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- No manipulation whatsoever
- Stylus movement
- Buys the Soldier Sword, Wing & 2 herbs in Angel Falls
- Gets Leather Shield
- Fights Dracky, uses Holy Water on Mecha Mynah (something I never considered which I'm slightly ashamed about heh)
- Skips all defensive gear for Wight Knight
- Buys 10x Wings, Moonherbs/herbs in Zere
- Wight Night, no acceleratle. Tactics & Hot Lick
- Skips Golden Bracer below Morag
- Uses Crack on Morag
- 22 Holy Water, Exit Bells & Herbs in Coffinwell
- Gets a Sage's Elixir from a blue chest in Quarantomb
- Gets a Metal pretty much immediately in Quarantomb
- Direct to Port Llaffan (Dharma is immediately a return point...?)
- Sell Aggressence, Buy 1x Magic Water
- Buy 4x Gorm Boots (Electric resist)
- Does not do Tower of Trades enemy waiting to cause better spawns
- Defeats Master of Nuun, immediately back to Dharma for quests
- Change classes, buy Steel Broadsword
- Thief/MA/Minstrel/Minstrel
- Goes to Quarantomb first after visiting Dharma (instead of Angel Falls)
- Fights metal slime and gets immediately
- A few more flee, gets 1 metal slime, leaves (1 wizard ward)
- Dharma
- MA/Warrior/Thief/Thief
- Angel Falls, Quarantomb, immediately metal, then 2 more for wizard ward, last one had 2x Mage
- Dharma, hands in quests,
- 2nd char, Battlemaster, 22 into Guts, changes back to Warrior
- 3rd char, Armamentalist, 32 into Fource, changes back to Thief
- Leviathan
- Fought with MA/Warrior/Thief/Thief
- Thieves defend/cast Heal, 100 tension on Warrior & Gale Fource does 580 dmg
- (CT notes: a fine strategy if you get super lucky with no Tidal Waves, as he does here)
- Zere Rocks
- Bloomingdale, healing purchases, cutscenes
- Dharma
- BM/Arma/BM/BM
- +10 hp on 3x BM
- Bad Cave, hunts 1x Metal Bros naturally (gets it fast), leaves
- Dharma
- Arma/BM/Arma/Warrior (standard final)
- Bad Cave, 1x Metal Bros, invests in standard Guts/Fource/Courage
- Lv 12 Tyrantula (surprising)
- No whipping boy, just risks it
- Gets 100SHT and Sap
- Opts for 100SHT chance before using Double Up
- No knockdown move
- Bloomingdale, buys more recovery, buys "Heavy Armor" 3600G, did not equip
- Warps to Port Llafan and sails northeast to Gleeba, ignoring Pluvi Isle/Yggrasil Leaf
- Batsureg events, 4x Mythril Ore (always lucky)
- Gerzuun, almost full party wipes
- This was the 3rd time this run he got into an accidental encounter, more than I expect
- After reviving, cost him over a minute
- Swinedimples
- Gleeba
- Sells ores, Slime Crown,
- Buys 2x Magic Armor, Magic Gauntlets, Red Tights
- Armor to party:
- Hero: Red Tights, Magic Shield
- BM: Heavy Armor
- Arma/Warrior: Magic Armor
- Anon (Grand Lizzier), sub 4 (old J standard for a good time), EZ fight
- Coffinwell, Spiked Armor
- Batsureg
- Sell Bikini, SPiked Armor
- Buy Valkyrie Sword for BM
- Buy Flame Shield for Warrior
- (has 5200 on hand)
- Larstastnaras
- Lv 14
- Interestingly, uses Gale Fource on Warrior turn 1 (this gives better defense, but unsure about Boom resistance)
- Whipping boy turn 2, standard setup
- 50 tension Ice Fource Clap Trap (no Sap) did 783, more than I expected
- Garth Goyle, Blind Man's Biff
- Quay, 4x Fur Hood
- Swinedimples, Magical Skirt no equip (equips before Dreadmaster)
- Dreadmaster
- Standard strategy
- 50 SHT Ice Fouce (no Sap) Blind Man's Biff 829
- Very close fight, Hero died, but fortunate Tension boosting from boss at end
- Wormwood Creek, no shopping
- Bowhole
- Light Gauntlets
- 1x natural Hagure (in Light Gauntlets room)
- 1x natural Hagure (standard farm room)
- (both were stupid fast & good)
- Gadrongo
- Scary, crit the Warrior to kill, but got enthralled last round to win
- Upover, Greygnarl
- Niterich
- Takes out Niterich immediately with no tension Clap Trap x2
- Deposits party, does no alchemy
- Aggrosculpture
- Boosts to 20 tension, Clap Trap (gets blocked), DIES
- Comes back quickly and reattempts, 1 shots with setup
- Gets party, Bloomingale healing trip,
- Gorehamm Hogg
- Friggin mismenus his turn 2 Whipping Boy onto the Hero instead of BM, BM gets CRIT and survives (why get punished for your mistakes when you can be lucky)
- Gets SHT Coup de Grace, 2633 damage
- Almighty, skips White Shield, gets Mighty Armlet
- Falcon Blade
- Cheiron's Bow
- Hootingham Gore
- Standard strategy, except Fire Fource on Warrior
- Lucky ~turn 3 SHT Coup de Grace, 2999 damage
- Skips Dark Shield
- Purrvis
- Turn 1 knockdown on BM (real messed up)
- Just continually risks it without Whipping Boy
- Natural miss on Hero turn 3 instead of knock down, big
- SHT 100 does 2425
- Godwyn 1
- Unfortunate Freezing Waves on Turn 2
- 50 SHT plus sap, 2157
- Godywn 2
- Another natural miss on Hero
- Very easy fight, lots of non critical physicals
- SHT100 2791
- Gets a crit spell Sap, then Tension 50 clap trap 1031
- Observatory, skips Goddess Ring
- Realm of Mighty
- Skips Yggdrasil Dew (!?)
- All three refights were free
- However Purrvis used Hatchet Man on BM and it failed, which easily wouldve had ended the run because Akasaka was never using Whipping Boy, extremely risky
- Gets into an accidental fight with Troll, first try flees (hello? first try fleeing in this game??)
- Corvus 1 free
- Barbarus completely free, no combo Dragon Slash, just SHT Dragon Slash
- Corvus 2
- Turn 1, ANOTHER natural Hero miss on a critical, absolutely ridiculous
- EZ SHT100 by turn 2
- Gleaming Eyes on turn 3, happened to hit Warrior, once again not using Whipping Boy
- SHT 100 1x Sap, 4147
- Tanks full damage from Magic Burst to clutch it out with a 326 damage Blind Man's Biff
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