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- Style: Stoic Support
- Suggested Statpack: Pre-endgame-Resilient/Muscular
- Endgame- Powerful/Herculean
- Suggest Weapon Combination: Longsword/shortsword
- Weapon Stats: High damage Longsword and Shortsword
- Attack Type: Zealing.
- Empower/envenom: Very simple. Ask if you should be focusing on herbs or salves. If herbs, coat your longsword
- with prefarar/paralysis twice and then zeal, Envenom shortsword with aconite, bladefireing with lightning. If
- salves, then envenom longsword with straight epseth and envenom your shortsword with anorexia/undead equiv, and
- bladefiring either iceblast or blastwave. Either way, keep conviction up, every 30 seconds.
- Support Note: If your target is staying on the offence thru all of this, then if you are herb attacking then you
- can throw in a conviction/cripple empowerment set in to give hatred/cripple/paranoia, which will make the target
- attack you instead, which should be fine, as you should be able to take it, and 3 herbs cures at the same time. If
- going for salves, switch epseth over to epteth, as most classes cannot attack without 1 or both of their arms.
- Blessings to maintain, Healing/Meditation/(resistance/protection)
- Aura to maintain: Cleansing most of the time, if you feel like you are on offence and do not need the defence, then
- you can put up pestilence or purity
- Targetting: No targetting.
- Concept: This build is for a tanky supporter. High con statpacks, with defensive blessings/aura's, and offence
- concerned with enabling the rest of your group to be able to freely attack by repeatedly attacking with longsword
- mastery stripping shield and rebounding, while stacking venoms that both stack with the groups efforts, whie having
- a profound effect of immoblizing the target and also either increasing damage or preventing the enemy from healing.
- Style: Bastard Damage
- Suggested Statpack: Pre-endgame- Musc/Resilient/Agile/Lithe
- Endgame- Power/Herc/Dextrous
- Suggested Weapon Combination: Bastard
- Weapon Stats: High Damage Bastard sword
- Attack Type: Primarily zealing, occasionally dsw.
- Empower/envenom:
- Sacrifice and hemorrhage, or prefarar/prefarar together.
- Bladefire Release: Fully charged crescent, sometimes fully charged lightning, going into fully charged crescent
- Blessings:Your preference
- Aura: Purify, or possibly pestilence
- Targetting: Targetting lowers damage, normally no targetting
- Concept: You are going for damage. Sacrifice for the first zeal, with hemorrhage taking over after to max charge.
- End combo with hitting with a dsw prefarar/prefarar followed by a fully charged crescent. In longer fights, or
- against tougher opponents, its best to full charge, releasing lightning and then zealing to full, and dropping the
- pref/pref/crescent near the same time as your lightning comes down. Impressive numbers in a burst can come out of
- this.
- Style: Bastard Disembowel
- Suggested Statpack: Lithe/agile
- Dextrous
- Suggested Weapon: Bastard
- Attack type: Zealing, impaling, disemboweling
- Empower/envenom: cripple/disrupt/paralysis, hemorrhage after disembowels
- Bladefire release: Vorpal paralysis into impale or vorpal disrupt after impale, or charged crescent or vorpal
- hemorrhage after a disembowel
- Blessings:your preferance
- Aura: pestilence, unless you need cleansing for defense.
- Targetting: Not needed, normally only reduces your damage. Experts can pair limb damage with leg targetting to
- help impale
- Concept: You are going for speed disembowels, going for the 3 disembowels = death rule. Zealing to full charge with
- blaze and conviction when needed, and cripple disrupt disrupt and paralysis. When charged up to full, if they are still paralysed,
- impale, and vorpal with disrupt. Then disembowel. If not paralysed, they will already have disruption likely,
- vorpal paralysis into impale, and disembowel.
- Rince repeat. If they attempt to move, attempt lunge, many don't move more than one room away, and you can almost always get a disembowel off of a lunge. If your oppoent is low hp, or is not healing well, then you can pair this with bastard damage and end with zeal/crescents
- Style: Rapier Disembowel
- Suggested Statpack: lithe/agile
- Dextrous
- Attack Type: Dsk, impale, disembowel (can substitute zeal for dsk in some instances to more quickly charge a weapon)
- Bladefire Release: Vorpal paralysis into impale or vorpal disrupt after impale. Always precede a vorpal from one weapon with a release from the other, as they will both become uncharged. Normally I release lightning, no matter how charged the weapon is, although occasionally crescent can be useful.
- Blessings:your preferance
- Aura: pestilence, unless you need cleansing for defense.
- Targetting: Not needed, normally only reduces your damage. Experts can pair limb damage with leg targetting to
- help impale
- Concept:You are going for speed disembowels, going for the 3 disembowels = death rule. Dsk up to full charge with
- blaze and conviction when needed, and cripple disrupt disrupt and paralysis. When charged up to full, if they are still paralysed, impale, and vorpal with disrupt. Then disembowel. If not paralysed, they will already have disruption likely, vorpal paralysis into impale, and disembowel.
- Rince repeat. If they attempt to move, attempt lunge, many don't move more than one room away, and you can almost always get a disembowel off of a lunge.
- Cripple Note: When your target is convicted, the cripple empowerment also gives paranoia, another herb cure, can be used against some to help stack the cures against them..also enables retribution kills against poor curers.
- Retribution Note: When going for disembowel kills, using the cripple/disrupt/paralysis method, be watchful of poor healers. Some extra applications of paralysis, or throwing in darkshade to cover the disruptions, can often lead into easy retribution kills..especially with a cripple/disrupt dsk followed by a vorpal retribution.
- Disembowel Note: When paired with another Templar who is going for either retribution OR bastard damage, changing
- the first zeal into all disrupt disrupt disrupt paralysis, if they do not cure paralysis by time you get balance
- back, impale, and follow with disembowel. If still alive, zeal with hemorrhage. Rince and repeat, releasing
- crescent when fully charged, but always with either a disembowel or double pref. When paired with a templar going for speed disembowels, one of you should be hitting with the double disrupt and then disrupt paralysis, while the other goes for disrupt/darkshade and disrupt/paralysis. When an impale goes off, the partner should do the disrupt/darkshade disrupt/paralysis. This really works with zealing or with rapier dsk. Simply the rapier dsk's will not have a damage kill as ready and has a slower buildup time for release, but has a better chance of not getting disrupted, and the mastery will ensure that you do not accidentally overload yourself with afflictions thru rebounding.
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