oddlittleturtle

Wasteland Imports Text Changelog

Nov 18th, 2020 (edited)
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  1. Changelog
  2. Wasteland Imports: Goodies from All Across the Wasteland
  3.  
  4. Original Version: https://www.nexusmods.com/fallout4/mods/3793
  5. Wiki: https://wastelandimports.fandom.com/wiki/Wasteland_Imports_Wiki
  6. Xbox One Exclusive Version: https://bethesda.net/en/mods/fallout4/mod-detail/4231377
  7. Shortened URL: https://to.oddsmods.xyz/WastelandImportsXB1
  8. Permissions: https://oddlittleturtle.com/olt-tos#WIGoodies
  9.  
  10. Version 1.52.2
  11. Bugs fixed:
  12. - Fixed issue with new addictions not calculating properly.
  13. - Temporarily removes Auto-stimpaks from being craftable. The VATS Freeze fix mod that is available for Xbox users isn't compatible with the latest version of the unofficial patch (they both edit HC_Manager) and so new scripting is being implemented and will be in the next version. Hooks are there but now that we can update our mods after having a broken interface for 3 months, I wanted to go ahead and push this out.
  14.  
  15. Xbox Compression:
  16. - Sound files were compressed into wxm format before packaging for Xbox for a smaller file size and a bitrate used by the Xbox version of the game.
  17.  
  18. Quality of Life Updates:
  19. - Brings over bug fixes from the Unofficial Patch for compatibility and quality of life purposes.
  20. - Adds all DLC to plugin as a requirement for easier under-the-hood-reference in later updates.
  21. - Added hooks for Canary Save Manager.
  22. - Added hooks for Ugh. Canteen. (full release in future update)
  23. - Added hooks for Retention magazine expansion (full release in future update)
  24. - Added hooks for Cheat Terminal to get goodies (full release in future update)
  25.  
  26. Version Control:
  27. - Version control implemented for future maintenance and to attempt to keep future games after 1.52.2 from breaking if updating in the middle of a playthrough.
  28.  
  29. - Pushed to version 1.52.2 for Xbox
  30.  
  31.  
  32. -------------
  33.  
  34. Previous updates by Mikado, included for convenience:
  35.  
  36. Version 1.52.1
  37. Removed additional unused references that was showing errors in the log. (Thanks Masterlix1982 for reporting the issue)
  38.  
  39. Version 1.52
  40. BREAKING CHANGES
  41. Cleaned the plugin from most unused reference (include previously removed items and WIP items that was never finished).
  42. Removed edits done to the Medic perks, Medicine Bobblehead perk and Astoundingly Awesome 11 perk. As a result, stimpaks are no longer nerfed.
  43. Removed unnecessary rebalance that was done to food, drink and aids (at the exception of Nuka-Cola bottles and Nuka Mix bottles).
  44. Removed unnecessary changes to vanilla food, drink and aids crafting recipes.
  45. Most of the new food, drink and aids added by this mod had their effects duration extended to be more in line with FO4 vanilla durations.
  46. Removed the force lock mechanism as there are other mods for this.
  47.  
  48. Version 1.51.2
  49. Changes:
  50. - Fixed the poison issue with Ghouls.
  51. - X111 now works like RadX.
  52. - NCR 1st Recon effect changed to +1 PER (Instead of +2 PER). Now cost 90 caps.
  53. - NCR Jumpsuit effect changed to +1 PER and + 1 INT (Instead of +2 INT).
  54.  
  55. Change in the new option file:
  56. - Disable WI force lock if you use another mod that do the same thing.
  57.  
  58. Note: Don't expect new big updates, I happen to had come back to play Fallout 4 because of Fallout 76 announcement, so figured that I'll fix the very annoying poison issue with the Ghouls while I'm at it. The other changes are just minor stuff that I planned to change in the new version of WI if we didn't stop the development of the mod.
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