R3QQ

Family Friendly Free Roaming 2.5 - default configuration

Aug 22nd, 2016
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  1. ;This is the default configuration file for version 2.5 of Family Friendly Free Roaming by R3QQ.
  2. ;
  3. ;---------------------------------------Values are set/updated directly----------------------------------------------------
  4. ;Values can be changed during gameplay. Note that it might take a while for all values to reset after
  5. ;inactivating the mod during gameplay.
  6. ;--------------------------------------------------------------------------------------------------------------------------
  7.  
  8.  
  9. [Key]
  10. ;
  11. ;You can disable keys from activating features below by setting them to -1.
  12. ;
  13. activate=-1
  14. ;Key to activate/deactivate the mod and its features with. Use for example "Delete" (0x2E).
  15. ;Leave this blank (as done by default) to inactivate this feature.
  16. ;
  17. increase_engine_power=107
  18. ;Default "+" (107).
  19. ;
  20. decrease_engine_power=109
  21. ;Default "-" (109).
  22. ;
  23. unstuck_key=35
  24. ;Default "End" (35). Teleports your vehicle to the closest path/road. If already on a path/road, teleports
  25. ;to an asphalt road. If already on asphalt, teleports to asphalt close by. Huge planes teleports to the
  26. ;desert airport. If no player vehicle exists at all, it teleports the player.
  27. ;
  28. change_to_closest_vehicle=78
  29. ;Default "n" (78) Moves the player as a driver to the closest vehicle.
  30. ;
  31. change_as_passenger_to_closest_vehicle=66
  32. ;Default "b" (66) Moves the player as passenger to the closest vehicle. But only if it has a driver.
  33. ;
  34. ;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
  35. ;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx or
  36. ;http://pastebin.com/CX2nZVLN and replace the number above with the one of your keys.
  37. ;
  38. ;For example, in order to change from "Delete" to "Insert" on the keyboard, change "0x2E" to "0x2D"
  39. ;-----------------------------------------------------------------------------------------------------
  40.  
  41.  
  42. [Controller]
  43. activate_controller=0
  44. ;1 means that you can use the controller to trigger features described below by assigning buttons.
  45.  
  46. ;You can a disable buttons from activating features below by setting them to -1.
  47.  
  48. mod_on_off=-1
  49. ;-1 means not used. Replace with the number corresponding to a button (check below).
  50. ;Button to activate/deactivate the mod with. Note that activate_controller above needs to be set to 1 for this to work.
  51. ;
  52. plus_engine_power_button=-1
  53. ;-1 means not used. Replace with the number corresponding to a button (check below).
  54. ;Button for increase of vehicle engine power.
  55. ;
  56. minus_engine_power_button=-1
  57. ;-1 means not used. Replace with the number corresponding to a button (check below).
  58. ;Button for decrease of vehicle engine power.
  59. ;
  60. unstuck_button=-1
  61. ;-1 means not used. Replace with a number corresponding to a button (check below).
  62. ;Teleports your vehicle to the closest path/road. If already on a path/road, teleports to an asphalt road.
  63. ;If already on asphalt, teleports to asphalt close by. Huge planes teleports to the desert airport.
  64. ;If no player vehicle exists at all, teleports the player.
  65. ;
  66. change_to_closest_vehicle=19
  67. ;Default D-pad down (19) Moves the player as a driver to the closest vehicle.
  68. ;
  69. change_as_passenger_to_closest_vehicle=27
  70. ;Default D-pad up (27) Makes the player join as a passenger to the closest vehicle. But only if it has a driver.
  71. ;
  72. ;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
  73. ;To change a button, replace the number with one of these, A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
  74. ;L3-28, R3-29, Select-0, Start-Unknown
  75. ;D-Pad is Left-15, Right-74, Up-27, Down-19
  76. ;Left-Stick is Left-34, Right-9, Up-32, Down-8
  77. ;Right-Stick is Left-5, Right-1, Up-3, Down-2
  78. ;Easier to read: http://pastebin.com/X6X2hUB7
  79. ;---------------------------------------------------------------------------------------------------------
  80.  
  81. ;Below, 1 means on and 0 means off (if not stated otherwise).
  82.  
  83.  
  84. [Mod_Options]
  85. on/off=1
  86. ;1 means that the mod is activated. 0 means deactivated. Changes to this value while in game will be written/updated to this file.
  87.  
  88.  
  89. [Player_Options]
  90. remove_all_player_weapons=2
  91. ;0, 1 or 2. If 0, disable_all_firing_and_melee also need to be 0 in order for the
  92. ;player to be able to shoot. By changing back to remove_all_player_weapons to 0, the player gets
  93. ;his weapons back automatically. Also, the player gets his weapons back when deactivating the mod.
  94. ;1 means remove all, 2 means all but flash light and golf club are removed (so that golf can be played)
  95. ;(only when disable_all_firing_and_melee is set to 1).
  96. ;
  97. police_ignore_player=1
  98. ;
  99. everyone_ignore_player=1
  100. ;
  101. clear_player_wanted_level=1
  102. ;
  103. dispatch_cops_for_player=0
  104. ;If 0, no cops will be spawned to arrest you.
  105. ;
  106. clear_area_of_cops=1 ;Removes most cops in the area.
  107. ;
  108. player_can_be_hassled_by_gangs=0
  109. ;
  110. player_can_be_dragged_out=-10
  111. ;1 means that the player can be dragged out of the vehicle. 0 means can't. -10 means same as 0 and also
  112. ;peds can't enter the drivers door of players vehicle, to hinder them from driving away.  
  113. ;
  114. player_can_ragdoll=0
  115. ;Refers to  ragdoll physics. Animations when hitting something, stumbling etc.
  116. ;
  117. player_can_attack_friendly=0
  118. ;If 0, the player can't shoot if aiming at a friendly ped.
  119. ;
  120. stick_to_vehicle=0
  121. ;Player can't fall off or leave the vehicle, use a trainer to spawn into other ones or press N.
  122. ;
  123. teleport_when_into_water=1
  124. ;Teleports to closest path/road for all vehicles (except dodo, if not upside
  125. ;down because it can land on water). Also not huge planes, they will teleport to the desert airport.
  126. ;
  127. switch_vehicle_on_collision=0
  128. ;Switch vehicle with the peds inside the vehicles you hit.
  129. ;
  130. no_visual_jacking=1
  131. ;No dragging out, smashing of windows etc. but you still get into the vehicle if ped_can_be_dragged_out is set to 1.
  132. ;
  133. bussing_peds_with_horn=1
  134. ;Using the horn makes peds who wants, come to join you in your vehicle. 2 means only when using a bus or taxi.
  135. ;
  136. funny_visual_effects_and_sounds=0
  137. ;0 means feature off. For every addition by 1 to this value a new funny effect
  138. ;is activated when using the horn from 1 to 15. 15 is max and means that all effects are on (triggered by using the horn).
  139. ;1: Closest ped driver responds more to your horn signal by using the horn too. 2: Random new horn for peds and players vehicles.
  140. ;3: Ped vehicles gets random colors. 4: Same as 1 but longer signal. 5: Particle effect behind peds vehicles. 6: Particle effect,
  141. ;smaller version, behind players vehicle. 7: Same as 4 but much longer signal. 8: Peds vehicles uses firework and flare.
  142. ;9: Players vehicle uses firework and flare. 10: Steeper firework and flare for peds vehicles. 11: Firework more common and
  143. ;moves faster for the player. 12: Same as 11 but even more and slightly more for ped vehicles. 13: Players vehicle only uses
  144. ;firework. 14: Closest ped vehicle drives against traffic and tries to overtake. 15: Player vehicle gets random colors.
  145. ;The effects described can be demanding and may lower your fps when used heavily.
  146. ;
  147. extra_engine_power=0
  148. ;Engine power multiplier. Negative values lowers the acceleration and max speed. Positive values increases.
  149. ;Changes made in game updates this value here.
  150. ;
  151. vehicle_light_multiplier=-1
  152. ;-1 means this value is not currently used. 0 means off. 1 means normal.
  153. ;Everything above 1 is more powerful than normal. Remember to set a value you like before setting back to -1.
  154. ;
  155. disable_all_firing_and_melee=1
  156. ;If 1, player can't attack with melee or shoot. Can still aim.
  157. ;
  158. max_vehicle_speed=-1
  159. ;-1 means not currently used/off. Everything above will set the max speed in meter per second,
  160. ;for your vehicle. Remember to set a value you like as max speed before setting back to -1.
  161. ;
  162. stop_cutscenes=1
  163. ;
  164. change_to_new_vehicle_as_driver_mode=2
  165. ;1 means only use nearby vehicles. 2 means spawn random car or motorbike
  166. ;when there are no nearby vehicle. 3 means always spawn random. Everything else means same as 2.
  167. ;
  168. max_distance_to_new_vehicle=100
  169. ;A new vehicle will only be looked for within the distance (in meters).
  170. ;
  171. new_vehicle_max_height_over_ground=100
  172. ;If a vehicle, for example a helicopter or a plane is above this height it will be ignored.
  173. ;This value needs to be lower or equal to max_distance_to_new_vehicle.
  174. ;
  175. consequences_when_crashing_into=0
  176. ;0 means no consequences. 1 means engine stops and needs to be "fixed" (hotwired).
  177. ;2 means more of the same as 1. With crashing means crashing into vehicles and peds.
  178. ;
  179. no_player_collisions=0
  180. ;0 means no collision changes (normal collision). 1 means no player vehicle collision with
  181. ;other vehicles. 2 means no player vehicle collision with peds. 3 means both 1 and 2. Peds trailers disappears to
  182. ;prevent glitches. Some trailer glitches may still occur because all can't be removed entirely.
  183. ;Note that when switching back to 0, the player needs to move a bit since the current close by peds/vehicles are
  184. ;still affected.  
  185. ;
  186. no_certain_police_sounds=3
  187. ;1 means Wanted Music Disabled. 2 means Police Scanner Disabled. 3 means 1 and 2.
  188. ;Setting these back to 0 requires a game save reload before the sound/music is back.
  189. ;
  190. no_flight_music=0
  191. ;1 means no special music when flying. When flying, special music is normally played instead
  192. ;of the radio etc. Setting this back to 0 requires a game save reload before the music is back.
  193. ;2 means same as 1 but also starts the radio automatically when getting inside, like in cars.
  194. ;
  195. can_switch_player=0
  196. ;Mainly to prevent trevor from being used.
  197. ;
  198. can_use_phone=1
  199. ;To prevent showing email, text messages, Internet and contacts when set to 0.
  200. ;But this also disables the ability to quick save and take photos.
  201. ;
  202. player_invincible=1
  203. ;player_can_be_damaged set to 1 overwrites this value.
  204. ;
  205. player_can_be_damaged=0
  206. ;No difference from the native invincible noticed.
  207. ;
  208. ;When player_invincible is set to 0 and or player_can_be_damaged is set to 1, you can still make
  209. ;yourself invincible to chosen types of damage. 1 for player_bulletProof means that you wont get hurt by
  210. ;bullets for example.
  211. player_bulletProof=1
  212. player_fireProof=1
  213. player_explosionProof=1
  214. player_collisionProof=1
  215. player_meleeProof=1
  216.  
  217.  
  218. [Pedestrian_Options]
  219. remove_all_ped_weapons=1
  220. ;Removes most peds weapons.
  221. ;
  222. disappear_underground=0
  223. ;All close vehicles with peds inside will go underground to prevent collision with you.
  224. ;very high speeds may make it so the function isn't runned in time before the collision.
  225. ;
  226. block_melee_with_animation=1
  227. ;
  228. can_attack_friendly=0
  229. ;If 0, the ped can't shoot if aiming at a friendly ped.
  230. ;
  231. create_random_cops=0
  232. ;If on, the system sometimes spawn random cops.  
  233. ;
  234. ped_can_ragdoll=0
  235. ;
  236. ped_can_be_dragged_out=0
  237. ;Can get vehicle stolen*.
  238. ;
  239. no_strippers_hookers_or_cults=1
  240. ;1 removes all disturbing peds. 2 removes only sexually disturbing peds.
  241. ;3 removes only violent including and Wade, Lamar and Denise. (Lamar to prevent story mode).
  242. ;
  243. peds_like_you_and_wont_flee=1
  244. ;Might take awhile for changes to take effect.  
  245. ;
  246. max_police_vehicle_speed=-1
  247. ;-1 means not currently used/off. Everything above will set the max speed in meter per second,
  248. ;for police vehicles when peds are driving. Remember to set a value you like as max speed before setting back to -1.
  249. ;
  250. no_smoking_or_drug_dealing_animations=3
  251. ;1 means less smoking. 2 means no drug dealing. 3 means both 1 and 2.
  252. ;
  253. max_distance_to_ground_to_use_parachute=250
  254. ;Peds wont use their parachutes until they reach this altitude (in meters) or lower. Needs to be higher than 50.
  255. ;
  256. ped_invincible=1
  257. ;ped_can_be_damaged set to 1 overwrites this value.
  258. ;
  259. ped_can_be_damaged=0
  260. ;No difference from the native invincible noticed.
  261. ;
  262. ;When ped_invincible is set to 0 and or ped_can_be_damaged is set to 1, you can still make peds invincible to
  263. ;chosen types of damage. 1 for ped_bulletProof means that peds wont get hurt by bullets for example.
  264. ped_bulletProof=1
  265. ped_fireProof=1
  266. ped_explosionProof=1
  267. ped_collisionProof=1
  268. ped_meleeProof=1
  269.  
  270.  
  271. [Both_Options]
  272. fix_windows=1
  273. can_fly_thru_windscreen=0
  274. clear_ped_blood_damage=1
  275. can_be_targetted=0
  276. stop_audio_scenes=0
  277. ;Audio scenes are mostly used in missions: pastebin.com/MtM9N9CC
  278. ;
  279. vehicle_invincible=1
  280. ;vehicle_can_be_damaged set to 1 overwrites this value.
  281. ;
  282. vehicle_can_be_damaged=0
  283. ;No difference from the native invincible noticed.
  284. ;
  285. ;When vehicle_invincible is set to 0 and or vehicle_can_be_damaged is set to 1, you can still make vehicles
  286. ;invincible to chosen types of damage. 1 for vehicle_bulletProof means that vehicles wont get hurt by bullets for example.
  287. vehicle_bulletProof=1
  288. vehicle_fireProof=1
  289. vehicle_explosionProof=1
  290. vehicle_collisionProof=1
  291. vehicle_meleeProof=1
  292. ;
  293. ;Vehicle Deformation Options. Only matter if vehicle_invincible=0 and vehicle_can_be_damaged=1
  294. vehicle_tyres_can_burst=0
  295. ;vehicle_bulletProof needs to be 0 for vehicle_tyres_can_burst to matter.
  296. vehicle_strong=1
  297. vehicle_wheels_can_break=0
  298. vehicle_can_be_visibly_damaged=0
  299. vehicle_engine_can_degrade=0
  300. ;
  301. vehicle_avoid_explosion=1
  302. ;Only matters if the vehicle can be damaged.
  303. ;
  304. can_do_drivebys=0
  305. ;This is mainly to prevent the player and peds from taunting/ giving the middle finger when set to 0.
  306.  
  307.  
  308. [Player_Sounds]
  309. pain_sounds=0
  310. speech_sounds=0
  311. player_noise_multiplier=1
  312.  
  313. [Pedestrian_Sounds]
  314. pain_sounds=0
  315. speech_sounds=-40
  316. ;0 means no ambient speech. -10 means same as 0 and stop ped speech.
  317. ;-20 means same as 0 and stop scripted conversations (like over radio in taxis and soapboxer preachers).
  318. ;-30 means same as 0, -10 and -20. -40 means same as -30 except scripted
  319. ;conversations are allowed when inside a taxi.  
  320.  
  321.  
  322. [Radio]
  323. ;VALUES FOUND BY SAKRATT @ GTA5-MODS.COM
  324. ;1 for on, to make the stations playable in game. -1 for skip channel.
  325. RADIO_01_CLASS_ROCK=1 ;--LOS SANTOS ROCK RADIO
  326. RADIO_02_POP=1  ;---NON - STOP - POP FM
  327. RADIO_03_HIPHOP_NEW=-1 ;---RADIO LOS SANTOS
  328. RADIO_04_PUNK=-1  ;---CHANNEL X
  329. RADIO_05_TALK_01=-1 ;--- WEST COAST TALK RADIO
  330. RADIO_06_COUNTRY=1  ;---REBEL RADIO
  331. RADIO_07_DANCE_01=1  ;---SOULWAX FM
  332. RADIO_08_MEXICAN=-1  ;---EAST LOS FM
  333. RADIO_09_HIPHOP_OLD=-1  ;---WEST COAST CLASSICS
  334. RADIO_11_TALK_02=-1 ;---BLAINE COUNTY RADIO ---- not available.
  335. RADIO_12_REGGAE=-1  ;---BLUE ARK
  336. RADIO_13_JAZZ=1  ;---WORLDWIDE FM
  337. RADIO_14_DANCE_02=-1  ;---FLYLO FM
  338. RADIO_15_MOTOWN=-1  ;---THE LOWDOWN 91.1
  339. RADIO_20_THELAB=-1  ;---THE LAB
  340. RADIO_16_SILVERLAKE=-1  ;---RADIO MIRROR PARK
  341. RADIO_17_FUNK=-1  ;---SPACE 103.2
  342. RADIO_18_90S_ROCK=-1  ;---VINEWOOD BOULEVARD RADIO
  343. RADIO_19_USER=1  ;---SELF RADIO
  344. OFF=0       ;--- OFF 1 means always off.
  345.  
  346.  
  347. [Native_Scripts]
  348. ;1 means no change. 0 means terminate and keep it off. A game save needs to be reloaded after
  349. ;changing some of these before effect happens.  
  350. ;
  351. app_internet=0
  352. ;Disables the webbrowser when set to 0.
  353. ;
  354. app_textmessage=1
  355. ;If set to 0, the phone might freeze when getting a message.
  356. ;
  357. app_contacts=0
  358. ;
  359. blip_controller=1
  360. ;At 0, all blips from scripts on the map are removed.
  361. ;
  362. bong_smoking=0
  363. ;Also drinking.
  364. ;
  365. event_carsteal=0
  366. ;
  367. disturbing_player_scenes=0
  368. ;
  369. random_disturbing_events=0
  370. ;
  371. sexually_disturbing=0
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