Unhandled Exception: Ryujinx.Graphics.Gal.ShaderException: Fragment info ------------- 0(801) : error C1068: array index out of bounds 0(795) : error C1068: array index out of bounds 0(801) : error C1068: array index out of bounds 0(796) : error C1068: array index out of bounds 0(31) : warning C7050: "gpr11" might be used before being initialized 0(795) : error C1068: array index out of bounds 0(801) : error C1068: array index out of bounds 0(796) : error C1068: array index out of bounds 0(922) : error C1068: array index out of bounds 0(927) : error C1068: array index out of bounds 0(2290) : error C1068: array index out of bounds 0(2291) : error C1068: array index out of bounds 0(2299) : error C1068: array index out of bounds 0(2300) : error C1068: array index out of bounds at Ryujinx.Graphics.Gal.OpenGL.OGLShader.CheckProgramLink(Int32 Handle) in D: \Games\Ryujinx-master\Ryujinx.Graphics\Gal\OpenGL\OGLShader.cs:line 255 at Ryujinx.Graphics.Gal.OpenGL.OGLShader.BindProgram() in D:\Games\Ryujinx-ma ster\Ryujinx.Graphics\Gal\OpenGL\OGLShader.cs:line 205 at Ryujinx.Graphics.Gal.OpenGL.OGLShader.SetFlip(Single X, Single Y) in D:\Ga mes\Ryujinx-master\Ryujinx.Graphics\Gal\OpenGL\OGLShader.cs:line 158 at Ryujinx.HLE.Gpu.Engines.NvGpuEngine3d.UploadShaders(NvGpuVmm Vmm) in D:\Ga mes\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuEngine3d.cs:line 160 at Ryujinx.HLE.Gpu.Engines.NvGpuEngine3d.VertexEndGl(NvGpuVmm Vmm, NvGpuPBEnt ry PBEntry) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuEngine3d.cs: line 78 at Ryujinx.HLE.Gpu.Engines.NvGpuEngine3d.CallMethod(NvGpuVmm Vmm, NvGpuPBEntr y PBEntry) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuEngine3d.cs:l ine 66 at Ryujinx.HLE.Gpu.Engines.MacroInterpreter.Send(NvGpuVmm Vmm, Int32 Value) i n D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\MacroInterpreter.cs:line 429 at Ryujinx.HLE.Gpu.Engines.MacroInterpreter.Step(NvGpuVmm Vmm, Int32[] Mme) i n D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\MacroInterpreter.cs:line 199 at Ryujinx.HLE.Gpu.Engines.MacroInterpreter.Execute(NvGpuVmm Vmm, Int32[] Mme , Int32 Position, Int32 Param) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engine s\MacroInterpreter.cs:line 87 at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.CachedMacro.Execute(NvGpuVmm Vmm, Int32[ ] Mme, Int32 Param) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuFifo .cs:line 41 at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuFifo.cs:line 17 3 at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PB Entry) in D:\Games\Ryujinx-master\Ryujinx.HLE\Gpu\Engines\NvGpuFifo.cs:line 143 at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.Step() in D:\Games\Ryujinx-master\Ryujin x.HLE\Gpu\Engines\NvGpuFifo.cs:line 82 at Ryujinx.HLE.Gpu.Engines.NvGpuFifo.DispatchCalls() in D:\Games\Ryujinx-mast er\Ryujinx.HLE\Gpu\Engines\NvGpuFifo.cs:line 75 at Ryujinx.HLE.Switch.ProcessFrame() in D:\Games\Ryujinx-master\Ryujinx.HLE\S witch.cs:line 76 at Ryujinx.GLScreen.OnUpdateFrame(FrameEventArgs e) in D:\Games\Ryujinx-maste r\Ryujinx\Ui\GLScreen.cs:line 183 at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch watch, Double elapsed, Double & timestamp) at OpenTK.GameWindow.DispatchUpdateFrame(Stopwatch watch) at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at Ryujinx.Program.Main(String[] args) in D:\Games\Ryujinx-master\Ryujinx\Ui\ Program.cs:line 70