//Universal Config if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl"); NT_logItems = true; // enable logging NT_LoggingMaxLines = 1000000; bobDebug = false; //debugs to oog NT_MinGameTime=0; //in seconds to wait in town if runs finishs too quick function NT_LoadConfig() { // ["SimonSays","Mausoleum","Countess","Pit","Tristram","BoneAsh","Andariel","Sewers","AncientTunnels","ClawViper","Summoner","Duriel","Kurast","Travincal","Mephisto","Izual","Hephasto","Diablo ","FastDiablo","LeechD","Eldritch","Frozenstein","Nihlathak","Pindleskin","WPpindle","ThreshSocket","Baal","Leech"] NTConfig_Script = ["Countess", "Andariel", "Mephisto", "Nihlathak", "Pindleskin", "Eldritch", "Kurast", "Pit", "Travincal", "Summoner"]; NTConfig_PublicMode = false; NT_Leader = ["BrianPumper"]; SimonNextLevel = 109; // keypad - SimonPOI = 106; // keypad * SimonPrevousLevel = 111;// keypad / SimonEscToTown = 69; // key "e" SimonEnableSnagging = true; SimonAutoReveal = false; SimonStopLifeWatch = false; SimonEnableCommands = false; NTConfig_Script = ["LeechD", "Leech"]; NTConfig_ClearPitLevel1 = true; // Set to true to clear level1 NTConfig_FireEyeExtension = true; // summoner ext NTConfig_KillFangskin = true NTConfig_CouncilExtension = true; // summoner ext NTConfig_Moattrick = false; NTConfig_DiabloStartFromEntrance = false; // If true It will open a TP near the star but will clean the area below for leecher safety. NTConfig_DiabloPreSealTP = true; // If Set to true it will cast two extra TP's near to star which helps for teambots and noobs. NTMessage_DiabloTPUp = "TP Up!"; NTMessage_DiabloKilling = "Diablo!"; NTMessage_DiabloNextGame = "Next Game!"; NTMessage_DiabloPreSealMessage = "Please don't open any seals!"; NTConfig_NihlathakExtension = true; // Set true to continue to Nihl NTConfig_PindleskinExtension = true; // Set true if you want to continue to Pindle NTConfig_ShenkExtension = true; NTConfig_DacFarrenExtension = true ; NTConfig_PureLeech = false; // If set to true it will sit and wont attack. NTConfig_KillBaal = true; // If set to true it will kill Baal NTConfig_BaalFastSetup = true; // If set to true it will send a TP as soon as it gets to the back of the thone (ONLY SET TRUE, If you are doing runs with strong players (Good for TeamBot Runners)) NTConfig_BaalHolyBolt = false; // If set to true it will use holy bolt for wave 2 and take out the bosses before skellies as best as it can, thanks to: ringelblume1 NTConfig_BaalClensing = true; // If set to true it will turn clensing on instantly at end of wave 2. NTConfig_BaalAvoidHydra = true; // If set to true it will teleport to the corner of the room to avoid Hydra's NTConfig_BaalPrecastSettings = 2; // Baal Precast Setings (Options 1, 2, 3 or 0) // If set to 1 it will precast end of each wave. // If set to 2 it will precast end of wave 1. // If set to 3 it will precast end of wave 1 and 3. // If set to 0 it will not precast at all during waves (Level 20 bo lasts for 220 seconds, which is generally enough for a baal run) NTMessage_BaalTPUp = "TP Up!"; NTMessage_BaalTPSafe = "Safe!"; NTMessage_BaalKilling = "Baal!"; NTMessage_BaalNextGame = "Next Game!"; //------------------------------------------------------------------------------------------------- // Potion, Merc, and Chicken Settings: // For the most part, the below settings should be self explanatory. // For the life settings "80" would represent 80% life //------------------------------------------------------------------------------------------------- NT_PickUtility = false; // tries to fill belt and tombs with pickit FastSnag = true; // picks after each attack. based on itemdrop event NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer NTConfig_SkipHealCurses = false; // If you want to skip curses, set to true NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc NTConfig_LifeThresh = 56; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 35; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 41; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 25; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 30; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 0; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0]; NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0]; NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0]; NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0]; NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "rv"; NTConfig_BeltColType[2] = "mp"; NTConfig_BeltColType[3] = "mp"; //---------------------------------------------------------------------------- // Minimum amount of potions in each column before needing refilling // If there's less potions then this number in the column we go and shop. // Set to 4 to go shopping as soon as there's a potion missing. // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs. //---------------------------------------------------------------------------- NTConfig_BeltColMin[0] = 4; NTConfig_BeltColMin[1] = 4; NTConfig_BeltColMin[2] = 0; NTConfig_BeltColMin[3] = 4; //----------------------------------------------------------------------------------- // SnagIt configuration // Here is a list of preset nip files assuming you use nip package. // If you want to add your own .nip files, just copy any line and enter the // To disable a .nip file, just add "//" at the start of the line or delete the line. //----------------------------------------------------------------------------------- NTConfig_NIPFilePath.push("elite.nip"); NTConfig_NIPFilePath =["elite.nip"]; NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // GambleIt configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_GambleIt = true; NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling NTConfig_GambleItem.push("rin"); // Rings NTConfig_GambleItem.push("amu"); // Amulets NTConfig_GambleItem.push("ci0"); // Circlets NTConfig_GambleItem.push("ci1"); // Coronets //NTConfig_GambleItem.push("lgl"); // Leather Gloves //NTConfig_GambleItem.push("vgl"); // Heavy Gloves //NTConfig_GambleItem.push("mgl"); // Chain Gloves //NTConfig_GambleItem.push("tgl"); // Light Gauntlets //NTConfig_GambleItem.push("hgl"); // Gauntlets NTConfig_OpenChest = true; // Set to true to open chest //------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't NTConfig_AttackSkill[1] = 0; // Cast your primary spell to boss. NTConfig_AttackSkill[2] = 0; // Cast your primary spell to others. NTConfig_AttackSkill[3] = 0; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss. NTConfig_CheckSafe = false; // Set to true to check for curses, merc and potion (go to town if needed) NTConfig_CastStatic = undefined; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't // sin stuff NTConfig_UseTraps = undefined; // traps are hardcoded for 3 light sentrys and 2 death sentrys and do not need to be set with skills NTConfig_CastShadowMaster = undefined; // NTConfig_CastShadowWarrior = undefined; NTConfig_CastBrustOfSpeed = undefined; // NTConfig_CastFade = undefined; // NTConfig_CastBladeShield = undefined; // NTConfig_CastCloakOfShadows = undefined; // // pally stuff NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't NTConfig_AttackFirst = 0; // Cast your first spell once. Set to 0 if you won't NTConfig_AttackBoss = 112; // Cast your primary spell to boss. NTConfig_AttackOthers = 112; // Cast your primary spell to others. NTConfig_AttackSecondary = 101; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster. //necro stuff NTConfig_AttackBoss = 112; // Cast your primary spell to boss. NTConfig_AttackOthers = 112; // Cast your primary spell to others. XP_Curse = 91; // curse to use after army threshold is meet XP_BuildArmyCurse = 87; // curse to use after army threshold is meet XP_Golm = 0; //0 = clay, 1 = blood, 2 = fire, 3 =iron (will not make) XP_useSkel = true; XP_useSkelMage = true; XP_useRevive = true; XP_CorpseExplosion = true; XP_BuildArmyThresh = 4; //----------------------------------------------------------------------------------------------------------------------------------------------- // Super unique script section. // enable the monsters you want to kill with true, or set to false for the ones you don't want to kill // WARNING Chest function may be very dangerous on some mobs depending on your class //------------------------------------------------------------------------------------------------------------------------------------------------ NTConfig_Funnytext = true; // enables Random Funny text during script, May be offensive to some. NTConfig_Act1 = true; // Act 1 must be true if you are going to kill any monsters in Act 1 NTConfig_SuperCorpsefire = false; // enables Corpsefire in the den NTConfig_CorpsefireChest = false; // Set to true to open chests in corresponding area NTConfig_SuperBishibosh = false; // enables Bishibosh in cold plains NTConfig_BishiboshChest = false; // Set to true to open chests in corresponding area NTConfig_SuperColdcrow = false; // enables Coldcrow in the cave NTConfig_ColdcrowChest = false; // Set to true to open chests in corresponding area NTConfig_SuperRaven = false; // enables Blood Raven in the burial grounds NTConfig_RavenChest = false; // Set to true to open chests in corresponding area NTConfig_SuperBonebreaker = false; // enables Bonebreaker in the crypt NTConfig_BonebreakerChest = false; // Set to true to open chests in corresponding area NTConfig_SuperRakanishu = false; // enables Rakanishu in stoney field NTConfig_RakanishuChest = false; // Set to true to open chests in corresponding area NTConfig_SuperGriswold = false; // enables Griswold in tristram NTConfig_GriswoldChest = false; // Set to true to open chests in corresponding area NTConfig_SuperTreehead = false; // enables Treehead in dark woods NTConfig_TreeheadChest = false; // Set to true to open chests in corresponding area NTConfig_SuperCountess = true; // enables Countess in the forgotten tower NTConfig_CountessChest = true; // Set to true to open chests in corresponding area NTConfig_SuperSmith = false; // enables The Smith in the barraks NTConfig_SmithChest = false; // Set to true to open chests in corresponding area NTConfig_SuperPitspawn = true; // enables Pitspawn in the jail level 2 NTConfig_PitspawnChest = true; // Set to true to open chests in corresponding area NTConfig_SuperBoneAsh = true; // enables Bone Ash in the cathedral NTConfig_BoneAshChest = true; // Set to true to open chests in corresponding area NTConfig_SuperAndariel = true; // enables Andariel NTConfig_AndarielChest = true; // Set to true to open chests in corresponding area NTConfig_Act2 = true; // Act 2 must be true if you are going to kill any monsters in Act 2 NTConfig_SuperDarkElder = false; // enables Dark Elder in the lost city NTConfig_DarkElderChest = false; // Set to true to open chests in corresponding area NTConfig_SuperBloodWitch = false; // enables Blood Witch in the halls of the dead level 3 NTConfig_BloodWitchChest = false; // Set to true to open chests in corresponding area NTConfig_SuperColdworm = false; // enables Coldworm in maggot liar level 3 NTConfig_ColdwormChest = false; // Set to true to open chests in corresponding area NTConfig_SuperCreepingFeature = false; // enables Creeping Feature in stoney tomb level 2 NTConfig_CreepingFeatureChest = false; // Set to true to open chests in corresponding area NTConfig_SuperFireEye = false; // enables Fire Eye in the palace celler level 3 NTConfig_FireEyeChest = false; // Set to true to open chests in corresponding area NTConfig_SuperRadament = false; // enables Radament in the sewers level 3 NTConfig_RadamentChest = false; // Set to true to open chests in corresponding area NTConfig_SuperSummoner = true; // enables summoner in arcane way NTConfig_SummonerChest = true; // Set to true to open chests in corresponding area NTConfig_SuperDuriel = false; // enables Duriel NTConfig_DurielChest = false; // Set to true to open chests in corresponding area NTConfig_Act3 = true; // Act 3 must be true if you are going to kill any monsters in Act 3 NTConfig_SuperSarina = false; // enables Sarina in the ruined temple NTConfig_SarinaChest = false; // Set to true to open chests in corresponding area NTConfig_SuperStormtree = false; // enables Stormtree in lower kurast NTConfig_StormtreeChest = false; // Set to true to open chests in corresponding area NTConfig_SuperEndugu = false; // enables endugu in the flayer dungeon level 3 NTConfig_EnduguChest = false; // Set to true to open chests in corresponding area NTConfig_SuperSszark = false; // enables Sszark in the spider caverns NTConfig_SszarkChest = false; // Set to true to open chests in corresponding area NTConfig_SuperIcehawk = false; // enables icehawk in sewers level 1 NTConfig_IcehawkChest = false; // Set to true to open chests in corresponding area NTConfig_SuperMephisto = true; // enables Mephisto NTConfig_Moat = false; // Set this to true to kill meph by using the moat trick NTConfig_Council = true; // Kills Council after meph, meph must be set to true to run this NTConfig_MephistoChest = true; // Set to true to open chests in corresponding area NTConfig_Act4 = true; // Act 4 must be true if you are going to kill any monsters in Act 4 NTConfig_SuperHephasto = false; // enables Hephasto the armorer in river of flame NTConfig_HephastoChest = false; // Set to true to open chests in corresponding area NTConfig_SuperIzual = false; // enables Izual in the plains of despair NTConfig_IzualChest = false; // Set to true to open chests in corresponding area NTConfig_Act5 = true; // Act 5 must be true if you are going to kill any monsters in Act 5 NTConfig_SuperDacFarren = false; // enables Dac in the bloody foothills NTConfig_DacFarrenChest = false; // Set to true to open chests in corresponding area NTConfig_SuperShenk = true; // enables shenk in the bloody foothills NTConfig_SuperEldritch = true; // enables eldrich in frigid NTConfig_EldritchChest = true; // Set to true to open chests in corresponding area NTConfig_SuperBonesaw = false; // enables bonesaw in frigid NTConfig_SuperEyeback = false; // enables eyeback in frigid NTConfig_SuperSharptooth = false; // enables sharptooth in frigid NTConfig_SuperThreshSocket = false; // enables thresh in arreat plateau NTConfig_ThreshSocketChest = false; // Set to true to open chests in corresponding area NTConfig_SuperFrozenstein = false; // enables frozenstein in frozen river NTConfig_FrozensteinChest = false; // Set to true to open chests in corresponding area NTConfig_SuperPindleskin = true; // enables pindle in nihlathaks temple NTConfig_SuperSnapchip = false; // enables snapchip in icy cellar NTConfig_SnapchipChest = false; // Set to true to open chests in corresponding area NTConfig_SuperNihlathak = true; // enables Nihlathak NTConfig_NihlathakChest = true; // Set to true to open chests in corresponding area }