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- //Universal Config
- if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
- NT_logItems = true; // enable logging
- NT_LoggingMaxLines = 1000000;
- bobDebug = false; //debugs to oog
- NT_MinGameTime=0; //in seconds to wait in town if runs finishs too quick
- function NT_LoadConfig()
- {
- //
- ["SimonSays","Mausoleum","Countess","Pit","Tristram","BoneAsh","Andariel","Sewers","AncientTunnels","ClawViper","Summoner","Duriel","Kurast","Travincal","Mephisto","Izual","Hephasto","Diablo
- ","FastDiablo","LeechD","Eldritch","Frozenstein","Nihlathak","Pindleskin","WPpindle","ThreshSocket","Baal","Leech"]
- NTConfig_Script = ["Countess", "Andariel", "Mephisto", "Nihlathak", "Pindleskin", "Eldritch", "Kurast", "Pit", "Travincal", "Summoner"];
- NTConfig_PublicMode = false;
- NT_Leader = ["BrianPumper"];
- SimonNextLevel = 109; // keypad -
- SimonPOI = 106; // keypad *
- SimonPrevousLevel = 111;// keypad /
- SimonEscToTown = 69; // key "e"
- SimonEnableSnagging = true;
- SimonAutoReveal = false;
- SimonStopLifeWatch = false;
- SimonEnableCommands = false;
- NTConfig_Script = ["LeechD", "Leech"];
- NTConfig_ClearPitLevel1 = true; // Set to true to clear level1
- NTConfig_FireEyeExtension = true; // summoner ext
- NTConfig_KillFangskin = true
- NTConfig_CouncilExtension = true; // summoner ext
- NTConfig_Moattrick = false;
- NTConfig_DiabloStartFromEntrance = false; // If true It will open a TP near the star but will clean the area below for leecher safety.
- NTConfig_DiabloPreSealTP = true; // If Set to true it will cast two extra TP's near to star which helps for teambots and noobs.
- NTMessage_DiabloTPUp = "TP Up!";
- NTMessage_DiabloKilling = "Diablo!";
- NTMessage_DiabloNextGame = "Next Game!";
- NTMessage_DiabloPreSealMessage = "Please don't open any seals!";
- NTConfig_NihlathakExtension = true; // Set true to continue to Nihl
- NTConfig_PindleskinExtension = true; // Set true if you want to continue to Pindle
- NTConfig_ShenkExtension = true;
- NTConfig_DacFarrenExtension = true ;
- NTConfig_PureLeech = false; // If set to true it will sit and wont attack.
- NTConfig_KillBaal = true; // If set to true it will kill Baal
- NTConfig_BaalFastSetup = true; // If set to true it will send a TP as soon as it gets to the back of the thone (ONLY SET TRUE, If you are doing runs with strong players (Good for
- TeamBot Runners))
- NTConfig_BaalHolyBolt = false; // If set to true it will use holy bolt for wave 2 and take out the bosses before skellies as best as it can, thanks to: ringelblume1
- NTConfig_BaalClensing = true; // If set to true it will turn clensing on instantly at end of wave 2.
- NTConfig_BaalAvoidHydra = true; // If set to true it will teleport to the corner of the room to avoid Hydra's
- NTConfig_BaalPrecastSettings = 2; // Baal Precast Setings (Options 1, 2, 3 or 0)
- // If set to 1 it will precast end of each wave.
- // If set to 2 it will precast end of wave 1.
- // If set to 3 it will precast end of wave 1 and 3.
- // If set to 0 it will not precast at all during waves (Level 20 bo lasts for 220 seconds, which is generally enough for a baal run)
- NTMessage_BaalTPUp = "TP Up!";
- NTMessage_BaalTPSafe = "Safe!";
- NTMessage_BaalKilling = "Baal!";
- NTMessage_BaalNextGame = "Next Game!";
- //-------------------------------------------------------------------------------------------------
- // Potion, Merc, and Chicken Settings:
- // For the most part, the below settings should be self explanatory.
- // For the life settings "80" would represent 80% life
- //-------------------------------------------------------------------------------------------------
- NT_PickUtility = false; // tries to fill belt and tombs with pickit
- FastSnag = true; // picks after each attack. based on itemdrop event
- NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
- NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
- NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
- NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
- NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
- NTConfig_SkipHealCurses = false; // If you want to skip curses, set to true
- NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
- NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
- NTConfig_LifeThresh = 56; // Drink a normal potion if under this percent of life.
- NTConfig_LifeRejuvThresh = 35; // Drink a rejuvenation potion if under this percent of life.
- NTConfig_ManaThresh = 41; // Drink a normal potion if under this percent of mana.
- NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
- NTConfig_LifeChicken = 25; // This is your chicken life percent. If you go below this life total, exit game.
- NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
- NTConfig_MercLifeThresh = 30; // This is the threshold to use a life potion on your merc in percent.
- NTConfig_MercRejuvThresh = 0; // This is the threshold to use a rejuv potion on your merc in percent.
- NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
- NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
- // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
- NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
- NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
- NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
- NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];
- NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
- //----------------------------------------------------------------------------------------------
- // Type of potion used in each belt column
- // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
- // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
- // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
- // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
- // To use rejuvenations only, put "rv" in all columns.
- //----------------------------------------------------------------------------------------------
- NTConfig_BeltColType[0] = "hp";
- NTConfig_BeltColType[1] = "rv";
- NTConfig_BeltColType[2] = "mp";
- NTConfig_BeltColType[3] = "mp";
- //----------------------------------------------------------------------------
- // Minimum amount of potions in each column before needing refilling
- // If there's less potions then this number in the column we go and shop.
- // Set to 4 to go shopping as soon as there's a potion missing.
- // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
- //----------------------------------------------------------------------------
- NTConfig_BeltColMin[0] = 4;
- NTConfig_BeltColMin[1] = 4;
- NTConfig_BeltColMin[2] = 0;
- NTConfig_BeltColMin[3] = 4;
- //-----------------------------------------------------------------------------------
- // SnagIt configuration
- // Here is a list of preset nip files assuming you use nip package.
- // If you want to add your own .nip files, just copy any line and enter the
- // To disable a .nip file, just add "//" at the start of the line or delete the line.
- //-----------------------------------------------------------------------------------
- NTConfig_NIPFilePath.push("elite.nip");
- NTConfig_NIPFilePath =["elite.nip"];
- NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
- //------------------------------------------------------------------------------
- // GambleIt configuration
- // To specify what items to gamble, adjust the array with the desired item codes
- //------------------------------------------------------------------------------
- NTConfig_GambleIt = true;
- NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
- NTConfig_GambleItem.push("rin"); // Rings
- NTConfig_GambleItem.push("amu"); // Amulets
- NTConfig_GambleItem.push("ci0"); // Circlets
- NTConfig_GambleItem.push("ci1"); // Coronets
- //NTConfig_GambleItem.push("lgl"); // Leather Gloves
- //NTConfig_GambleItem.push("vgl"); // Heavy Gloves
- //NTConfig_GambleItem.push("mgl"); // Chain Gloves
- //NTConfig_GambleItem.push("tgl"); // Light Gauntlets
- //NTConfig_GambleItem.push("hgl"); // Gauntlets
- NTConfig_OpenChest = true; // Set to true to open chest
- //------------------------------------------------------------------------------
- // Attack configuration
- //------------------------------------------------------------------------------
- NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
- NTConfig_AttackSkill[1] = 0; // Cast your primary spell to boss.
- NTConfig_AttackSkill[2] = 0; // Cast your primary spell to others.
- NTConfig_AttackSkill[3] = 0; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
- NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
- NTConfig_AttackSkill[5] = 0; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
- NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
- NTConfig_CheckSafe = false; // Set to true to check for curses, merc and potion (go to town if needed)
- NTConfig_CastStatic = undefined; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
- // sin stuff
- NTConfig_UseTraps = undefined; // traps are hardcoded for 3 light sentrys and 2 death sentrys and do not need to be set with skills
- NTConfig_CastShadowMaster = undefined; //
- NTConfig_CastShadowWarrior = undefined;
- NTConfig_CastBrustOfSpeed = undefined; //
- NTConfig_CastFade = undefined; //
- NTConfig_CastBladeShield = undefined; //
- NTConfig_CastCloakOfShadows = undefined; //
- // pally stuff
- NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't
- NTConfig_AttackFirst = 0; // Cast your first spell once. Set to 0 if you won't
- NTConfig_AttackBoss = 112; // Cast your primary spell to boss.
- NTConfig_AttackOthers = 112; // Cast your primary spell to others.
- NTConfig_AttackSecondary = 101; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
- NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster.
- //necro stuff
- NTConfig_AttackBoss = 112; // Cast your primary spell to boss.
- NTConfig_AttackOthers = 112; // Cast your primary spell to others.
- XP_Curse = 91; // curse to use after army threshold is meet
- XP_BuildArmyCurse = 87; // curse to use after army threshold is meet
- XP_Golm = 0; //0 = clay, 1 = blood, 2 = fire, 3 =iron (will not make)
- XP_useSkel = true;
- XP_useSkelMage = true;
- XP_useRevive = true;
- XP_CorpseExplosion = true;
- XP_BuildArmyThresh = 4;
- //-----------------------------------------------------------------------------------------------------------------------------------------------
- // Super unique script section.
- // enable the monsters you want to kill with true, or set to false for the ones you don't want to kill
- // WARNING Chest function may be very dangerous on some mobs depending on your class
- //------------------------------------------------------------------------------------------------------------------------------------------------
- NTConfig_Funnytext = true; // enables Random Funny text during script, May be offensive to some.
- NTConfig_Act1 = true; // Act 1 must be true if you are going to kill any monsters in Act 1
- NTConfig_SuperCorpsefire = false; // enables Corpsefire in the den
- NTConfig_CorpsefireChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperBishibosh = false; // enables Bishibosh in cold plains
- NTConfig_BishiboshChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperColdcrow = false; // enables Coldcrow in the cave
- NTConfig_ColdcrowChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperRaven = false; // enables Blood Raven in the burial grounds
- NTConfig_RavenChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperBonebreaker = false; // enables Bonebreaker in the crypt
- NTConfig_BonebreakerChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperRakanishu = false; // enables Rakanishu in stoney field
- NTConfig_RakanishuChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperGriswold = false; // enables Griswold in tristram
- NTConfig_GriswoldChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperTreehead = false; // enables Treehead in dark woods
- NTConfig_TreeheadChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperCountess = true; // enables Countess in the forgotten tower
- NTConfig_CountessChest = true; // Set to true to open chests in corresponding area
- NTConfig_SuperSmith = false; // enables The Smith in the barraks
- NTConfig_SmithChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperPitspawn = true; // enables Pitspawn in the jail level 2
- NTConfig_PitspawnChest = true; // Set to true to open chests in corresponding area
- NTConfig_SuperBoneAsh = true; // enables Bone Ash in the cathedral
- NTConfig_BoneAshChest = true; // Set to true to open chests in corresponding area
- NTConfig_SuperAndariel = true; // enables Andariel
- NTConfig_AndarielChest = true; // Set to true to open chests in corresponding area
- NTConfig_Act2 = true; // Act 2 must be true if you are going to kill any monsters in Act 2
- NTConfig_SuperDarkElder = false; // enables Dark Elder in the lost city
- NTConfig_DarkElderChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperBloodWitch = false; // enables Blood Witch in the halls of the dead level 3
- NTConfig_BloodWitchChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperColdworm = false; // enables Coldworm in maggot liar level 3
- NTConfig_ColdwormChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperCreepingFeature = false; // enables Creeping Feature in stoney tomb level 2
- NTConfig_CreepingFeatureChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperFireEye = false; // enables Fire Eye in the palace celler level 3
- NTConfig_FireEyeChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperRadament = false; // enables Radament in the sewers level 3
- NTConfig_RadamentChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperSummoner = true; // enables summoner in arcane way
- NTConfig_SummonerChest = true; // Set to true to open chests in corresponding area
- NTConfig_SuperDuriel = false; // enables Duriel
- NTConfig_DurielChest = false; // Set to true to open chests in corresponding area
- NTConfig_Act3 = true; // Act 3 must be true if you are going to kill any monsters in Act 3
- NTConfig_SuperSarina = false; // enables Sarina in the ruined temple
- NTConfig_SarinaChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperStormtree = false; // enables Stormtree in lower kurast
- NTConfig_StormtreeChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperEndugu = false; // enables endugu in the flayer dungeon level 3
- NTConfig_EnduguChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperSszark = false; // enables Sszark in the spider caverns
- NTConfig_SszarkChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperIcehawk = false; // enables icehawk in sewers level 1
- NTConfig_IcehawkChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperMephisto = true; // enables Mephisto
- NTConfig_Moat = false; // Set this to true to kill meph by using the moat trick
- NTConfig_Council = true; // Kills Council after meph, meph must be set to true to run this
- NTConfig_MephistoChest = true; // Set to true to open chests in corresponding area
- NTConfig_Act4 = true; // Act 4 must be true if you are going to kill any monsters in Act 4
- NTConfig_SuperHephasto = false; // enables Hephasto the armorer in river of flame
- NTConfig_HephastoChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperIzual = false; // enables Izual in the plains of despair
- NTConfig_IzualChest = false; // Set to true to open chests in corresponding area
- NTConfig_Act5 = true; // Act 5 must be true if you are going to kill any monsters in Act 5
- NTConfig_SuperDacFarren = false; // enables Dac in the bloody foothills
- NTConfig_DacFarrenChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperShenk = true; // enables shenk in the bloody foothills
- NTConfig_SuperEldritch = true; // enables eldrich in frigid
- NTConfig_EldritchChest = true; // Set to true to open chests in corresponding area
- NTConfig_SuperBonesaw = false; // enables bonesaw in frigid
- NTConfig_SuperEyeback = false; // enables eyeback in frigid
- NTConfig_SuperSharptooth = false; // enables sharptooth in frigid
- NTConfig_SuperThreshSocket = false; // enables thresh in arreat plateau
- NTConfig_ThreshSocketChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperFrozenstein = false; // enables frozenstein in frozen river
- NTConfig_FrozensteinChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperPindleskin = true; // enables pindle in nihlathaks temple
- NTConfig_SuperSnapchip = false; // enables snapchip in icy cellar
- NTConfig_SnapchipChest = false; // Set to true to open chests in corresponding area
- NTConfig_SuperNihlathak = true; // enables Nihlathak
- NTConfig_NihlathakChest = true; // Set to true to open chests in corresponding area
- }
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