Advertisement
kenshinakh

UltraHighQuality

Aug 19th, 2022 (edited)
3,253
1
Never
1
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
INI file 8.69 KB | Gaming | 1 0
  1. ; Paste under Engine.ini after last line
  2. ; Settings for Ultra High Quality Mode
  3. ; High end PC required, assumes video card with at least 6gb vram with 16GB+ and CPU that is not older than 3 years old
  4. ; Also game is installed on NVME drive.
  5.  
  6. [SystemSettings]
  7. ; post processing
  8. r.BlurGBuffer=-1
  9. r.AmbientOcclusionLevels=2
  10. ;r.AmbientOcclusionRadiusScale=1
  11. ;r.AmbientOcclusionMipLevelFactor=0.5
  12. r.DepthOfFieldQuality=3
  13. r.RenderTargetPoolMin=400
  14. r.LensFlareQuality=3
  15. r.SceneColorFringeQuality=1
  16. r.EyeAdaptationQuality=2
  17. r.BloomQuality=5
  18. r.FastBlurThreshold=7
  19. r.Upscale.Quality=3
  20. r.MotionBlurQuality=4
  21. r.Tonemapper.Quality=5
  22. r.ToneMapper.Sharpen=0.3
  23. r.TonemapperFilm=1
  24. r.Tonemapper.GrainQuantization=1
  25. r.DefaultFeature.AmbientOcclusion=1
  26. r.DefaultFeature.AmbientOcclusionStaticFraction=1
  27. r.DefaultFeature.LensFlare=1
  28. r.ParticleLightQuality=2
  29. r.LightFunctionQuality=3
  30. r.HighQualityLightMaps=1
  31. r.DefaultFeature.AmbientOcclusion=1
  32. r.DefaultFeature.AmbientOcclusionStaticFraction=1
  33.  
  34. ; Volumetric fog
  35. r.VolumetricFog=1
  36. r.VolumetricFog.DepthDistributionScale=32.000000
  37. r.VolumetricFog.GridDivisor=120
  38. r.VolumetricFog.GridPixelSize=16
  39. r.VolumetricFog.GridSizeZ=96
  40. r.VolumetricFog.HistoryMissSupersampleCount=1
  41. r.VolumetricFog.HistoryWeight=0.900000
  42. r.VolumetricFog.InjectShadowedLightsSeparately=1
  43. r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1.000000
  44. r.VolumetricFog.Jitter=1
  45. r.VolumetricFog.LightFunctionSupersampleScale=2.000000
  46. r.VolumetricFog.TemporalReprojection=1
  47. r.VolumetricFog.VoxelizationShowOnlyPassIndex=-1
  48. r.VolumetricFog.VoxelizationSlicesPerGSPass=8
  49. r.VolumetricLightmap.VisualizationMinScreenFraction=0.001000
  50. r.VolumetricLightmap.VisualizationRadiusScale=0.010000
  51.  
  52. ; LOD
  53. r.ViewDistanceScale=1000
  54. r.SkeletalMeshLODBias=-1
  55. r.MipMapLODBias=-1
  56. r.StaticMeshLODDistanceScale=0.25
  57. r.SkeletalMeshLODRadiusScale=0.25
  58. r.LandscapeLODBias=-1
  59. r.LandscapeLODDistributionScale=3
  60. r.LandscapeLOD0DistributionScale=3
  61. r.LODFadeTime=2
  62. r.UITextureLODBias=-1
  63. ;grass.CullDistanceScale=2
  64. r.LevelStreamingDistanceScale=10
  65.  
  66. ; Foliage
  67. foliage.DensityScale=1.0
  68. grass.DensityScale=1.0
  69. foliage.DitheredLOD=1
  70. foliage.LODDistanceScale=3
  71.  
  72. ; shadow
  73. r.ShadowQuality=5
  74. r.Shadow.CSM.MaxCascades=5
  75. r.Shadow.MaxResolution=4096
  76. r.Shadow.MaxCSMResolution=4096
  77. r.Shadow.RadiusThreshold=0.03
  78. r.AllowLandscapeShadows=1
  79. r.Shadow.DistanceScale=3
  80. r.ContactShadows=1
  81. ; FilterMethod=0 is standard style. 1 = PCSS, for more diffused softer realistic shadows. Pick based on preference.
  82. r.Shadow.FilterMethod=0
  83. r.Shadow.TexelsPerPixel=3
  84. r.LightMaxDrawDistanceScale=5
  85. r.Shadow.CSM.TransitionScale=2
  86. r.Shadow.Preshadows=1
  87. ;r.AmbientOcclusion.FadeRadiusScale=1.5
  88.  
  89. ; Adds cool bloom cross lighting, change light bloom style
  90. ;r.Bloom.Cross=0.6
  91.  
  92. ; Enable screen space global illumination. Very gpu intensive. Disable if low fps.
  93. r.SSGI.Enable=0
  94. r.SSGI.HalfRes=1
  95. r.SSGI.Quality=4
  96.  
  97. ; Water settings
  98. r.Water.SingleLayer=1
  99. r.Water.SingleLayer.Reflection=1
  100. r.Water.SingleLayer.SSR=1
  101. r.Water.SingleLayer.SSRTAA=0
  102. r.Water.EnableShallowWaterSimulation=1
  103. r.Water.EnableUnderwaterPostProcess=1
  104. r.Water.SingleLayer.RefractionFullPrecision=1
  105.  
  106. ; Texture
  107. r.MaxAnisotropy=16
  108. r.VT.MaxAnisotropy=16
  109.  
  110. ; effects quality
  111. r.RefractionQuality=3
  112. r.ReflectionCaptureResolution=1024
  113. r.SSR.Quality=3
  114. r.SceneColorFormat=4
  115. r.DetailMode=2
  116. r.TranslucencyVolumeBlur=1
  117. r.MaterialQualityLevel=2
  118. r.SSS.Quality=1
  119.  
  120. ; DLSS - Enable to use DLSS when you need more performance. Turn off for better image and no ghosting.
  121. r.NGX.Enable=0
  122. ; DLSS quality- -2: Ultra Performance, -1: Performance (default),
  123. ; 0: Balanced, 1: Quality, 2: Ultra Quality
  124. r.NGX.DLSS.Quality=1
  125. ; DLSS sharpness 0-1
  126. r.NGX.DLSS.Sharpness=0.8
  127. ; Enable to allow DLSS to adjust auto exposure to reduce ghosting.
  128. ;r.NGX.DLSS.EnableAutoExposure=1
  129. ; Enable these too when enabling dlss
  130. ;r.BasePassForceOutputsVelocity=1
  131. ;r.DefaultFeature.Antialiasing=2
  132. ;r.TemporalAA.Upscaler=1
  133. ;r.Reflections.Denoiser=2
  134.  
  135. ; Temporal AA upgrades, only works with dlss off.
  136. r.PostProcessAAQuality=5
  137. r.TemporalAA.Algorithm=1
  138. r.TemporalAASharpness=1
  139. ; Increase to reduce ghosting at cost of performance: (4, 8=default, 16, 32, 64).
  140. r.TemporalAASamples=16
  141. ; Set 1 when using r.ScreenPercentage < 100 to use TAA for better upscaling.
  142. ; r.TemporalAA.Upsampling=1
  143. ; Use to scale with TAA. Set < 100 when FPS goals not met. 80 is generally decent for higher resolution.
  144. ; r.ScreenPercentage=80
  145.  
  146. ; optimizations
  147. niagara.CreateShadersOnLoad=1
  148. r.CreateShadersOnLoad=1
  149. D3D12.PSO.DiskCache=1
  150. D3D12.PSO.DriverOptimizedDiskCache=1
  151. ;r.HZBOcclusion=0
  152. r.AllowOcclusionQueries=1
  153. r.Shaders.Optimize=1
  154. r.ShaderPipelineCache.StartupMode=3
  155. r.ShaderPipelineCache.Enabled=1
  156. r.ShaderPipelineCache.ReportPSO=1
  157. r.ShaderPipelineCache.GameFileMaskEnabled=0
  158. r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
  159. r.ShaderPipelineCache.BatchSize=50
  160. r.XGEShaderCompile=1
  161. r.XGEShaderCompile.Mode=1
  162. r.XGEShaderCompile.Xml.BatchGroupSize=256
  163. r.XGEShaderCompile.Xml.BatchSize=16
  164. r.XGEShaderCompile.Xml.JobTimeout=0.500000
  165. r.GPUParticle.Simulate=1
  166. r.GTSyncType=1
  167.  
  168. ; might help with lag and stutter at cost of input lag
  169. r.OneFrameThreadLag=1
  170.  
  171. ; Allow tearing when you have a VRR capable monitor
  172. r.D3D11.UseAllowTearing=1
  173. r.D3D12.UseAllowTearing=1
  174.  
  175. ; Extra stutter optimizations for streaming and GC
  176. r.Shadow.WholeSceneShadowCacheMb=1000
  177. gc.LowMemory.MemoryThresholdMB=8000
  178. gc.TimeBetweenPurgingPendingKillObjects=30
  179. ;gc.NumRetriesBeforeForcingGC=5
  180. ;gc.MinDesiredObjectsPerSubTask=20
  181. s.ForceGCAfterLevelStreamedOut=0
  182. s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
  183. r.ShaderPipelineCache.BatchTime=2
  184. r.ShaderPipelineCache.BackgroundBatchTime=0
  185. r.ShaderPipelineCache.PrecompileBatchTime=0
  186.  
  187. ; Extra optimizations for streaming
  188. r.Streaming.Boost=1
  189. ; Enable to load all texture to vram. Heavy on vram, but helps can stutter in some cases. Disable if too much vram used.
  190. r.Streaming.FullyLoadUsedTextures=1
  191. ; Enable to disable streaming. Heavy on vram, but helps can stutter in some cases. Disable if too much vram used.
  192. r.Streaming.HLODStrategy=2
  193. r.Streaming.LimitPoolSizeToVRAM=0
  194. r.Streaming.UseMaterialData=1
  195. r.Streaming.UseNewMetrics=1
  196. r.Streaming.UsePerTextureBias=1
  197. r.Shaders.Optimize=1
  198. r.Shaders.FastMath=1
  199. r.UseShaderCaching=1
  200. r.UseShaderPredraw=1
  201. r.UseAsyncShaderPrecompilation=1
  202. r.TargetPrecompileFrameTime=13
  203. r.PredrawBatchTime=13
  204. r.AccelPredrawBatchTime=0
  205. r.AccelTargetPrecompileFrameTime=0
  206. r.Streaming.DefragDynamicBounds=1
  207. ; Tune streaming pool to half your vram in MB
  208. r.Streaming.PoolSize=4000
  209. r.Streaming.MaxTempMemoryAllowed=1000
  210.  
  211. ; fast vram
  212. r.FastVRam.Tonemap=1
  213. r.FastVRam.Upscale=1
  214. r.FastVRam.VelocityFlat=1
  215. r.FastVRam.VelocityMax=1
  216. r.FastVRam.VolumetricFog=1
  217. r.FastVRam.MotionBlur=1
  218. r.FastVRam.SceneColor=1
  219. r.FastVRam.SceneDepth=1
  220. r.FastVRam.ScreenSpaceShadowMask=1
  221. r.FastVRam.ScreenSpaceShadowMask=1
  222. r.FastVRam.HZB=1
  223. r.FastVRam.Histogram=1
  224. r.FastVRam.HistogramReduce=1
  225. r.FastVRam.LPV=1
  226. r.FastVRam.DistanceFieldNormal=1
  227. r.FastVRam.DistanceFieldShadows=1
  228. r.FastVRam.DistanceFieldTileIntersectionResources=1
  229. r.FastVRam.DistortHistory=1
  230. r.FastVRam.Distortion=1
  231. r.FastVRam.Downsample=1
  232. r.FastVRam.EyeAdaptation=1
  233. r.FastVRam.ForwardLightingCullingResources=1
  234. r.FastVRam.DistanceFieldAODownsampledBentNormal=1
  235. r.FastVRam.DistanceFieldAOHistory=1
  236. r.FastVRam.DistanceFieldAOScreenGridResources=1
  237. r.FastVRam.DistanceFieldCulledObjectBuffers=1
  238. r.FastVRam.DOFPostfilter=1
  239. r.FastVRam.DOFReduce=1
  240. r.FastVRam.DOFSetup=1
  241. r.FastVRam.CombineLUTs=1
  242. r.FastVRam.BokehDOF=1
  243. r.FastVRam.ShadowCSM=1
  244. r.FastVRam.ShadowPerObject=1
  245. r.FastVRam.PostProcessMaterial=1
  246.  
  247. ; Additional streaming tweaks for stutter fixes
  248. r.Streaming.MinMipForSplitRequest=0
  249. r.Streaming.HiddenPrimitiveScale=0.5
  250. r.Streaming.AmortizeCPUToGPUCopy=1
  251. r.Streaming.MaxNumTexturesToStreamPerFrame=8
  252. r.Streaming.NumStaticComponentsProcessedPerFrame=8
  253. r.Streaming.FramesForFullUpdate=1
  254. s.AsyncLoadingThreadEnabled=1
  255. s.AsyncLoadingTimeLimit=8
  256. s.LevelStreamingActorsUpdateTimeLimit=8
  257. s.UnregisterComponentsTimeLimit=8
  258. s.AsyncLoadingUseFullTimeLimit=0
  259. s.IoDispatcherCacheSizeMB=256
  260. s.LevelStreamingComponentsRegistrationGranularity=1
  261. s.LevelStreamingComponentsUnregistrationGranularity=1
  262. s.MaxIncomingRequestsToStall=1
  263. s.MaxReadyRequestsToStallMB=0
  264. s.MinBulkDataSizeForAsyncLoading=0
  265. s.PriorityAsyncLoadingExtraTime=0
  266. s.PriorityLevelStreamingActorsUpdateExtraTime=0
  267.  
  268. [ConsoleVariables]
  269. AllowAsyncRenderThreadUpdates=1
  270. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  271. AllowAsyncRenderThreadUpdatesEditor=1
  272.  
  273. ; Maintain aspec ratio for ultrawide monitors.
  274. ; Enable if you have wide monitor and you feel like zoom is too close.
  275. [/Script/Engine.LocalPlayer]
  276. ; AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Advertisement
Comments
  • xtr0
    1 year (edited)
    # text 0.09 KB | 0 0
    1. Line 254 - s.AsyncLoadingTimeLimit8
    2. I suppose it should be "s.AsyncLoadingTimeLimit=8", right?
Add Comment
Please, Sign In to add comment
Advertisement