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- Unhandled Exception: Ryujinx.Graphics.Gal.ShaderException: Fragment info
- -------------
- 0(801) : error C1068: array index out of bounds
- 0(795) : error C1068: array index out of bounds
- 0(801) : error C1068: array index out of bounds
- 0(796) : error C1068: array index out of bounds
- 0(31) : warning C7050: "gpr11" might be used before being initialized
- 0(795) : error C1068: array index out of bounds
- 0(801) : error C1068: array index out of bounds
- 0(796) : error C1068: array index out of bounds
- 0(922) : error C1068: array index out of bounds
- 0(927) : error C1068: array index out of bounds
- 0(2290) : error C1068: array index out of bounds
- 0(2291) : error C1068: array index out of bounds
- 0(2299) : error C1068: array index out of bounds
- 0(2300) : error C1068: array index out of bounds
- at Ryujinx.Graphics.Gal.OpenGL.OGLShader.CheckProgramLink(Int32 Handle) in D:
- \Games\Ryujinx-master\Ryujinx.Graphics\Gal\OpenGL\OGLShader.cs:line 255
- at Ryujinx.Graphics.Gal.OpenGL.OGLShader.BindProgram() in D:\Games\Ryujinx-ma
- ster\Ryujinx.Graphics\Gal\OpenGL\OGLShader.cs:line 205
- at Ryujinx.Graphics.Gal.OpenGL.OGLShader.SetFlip(Single X, Single Y) in D:\Ga
- mes\Ryujinx-master\Ryujinx.Graphics\Gal\OpenGL\OGLShader.cs:line 158
- at Ryujinx.HLE.Gpu.Engines.NvGpuEngine3d.UploadShaders(NvGpuVmm Vmm) in D:\Ga
- mes\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuEngine3d.cs:line 160
- at Ryujinx.HLE.Gpu.Engines.NvGpuEngine3d.VertexEndGl(NvGpuVmm Vmm, NvGpuPBEnt
- ry PBEntry) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuEngine3d.cs:
- line 78
- at Ryujinx.HLE.Gpu.Engines.NvGpuEngine3d.CallMethod(NvGpuVmm Vmm, NvGpuPBEntr
- y PBEntry) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuEngine3d.cs:l
- ine 66
- at Ryujinx.HLE.Gpu.Engines.MacroInterpreter.Send(NvGpuVmm Vmm, Int32 Value) i
- n D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\MacroInterpreter.cs:line 429
- at Ryujinx.HLE.Gpu.Engines.MacroInterpreter.Step(NvGpuVmm Vmm, Int32[] Mme) i
- n D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\MacroInterpreter.cs:line 199
- at Ryujinx.HLE.Gpu.Engines.MacroInterpreter.Execute(NvGpuVmm Vmm, Int32[] Mme
- , Int32 Position, Int32 Param) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engine
- s\MacroInterpreter.cs:line 87
- at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.CachedMacro.Execute(NvGpuVmm Vmm, Int32[
- ] Mme, Int32 Param) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuFifo
- .cs:line 41
- at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry
- PBEntry) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuFifo.cs:line 17
- 3
- at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PB
- Entry) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuFifo.cs:line 143
- at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.Step() in D:\Games\Ryujinx-master\Ryujin
- x.HLE\Gpu\Engines\NvGpuFifo.cs:line 82
- at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.DispatchCalls() in D:\Games\Ryujinx-mast
- er\Ryujinx.HLE\Gpu\Engines\NvGpuFifo.cs:line 75
- at Ryujinx.HLE.Switch.ProcessFrame() in D:\Games\Ryujinx-master\Ryujinx.HLE\S
- witch.cs:line 76
- at Ryujinx.GLScreen.OnUpdateFrame(FrameEventArgs e) in D:\Games\Ryujinx-maste
- r\Ryujinx\Ui\GLScreen.cs:line 183
- at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch watch, Double elapsed, Double
- & timestamp)
- at OpenTK.GameWindow.DispatchUpdateFrame(Stopwatch watch)
- at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
- at Ryujinx.Program.Main(String[] args) in D:\Games\Ryujinx-master\Ryujinx\Ui\
- Program.cs:line 70
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