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shadowplaycoding

P026_TurnManager

Feb 14th, 2018
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C# 0.93 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5.  
  6. public class TurnManager : MonoBehaviour {
  7.  
  8.     public static TurnManager turnManagerInstance;
  9.  
  10.     public Button endTurnButton;
  11.     public Text turnText;
  12.  
  13.     int turnNumber;
  14.  
  15.     void Awake()
  16.     {
  17.         turnManagerInstance = this;
  18.     }
  19.  
  20.     // Use this for initialization
  21.     void Start () {
  22.         turnNumber = 0;
  23.     }
  24.  
  25.     public void EndTurn()
  26.     {
  27.         endTurnButton.interactable = false;
  28.  
  29.         UpdateTurnText();
  30.         endTurnButton.interactable = true;
  31.     }
  32.  
  33.     void UpdateTurnText()
  34.     {
  35.         turnNumber += 1;
  36.  
  37.         turnText.text = "Turn: " + turnNumber;
  38.     }
  39.  
  40.     void ApplyProduction()
  41.     {
  42.         for(int i = 0; i<PlayerManager.PlayerManagerInstance.ownedPlanets.Count; i++)
  43.         {
  44.  
  45.         }
  46.     }
  47.  
  48.     /*
  49.     Copyright Shadowplay Coding 2018 - see www.shadowplaycoding.com for licensing details
  50.     Removing this comment forfits any rights given to the user under licensing.
  51.     */
  52. }
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