.Pitch = 1
  116. sick.Volume = 5
  117. sick:Play()
  118. Humanoid.DisplayDistanceType = "None"
  119.  
  120. local naeeym2 = Instance.new("BillboardGui",Character)
  121. naeeym2.AlwaysOnTop = true
  122. naeeym2.Size = UDim2.new(5,35,2,35)
  123. naeeym2.StudsOffset = Vector3.new(0,3,0)
  124. naeeym2.Adornee = Character.Head
  125. naeeym2.Name = "Name"
  126. naeeym2.PlayerToHideFrom = Player
  127. local tecks2 = Instance.new("TextLabel",naeeym2)
  128. tecks2.BackgroundTransparency = 1
  129. tecks2.TextScaled = true
  130. tecks2.BorderSizePixel = 0
  131. tecks2.Text = "Ali"
  132. tecks2.Font = "SourceSansBold"
  133. tecks2.TextSize = 30
  134. tecks2.TextStrokeTransparency = 0
  135. tecks2.TextColor3 = BrickColor.new("Really red").Color
  136. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  137. tecks2.Size = UDim2.new(1,0,0.5,0)
  138. tecks2.Parent = naeeym2
  139.  
  140. IT = Instance.new
  141. CF = CFrame.new
  142. VT = Vector3.new
  143. RAD = math.rad
  144. C3 = Color3.new
  145. UD2 = UDim2.new
  146. BRICKC = BrickColor.new
  147. ANGLES = CFrame.Angles
  148. EULER = CFrame.fromEulerAnglesXYZ
  149. COS = math.cos
  150. ACOS = math.acos
  151. SIN = math.sin
  152. ASIN = math.asin
  153. ABS = math.abs
  154. MRANDOM = math.random
  155. FLOOR = math.floor
  156.  
  157. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  158. local NEWMESH = IT(MESH)
  159. if MESH == "SpecialMesh" then
  160. NEWMESH.MeshType = MESHTYPE
  161. if MESHID ~= "nil" and MESHID ~= "" then
  162. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  163. end
  164. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  165. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  166. end
  167. end
  168. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  169. NEWMESH.Scale = SCALE
  170. NEWMESH.Parent = PARENT
  171. return NEWMESH
  172. end
  173.  
  174. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  175. local NEWPART = IT("Part")
  176. NEWPART.formFactor = FORMFACTOR
  177. NEWPART.Reflectance = REFLECTANCE
  178. NEWPART.Transparency = TRANSPARENCY
  179. NEWPART.CanCollide = false
  180. NEWPART.Locked = true
  181. NEWPART.Anchored = true
  182. if ANCHOR == false then
  183. NEWPART.Anchored = false
  184. end
  185. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  186. NEWPART.Name = NAME
  187. NEWPART.Size = SIZE
  188. NEWPART.Position = Torso.Position
  189. NEWPART.Material = MATERIAL
  190. NEWPART:BreakJoints()
  191. NEWPART.Parent = PARENT
  192. return NEWPART
  193. end
  194.  
  195. --//=================================\\
  196. --|| CUSTOMIZATION
  197. --\\=================================//
  198.  
  199. Player_Size = 1 --Size of the player.
  200. Animation_Speed = 3
  201. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  202.  
  203. local Speed = 16
  204. local Effects2 = {}
  205.  
  206. --//=================================\\
  207. --|| END OF CUSTOMIZATION
  208. --\\=================================//
  209.  
  210. local function weldBetween(a, b)
  211. local weldd = Instance.new("ManualWeld")
  212. weldd.Part0 = a
  213. weldd.Part1 = b
  214. weldd.C0 = CFrame.new()
  215. weldd.C1 = b.CFrame:inverse() * a.CFrame
  216. weldd.Parent = a
  217. return weldd
  218. end
  219.  
  220. --//=================================\\
  221. --|| USEFUL VALUES
  222. --\\=================================//
  223.  
  224. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  225. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  226. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  227. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  228. local CHANGEDEFENSE = 0
  229. local CHANGEDAMAGE = 0
  230. local CHANGEMOVEMENT = 0
  231. local ANIM = "Idle"
  232. local ATTACK = false
  233. local EQUIPPED = false
  234. local HOLD = false
  235. local COMBO = 1
  236. local Rooted = false
  237. local SINE = 0
  238. local KEYHOLD = false
  239. local CHANGE = 2 / Animation_Speed
  240. local WALKINGANIM = false
  241. local WALK = 0
  242. local VALUE1 = false
  243. local VALUE2 = false
  244. local POWERLEVEL = 1
  245. local DEATH = false
  246. local ROBLOXIDLEANIMATION = IT("Animation")
  247. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  248. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  249. --ROBLOXIDLEANIMATION.Parent = Humanoid
  250. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  251. WEAPONGUI.Name = "Weapon GUI"
  252. local Weapon = IT("Model")
  253. Weapon.Name = "Adds"
  254. local Effects = IT("Folder", Weapon)
  255. Effects.Name = "Effects"
  256. local ANIMATOR = Humanoid.Animator
  257. local ANIMATE = Character.Animate
  258. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  259. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  260. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  261. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  262. local UNANCHOR = true
  263. local LIMITBROKEN = false
  264. local HITFLOOR, HITPOS = nil
  265. local FLIGHT = false
  266.  
  267. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  268.  
  269. --//=================================\\
  270. --\\=================================//
  271.  
  272.  
  273. --//=================================\\
  274. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  275. --\\=================================//
  276.  
  277. ArtificialHB = Instance.new("BindableEvent", script)
  278. ArtificialHB.Name = "ArtificialHB"
  279.  
  280. script:WaitForChild("ArtificialHB")
  281.  
  282. frame = Frame_Speed
  283. tf = 0
  284. allowframeloss = false
  285. tossremainder = false
  286. lastframe = tick()
  287. script.ArtificialHB:Fire()
  288.  
  289. game:GetService("RunService").Heartbeat:connect(function(s, p)
  290. tf = tf + s
  291. if tf >= frame then
  292. if allowframeloss then
  293. script.ArtificialHB:Fire()
  294. lastframe = tick()
  295. else
  296. for i = 1, math.floor(tf / frame) do
  297. script.ArtificialHB:Fire()
  298. end
  299. lastframe = tick()
  300. end
  301. if tossremainder then
  302. tf = 0
  303. else
  304. tf = tf - frame * math.floor(tf / frame)
  305. end
  306. end
  307. end)
  308.  
  309. --//=================================\\
  310. --\\=================================//
  311.  
  312.  
  313.  
  314.  
  315.  
  316. --//=================================\\
  317. --|| SOME FUNCTIONS
  318. --\\=================================//
  319.  
  320. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  321. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  322. end
  323.  
  324. function PositiveAngle(NUMBER)
  325. if NUMBER >= 0 then
  326. NUMBER = 0
  327. end
  328. return NUMBER
  329. end
  330.  
  331. function NegativeAngle(NUMBER)
  332. if NUMBER <= 0 then
  333. NUMBER = 0
  334. end
  335. return NUMBER
  336. end
  337.  
  338. function Swait(NUMBER)
  339. if NUMBER == 0 or NUMBER == nil then
  340. ArtificialHB.Event:wait()
  341. else
  342. for i = 1, NUMBER do
  343. ArtificialHB.Event:wait()
  344. end
  345. end
  346. end
  347.  
  348. function QuaternionFromCFrame(cf)
  349. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  350. local trace = m00 + m11 + m22
  351. if trace > 0 then
  352. local s = math.sqrt(1 + trace)
  353. local recip = 0.5 / s
  354. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  355. else
  356. local i = 0
  357. if m11 > m00 then
  358. i = 1
  359. end
  360. if m22 > (i == 0 and m00 or m11) then
  361. i = 2
  362. end
  363. if i == 0 then
  364. local s = math.sqrt(m00 - m11 - m22 + 1)
  365. local recip = 0.5 / s
  366. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  367. elseif i == 1 then
  368. local s = math.sqrt(m11 - m22 - m00 + 1)
  369. local recip = 0.5 / s
  370. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  371. elseif i == 2 then
  372. local s = math.sqrt(m22 - m00 - m11 + 1)
  373. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  374. end
  375. end
  376. end
  377.  
  378. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  379. local xs, ys, zs = x + x, y + y, z + z
  380. local wx, wy, wz = w * xs, w * ys, w * zs
  381. local xx = x * xs
  382. local xy = x * ys
  383. local xz = x * zs
  384. local yy = y * ys
  385. local yz = y * zs
  386. local zz = z * zs
  387. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  388. end
  389.  
  390. function QuaternionSlerp(a, b, t)
  391. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  392. local startInterp, finishInterp;
  393. if cosTheta >= 0.0001 then
  394. if (1 - cosTheta) > 0.0001 then
  395. local theta = ACOS(cosTheta)
  396. local invSinTheta = 1 / SIN(theta)
  397. startInterp = SIN((1 - t) * theta) * invSinTheta
  398. finishInterp = SIN(t * theta) * invSinTheta
  399. else
  400. startInterp = 1 - t
  401. finishInterp = t
  402. end
  403. else
  404. if (1 + cosTheta) > 0.0001 then
  405. local theta = ACOS(-cosTheta)
  406. local invSinTheta = 1 / SIN(theta)
  407. startInterp = SIN((t - 1) * theta) * invSinTheta
  408. finishInterp = SIN(t * theta) * invSinTheta
  409. else
  410. startInterp = t - 1
  411. finishInterp = t
  412. end
  413. end
  414. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  415. end
  416.  
  417. function Clerp(a, b, t)
  418. local qa = {QuaternionFromCFrame(a)}
  419. local qb = {QuaternionFromCFrame(b)}
  420. local ax, ay, az = a.x, a.y, a.z
  421. local bx, by, bz = b.x, b.y, b.z
  422. local _t = 1 - t
  423. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  424. end
  425.  
  426. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  427. local frame = IT("Frame")
  428. frame.BackgroundTransparency = TRANSPARENCY
  429. frame.BorderSizePixel = BORDERSIZEPIXEL
  430. frame.Position = POSITION
  431. frame.Size = SIZE
  432. frame.BackgroundColor3 = COLOR
  433. frame.BorderColor3 = BORDERCOLOR
  434. frame.Name = NAME
  435. frame.Parent = PARENT
  436. return frame
  437. end
  438.  
  439. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  440. local label = IT("TextLabel")
  441. label.BackgroundTransparency = 1
  442. label.Size = UD2(1, 0, 1, 0)
  443. label.Position = UD2(0, 0, 0, 0)
  444. label.TextColor3 = TEXTCOLOR
  445. label.TextStrokeTransparency = STROKETRANSPARENCY
  446. label.TextTransparency = TRANSPARENCY
  447. label.FontSize = TEXTFONTSIZE
  448. label.Font = TEXTFONT
  449. label.BorderSizePixel = BORDERSIZEPIXEL
  450. label.TextScaled = false
  451. label.Text = TEXT
  452. label.Name = NAME
  453. label.Parent = PARENT
  454. return label
  455. end
  456.  
  457. function NoOutlines(PART)
  458. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  459. end
  460.  
  461.  
  462. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  463. local NEWWELD = IT(TYPE)
  464. NEWWELD.Part0 = PART0
  465. NEWWELD.Part1 = PART1
  466. NEWWELD.C0 = C0
  467. NEWWELD.C1 = C1
  468. NEWWELD.Parent = PARENT
  469. return NEWWELD
  470. end
  471.  
  472. local SOUND = IT("Sound")
  473.  
  474. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  475. local NEWSOUND = nil
  476. coroutine.resume(coroutine.create(function()
  477. NEWSOUND = SOUND:Clone()
  478. NEWSOUND.Parent = PARENT
  479. NEWSOUND.Volume = VOLUME
  480. NEWSOUND.Pitch = PITCH
  481. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  482. --Swait()
  483. NEWSOUND:play()
  484. if DOESLOOP == false then
  485. repeat Swait() until NEWSOUND.Playing == false
  486. NEWSOUND:remove()
  487. elseif DOESLOOP == true then
  488. NEWSOUND.Looped = true
  489. end
  490. end))
  491. return NEWSOUND
  492. end
  493.  
  494. function CFrameFromTopBack(at, top, back)
  495. local right = top:Cross(back)
  496. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  497. end
  498.  
  499. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  500. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  501. local mesh = IT("SpecialMesh",wave)
  502. mesh.MeshType = "FileMesh"
  503. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  504. mesh.Scale = SIZE
  505. mesh.Offset = VT(0,0,-SIZE.X/8)
  506. wave.CFrame = CFRAME
  507. coroutine.resume(coroutine.create(function(PART)
  508. for i = 1, WAIT do
  509. Swait()
  510. mesh.Scale = mesh.Scale + GROW
  511. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  512. if DOESROT == true then
  513. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  514. end
  515. wave.Transparency = wave.Transparency + (0.5/WAIT)
  516. if wave.Transparency > 0.99 then
  517. wave:remove()
  518. end
  519. end
  520. end))
  521. end
  522.  
  523. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  524. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  525. local mesh = IT("SpecialMesh",wave)
  526. mesh.MeshType = "FileMesh"
  527. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  528. mesh.Scale = SIZE
  529. mesh.Offset = VT(0,0,0)
  530. wave.CFrame = CFRAME
  531. coroutine.resume(coroutine.create(function(PART)
  532. for i = 1, WAIT do
  533. Swait()
  534. mesh.Scale = mesh.Scale + GROW
  535. if DOESROT == true then
  536. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  537. end
  538. wave.Transparency = wave.Transparency + (0.5/WAIT)
  539. if wave.Transparency > 0.99 then
  540. wave:remove()
  541. end
  542. end
  543. end))
  544. end
  545.  
  546. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  547. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  548. local mesh = IT("SpecialMesh",wave)
  549. mesh.MeshType = "Sphere"
  550. mesh.Scale = SIZE
  551. mesh.Offset = VT(0,0,0)
  552. wave.CFrame = CFRAME
  553. coroutine.resume(coroutine.create(function(PART)
  554. for i = 1, WAIT do
  555. Swait()
  556. mesh.Scale = mesh.Scale + GROW
  557. wave.Transparency = wave.Transparency + (1/WAIT)
  558. if wave.Transparency > 0.99 then
  559. wave:remove()
  560. end
  561. end
  562. end))
  563. end
  564.  
  565. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  566. if FLOOR ~= nil then
  567. coroutine.resume(coroutine.create(function()
  568. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  569. PART.CFrame = CF(POSITION)
  570. for i = 1, 45 do
  571. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  572. RingPiece.Material = FLOOR.Material
  573. RingPiece.Color = FLOOR.Color
  574. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  575. Debris:AddItem(RingPiece,SWAIT)
  576. end
  577. PART:remove()
  578. end))
  579. end
  580. end
  581.  
  582. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  583. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  584. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  585. wave.CFrame = CFRAME
  586. coroutine.resume(coroutine.create(function(PART)
  587. for i = 1, WAIT do
  588. Swait()
  589. mesh.Scale = mesh.Scale * GROW
  590. wave.Transparency = wave.Transparency + (0.5/WAIT)
  591. if wave.Transparency > 0.99 then
  592. wave:remove()
  593. end
  594. end
  595. end))
  596. end
  597.  
  598. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  599. if FLOOR ~= nil then
  600. for i = 1, AMOUNT do
  601. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  602. DEBREE.Material = FLOOR.Material
  603. DEBREE.Color = FLOOR.Color
  604. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  605. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  606. coroutine.resume(coroutine.create(function()
  607. Swait(15)
  608. DEBREE.Parent = workspace
  609. DEBREE.CanCollide = true
  610. Debris:AddItem(DEBREE,SWAIT)
  611. end))
  612. end
  613. end
  614. end
  615.  
  616. function MakeForm(PART,TYPE)
  617. if TYPE == "Cyl" then
  618. local MSH = IT("CylinderMesh",PART)
  619. elseif TYPE == "Ball" then
  620. local MSH = IT("SpecialMesh",PART)
  621. MSH.MeshType = "Sphere"
  622. elseif TYPE == "Wedge" then
  623. local MSH = IT("SpecialMesh",PART)
  624. MSH.MeshType = "Wedge"
  625. end
  626. end
  627.  
  628. function CheckTableForString(Table, String)
  629. for i, v in pairs(Table) do
  630. if string.find(string.lower(String), string.lower(v)) then
  631. return true
  632. end
  633. end
  634. return false
  635. end
  636.  
  637. function CheckIntangible(Hit)
  638. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  639. if Hit and Hit.Parent then
  640. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  641. return true
  642. end
  643. end
  644. return false
  645. end
  646.  
  647. Debris = game:GetService("Debris")
  648.  
  649. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  650. local Direction = CFrame.new(StartPos, Vec).lookVector
  651. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  652. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  653. if RayHit and CheckIntangible(RayHit) then
  654. if DelayIfHit then
  655. wait()
  656. end
  657. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  658. end
  659. return RayHit, RayPos, RayNormal
  660. end
  661.  
  662. function turnto(position)
  663. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  664. end
  665.  
  666. --//=================================\\
  667. --|| WEAPON CREATION
  668. --\\=================================//
  669.  
  670. function particles(art)
  671. local EyeSizes={
  672. NumberSequenceKeypoint.new(0,1,0),
  673. NumberSequenceKeypoint.new(1,1,0)
  674. }
  675. local EyeTrans={
  676. NumberSequenceKeypoint.new(0,0.8,0),
  677. NumberSequenceKeypoint.new(1,1,0)
  678. }
  679. local PE=Instance.new("ParticleEmitter",art)
  680. PE.LightEmission=.8
  681. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  682. PE.Size=NumberSequence.new(EyeSizes)
  683. PE.Transparency=NumberSequence.new(EyeTrans)
  684. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  685. PE.Rotation=NumberRange.new(0,360)
  686. PE.Rate=999
  687. PE.VelocitySpread = 10000
  688. PE.Acceleration = Vector3.new(0,75,0)
  689. PE.Drag = 5
  690. PE.Speed = NumberRange.new(0,0,0)
  691. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  692. PE.ZOffset = -1.5
  693. PE.Name = "PE"
  694. end
  695.  
  696. Weapon.Parent = Character
  697.  
  698. Humanoid.Died:connect(function()
  699. ATTACK = true
  700. DEATH = true
  701. end)
  702.  
  703. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  704. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  705. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  706. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  707. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  708. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  709.  
  710. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  711. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  712. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  713. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  714. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  715. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  716.  
  717. --//=================================\\
  718. --|| DAMAGING
  719. --\\=================================//
  720.  
  721. function killnearest(position,range,maxstrength)
  722. for i,v in ipairs(workspace:GetChildren()) do
  723. if v.ClassName == "Model" then
  724. local body = v:GetChildren()
  725. for part = 1, #body do
  726. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  727. if(body[part].Position - position).Magnitude < range then
  728. if v.ClassName == "Model" then
  729. v:BreakJoints()
  730. end
  731. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  732. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  733. end
  734. end
  735. end
  736. end
  737. end
  738. end
  739.  
  740. --//=================================\\
  741. --|| ATTACK FUNCTIONS AND STUFF
  742. --\\=================================//
  743.  
  744. Humanoid.HealthChanged:connect(function()
  745. if DEATH == false then
  746. if Humanoid.Health ~= "inf" then
  747. Humanoid.Health = "inf"
  748. CreateSound("907330011", Torso, 10, 1)
  749. end
  750. if Humanoid.MaxHealth ~= "inf" then
  751. Humanoid.MaxHealth = "inf"
  752. end
  753. end
  754. end)
  755.  
  756. function VanishPlayer()
  757. tecks2.TextTransparency = 1
  758. tecks2.TextStrokeTransparency = 1
  759. for _, c in pairs(Character:GetChildren()) do
  760. if c.ClassName == "Part" then
  761. c.Transparency = 1
  762. if c:FindFirstChildOfClass("Decal") then
  763. c:FindFirstChildOfClass("Decal").Transparency = 1
  764. end
  765. if c:FindFirstChildOfClass("ParticleEmitter") then
  766. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  767. end
  768. elseif c.ClassName == "Accessory" then
  769. c.Handle.Transparency = 1
  770. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  771. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  772. end
  773. end
  774. end
  775. end
  776.  
  777. function Reappear()
  778. tecks2.TextTransparency = 0
  779. tecks2.TextStrokeTransparency = 0
  780. for _, c in pairs(Character:GetChildren()) do
  781. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  782. c.Transparency = 0
  783. if c:FindFirstChildOfClass("Decal") then
  784. c:FindFirstChildOfClass("Decal").Transparency = 0
  785. end
  786. if c:FindFirstChildOfClass("ParticleEmitter") then
  787. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  788. end
  789. elseif c.ClassName == "Accessory" then
  790. c.Handle.Transparency = 0
  791. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  792. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  793. end
  794. end
  795. end
  796. end
  797.  
  798. function Warp()
  799. ATTACK = true
  800. Rooted = true
  801. for i = 1, 50 do
  802. Swait()
  803. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  804. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  811. end
  812. if VALUE2 == false then
  813. VALUE2 = true
  814. elseif VALUE2 == true then
  815. VALUE2 = false
  816. end
  817. ATTACK = false
  818. Rooted = false
  819. end
  820.  
  821. function RivalingOverthrower()
  822. if HITFLOOR ~= nil then
  823. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  824. local HITBODY = Mouse.Target.Parent
  825. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  826. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  827. if TORS ~= nil and HUMAN ~= nil then
  828. ATTACK = true
  829. Rooted = true
  830. TORS.Anchored = true
  831. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  832. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  833. local FLOOR = HITFLOOR
  834. local POS = HITPOS
  835. print(FLOOR)
  836. UNANCHOR = false
  837. RootPart.Anchored = true
  838. CreateSound("1295446488", Torso, 10, 1)
  839. for i=0, 1, 0.1 / Animation_Speed do
  840. Swait()
  841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  847. end
  848. local TAUNTS = {"907329532","907333294","907329893"}
  849. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  850. for i=0, 1, 0.1 / Animation_Speed do
  851. Swait()
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  858. end
  859. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  860. CreateSound("260411131", TORS, 10, 1)
  861. TORS.Anchored = false
  862. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  863. for i=0, 1, 0.1 / Animation_Speed do
  864. Swait()
  865. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  871. end
  872. for i=0, 2, 0.1 / Animation_Speed do
  873. Swait()
  874. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  880. end
  881. for i = 1, 15 do
  882. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  883. end
  884. WELD:remove()
  885. local grav = Instance.new("BodyPosition",TORS)
  886. grav.P = 20000
  887. grav.D = 100
  888. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  889. grav.position = TORS.Position + VT(0,50,0)
  890. grav.Name = "GravityForce"
  891. for i=0, 1, 0.1 / Animation_Speed do
  892. Swait()
  893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  899. end
  900. for i=0, 2, 0.1 / Animation_Speed do
  901. Swait()
  902. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  908. end
  909. CreateSound("1295446488", Torso, 10, 1)
  910. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  911. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  912. for i=0, 2, 0.1 / Animation_Speed do
  913. Swait()
  914. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  920. end
  921. VanishPlayer()
  922. for i = 1, 50+(25*POWERLEVEL) do
  923. Swait()
  924. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  925. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  926. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  927. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  928. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  929. end
  930. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  931. Reappear()
  932. for i=0, 2, 0.1 / Animation_Speed do
  933. Swait()
  934. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  940. end
  941. for i = 1, 15 do
  942. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  943. end
  944. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  945. grav.Position = POS
  946. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  947. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  948. CreateSound("289842971", TORS, 3, 1)
  949. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  950. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  951. killnearest(POS,POWERLEVEL*10,5)
  952. if POWERLEVEL > 3 then
  953. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  954. end
  955. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  956. for i=0, 1, 0.1 / Animation_Speed do
  957. Swait()
  958. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  964. end
  965. HITBODY:BreakJoints()
  966. grav:remove()
  967. ATTACK = false
  968. Rooted = false
  969. UNANCHOR = true
  970. RootPart.Anchored = false
  971. if POWERLEVEL > 1 then
  972. POWERLEVEL = POWERLEVEL - 1
  973. end
  974. end
  975. end
  976. end
  977. end
  978.  
  979. function ChunkChuck()
  980. if HITFLOOR ~= nil then
  981. ATTACK = true
  982. Rooted = true
  983. CreateSound("305685800", Head, 10, 1)
  984. for i=0, 1, 0.1 / Animation_Speed do
  985. Swait()
  986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  992. end
  993. for i=0, 1, 0.1 / Animation_Speed do
  994. Swait()
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1001. end
  1002. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1003. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1004. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1005. CHUNK.Color = HITFLOOR.Color
  1006. CHUNK.Material = HITFLOOR.Material
  1007. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1008. CreateSound("260411131", CHUNK, 10, 1)
  1009. CreateSound("289842971", Torso, 3, 1)
  1010. repeat
  1011. Swait()
  1012. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1013. turnto(Mouse.Hit.p)
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1020. until HOLD == true
  1021. for i=0, 1, 0.1 / Animation_Speed do
  1022. Swait()
  1023. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1030. end
  1031. CHUNK.CanCollide = true
  1032. CHUNK.Anchored = false
  1033. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1034. for i = 1, 25 do
  1035. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1036. end
  1037. local bv = Instance.new("BodyVelocity")
  1038. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1039. bv.velocity = RootPart.CFrame.lookVector*400
  1040. bv.Parent = CHUNK
  1041. local HIT = CHUNK.Touched:Connect(function(hit)
  1042. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1043. hit.Parent:BreakJoints()
  1044. end
  1045. end)
  1046. CreateSound("138079201", CHUNK, 10, 1)
  1047. Debris:AddItem(CHUNK,5)
  1048. for i=0, 1, 0.1 / Animation_Speed do
  1049. Swait()
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1056. end
  1057. ATTACK = false
  1058. Rooted = false
  1059. if POWERLEVEL > 1 then
  1060. POWERLEVEL = POWERLEVEL - 1
  1061. end
  1062. end
  1063. end
  1064.  
  1065. function Boost()
  1066. ATTACK = true
  1067. Rooted = true
  1068. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1069. for i = 1, 50 do
  1070. Swait()
  1071. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1072. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1073. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1080. end
  1081. POWERLEVEL = POWERLEVEL + 1
  1082. ATTACK = false
  1083. Rooted = false
  1084. end
  1085.  
  1086. function XEvent()
  1087. if HITFLOOR ~= nil then
  1088. VALUE2 = false
  1089. CreateSound("907332670", Effects, 10, 1)
  1090. local POS = HITPOS
  1091. local FLOOR = HITFLOOR
  1092. local STARTPOS = RootPart.CFrame
  1093. ATTACK = true
  1094. Rooted = true
  1095. for i=0, 2, 0.1 / Animation_Speed do
  1096. Swait()
  1097. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1103. end
  1104. UNANCHOR = false
  1105. RootPart.Anchored = true
  1106. CreateSound("1295446488", Effects, 10, 1)
  1107. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1108. for i=0, 1, 0.1 / Animation_Speed do
  1109. Swait()
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1116. end
  1117. CreateSound("289315275", Effects, 10, 1)
  1118. for i=0, 5, 0.1 / Animation_Speed do
  1119. Swait()
  1120. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1121. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1128. end
  1129. CreateSound("260411131", Effects, 3, 1)
  1130. for i=0, 1, 0.1 / Animation_Speed do
  1131. Swait()
  1132. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1133. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1140. end
  1141. for i=0, 0.3, 0.1 / Animation_Speed do
  1142. Swait()
  1143. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1144. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1151. end
  1152. for i=0, 0.3, 0.1 / Animation_Speed do
  1153. Swait()
  1154. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1155. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1162. end
  1163. local BURNMARKS = {}
  1164. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1165. MakeForm(DEATHRAY1,"Cyl")
  1166. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1167. MakeForm(DEATHRAY2,"Cyl")
  1168. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1169. local AMOUNT = POWERLEVEL * 25
  1170. for i = 1, POWERLEVEL * 50 do
  1171. Swait()
  1172. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1173. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1174. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1175. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1176. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1177. table.insert(BURNMARKS,MARK)
  1178. MakeForm(MARK,"Cyl")
  1179. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1180. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1181. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1182. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1183. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1184. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1185. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1186. AMOUNT = AMOUNT - 1
  1187. end
  1188. local AMOUNT = POWERLEVEL * 25
  1189. for i = 1, POWERLEVEL * 50 do
  1190. Swait()
  1191. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1192. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1193. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1194. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1195. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1196. table.insert(BURNMARKS,MARK)
  1197. MakeForm(MARK,"Cyl")
  1198. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1199. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1200. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1201. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1202. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1203. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1204. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1205. AMOUNT = AMOUNT - 1
  1206. end
  1207. DEATHRAY1:remove()
  1208. DEATHRAY2:remove()
  1209. loopsound:remove()
  1210. for i=0, 1, 0.1 / Animation_Speed do
  1211. Swait()
  1212. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1218. end
  1219. RootPart.CFrame = STARTPOS
  1220. for i=0, 0.1, 0.1 / Animation_Speed do
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1228. end
  1229. for i = 1, 10+(5*POWERLEVEL) do
  1230. Swait()
  1231. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1232. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1233. end
  1234. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1235. CreateSound("414517163", Effects, 10, 1)
  1236. IT("EchoSoundEffect",SOUND)
  1237. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1238. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1239. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1240. for i = 1, 25 do
  1241. Swait()
  1242. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1243. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1244. killnearest(POS,POWERLEVEL*100,500)
  1245. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1246. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1247. end
  1248. for i = 1, 50 do
  1249. Swait()
  1250. for e=1,#BURNMARKS do
  1251. if BURNMARKS[e]~=nil then
  1252. local Thing=BURNMARKS[e]
  1253. if Thing~=nil then
  1254. local Part=Thing
  1255. Part.Transparency = Part.Transparency + (1/50)
  1256. end
  1257. end
  1258. end
  1259. end
  1260. for e=1,#BURNMARKS do
  1261. if BURNMARKS[e]~=nil then
  1262. local Thing=BURNMARKS[e]
  1263. if Thing~=nil then
  1264. local Part=Thing
  1265. Part:remove()
  1266. end
  1267. end
  1268. end
  1269. ATTACK = false
  1270. Rooted = false
  1271. UNANCHOR = true
  1272. RootPart.Anchored = false
  1273. POWERLEVEL = 1
  1274. end
  1275. end
  1276.  
  1277. function Taunt()
  1278. ATTACK = true
  1279. Rooted = true
  1280. CreateSound("907330011", Head, 10, 1.1)
  1281. for i=0, 1, 0.1 / Animation_Speed do
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1289. end
  1290. for i=0, 2, 0.1 / Animation_Speed do
  1291. Swait()
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1298. end
  1299. ATTACK = false
  1300. Rooted = false
  1301. end
  1302.  
  1303. function BreakLimit()
  1304. ATTACK = true
  1305. Rooted = false
  1306. UNANCHOR = false
  1307. RootPart.Anchored = true
  1308. for i=0, 5, 0.1 / Animation_Speed do
  1309. Swait()
  1310. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1311. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1317. end
  1318. CreateSound("1368598393", Effects, 10, 1)
  1319. for i=0, 2, 0.1 / Animation_Speed do
  1320. Swait()
  1321. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1322. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1323. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1324. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1330. end
  1331. CreateSound("1368583274", Effects, 10, 1)
  1332. for i=0, 6, 0.1 / Animation_Speed do
  1333. Swait()
  1334. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1335. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1336. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1337. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1338. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1339. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1340. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1346. end
  1347. CreateSound("907329532", Effects, 10, 1.1)
  1348. Swait(175)
  1349. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1350. CreateSound("1368605755", Effects, 10, 1)
  1351. CreateSound("1368637781", Effects, 10, 1)
  1352. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1353. LIMITBROKEN = true
  1354. for i=0, 1, 0.1 / Animation_Speed do
  1355. Swait()
  1356. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1357. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1358. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1364. end
  1365. UNANCHOR = true
  1366. RootPart.Anchored = false
  1367. ATTACK = false
  1368. Rooted = false
  1369. end
  1370.  
  1371. -- LIMIT BROKEN
  1372.  
  1373. function RivalingOverthrower2()
  1374. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1375. local HITBODY = Mouse.Target.Parent
  1376. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1377. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1378. if TORS ~= nil and HUMAN ~= nil then
  1379. ATTACK = true
  1380. Rooted = false
  1381. VanishPlayer()
  1382. TORS.Anchored = true
  1383. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1384. CreateSound("260411131", RootPart, 3, 1)
  1385. for i = 1, 75 do
  1386. Swait()
  1387. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1388. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1389. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1390. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1391. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1392. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1393. end
  1394. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1395. Reappear()
  1396. CreateSound("1368583274", RightArm, 10, 1)
  1397. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1398. MakeForm(ORB,"Ball")
  1399. ORB.Color = C3(0,0,0)
  1400. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1401. for i=0, 4, 0.1 / Animation_Speed do
  1402. Swait()
  1403. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1404. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1405. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1406. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1413. end
  1414. for i = 1, 5 do
  1415. Swait()
  1416. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1417. ORB.Size = ORB.Size * 0.8
  1418. end
  1419. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1420. MakeForm(BEAM,"Ball")
  1421. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1422. MakeForm(BEAM2,"Cyl")
  1423. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1424. ORB.Color = BRICKC("Really red").Color
  1425. for i = 1, 5 do
  1426. Swait()
  1427. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1428. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1429. BEAM.Size = BEAM.Size + VT(2,0,2)
  1430. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1431. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1432. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1433. ORB.Size = ORB.Size * 1.3
  1434. end
  1435. CreateSound("1368605755", Effects, 10, 1)
  1436. HITBODY:BreakJoints()
  1437. TORS.Anchored = false
  1438. local POS = TORS.Position
  1439. for i = 1, 25 do
  1440. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1441. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1442. end
  1443. for i=0, 2, 0.1 / Animation_Speed do
  1444. Swait()
  1445. killnearest(POS,15,700)
  1446. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1447. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1448. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1449. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1450. RootPart.CFrame = CF(RootPart.Position,POS)
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1457. end
  1458. for i = 1, 5 do
  1459. Swait()
  1460. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1461. BEAM.Size = BEAM.Size - VT(2,0,2)
  1462. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1463. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1464. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1465. ORB.Size = ORB.Size * 0.8
  1466. end
  1467. turnto(POS)
  1468. ORB:remove()
  1469. BEAM:remove()
  1470. BEAM2:remove()
  1471. ATTACK = false
  1472. Rooted = false
  1473. end
  1474. end
  1475. end
  1476.  
  1477. function ChunkChuck2()
  1478. if HITFLOOR ~= nil then
  1479. ATTACK = true
  1480. Rooted = false
  1481. for i=0, 1, 0.1 / Animation_Speed do
  1482. Swait()
  1483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1489. end
  1490. local DIST = (RootPart.Position - HITPOS).Magnitude
  1491. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1492. for i=0, 0.1, 0.1 / Animation_Speed do
  1493. Swait()
  1494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1500. end
  1501. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1502. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1503. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1504. CHUNK.Color = HITFLOOR.Color
  1505. CHUNK.Material = HITFLOOR.Material
  1506. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1507. CreateSound("260411131", CHUNK, 10, 1)
  1508. CreateSound("289842971", Torso, 3, 1)
  1509. for i=0, 1, 0.1 / Animation_Speed do
  1510. Swait()
  1511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1517. end
  1518. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1519. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1520. repeat
  1521. Swait()
  1522. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1523. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1530. until HOLD == true
  1531. for i=0, 1, 0.1 / Animation_Speed do
  1532. Swait()
  1533. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1540. end
  1541. coroutine.resume(coroutine.create(function()
  1542. local COLLISION = false
  1543. CHUNK.CFrame = RootPart.CFrame
  1544. for i = 1, 300 do
  1545. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1546. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1547. local TRAIL = CHUNK:Clone()
  1548. TRAIL.CanCollide = false
  1549. TRAIL.Transparency = 0.9
  1550. TRAIL.Parent = Effects
  1551. TRAIL.CFrame = CHUNK.CFrame
  1552. coroutine.resume(coroutine.create(function()
  1553. for i = 1, 10 do
  1554. Swait()
  1555. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1556. end
  1557. TRAIL:remove()
  1558. end))
  1559. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1560. if HIT ~= nil then
  1561. COLLISION = true
  1562. break
  1563. end
  1564. end
  1565. CHUNK:remove()
  1566. if COLLISION == true then
  1567. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1568. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1569. end
  1570. end))
  1571. turnto(CHUNK.Position)
  1572. for i=0, 1, 0.1 / Animation_Speed do
  1573. Swait()
  1574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1580. end
  1581. ATTACK = false
  1582. Rooted = false
  1583. end
  1584. end
  1585.  
  1586. function XEvent2()
  1587. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1588. if FLOOR then
  1589. local BURNMARKS = {}
  1590. local POS = HITPOS
  1591. ATTACK = true
  1592. Rooted = false
  1593. local AMOUNT = 200
  1594. for i=0, 3, 0.1 / Animation_Speed do
  1595. Swait()
  1596. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1603. end
  1604. CreateSound("1368583274", Effects, 10, 0.5)
  1605. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1606. MakeForm(ORB,"Ball")
  1607. ORB.Color = C3(0,0,0)
  1608. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1609. for i=0, 12, 0.1 / Animation_Speed do
  1610. Swait()
  1611. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1612. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1613. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1614. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1615. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1622. end
  1623. for i = 1, 50 do
  1624. Swait()
  1625. ORB.Size = ORB.Size * 0.9
  1626. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1627. end
  1628. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1629. MakeForm(BEAM,"Ball")
  1630. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1631. MakeForm(BEAM2,"Cyl")
  1632. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1633. ORB.Color = BRICKC("Really red").Color
  1634. CreateSound("1368598393", Effects, 10, 0.3)
  1635. CreateSound("1368605755", Effects, 10, 0.3)
  1636. CreateSound("1368637781", Effects, 10, 0.3)
  1637. for i = 1, 10 do
  1638. local COLOR = C3(0,0,0)
  1639. ORB.Size = VT(10,10,10)
  1640. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1641. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1642. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1643. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1644. BEAM.Size = BEAM.Size + VT(4,0,4)
  1645. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1646. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1647. BEAM.Color = COLOR
  1648. ORB.Color = COLOR
  1649. BEAM2.Color = COLOR
  1650. end
  1651. for i = 1, 400 do
  1652. Swait()
  1653. local COLOR = C3(1,1,1)
  1654. BEAM.Color = COLOR
  1655. ORB.Color = COLOR
  1656. BEAM2.Color = COLOR
  1657. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1658. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1659. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1660. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1661. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1662. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1663. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1664. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1665. table.insert(BURNMARKS,MARK)
  1666. MakeForm(MARK,"Cyl")
  1667. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1668. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1669. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1670. AMOUNT = AMOUNT - 1
  1671. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1672. end
  1673. local AMOUNT = 200
  1674. for i = 1, 400 do
  1675. Swait()
  1676. local COLOR = C3(1,1,1)
  1677. BEAM.Color = COLOR
  1678. ORB.Color = COLOR
  1679. BEAM2.Color = COLOR
  1680. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1681. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1682. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1683. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1684. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1685. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1686. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1687. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1688. table.insert(BURNMARKS,MARK)
  1689. MakeForm(MARK,"Cyl")
  1690. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1691. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1692. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1693. AMOUNT = AMOUNT - 1
  1694. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1695. end
  1696. for i = 1, 40 do
  1697. Swait()
  1698. local COLOR = C3(0,0,0)
  1699. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1700. BEAM.Size = BEAM.Size - VT(2,0,2)
  1701. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1702. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1703. ORB.Size = ORB.Size * 0.9
  1704. BEAM.Color = COLOR
  1705. ORB.Color = COLOR
  1706. BEAM2.Color = COLOR
  1707. end
  1708. ORB:remove()
  1709. BEAM:remove()
  1710. BEAM2:remove()
  1711. CreateSound("1368583274", Effects, 10, 0.375)
  1712. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1713. MakeForm(ORB,"Ball")
  1714. ORB.Color = C3(0,0,0)
  1715. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1716. for i=0, 18, 0.1 / Animation_Speed do
  1717. Swait()
  1718. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1719. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1720. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1721. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1722. RootPart.CFrame = CF(RootPart.Position,POS)
  1723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1729. end
  1730. for i = 1, 50 do
  1731. Swait()
  1732. ORB.Size = ORB.Size * 0.9
  1733. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1734. end
  1735. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1736. MakeForm(BEAM,"Ball")
  1737. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1738. MakeForm(BEAM2,"Cyl")
  1739. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1740. ORB.Color = BRICKC("Institutional white").Color
  1741. CreateSound("1368598393", Effects, 10, 1)
  1742. CreateSound("1368605755", Effects, 10, 1)
  1743. CreateSound("1368637781", Effects, 10, 1)
  1744. CreateSound("314970772", Effects, 10, 1)
  1745. for i = 1, 60 do
  1746. Swait()
  1747. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1748. local COLOR = C3(0,0,0)
  1749. ORB.Size = VT(10,10,10)
  1750. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1751. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1752. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1753. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1754. BEAM.Size = BEAM.Size + VT(6,0,6)
  1755. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1756. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1757. BEAM.Color = COLOR
  1758. ORB.Color = COLOR
  1759. BEAM2.Color = COLOR
  1760. end
  1761. for _, c in pairs(workspace:GetChildren()) do
  1762. if c ~= Character then
  1763. if c.ClassName == "Model" then
  1764. c:BreakJoints()
  1765. for _, g in pairs(c:GetChildren()) do
  1766. if g ~= Character then
  1767. if g.ClassName == "Part" then
  1768. g.Anchored = false
  1769. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1770. end
  1771. end
  1772. end
  1773. elseif c.ClassName == "Folder" then
  1774. for _, g in pairs(c:GetChildren()) do
  1775. if g ~= Character then
  1776. if g.ClassName == "Part" then
  1777. g.Anchored = false
  1778. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1779. end
  1780. end
  1781. end
  1782. elseif c.ClassName == "Part" then
  1783. c.Anchored = false
  1784. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1785. end
  1786. end
  1787. end
  1788. for e=1,#BURNMARKS do
  1789. if BURNMARKS[e]~=nil then
  1790. local Thing=BURNMARKS[e]
  1791. if Thing~=nil then
  1792. local Part=Thing
  1793. Part:remove()
  1794. end
  1795. end
  1796. end
  1797. ORB:remove()
  1798. BEAM:remove()
  1799. BEAM2:remove()
  1800. Swait(100)
  1801. for i = 1, 60 do
  1802. Swait()
  1803. end
  1804. ATTACK = false
  1805. Rooted = false
  1806. end
  1807. end
  1808.  
  1809. --//=================================\\
  1810. --|| ASSIGN THINGS TO KEYS
  1811. --\\=================================//
  1812.  
  1813. function MouseDown(Mouse)
  1814. HOLD = true
  1815. if ATTACK == false then
  1816. end
  1817. end
  1818.  
  1819. function CastProperRay(StartPos, Vec, Length, Ignore)
  1820. local Direction = CFrame.new(StartPos, Vec).lookVector
  1821. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1822. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1823. return RayHit, RayPos, RayNormal
  1824. end
  1825.  
  1826. function MouseUp(Mouse)
  1827. HOLD = false
  1828. end
  1829.  
  1830. function KeyDown(Key)
  1831. KEYHOLD = true
  1832. if LIMITBROKEN == false then
  1833. if Key == "t" and ATTACK == false then
  1834. Taunt()
  1835. end
  1836.  
  1837. if Key == "z" and ATTACK == false then
  1838. Warp()
  1839. end
  1840.  
  1841. if Key == "b" and ATTACK == false then
  1842. RivalingOverthrower()
  1843. end
  1844.  
  1845. if Key == "c" and ATTACK == false then
  1846. ChunkChuck()
  1847. end
  1848.  
  1849. if Key == "v" and ATTACK == false then
  1850. if POWERLEVEL < 5 then
  1851. Boost()
  1852. end
  1853. end
  1854.  
  1855. if Key == "q" and ATTACK == false then
  1856. BreakLimit()
  1857. end
  1858.  
  1859. if Key == "x" and ATTACK == false then
  1860. XEvent()
  1861. end
  1862. else
  1863. if Key == "b" and ATTACK == false then
  1864. RivalingOverthrower2()
  1865. end
  1866.  
  1867. if Key == "c" and ATTACK == false then
  1868. ChunkChuck2()
  1869. end
  1870.  
  1871. if Key == "x" and ATTACK == false then
  1872. XEvent2()
  1873. end
  1874.  
  1875. if Key == "q" and ATTACK == false then
  1876. LIMITBROKEN = false
  1877. POWERLEVEL = 1
  1878. end
  1879.  
  1880. if Key == "w" and ATTACK == false then
  1881. FLIGHT = true
  1882. repeat
  1883. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1884. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1885. Swait()
  1886. until KEYHOLD == false
  1887. FLIGHT = false
  1888. end
  1889. if Key == "s" and ATTACK == false then
  1890. FLIGHT = true
  1891. repeat
  1892. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1893. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1894. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1895. Swait()
  1896. until KEYHOLD == false
  1897. FLIGHT = false
  1898. end
  1899. if Key == "a" and ATTACK == false then
  1900. FLIGHT = true
  1901. repeat
  1902. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1903. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1904. Swait()
  1905. until KEYHOLD == false
  1906. FLIGHT = false
  1907. end
  1908. if Key == "d" and ATTACK == false then
  1909. FLIGHT = true
  1910. repeat
  1911. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1912. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1913. Swait()
  1914. until KEYHOLD == false
  1915. FLIGHT = false
  1916. end
  1917. end
  1918. end
  1919.  
  1920. function KeyUp(Key)
  1921. KEYHOLD = false
  1922. end
  1923.  
  1924. Mouse.Button1Down:connect(function(NEWKEY)
  1925. MouseDown(NEWKEY)
  1926. end)
  1927. Mouse.Button1Up:connect(function(NEWKEY)
  1928. MouseUp(NEWKEY)
  1929. end)
  1930. Mouse.KeyDown:connect(function(NEWKEY)
  1931. KeyDown(NEWKEY)
  1932. end)
  1933. Mouse.KeyUp:connect(function(NEWKEY)
  1934. KeyUp(NEWKEY)
  1935. end)
  1936.  
  1937. --//=================================\\
  1938. --\\=================================//
  1939.  
  1940.  
  1941. function unanchor()
  1942. if UNANCHOR == true then
  1943. g = Character:GetChildren()
  1944. for i = 1, #g do
  1945. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1946. g[i].Anchored = false
  1947. end
  1948. if g[i].ClassName == "Accessory" then
  1949. g[i].Handle.Anchored = false
  1950. end
  1951. end
  1952. if LIMITBROKEN == false then
  1953. RootPart.Anchored = false
  1954. end
  1955. end
  1956. end
  1957.  
  1958.  
  1959. --//=================================\\
  1960. --|| WRAP THE WHOLE SCRIPT UP
  1961. --\\=================================//
  1962.  
  1963. Humanoid.Changed:connect(function(Jump)
  1964. if Jump == "Jump" and (Disable_Jump == true) then
  1965. Humanoid.Jump = false
  1966. end
  1967. end)
  1968.  
  1969. Speed = 12
  1970. Humanoid.JumpPower = 200
  1971.  
  1972. local FF = IT("ForceField",Character)
  1973. FF.Visible = false
  1974.  
  1975. while true do
  1976. Swait()
  1977. ANIMATE.Parent = nil
  1978. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1979. IDLEANIMATION:Play()
  1980. SINE = SINE + CHANGE
  1981. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1982. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1983. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1984. if LIMITBROKEN == false then
  1985. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1986. if HITFLOOR ~= nil then
  1987. if HITFLOOR.CanCollide == false then
  1988. HITFLOOR = nil
  1989. end
  1990. end
  1991. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1992. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1993. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1994. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1995. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1996. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1997. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1998. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1999. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2000. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2001. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2002. end
  2003. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2004. ANIM = "Jump"
  2005. if ATTACK == false then
  2006. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2012. end
  2013. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2014. ANIM = "Fall"
  2015. if ATTACK == false then
  2016. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2022. end
  2023. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2024. if ANIM == "Fall" then
  2025. Rooted = true
  2026. CreateSound("289842971", Torso, 3, 1)
  2027. Humanoid.WalkSpeed = 0
  2028. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2029. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2030. for i=0, 1, 0.1 / Animation_Speed do
  2031. Swait()
  2032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2036. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2038. end
  2039. Rooted = false
  2040. end
  2041. ANIM = "Idle"
  2042. if ATTACK == false then
  2043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2049. end
  2050. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2051. if ANIM == "Fall" then
  2052. Rooted = true
  2053. CreateSound("289842971", Torso, 3, 1)
  2054. Humanoid.WalkSpeed = 0
  2055. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2056. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2057. for i=0, 1, 0.1 / Animation_Speed do
  2058. Swait()
  2059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2065. end
  2066. Rooted = false
  2067. end
  2068. ANIM = "Walk"
  2069. WALK = WALK + 1 / Animation_Speed
  2070. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2071. WALK = 0
  2072. if WALKINGANIM == true then
  2073. WALKINGANIM = false
  2074. elseif WALKINGANIM == false then
  2075. WALKINGANIM = true
  2076. end
  2077. end
  2078. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2079. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2080. if ATTACK == false then
  2081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2085. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2087. end
  2088. end
  2089. if ATTACK == false and POWERLEVEL > 2 then
  2090. killnearest(Torso.Position,POWERLEVEL*2,15)
  2091. end
  2092. if sick.SoundId ~= "rbxassetid://1057854857" then
  2093. sick.SoundId = "rbxassetid://1057854857"
  2094. sick.Volume = 5
  2095. sick:Play()
  2096. end
  2097. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2098. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2099. else
  2100. VALUE2 = false
  2101. if ATTACK == false and POWERLEVEL > 2 then
  2102. killnearest(Torso.Position,15,15)
  2103. end
  2104. local RANDOM = MRANDOM(1,4)
  2105. if MRANDOM(1,5) == 1 then
  2106. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2107. end
  2108. if MRANDOM(1,5) == 1 then
  2109. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2110. end
  2111. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2112. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2113. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2114. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2115. POWERLEVEL = 100
  2116. RootPart.Anchored = true
  2117. if FLIGHT == false then
  2118. ANIM = "Levitate"
  2119. if ATTACK == false then
  2120. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2126. end
  2127. else
  2128. ANIM = "Fly"
  2129. if ATTACK == false then
  2130. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2136. end
  2137. end
  2138. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2139. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2140. if sick.SoundId ~= "rbxassetid://1100698694" then
  2141. sick.SoundId = "rbxassetid://1100698694"
  2142. sick.Volume = 5
  2143. sick:Play()
  2144. sick.Pitch = 1
  2145. end
  2146. end
  2147. unanchor()
  2148. Humanoid.MaxHealth = "inf"
  2149. Humanoid.Health = "inf"
  2150. if Rooted == false then
  2151. Disable_Jump = false
  2152. if ANIM == "Jump" or ANIM == "Fall" then
  2153. Humanoid.WalkSpeed = Speed*3
  2154. else
  2155. Humanoid.WalkSpeed = Speed
  2156. end
  2157. elseif Rooted == true then
  2158. Disable_Jump = true
  2159. Humanoid.WalkSpeed = 0
  2160. end
  2161. q = Character:GetChildren()
  2162. for u = 1, #q do
  2163. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2164. if q[u].Handle:FindFirstChild("PE") == nil then
  2165. particles(q[u].Handle)
  2166. elseif q[u].Handle:FindFirstChild("PE") then
  2167. if LIMITBROKEN == false then
  2168. local EyeSizes={
  2169. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2170. NumberSequenceKeypoint.new(1,0,0)
  2171. }
  2172. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2173. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2174. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2175. else
  2176. local EyeSizes={
  2177. NumberSequenceKeypoint.new(0,4,0),
  2178. NumberSequenceKeypoint.new(1,0,0)
  2179. }
  2180. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2181. q[u].Handle.PE.Speed = NumberRange.new(25)
  2182. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2183. end
  2184. end
  2185. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2186. if q[u]:FindFirstChild("PE") == nil then
  2187. particles(q[u])
  2188. elseif q[u]:FindFirstChild("PE") then
  2189. if LIMITBROKEN == false then
  2190. local EyeSizes={
  2191. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2192. NumberSequenceKeypoint.new(1,0,0)
  2193. }
  2194. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2195. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2196. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2197. else
  2198. local EyeSizes={
  2199. NumberSequenceKeypoint.new(0,4,0),
  2200. NumberSequenceKeypoint.new(1,0,0)
  2201. }
  2202. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2203. q[u].PE.Speed = NumberRange.new(25)
  2204. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2205. end
  2206. end
  2207. end
  2208. end
  2209. script.Parent = PlayerGui
  2210. if VALUE2 == false then
  2211. if HITFLOOR ~= nil then
  2212. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2213. end
  2214. Speed = 12
  2215. Character.Parent = workspace
  2216. Weapon.Parent = Character
  2217. elseif VALUE2 == true then
  2218. Speed = 45
  2219. Character.Parent = Cam
  2220. Weapon.Parent = workspace
  2221. end
  2222. Effects.Parent = Weapon
  2223. FF.Parent = Character
  2224. local MATHS = {"0","1"}
  2225. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2226. Humanoid.PlatformStand = false
  2227. sick.Parent = Character
  2228. end
  2229.  
  2230. --//=================================\\
  2231. --\\=================================//
  2232.  
  2233.  
  2234.  
  2235.  
  2236.  
  2237. --//====================================================\\--
  2238. --|| END OF SCRIPT
  2239. --\\====================================================//--
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