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cleartonic

dq9_akasaka

Jun 20th, 2021
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  1. No manipulation whatsoever
  2. Stylus movement
  3.  
  4. Buys the Soldier Sword, Wing & 2 herbs in Angel Falls
  5. Gets Leather Shield
  6. Fights Dracky, uses Holy Water on Mecha Mynah (something I never considered which I'm slightly ashamed about heh)
  7. Skips all defensive gear for Wight Knight
  8. Buys 10x Wings, Moonherbs/herbs in Zere
  9. Wight Night, no acceleratle. Tactics & Hot Lick
  10. Skips Golden Bracer below Morag
  11. Uses Crack on Morag
  12. 22 Holy Water, Exit Bells & Herbs in Coffinwell
  13. Gets a Sage's Elixir from a blue chest in Quarantomb
  14. Gets a Metal pretty much immediately in Quarantomb
  15. Direct to Port Llaffan (Dharma is immediately a return point...?)
  16. Sell Aggressence, Buy 1x Magic Water
  17. Buy 4x Gorm Boots (Electric resist)
  18. Does not do Tower of Trades enemy waiting to cause better spawns
  19. Defeats Master of Nuun, immediately back to Dharma for quests
  20. Change classes, buy Steel Broadsword
  21. Thief/MA/Minstrel/Minstrel
  22. Goes to Quarantomb first after visiting Dharma (instead of Angel Falls)
  23. Fights metal slime and gets immediately
  24. A few more flee, gets 1 metal slime, leaves (1 wizard ward)
  25. Dharma
  26. MA/Warrior/Thief/Thief
  27. Angel Falls, Quarantomb, immediately metal, then 2 more for wizard ward, last one had 2x Mage
  28. Dharma, hands in quests,
  29. 2nd char, Battlemaster, 22 into Guts, changes back to Warrior
  30. 3rd char, Armamentalist, 32 into Fource, changes back to Thief
  31. Leviathan
  32. Fought with MA/Warrior/Thief/Thief
  33. Thieves defend/cast Heal, 100 tension on Warrior & Gale Fource does 580 dmg
  34. (CT notes: a fine strategy if you get super lucky with no Tidal Waves, as he does here)
  35. Zere Rocks
  36. Bloomingdale, healing purchases, cutscenes
  37. Dharma
  38. BM/Arma/BM/BM
  39. +10 hp on 3x BM
  40. Bad Cave, hunts 1x Metal Bros naturally (gets it fast), leaves
  41. Dharma
  42. Arma/BM/Arma/Warrior (standard final)
  43. Bad Cave, 1x Metal Bros, invests in standard Guts/Fource/Courage
  44. Lv 12 Tyrantula (surprising)
  45. No whipping boy, just risks it
  46. Gets 100SHT and Sap
  47. Opts for 100SHT chance before using Double Up
  48. No knockdown move
  49. Bloomingdale, buys more recovery, buys "Heavy Armor" 3600G, did not equip
  50. Warps to Port Llafan and sails northeast to Gleeba, ignoring Pluvi Isle/Yggrasil Leaf
  51. Batsureg events, 4x Mythril Ore (always lucky)
  52. Gerzuun, almost full party wipes
  53. This was the 3rd time this run he got into an accidental encounter, more than I expect
  54. After reviving, cost him over a minute
  55. Swinedimples
  56. Gleeba
  57. Sells ores, Slime Crown,
  58. Buys 2x Magic Armor, Magic Gauntlets, Red Tights
  59.  
  60. Armor to party:
  61. Hero: Red Tights, Magic Shield
  62. BM: Heavy Armor
  63. Arma/Warrior: Magic Armor
  64. Anon (Grand Lizzier), sub 4 (old J standard for a good time), EZ fight
  65. Coffinwell, Spiked Armor
  66. Batsureg
  67. Sell Bikini, SPiked Armor
  68. Buy Valkyrie Sword for BM
  69. Buy Flame Shield for Warrior
  70. (has 5200 on hand)
  71. Larstastnaras
  72. Lv 14
  73. Interestingly, uses Gale Fource on Warrior turn 1 (this gives better defense, but unsure about Boom resistance)
  74. Whipping boy turn 2, standard setup
  75. 50 tension Ice Fource Clap Trap (no Sap) did 783, more than I expected
  76. Garth Goyle, Blind Man's Biff
  77. Quay, 4x Fur Hood
  78. Swinedimples, Magical Skirt no equip (equips before Dreadmaster)
  79. Dreadmaster
  80. Standard strategy
  81. 50 SHT Ice Fouce (no Sap) Blind Man's Biff 829
  82. Very close fight, Hero died, but fortunate Tension boosting from boss at end
  83.  
  84. Wormwood Creek, no shopping
  85. Bowhole
  86. Light Gauntlets
  87. 1x natural Hagure (in Light Gauntlets room)
  88. 1x natural Hagure (standard farm room)
  89. (both were stupid fast & good)
  90. Gadrongo
  91. Scary, crit the Warrior to kill, but got enthralled last round to win
  92. Upover, Greygnarl
  93. Niterich
  94. Takes out Niterich immediately with no tension Clap Trap x2
  95. Deposits party, does no alchemy
  96. Aggrosculpture
  97. Boosts to 20 tension, Clap Trap (gets blocked), DIES
  98. Comes back quickly and reattempts, 1 shots with setup
  99. Gets party, Bloomingale healing trip,
  100. Gorehamm Hogg
  101. Friggin mismenus his turn 2 Whipping Boy onto the Hero instead of BM, BM gets CRIT and survives (why get punished for your mistakes when you can be lucky)
  102. Gets SHT Coup de Grace, 2633 damage
  103. Almighty, skips White Shield, gets Mighty Armlet
  104. Falcon Blade
  105. Cheiron's Bow
  106. Hootingham Gore
  107. Standard strategy, except Fire Fource on Warrior
  108. Lucky ~turn 3 SHT Coup de Grace, 2999 damage
  109. Skips Dark Shield
  110. Purrvis
  111. Turn 1 knockdown on BM (real messed up)
  112. Just continually risks it without Whipping Boy
  113. Natural miss on Hero turn 3 instead of knock down, big
  114. SHT 100 does 2425
  115. Godwyn 1
  116. Unfortunate Freezing Waves on Turn 2
  117. 50 SHT plus sap, 2157
  118. Godywn 2
  119. Another natural miss on Hero
  120. Very easy fight, lots of non critical physicals
  121. SHT100 2791
  122. Gets a crit spell Sap, then Tension 50 clap trap 1031
  123. Observatory, skips Goddess Ring
  124. Realm of Mighty
  125. Skips Yggdrasil Dew (!?)
  126. All three refights were free
  127. However Purrvis used Hatchet Man on BM and it failed, which easily wouldve had ended the run because Akasaka was never using Whipping Boy, extremely risky
  128. Gets into an accidental fight with Troll, first try flees (hello? first try fleeing in this game??)
  129. Corvus 1 free
  130. Barbarus completely free, no combo Dragon Slash, just SHT Dragon Slash
  131. Corvus 2
  132. Turn 1, ANOTHER natural Hero miss on a critical, absolutely ridiculous
  133. EZ SHT100 by turn 2
  134. Gleaming Eyes on turn 3, happened to hit Warrior, once again not using Whipping Boy
  135. SHT 100 1x Sap, 4147
  136. Tanks full damage from Magic Burst to clutch it out with a 326 damage Blind Man's Biff
  137.  
  138.  
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