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- // 笳ッ縺ァExit
- #include <pspkernel.h>
- #include <pspdebug.h>
- PSP_MODULE_INFO("O to Exiter", 0, 1, 1);
- PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);
- int main(void)
- {
- SceCtrlData pad;
- sceCtrlReadBufferPositive(&pad,1);
- if( pad.Buttons & PSP_CTRL_CIRCLE ) {
- break;
- }
- sceKernelDelayThread(10000);
- sceKernelExitGame();
- return 0;
- }
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