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- using System;
- using SimpleLocalization.Sources;
- using UnityEngine;
- namespace Assets.Program_Modules.Localization
- {
- public class Unity3DResourcesSource : ILocalizationSource<string>
- {
- public string LoadData(Uri uriPath)
- {
- TextAsset asset = (TextAsset) Resources.Load(uriPath.OriginalString);
- return asset.text;
- }
- }
- }
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