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Sonic Forces

Jun 26th, 2018
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  1. Unhandled Exception: Ryujinx.Graphics.Gal.ShaderException: Fragment info
  2. -------------
  3. 0(801) : error C1068: array index out of bounds
  4. 0(795) : error C1068: array index out of bounds
  5. 0(801) : error C1068: array index out of bounds
  6. 0(796) : error C1068: array index out of bounds
  7. 0(31) : warning C7050: "gpr11" might be used before being initialized
  8. 0(795) : error C1068: array index out of bounds
  9. 0(801) : error C1068: array index out of bounds
  10. 0(796) : error C1068: array index out of bounds
  11. 0(922) : error C1068: array index out of bounds
  12. 0(927) : error C1068: array index out of bounds
  13. 0(2290) : error C1068: array index out of bounds
  14. 0(2291) : error C1068: array index out of bounds
  15. 0(2299) : error C1068: array index out of bounds
  16. 0(2300) : error C1068: array index out of bounds
  17.  
  18. at Ryujinx.Graphics.Gal.OpenGL.OGLShader.CheckProgramLink(Int32 Handle) in D:
  19. \Games\Ryujinx-master\Ryujinx.Graphics\Gal\OpenGL\OGLShader.cs:line 255
  20. at Ryujinx.Graphics.Gal.OpenGL.OGLShader.BindProgram() in D:\Games\Ryujinx-ma
  21. ster\Ryujinx.Graphics\Gal\OpenGL\OGLShader.cs:line 205
  22. at Ryujinx.Graphics.Gal.OpenGL.OGLShader.SetFlip(Single X, Single Y) in D:\Ga
  23. mes\Ryujinx-master\Ryujinx.Graphics\Gal\OpenGL\OGLShader.cs:line 158
  24. at Ryujinx.HLE.Gpu.Engines.NvGpuEngine3d.UploadShaders(NvGpuVmm Vmm) in D:\Ga
  25. mes\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuEngine3d.cs:line 160
  26. at Ryujinx.HLE.Gpu.Engines.NvGpuEngine3d.VertexEndGl(NvGpuVmm Vmm, NvGpuPBEnt
  27. ry PBEntry) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuEngine3d.cs:
  28. line 78
  29. at Ryujinx.HLE.Gpu.Engines.NvGpuEngine3d.CallMethod(NvGpuVmm Vmm, NvGpuPBEntr
  30. y PBEntry) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuEngine3d.cs:l
  31. ine 66
  32. at Ryujinx.HLE.Gpu.Engines.MacroInterpreter.Send(NvGpuVmm Vmm, Int32 Value) i
  33. n D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\MacroInterpreter.cs:line 429
  34. at Ryujinx.HLE.Gpu.Engines.MacroInterpreter.Step(NvGpuVmm Vmm, Int32[] Mme) i
  35. n D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\MacroInterpreter.cs:line 199
  36. at Ryujinx.HLE.Gpu.Engines.MacroInterpreter.Execute(NvGpuVmm Vmm, Int32[] Mme
  37. , Int32 Position, Int32 Param) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engine
  38. s\MacroInterpreter.cs:line 87
  39. at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.CachedMacro.Execute(NvGpuVmm Vmm, Int32[
  40. ] Mme, Int32 Param) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuFifo
  41. .cs:line 41
  42. at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry
  43. PBEntry) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuFifo.cs:line 17
  44. 3
  45. at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PB
  46. Entry) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuFifo.cs:line 143
  47. at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.Step() in D:\Games\Ryujinx-master\Ryujin
  48. x.HLE\Gpu\Engines\NvGpuFifo.cs:line 82
  49. at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.DispatchCalls() in D:\Games\Ryujinx-mast
  50. er\Ryujinx.HLE\Gpu\Engines\NvGpuFifo.cs:line 75
  51. at Ryujinx.HLE.Switch.ProcessFrame() in D:\Games\Ryujinx-master\Ryujinx.HLE\S
  52. witch.cs:line 76
  53. at Ryujinx.GLScreen.OnUpdateFrame(FrameEventArgs e) in D:\Games\Ryujinx-maste
  54. r\Ryujinx\Ui\GLScreen.cs:line 183
  55. at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch watch, Double elapsed, Double
  56. & timestamp)
  57. at OpenTK.GameWindow.DispatchUpdateFrame(Stopwatch watch)
  58. at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
  59.  
  60. at Ryujinx.Program.Main(String[] args) in D:\Games\Ryujinx-master\Ryujinx\Ui\
  61. Program.cs:line 70
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