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- public class GameManager : DrawableGameComponent, IGameManager
- {
- Texture2D texture;
- SpriteFont font;
- public GameManager(Game game)
- : base(game)
- {
- }
- protected override void LoadContent()
- {
- base.LoadContent();
- texture = Game.Content.Load<Texture2D>("whiteQuad");
- font = Game.Content.Load<SpriteFont>("sysFont");
- }
- public Terrain Terrain { get; private set; }
- public void BuildTerrain()
- {
- Terrain = new Terrain();
- Terrain.BuildMap(Game.GraphicsDevice);
- }
- }
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