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Chara FE

Nov 21st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. print([[
  137. ___________________________________
  138.  
  139. Kyutatsuki13's Chara script
  140. Build 0002
  141. Don't even mind why I did this, it was a challenge !
  142.  
  143. FE Converted By SincereProdeadZ <--[Profile]
  144.  
  145. ___________________________________
  146. ]])
  147.  
  148.  
  149. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  150.  
  151. local p = game:GetService("Players").LocalPlayer
  152. local char = p.Character
  153. local mouse = p:GetMouse()
  154. local larm = char:WaitForChild("Left Arm")
  155. local rarm = char:WaitForChild("Right Arm")
  156. local lleg = char:WaitForChild("Left Leg")
  157. local rleg = char:WaitForChild("Right Leg")
  158. local hed = char:WaitForChild("Head")
  159. local torso = char:WaitForChild("Torso")
  160. local root = char:WaitForChild("HumanoidRootPart")
  161. local hum = char:FindFirstChildOfClass("Humanoid")
  162. local debris = game:GetService("Debris")
  163. local input = game:GetService("UserInputService")
  164. local run = game:GetService("RunService")
  165. local rs = run.RenderStepped
  166. local wingpose = "Idle"
  167. local DebrisModel = Instance.new("Model",char)
  168. DebrisModel.Name = "Debris"
  169. repeat rs:wait() until p.CharacterAppearanceLoaded
  170.  
  171. noidle = false
  172. shift = false
  173. control = false
  174. no_nosound_able = false
  175. kills = 0
  176.  
  177. ----------------------------------------------------------------------------
  178.  
  179. function rswait(value)
  180. if value ~= nil and value ~= 0 then
  181. for i=1,value do
  182. rs:wait()
  183. end
  184. else
  185. rs:wait()
  186. end
  187. end
  188.  
  189. ----------------------------------------------------------------------------
  190.  
  191. local timeposition = 0
  192.  
  193. function music(id)
  194. if not torso:FindFirstChild("MusicRuin") then
  195. soundz = Instance.new("Sound",torso)
  196. end
  197. soundz.Volume = 10
  198. soundz.Name = "MusicRuin"
  199. soundz.Looped = true
  200. soundz.PlaybackSpeed = 1
  201. soundz.SoundId = "rbxassetid://"..id
  202. soundz:Stop()
  203. soundz:Play()
  204. if no_nosound_able == true then
  205. soundz.TimePosition = timeposition
  206. end
  207. end
  208.  
  209. ----------------------------------------------------------------------------
  210.  
  211. function lerp(a, b, t)
  212. return a + (b - a)*t
  213. end
  214.  
  215. ----------------------------------------------------------------------------
  216.  
  217. function Lerp(c1,c2,al)
  218. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  219. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  220. for i,v in pairs(com1) do
  221. com1[i] = v+(com2[i]-v)*al
  222. end
  223. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  224. end
  225.  
  226. ----------------------------------------------------------------------------
  227.  
  228. function slerp(a, b, t)
  229. dot = a:Dot(b)
  230. if dot > 0.99999 or dot < -0.99999 then
  231. return t <= 0.5 and a or b
  232. else
  233. r = math.acos(dot)
  234. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  235. end
  236. end
  237.  
  238. ----------------------------------------------------------------------------
  239.  
  240. function clerp(c1,c2,al)
  241.  
  242. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  243.  
  244. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  245.  
  246. for i,v in pairs(com1) do
  247.  
  248. com1[i] = lerp(v,com2[i],al)
  249.  
  250. end
  251.  
  252. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  253.  
  254. end
  255.  
  256. ----------------------------------------------------------------------------
  257.  
  258. function findAllNearestTorso(pos,dist)
  259. local list = workspace:children()
  260. local torso = {}
  261. local temp = nil
  262. local human = nil
  263. local temp2 = nil
  264. for x = 1, #list do
  265. temp2 = list[x]
  266. if (temp2.className == "Model") and (temp2 ~= char) then
  267. temp = temp2:findFirstChild("Torso")
  268. human = temp2:findFirstChildOfClass("Humanoid")
  269. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  270. if (temp.Position - pos).magnitude < dist then
  271. table.insert(torso,temp)
  272. dist = (temp.Position - pos).magnitude
  273. end
  274. end
  275. end
  276. end
  277. return torso
  278. end
  279.  
  280. ----------------------------------------------------------------------------
  281.  
  282. function checkIfNotPlayer(model)
  283. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  284. return true
  285. else
  286. return false
  287. end
  288. end
  289.  
  290. ----------------------------------------------------------------------------
  291.  
  292. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  293.  
  294. local wld = Instance.new("Weld", wp1)
  295.  
  296. wld.Part0 = wp0
  297.  
  298. wld.Part1 = wp1
  299.  
  300. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  301.  
  302. return wld
  303.  
  304. end
  305.  
  306. function weld(model)
  307. local parts,last = {}
  308. local function scan(parent)
  309. for _,v in pairs(parent:GetChildren()) do
  310. if (v:IsA("BasePart")) then
  311. if (last) then
  312. local w = Instance.new("Weld")
  313. w.Name = ("%s_Weld"):format(v.Name)
  314. w.Part0,w.Part1 = last,v
  315. w.C0 = last.CFrame:inverse()
  316. w.C1 = v.CFrame:inverse()
  317. w.Parent = last
  318. end
  319. last = v
  320. table.insert(parts,v)
  321. end
  322. scan(v)
  323. end
  324. end
  325. scan(model)
  326. for _,v in pairs(parts) do
  327. v.Anchored = false
  328. v.Locked = true
  329. v.Anchored = false
  330. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  331. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  332. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  333. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  334. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  335. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  336. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  337. end
  338. end
  339.  
  340. ----------------------------------------------------------------------------
  341.  
  342. function calculate(part,asd)
  343. local Head = hed
  344. local RightShoulder = asd
  345. local RightArm = part
  346. local MousePosition = mouse.Hit.p
  347. local ToMouse = (MousePosition - Head.Position).unit
  348. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  349. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  350. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  351. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  352. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  353. if tostring(LateralAngle) == "-1.#IND" then
  354. LateralAngle = 0
  355. end
  356. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  357. if LateralAngle > (math.pi / 2) then
  358. LateralAngle = (math.pi / 2)
  359. local Torso = root
  360. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  361. if Point.Z > 0 then
  362. if Point.X > -0 and RightArm == rarm then
  363. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  364. elseif Point.X < 0 and RightArm == rarm then
  365. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  366. end
  367. end
  368. end
  369. if Cross.Y < 0 then
  370. LateralAngle = -LateralAngle
  371. end
  372. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  373. end
  374.  
  375. ----------------------------------------------------------------------------
  376.  
  377. function sound(id,position,vol,pitch,start,finish)
  378. coroutine.resume(coroutine.create(function()
  379.  
  380. local part = Instance.new("Part",workspace)
  381. part.Position = position
  382. part.Size = Vector3.new(0,0,0)
  383. part.CanCollide = false
  384. part.Transparency = 1
  385.  
  386. local sound = Instance.new("Sound",part)
  387.  
  388. sound.SoundId = "rbxassetid://"..id
  389.  
  390. repeat rs:wait() until sound.IsLoaded
  391.  
  392. if vol ~= nil then
  393. sound.Volume = vol
  394. end
  395.  
  396. if pitch ~= nil then
  397. sound.PlaybackSpeed = pitch
  398. end
  399.  
  400. if start ~= nil then
  401. sound.TimePosition = start
  402. end
  403.  
  404. if finish ~= nil then
  405. debris:AddItem(part,finish-start)
  406. else
  407. debris:AddItem(part,sound.TimeLength)
  408. end
  409.  
  410. sound:Play()
  411.  
  412. return sound
  413.  
  414. end))
  415. end
  416.  
  417. ----------------------------------------------------------------------------
  418.  
  419. function computeDirection(vec)
  420. local lenSquared = vec.magnitude * vec.magnitude
  421. local invSqrt = 1 / math.sqrt(lenSquared)
  422. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  423. end
  424.  
  425. ----------------------------------------------------------------------------
  426.  
  427. local shaking = 0
  428. function shake(num) if num > shaking then shaking = num end end
  429. game:GetService("RunService").RenderStepped:connect(function()
  430. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  431. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  432. end)
  433.  
  434. plr = game:GetService("Players").LocalPlayer
  435. DebrisModel = Instance.new("Model",plr.Character)
  436. DebrisModel.Name = "DebrisModel"
  437.  
  438. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  439.  
  440. local part = Instance.new("Part",DebrisModel)
  441. part.Anchored = true
  442. part.CanCollide = false
  443. part.Size = Vector3.new(1,1,1)
  444. part.Transparency = transparency
  445. part.Material = material
  446. part.Color = color
  447. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  448.  
  449. local partmesh = Instance.new("SpecialMesh",part)
  450. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  451. partmesh.Scale = size
  452.  
  453. local pvalue = Instance.new("Vector3Value",part)
  454. pvalue.Name = "Position"
  455. pvalue.Value = part.Position
  456.  
  457. local svalue = Instance.new("Vector3Value",part)
  458. svalue.Name = "Size"
  459. svalue.Value = sizechange
  460.  
  461. local rvalue = Instance.new("Vector3Value",part)
  462. rvalue.Name = "Rotation"
  463. rvalue.Value = rotationchange
  464.  
  465. local tvalue = Instance.new("NumberValue",part)
  466. tvalue.Name = "Transparency"
  467. tvalue.Value = transparencychange
  468.  
  469. local avalue = Instance.new("NumberValue",part)
  470. avalue.Name = "Acceleration"
  471. avalue.Value = acceleration
  472.  
  473. part.Name = "EFFECT"
  474.  
  475. return part
  476.  
  477. end
  478.  
  479. game:GetService("RunService").RenderStepped:connect(function()
  480.  
  481.  
  482. if not plr.Character:FindFirstChild("DebrisModel") then
  483. DebrisModel = Instance.new("Model",plr.Character)
  484. DebrisModel.Name = "DebrisModel"
  485. end
  486.  
  487. for i,v in pairs(DebrisModel:GetChildren()) do
  488. if v:IsA("BasePart") and v.Name == "EFFECT" then
  489. local pvalue = v:FindFirstChild("Position").Value
  490. local svalue = v:FindFirstChild("Size").Value
  491. local rvalue = v:FindFirstChild("Rotation").Value
  492. local tvalue = v:FindFirstChild("Transparency").Value
  493. local avalue = v:FindFirstChild("Acceleration").Value
  494. local mesh = v:FindFirstChild("Mesh")
  495. mesh.Scale = mesh.Scale + svalue
  496. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  497. v.Transparency = v.Transparency + tvalue
  498. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  499. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  500. v:Destroy()
  501. end
  502. end
  503. end
  504.  
  505.  
  506. end)
  507.  
  508. ----------------------------------------------------------------------------
  509. skin_color = BrickColor.new("Light orange")
  510. p:ClearCharacterAppearance()
  511. --hed:WaitForChild("face"):Destroy()
  512.  
  513. ----------------------------------------------------------------------------
  514. music(540857600)
  515. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  516.  
  517. local size = 1
  518.  
  519. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  520. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  521. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  522. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  523. newWeld(torso, hed, 0, 1.5*size, 0)
  524. newWeld(torso, lleg, -0.5*size, -1, 0)
  525. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  526. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  527. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  528. newWeld(root, torso, 0, -1*size, 0)
  529. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  530.  
  531. emitters={}
  532. for i,v in pairs(char:GetChildren()) do
  533. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  534. local emitter = Instance.new("ParticleEmitter",v)
  535. emitter.LightEmission = 1
  536. emitter.Transparency = NumberSequence.new(0.95,1)
  537. emitter.Size = NumberSequence.new(2,5)
  538. emitter.SpreadAngle = Vector2.new(360,360)
  539. emitter.Speed = NumberRange.new(1)
  540. emitter.Lifetime = NumberRange.new(0.75)
  541. emitter.Texture = "rbxassetid://133619974"
  542. emitter.Rate = 20
  543. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  544. emitter.LockedToPart = true
  545. table.insert(emitters,emitter)
  546. end
  547. end
  548. ----------------------------------------------------------------------------------------
  549. hair = Instance.new("Part",char)
  550. hair.Color = Color3.fromRGB(30,10,0)
  551. hair.CanCollide = false
  552. meshhair = Instance.new("SpecialMesh",hair)
  553. meshhair.MeshId = "rbxassetid://431809364"
  554. meshhair.Scale = Vector3.new(1,1,1)*1.1
  555. newWeld(hed,hair,0,0.22,0)
  556.  
  557. Model0 = Instance.new("Model")
  558. Part1 = Instance.new("Part")
  559. Part2 = Instance.new("Part")
  560. Part3 = Instance.new("Part")
  561. Part4 = Instance.new("Part")
  562. Part5 = Instance.new("Part")
  563. Part6 = Instance.new("Part")
  564. Part7 = Instance.new("Part")
  565. Model0.Parent = char
  566. Part1.Parent = Model0
  567. Part1.Anchored = true
  568. Part1.CanCollide = false
  569. Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
  570. Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  571. Part1.BottomSurface = Enum.SurfaceType.Smooth
  572. Part1.TopSurface = Enum.SurfaceType.Smooth
  573. Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
  574. Part1.Color = Color3.new(0, 1, 0)
  575. Part2.Parent = Model0
  576. Part2.Anchored = true
  577. Part2.CanCollide = false
  578. Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  579. Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  580. Part2.BottomSurface = Enum.SurfaceType.Smooth
  581. Part2.TopSurface = Enum.SurfaceType.Smooth
  582. Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
  583. Part2.Color = Color3.new(0, 1, 0)
  584. Part3.Parent = Model0
  585. Part3.Anchored = true
  586. Part3.CanCollide = false
  587. Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
  588. Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  589. Part3.BottomSurface = Enum.SurfaceType.Smooth
  590. Part3.TopSurface = Enum.SurfaceType.Smooth
  591. Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
  592. Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
  593. Part4.Parent = Model0
  594. Part4.Anchored = true
  595. Part4.CanCollide = false
  596. Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
  597. Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  598. Part4.BottomSurface = Enum.SurfaceType.Smooth
  599. Part4.TopSurface = Enum.SurfaceType.Smooth
  600. Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
  601. Part4.Color = Color3.new(0, 1, 0)
  602. Part5.Parent = Model0
  603. Part5.Anchored = true
  604. Part5.CanCollide = false
  605. Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  606. Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  607. Part5.BottomSurface = Enum.SurfaceType.Smooth
  608. Part5.TopSurface = Enum.SurfaceType.Smooth
  609. Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
  610. Part5.Color = Color3.new(0, 1, 0)
  611. Part6.Name = "asd"
  612. Part6.Parent = Model0
  613. Part6.Transparency = 1
  614. Part6.Anchored = true
  615. Part6.CanCollide = false
  616. Part6.Size = Vector3.new(2, 2, 1)
  617. Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  618. Part6.BottomSurface = Enum.SurfaceType.Smooth
  619. Part6.TopSurface = Enum.SurfaceType.Smooth
  620. Part6.Position = Vector3.new(87.5, 18, 83.5)
  621. Part7.Parent = Model0
  622. Part7.Anchored = true
  623. Part7.CanCollide = false
  624. Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
  625. Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  626. Part7.BottomSurface = Enum.SurfaceType.Smooth
  627. Part7.TopSurface = Enum.SurfaceType.Smooth
  628. Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
  629. Part7.Color = Color3.new(0, 1, 0)
  630. weld(Model0)
  631. newWeld(torso,Model0.asd)
  632.  
  633. Model0 = Instance.new("Model")
  634. Part1 = Instance.new("Part")
  635. Part2 = Instance.new("Part")
  636. Model0.Parent = char
  637. Part1.Parent = Model0
  638. Part1.Anchored = true
  639. Part1.CanCollide = false
  640. Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  641. Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  642. Part1.BottomSurface = Enum.SurfaceType.Smooth
  643. Part1.TopSurface = Enum.SurfaceType.Smooth
  644. Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
  645. Part1.Color = Color3.new(0, 1, 0)
  646. Part2.Name = "asd"
  647. Part2.Parent = Model0
  648. Part2.Transparency = 1
  649. Part2.Anchored = true
  650. Part2.CanCollide = false
  651. Part2.Size = Vector3.new(1, 2, 1)
  652. Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  653. Part2.BottomSurface = Enum.SurfaceType.Smooth
  654. Part2.TopSurface = Enum.SurfaceType.Smooth
  655. Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
  656. weld(Model0)
  657. Model1=Model0:Clone()
  658. Model1.Parent=char
  659. newWeld(larm,Model0.asd,0,0,0)
  660. newWeld(rarm,Model1.asd,0,0,0)
  661.  
  662. Model0 = Instance.new("Model")
  663. Part1 = Instance.new("Part")
  664. Part2 = Instance.new("Part")
  665. Part3 = Instance.new("Part")
  666. Model0.Parent = char
  667. Part1.Parent = Model0
  668. Part1.Anchored = true
  669. Part1.CanCollide = false
  670. Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
  671. Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  672. Part1.BottomSurface = Enum.SurfaceType.Smooth
  673. Part1.TopSurface = Enum.SurfaceType.Smooth
  674. Part1.Position = Vector3.new(28, 17.125, 83.5)
  675. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  676. Part2.Parent = Model0
  677. Part2.Anchored = true
  678. Part2.CanCollide = false
  679. Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  680. Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  681. Part2.BottomSurface = Enum.SurfaceType.Smooth
  682. Part2.TopSurface = Enum.SurfaceType.Smooth
  683. Part2.Position = Vector3.new(28, 18.0550003, 83.5)
  684. Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  685. Part3.Name = "asd"
  686. Part3.Parent = Model0
  687. Part3.Transparency = 1
  688. Part3.Anchored = true
  689. Part3.CanCollide = false
  690. Part3.Size = Vector3.new(1, 2, 1)
  691. Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  692. Part3.BottomSurface = Enum.SurfaceType.Smooth
  693. Part3.TopSurface = Enum.SurfaceType.Smooth
  694. Part3.Position = Vector3.new(28, 18, 83.5)
  695. weld(Model0)
  696. Model1=Model0:Clone()
  697. Model1.Parent=char
  698. newWeld(lleg,Model0.asd,0,0,0)
  699. newWeld(rleg,Model1.asd,0,0,0)
  700.  
  701. ----------------------------------------------------------------------------
  702. HitBox = Instance.new("Part",DebrisModel)
  703. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  704. HitBox.CanCollide = false
  705. HitBox:BreakJoints()
  706. HitBox.Transparency = 1
  707. newWeld(rarm,HitBox,0,-0.95,-1.9)
  708. atch0 = Instance.new("Attachment",HitBox)
  709. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  710. atch1 = Instance.new("Attachment",HitBox)
  711. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  712. trail = Instance.new("Trail",HitBox)
  713. trail.Attachment0 = atch0
  714. trail.Attachment1 = atch1
  715. trail.Lifetime = 0.2
  716. trail.Enabled = true
  717. trail.LightEmission = 1
  718. trail.LightInfluence = 0
  719. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  720. trail.Transparency = NumberSequence.new(0,1)
  721.  
  722. function ded(model)
  723. kills = kills + 1
  724. model.Archivable = true
  725. model.Head:ClearAllChildren()
  726. local clone = model:Clone()
  727. clone.Parent = workspace
  728. clone.Name = "DED"
  729. model:Destroy()
  730. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  731. local emitters={}
  732. for i,v in pairs(clone:GetChildren()) do
  733. if v:IsA("Accoutrement") then
  734. v:Destroy()
  735. end
  736. if v:IsA("Part") then
  737. v.Anchored = true
  738. v.CanCollide = false
  739. v.Transparency = 1
  740. local emitter = Instance.new("ParticleEmitter",v)
  741. emitter.LightEmission = 1
  742. emitter.Transparency = NumberSequence.new(0,1)
  743. emitter.Size = NumberSequence.new(0,0.8)
  744. emitter.SpreadAngle = Vector2.new(360,360)
  745. emitter.Speed = NumberRange.new(0.5)
  746. emitter.Lifetime = NumberRange.new(0.75)
  747. emitter.Texture = "rbxassetid://744949545"
  748. emitter.Rate = 20
  749. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  750. emitter.LockedToPart = false
  751. table.insert(emitters,emitter)
  752. end
  753. end
  754. delay(1, function()
  755. sound(427025525,clone.Head.Position,10,1)
  756. for i,v in pairs(emitters) do
  757. v.Speed = NumberRange.new(4)
  758. v.Acceleration = Vector3.new(0,10,0)
  759. delay(0.5, function()
  760. v.Enabled = false
  761. debris:AddItem(clone,0.75)
  762. end)
  763. end
  764. end)
  765. end
  766.  
  767. local alreadytouched = {}
  768. HitBox.Touched:connect(function(ht)
  769. coroutine.resume(coroutine.create(function()
  770. local hit = ht.Parent
  771. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  772. local hurt = true
  773. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  774. if hurt == true then
  775. table.insert(alreadytouched,hit)
  776. sound(388826051,ht.Position,10,1)
  777. ded(hit)
  778. end
  779. end
  780. end))
  781. end)
  782.  
  783. function createknife()
  784. Model0 = Instance.new("Model")
  785. Part1 = Instance.new("Part")
  786. BlockMesh2 = Instance.new("BlockMesh")
  787. Part3 = Instance.new("Part")
  788. BlockMesh4 = Instance.new("BlockMesh")
  789. Part5 = Instance.new("Part")
  790. Part6 = Instance.new("Part")
  791. BlockMesh7 = Instance.new("BlockMesh")
  792. Part8 = Instance.new("Part")
  793. Part9 = Instance.new("Part")
  794. Part10 = Instance.new("Part")
  795. SpecialMesh11 = Instance.new("SpecialMesh")
  796. Part12 = Instance.new("Part")
  797. Model0.Parent = char
  798. Part1.Parent = Model0
  799. Part1.Anchored = true
  800. Part1.CanCollide = false
  801. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  802. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  803. Part1.BottomSurface = Enum.SurfaceType.Smooth
  804. Part1.TopSurface = Enum.SurfaceType.Smooth
  805. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  806. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  807. BlockMesh2.Parent = Part1
  808. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  809. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  810. Part3.Parent = Model0
  811. Part3.Anchored = true
  812. Part3.CanCollide = false
  813. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  814. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  815. Part3.BottomSurface = Enum.SurfaceType.Smooth
  816. Part3.TopSurface = Enum.SurfaceType.Smooth
  817. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  818. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  819. BlockMesh4.Parent = Part3
  820. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  821. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  822. Part5.Parent = Model0
  823. Part5.Anchored = true
  824. Part5.CanCollide = false
  825. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  826. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  827. Part5.BottomSurface = Enum.SurfaceType.Smooth
  828. Part5.TopSurface = Enum.SurfaceType.Smooth
  829. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  830. Part5.Color = Color3.new(1, 0, 0)
  831. Part6.Parent = Model0
  832. Part6.Anchored = true
  833. Part6.CanCollide = false
  834. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  835. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  836. Part6.BottomSurface = Enum.SurfaceType.Smooth
  837. Part6.TopSurface = Enum.SurfaceType.Smooth
  838. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  839. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  840. BlockMesh7.Parent = Part6
  841. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  842. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  843. Part8.Name = "asd"
  844. Part8.Parent = Model0
  845. Part8.Anchored = true
  846. Part8.CanCollide = false
  847. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  848. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  849. Part8.BottomSurface = Enum.SurfaceType.Smooth
  850. Part8.TopSurface = Enum.SurfaceType.Smooth
  851. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  852. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  853. Part9.Parent = Model0
  854. Part9.Anchored = true
  855. Part9.CanCollide = false
  856. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  857. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  858. Part9.BottomSurface = Enum.SurfaceType.Smooth
  859. Part9.TopSurface = Enum.SurfaceType.Smooth
  860. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  861. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  862. Part10.Parent = Model0
  863. Part10.Rotation = Vector3.new(0, 0, 180)
  864. Part10.Anchored = true
  865. Part10.CanCollide = false
  866. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  867. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  868. Part10.BottomSurface = Enum.SurfaceType.Smooth
  869. Part10.TopSurface = Enum.SurfaceType.Smooth
  870. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  871. Part10.Color = Color3.new(1, 0, 0)
  872. SpecialMesh11.Parent = Part10
  873. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  874. Part12.Parent = Model0
  875. Part12.Anchored = true
  876. Part12.CanCollide = false
  877. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  878. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  879. Part12.BottomSurface = Enum.SurfaceType.Smooth
  880. Part12.TopSurface = Enum.SurfaceType.Smooth
  881. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  882. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  883. weld(Model0)
  884. for i,v in pairs(Model0:GetChildren()) do
  885. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  886. v.Material = Enum.Material.Neon
  887. end
  888. end
  889. return Model0
  890. end
  891.  
  892. knife = createknife()
  893. newWeld(rarm,knife.asd,0,-1,0)
  894.  
  895. ----------------------------------------------------------------------------------------
  896.  
  897. function createpistol()
  898. Model0 = Instance.new("Model")
  899. Part1 = Instance.new("Part")
  900. BlockMesh2 = Instance.new("BlockMesh")
  901. Part3 = Instance.new("Part")
  902. Part4 = Instance.new("Part")
  903. Part5 = Instance.new("Part")
  904. Part6 = Instance.new("Part")
  905. Part7 = Instance.new("Part")
  906. Part8 = Instance.new("Part")
  907. Part9 = Instance.new("Part")
  908. Part10 = Instance.new("Part")
  909. Part11 = Instance.new("Part")
  910. Part12 = Instance.new("Part")
  911. Part13 = Instance.new("Part")
  912. Part14 = Instance.new("Part")
  913. Part15 = Instance.new("Part")
  914. Part16 = Instance.new("Part")
  915. Part17 = Instance.new("Part")
  916. Part18 = Instance.new("Part")
  917. Part19 = Instance.new("Part")
  918. Model0.Name = "Pistol"
  919. Model0.Parent = char
  920. Part1.Name = "ShootPos"
  921. Part1.Parent = Model0
  922. Part1.BrickColor = BrickColor.new("Really black")
  923. Part1.Anchored = true
  924. Part1.CanCollide = false
  925. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  926. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  927. Part1.BottomSurface = Enum.SurfaceType.Smooth
  928. Part1.TopSurface = Enum.SurfaceType.Smooth
  929. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  930. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  931. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  932. BlockMesh2.Parent = Part1
  933. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  934. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  935. Part3.Parent = Model0
  936. Part3.BrickColor = BrickColor.new("Pearl")
  937. Part3.Anchored = true
  938. Part3.CanCollide = false
  939. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  940. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  941. Part3.BottomSurface = Enum.SurfaceType.Smooth
  942. Part3.TopSurface = Enum.SurfaceType.Smooth
  943. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  944. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  945. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  946. Part4.Parent = Model0
  947. Part4.BrickColor = BrickColor.new("Pearl")
  948. Part4.Anchored = true
  949. Part4.CanCollide = false
  950. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  951. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  952. Part4.BottomSurface = Enum.SurfaceType.Smooth
  953. Part4.TopSurface = Enum.SurfaceType.Smooth
  954. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  955. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  956. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  957. Part5.Parent = Model0
  958. Part5.BrickColor = BrickColor.new("Pearl")
  959. Part5.Rotation = Vector3.new(15, 0, 0)
  960. Part5.Anchored = true
  961. Part5.CanCollide = false
  962. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  963. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  964. Part5.BottomSurface = Enum.SurfaceType.Smooth
  965. Part5.TopSurface = Enum.SurfaceType.Smooth
  966. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  967. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  968. Part5.Orientation = Vector3.new(15, 0, 0)
  969. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  970. Part6.Parent = Model0
  971. Part6.BrickColor = BrickColor.new("Pearl")
  972. Part6.Anchored = true
  973. Part6.CanCollide = false
  974. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  975. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  976. Part6.BottomSurface = Enum.SurfaceType.Smooth
  977. Part6.TopSurface = Enum.SurfaceType.Smooth
  978. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  979. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  980. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  981. Part7.Parent = Model0
  982. Part7.BrickColor = BrickColor.new("Pearl")
  983. Part7.Anchored = true
  984. Part7.CanCollide = false
  985. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  986. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  987. Part7.BottomSurface = Enum.SurfaceType.Smooth
  988. Part7.TopSurface = Enum.SurfaceType.Smooth
  989. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  990. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  991. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  992. Part8.Parent = Model0
  993. Part8.BrickColor = BrickColor.new("Black")
  994. Part8.Rotation = Vector3.new(-15, 0, 0)
  995. Part8.Anchored = true
  996. Part8.CanCollide = false
  997. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  998. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  999. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1000. Part8.TopSurface = Enum.SurfaceType.Smooth
  1001. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1002. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  1003. Part8.Orientation = Vector3.new(-15, 0, 0)
  1004. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1005. Part9.Parent = Model0
  1006. Part9.BrickColor = BrickColor.new("Pearl")
  1007. Part9.Anchored = true
  1008. Part9.CanCollide = false
  1009. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1010. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1011. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1012. Part9.TopSurface = Enum.SurfaceType.Smooth
  1013. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1014. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  1015. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1016. Part10.Parent = Model0
  1017. Part10.BrickColor = BrickColor.new("Pearl")
  1018. Part10.Anchored = true
  1019. Part10.CanCollide = false
  1020. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1021. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1022. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1023. Part10.TopSurface = Enum.SurfaceType.Smooth
  1024. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1025. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  1026. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1027. Part11.Parent = Model0
  1028. Part11.BrickColor = BrickColor.new("Pearl")
  1029. Part11.Anchored = true
  1030. Part11.CanCollide = false
  1031. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  1032. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1033. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1034. Part11.TopSurface = Enum.SurfaceType.Smooth
  1035. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1036. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  1037. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1038. Part12.Parent = Model0
  1039. Part12.BrickColor = BrickColor.new("Pearl")
  1040. Part12.Rotation = Vector3.new(-30, 0, 0)
  1041. Part12.Anchored = true
  1042. Part12.CanCollide = false
  1043. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  1044. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  1045. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1046. Part12.TopSurface = Enum.SurfaceType.Smooth
  1047. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1048. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  1049. Part12.Orientation = Vector3.new(-30, 0, 0)
  1050. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1051. Part13.Parent = Model0
  1052. Part13.BrickColor = BrickColor.new("Pearl")
  1053. Part13.Anchored = true
  1054. Part13.CanCollide = false
  1055. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  1056. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1057. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1058. Part13.TopSurface = Enum.SurfaceType.Smooth
  1059. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1060. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  1061. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1062. Part14.Parent = Model0
  1063. Part14.BrickColor = BrickColor.new("Pearl")
  1064. Part14.Rotation = Vector3.new(-30, 0, 0)
  1065. Part14.Anchored = true
  1066. Part14.CanCollide = false
  1067. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  1068. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  1069. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1070. Part14.TopSurface = Enum.SurfaceType.Smooth
  1071. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1072. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  1073. Part14.Orientation = Vector3.new(-30, 0, 0)
  1074. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1075. Part15.Parent = Model0
  1076. Part15.BrickColor = BrickColor.new("White")
  1077. Part15.Rotation = Vector3.new(-105, 0, 0)
  1078. Part15.Anchored = true
  1079. Part15.CanCollide = false
  1080. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  1081. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  1082. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1083. Part15.TopSurface = Enum.SurfaceType.Smooth
  1084. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1085. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  1086. Part15.Orientation = Vector3.new(-75, 180, 180)
  1087. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1088. Part16.Name = "asd"
  1089. Part16.Parent = Model0
  1090. Part16.BrickColor = BrickColor.new("Pearl")
  1091. Part16.Rotation = Vector3.new(-15, 0, 0)
  1092. Part16.Anchored = true
  1093. Part16.CanCollide = false
  1094. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  1095. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1096. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1097. Part16.TopSurface = Enum.SurfaceType.Smooth
  1098. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1099. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  1100. Part16.Orientation = Vector3.new(-15, 0, 0)
  1101. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1102. Part17.Parent = Model0
  1103. Part17.BrickColor = BrickColor.new("Pearl")
  1104. Part17.Anchored = true
  1105. Part17.CanCollide = false
  1106. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1107. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1108. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1109. Part17.TopSurface = Enum.SurfaceType.Smooth
  1110. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1111. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  1112. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1113. Part18.Parent = Model0
  1114. Part18.BrickColor = BrickColor.new("Pearl")
  1115. Part18.Anchored = true
  1116. Part18.CanCollide = false
  1117. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1118. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1119. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1120. Part18.TopSurface = Enum.SurfaceType.Smooth
  1121. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1122. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  1123. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1124. Part19.Parent = Model0
  1125. Part19.BrickColor = BrickColor.new("Pearl")
  1126. Part19.Anchored = true
  1127. Part19.CanCollide = false
  1128. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1129. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1130. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1131. Part19.TopSurface = Enum.SurfaceType.Smooth
  1132. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1133. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1134. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1135. for i,v in pairs(Model0:GetChildren()) do
  1136. if v:IsA("Part") then
  1137. v.Color = Color3.new(1,1,0)
  1138. v.Material = Enum.Material.Neon
  1139. v.Transparency = 0
  1140. v.CanCollide = false
  1141. end
  1142. end
  1143. weld(Model0)
  1144. return Model0
  1145. end
  1146.  
  1147. mode = "determination"
  1148. function justice()
  1149. mode = "justice"
  1150. for i=1,5 do rs:wait()
  1151. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1152. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1153. end
  1154. knife:Destroy()
  1155. pistol = createpistol()
  1156. newWeld(rarm,pistol.asd,0,-1,0)
  1157. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1158. end
  1159.  
  1160. function determination()
  1161. mode = "determination"
  1162. for i=1,5 do rs:wait()
  1163. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1164. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1165. end
  1166. pistol:Destroy()
  1167. knife = createknife()
  1168. newWeld(rarm,knife.asd,0,-1,0)
  1169. end
  1170.  
  1171. debounce = false
  1172. mouse.KeyDown:connect(function(key)
  1173. if debounce == false then
  1174. debounce = true
  1175. if key == "e" then
  1176. sound(462606062,root.Position,10,1)
  1177. if mode == "determination" then
  1178. justice()
  1179. elseif mode == "justice" then
  1180. determination()
  1181. end
  1182. end
  1183. delay(0.3,function() debounce = false end)
  1184. end
  1185. end)
  1186.  
  1187. ----------------------------------------------------------------------------------------
  1188.  
  1189. function slash()
  1190. local spd = 0.2
  1191. for i=1,15 do rs:wait()
  1192. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1193. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1194. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1195. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1196. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1197. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1198. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1199. end
  1200. sound(357417055,root.Position,10,1)
  1201. attacking = true
  1202. local spd = 0.4
  1203. for i=1,5 do rs:wait()
  1204. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1205. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1206. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1207. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1208. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1209. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1210. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1211. end
  1212. end
  1213.  
  1214. mouse.Button1Down:connect(function()
  1215. if debounce == false and mode == "determination" then
  1216. alreadytouched = {}
  1217. noidle = true
  1218. debounce = true
  1219. slash()
  1220. attacking = false
  1221. noidle = false
  1222. delay(0.05,function() debounce = false end)
  1223. end
  1224. end)
  1225.  
  1226. -----------------------------
  1227. local jumped = false
  1228. function boom()
  1229. freeze = true
  1230. sound(446961725,root.Position,10,1)
  1231. local bg = Instance.new("BodyGyro",root)
  1232. bg.Name = "lolnochara"
  1233. bg.P = 10000
  1234. bg.D = 100
  1235. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1236. if jumped == false then
  1237. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1238. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1239. else
  1240. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1241. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1242. end
  1243.  
  1244. local spd = 0.2
  1245. for i=1,20 do rs:wait()
  1246. if jumped == false then
  1247. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1248. else
  1249. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1250. end
  1251. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1252. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1253. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1254. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1255. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1256. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1257. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1258. end
  1259.  
  1260. bg:Destroy()
  1261.  
  1262. sound(470245800,root.Position,10,1)
  1263.  
  1264. local Part0 = Instance.new("Part",DebrisModel)
  1265. Part0.Name = "Bullet"
  1266. Part0.Material = Enum.Material.Neon
  1267. Part0.Color = Color3.new(1,1,0)
  1268. Part0.Anchored = true
  1269. local mesh = Instance.new("SpecialMesh",Part0)
  1270. mesh.MeshType = Enum.MeshType.Brick
  1271. Part0.CanCollide = false
  1272. local Position = rarm.Position
  1273. local Target = mouse.Hit.p
  1274. local direction = Target - Position
  1275. local direction = computeDirection(direction)
  1276. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1277. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1278. Part0.Size = Vector3.new(5,1,5)
  1279. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1280. local pos = Position + (direction * (mesh.Scale.Y/2))
  1281. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1282. local loop = nil
  1283. local i = 0
  1284. rs:connect(function()
  1285. local lole = (i/10)
  1286. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1287. Part0.Transparency = Part0.Transparency + 0.1
  1288. i = i + 1
  1289. if Part0.Transparency >= 1 then
  1290. Part0:Destroy()
  1291. end
  1292. end)
  1293.  
  1294. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1295. coroutine.resume(coroutine.create(function()
  1296. sound(388826051,part.Position,10,1)
  1297. ded(part.Parent)
  1298. end))
  1299. end
  1300.  
  1301. local spd = 0.5
  1302. for i=1,10 do rs:wait()
  1303. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1304. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1305. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1306. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1307. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1308. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1309. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1310. end
  1311.  
  1312. freeze = false
  1313.  
  1314. end
  1315.  
  1316. mouse.Button1Down:connect(function()
  1317. if debounce == false and mode == "justice" then
  1318. alreadytouched = {}
  1319. noidle = true
  1320. debounce = true
  1321. boom()
  1322. attacking = false
  1323. noidle = false
  1324. delay(0.05,function() debounce = false end)
  1325. end
  1326. end)
  1327.  
  1328. ----------------------------------------------------------------------------------------
  1329. velocityYFall=0
  1330. velocityYFall2=0
  1331. velocityYFall3=0
  1332. velocityYFall4=0
  1333. neckrotY=0
  1334. neckrotY2=0
  1335. torsorotY=0
  1336. torsorotY2=0
  1337. torsoY=0
  1338. torsoY2=0
  1339. colored = 0
  1340. sine = 0
  1341. change=0.4
  1342. movement=5
  1343. timeranim=0
  1344. running = false
  1345. glitched = false
  1346. backup = hed.Weld.C1
  1347. glitchedC1 = hed.Weld.C1
  1348.  
  1349. mouse.KeyDown:connect(function(key)
  1350. key = string.lower(key)
  1351. if string.byte(key) == 48 then
  1352. running = true
  1353. local keyup = mouse.KeyUp:connect(function(key)
  1354. if string.byte(key) == 48 then
  1355. running = false
  1356. end
  1357. end)
  1358. repeat rs:wait() until running == false
  1359. keyup:disconnect()
  1360. end
  1361. end)
  1362.  
  1363. icolor=1
  1364. imode=false
  1365.  
  1366. didjump = false
  1367. jumppower = 0
  1368. freeze = false
  1369. debounceimpact = false
  1370.  
  1371. function jumpimpact()
  1372. if debounceimpact == false then
  1373. debounceimpact = true
  1374. if jumppower < -150 then jumppower = -150 end
  1375. shake(-jumppower/5)
  1376. for i=1,-jumppower/20 do rs:wait()
  1377. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1378. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1379. end
  1380. debounceimpact = false
  1381. end
  1382. end
  1383.  
  1384. local sond = nil
  1385. rs:connect(function()
  1386.  
  1387. if not torso:FindFirstChild("STATICSOUND") then
  1388. sond=Instance.new("Sound",torso)
  1389. sond.Name = "STATICSOUND"
  1390. sond.SoundId = "rbxassetid://223103466"
  1391. sond.Looped = true
  1392. sond:Play()
  1393. end
  1394.  
  1395. if icolor > 1 then
  1396. imode = false
  1397. elseif icolor < 0 then
  1398. imode = true
  1399. end
  1400.  
  1401. if imode == true then
  1402. icolor = icolor + 0.01
  1403. else
  1404. icolor = icolor - 0.01
  1405. end
  1406.  
  1407. for i,v in pairs(emitters) do
  1408. v.Acceleration = root.CFrame.upVector*(666/100)
  1409. end
  1410.  
  1411. if p.Character.Parent == nil then
  1412. local model = Instance.new("Model")
  1413. model.Name = p.Name
  1414. p.Character = model
  1415. for i,v in pairs(char:GetChildren()) do
  1416. v.Parent = p.Character
  1417. end
  1418. end
  1419.  
  1420. char = p.Character
  1421. if p.Character.Parent ~= workspace then
  1422. p.Character.Parent = workspace
  1423. end
  1424. for i,v in pairs(char:GetChildren()) do
  1425. if v:IsA("Accoutrement") then
  1426. if v.Handle:FindFirstChild("Mesh") then
  1427. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1428. v.Handle.Transparency = 0
  1429. end
  1430. elseif v:IsA("BasePart") then
  1431. v.Anchored = false
  1432. if v:FindFirstChildOfClass("BodyPosition") then
  1433. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1434. end
  1435. if v:FindFirstChildOfClass("BodyVelocity") then
  1436. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1437. end
  1438. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1439. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1440. end
  1441. if v:FindFirstChild("Mesh") then
  1442. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1443. end
  1444. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1445. local force = Instance.new("Part",DebrisModel)
  1446. force.Name = v.Name.."FORCEFIELD"
  1447. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1448. force.CanCollide = false
  1449. force.Transparency = 1
  1450. newWeld(v,force,0,0,0)
  1451. else
  1452. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1453. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1454. end
  1455. end
  1456. if v.Name ~= "HumanoidRootPart" then
  1457. v.Transparency = 0
  1458. else
  1459. v.Transparency = 1
  1460. end
  1461. end
  1462. end
  1463.  
  1464. if mode == "determination" then
  1465. trail.Enabled = true
  1466. else
  1467. trail.Enabled = false
  1468. end
  1469.  
  1470. if freeze == false then
  1471. if running == false then
  1472. hum.WalkSpeed = 12*size
  1473. change=0.4
  1474. movement=5
  1475. else
  1476. hum.WalkSpeed = (666/10)*size
  1477. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1478. change=1
  1479. else
  1480. change=0.4
  1481. end
  1482. movement=15
  1483. end
  1484. else
  1485. hum.WalkSpeed = 1
  1486. change=0.4
  1487. movement=5
  1488. end
  1489.  
  1490. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1491. velocityYFall = root.Velocity.Y/1.5
  1492. else
  1493. if -root.Velocity.Y/1.5 < -5 then
  1494. velocityYFall = 5
  1495. elseif -root.Velocity.Y/1.5 > 150 then
  1496. velocityYFall = -150
  1497. end
  1498. end
  1499.  
  1500. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1501. velocityYFall2 = root.Velocity.Y/180
  1502. else
  1503. if -root.Velocity.Y/180 < 0 then
  1504. velocityYFall2 = 0
  1505. elseif -root.Velocity.Y/180 > 1.2 then
  1506. velocityYFall2 = -1.2
  1507. end
  1508. end
  1509.  
  1510. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1511. velocityYFall3 = root.Velocity.Y/1.5
  1512. else
  1513. if -root.Velocity.Y/1.5 < -5 then
  1514. velocityYFall3 = 5
  1515. elseif -root.Velocity.Y/1.5 > 50 then
  1516. velocityYFall3 = -50
  1517. end
  1518. end
  1519.  
  1520. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1521. velocityYFall4 = root.Velocity.Y/1.5
  1522. else
  1523. if -root.Velocity.Y/180 < -5 then
  1524. velocityYFall4 = 5
  1525. elseif -root.Velocity.Y/180 > 50 then
  1526. velocityYFall4 = -50
  1527. end
  1528. end
  1529.  
  1530. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1531. neckrotY = root.RotVelocity.Y/6
  1532. else
  1533. if root.RotVelocity.Y/6 < -1 then
  1534. neckrotY = -1
  1535. elseif root.RotVelocity.Y/6 > 1 then
  1536. neckrotY = 1
  1537. end
  1538. end
  1539.  
  1540. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1541. neckrotY2 = root.RotVelocity.Y/8
  1542. else
  1543. if root.RotVelocity.Y/8 < -0.6 then
  1544. neckrotY2 = -0.6
  1545. elseif root.RotVelocity.Y/8 > 0.6 then
  1546. neckrotY2 = 0.6
  1547. end
  1548. end
  1549.  
  1550. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1551. torsorotY = root.RotVelocity.Y/6
  1552. else
  1553. if root.RotVelocity.Y/6 < -0.2 then
  1554. torsorotY = -0.2
  1555. elseif root.RotVelocity.Y/6 > 0.2 then
  1556. torsorotY = 0.2
  1557. end
  1558. end
  1559.  
  1560. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1561. torsorotY2 = root.RotVelocity.Y/8
  1562. else
  1563. if root.RotVelocity.Y/8 < -0.2 then
  1564. torsorotY2 = -0.2
  1565. elseif root.RotVelocity.Y/8 > 0.2 then
  1566. torsorotY2 = 0.2
  1567. end
  1568. end
  1569.  
  1570. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1571. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1572.  
  1573. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1574. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1575. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1576. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1577. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1578. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1579. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1580. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1581. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1582. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1583.  
  1584. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1585.  
  1586. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1587. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1588.  
  1589. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1590. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1591.  
  1592. if hum.Health > 0 and noidle == false then
  1593. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1594. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1595. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1596. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1597. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1598. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1599. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1600. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1601. elseif jumped == true then
  1602. didjump = true
  1603. jumppower = root.Velocity.Y
  1604. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1605. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1606. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1607. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1608. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1609. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1610. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1611. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1612. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1613. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1614. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1615. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1616. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1617. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1618. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1619. end
  1620. end
  1621. if didjump == true and jumped == false and jumppower < 0 then
  1622. didjump = false
  1623. jumpimpact()
  1624. end
  1625.  
  1626. local chance = math.random(0,10000)/100
  1627. if chance <= 5 + (kills/2) then
  1628. if glitched == false then
  1629. backup = hed.Weld.C1
  1630. end
  1631. if torso:FindFirstChild("MusicRuin") then
  1632. equalizer.HighGain = 0
  1633. equalizer.MidGain = -20
  1634. equalizer.LowGain = -80
  1635. end
  1636. hed.Weld.C1 = glitchedC1
  1637. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1638. hed.Color = glitch_color
  1639. torso.Color = glitch_color
  1640. rarm.Color = glitch_color
  1641. larm.Color = glitch_color
  1642. rleg.Color = glitch_color
  1643. lleg.Color = glitch_color
  1644. shake(5)
  1645. glitched = true
  1646. hed.face.Texture = "rbxassetid://435233416"
  1647. sond:Resume()
  1648. else
  1649. if glitched == true then
  1650. glitched = false
  1651. hed.Weld.C1 = backup
  1652. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1653. end
  1654. if torso:FindFirstChild("MusicRuin") then
  1655. equalizer.HighGain = 0
  1656. equalizer.MidGain = 0
  1657. equalizer.LowGain = 0
  1658. end
  1659. hed.BrickColor = skin_color
  1660. torso.BrickColor = skin_color
  1661. rarm.BrickColor = skin_color
  1662. larm.BrickColor = skin_color
  1663. rleg.BrickColor = skin_color
  1664. lleg.BrickColor = skin_color
  1665. hed.face.Texture = "rbxassetid://422627909"
  1666. sond:Pause()
  1667. end
  1668.  
  1669. timeposition = soundz.TimePosition
  1670. sine = sine + change
  1671. hum.Health = math.huge
  1672. hum.MaxHealth = math.huge
  1673. end)
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