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Oct 24th, 2018
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  1. Update v1.0.2.2:
  2. General:
  3. - Added 'Mythic' difficulty mode. This game mode is only for the most experienced/foolhardy of players
  4. - Added 'Mythical' Steam achievement, awarded for completing the game on Mythic difficulty
  5. - Added a pop up when launching a mission in the Headquarters that warns if one or more player units can purchase skills from their respective Skill Trees
  6. - Added new visual effects to missions 4 and 7, to better reflect their 'dream sequence' nature
  7. - Added numerous new variations to character barks
  8. - Added option to limit the display frame rate
  9. - Added various improvements to Skill Tree UI to make purchasing skills more clear
  10. - Improved Shoggoth AI
  11. - Pathfinder Demonhunter now has a mohawk.
  12.  
  13. Bug fixes:
  14. - Steam achievement "Piles of Bodies" will no longer appear for every enemy kill
  15. - Fixed a possible game hang on the enemy turn in Mission 7: Operation Sweep & Clear
  16. - Singh will no longer occasionally lean the wrong way when firing his secondary weapon
  17. - Re-added audio track "Hawkins" to Headquarters music
  18. - Fixed missing text for Nachtwolfe Commander
  19. - Fixed selection circle visual bug
  20. - Fixed enemy units in some circumstances teleporting instead of completing their movement animations
  21. - Fixed enemy units occasionally not appearing in the correct cell visually
  22. - Fixed German translation of Pathfinder Demonhunter
  23. - Fixed inconsistent stats displayed on character dossier screens
  24. - Added a further failsafe for errors when loading a save game
  25. - Fixed overly loud bunker footsteps audio
  26. - Fixed strange behaviour on some blood splatter particle effects
  27. - Extended Mag weapon upgrade now adds single shots rather than entire clips
  28. - 'Xray' highlight of obscured enemy units will no longer show when the enemy is within the Shroud
  29. - 'Xray' highlight will no longer show for dead enemy units
  30. - Fixed issue where 'Game Over' popup would incorrectly remain during loading screen
  31. - Player character 'core' skills will now cost 1SP; to compensate, player characters will start with +1SP
  32. - Fixed bug where incorrect difficulty description could display when returning to new campaign screen
  33. - Fixed UI bug where multiple clicks on an unavailable skill could incorrectly make it appear as "trained"
  34. - Shoggoths will no longer display 'staggered' particle effect
  35. - Fixed bug where incorrect item description could show on Loot screen after completing a mission
  36. - Numerous text and typo fixes
  37. - Fixed issue where deleting all campaigns could result in a game crash upon startup
  38. - Fixed crash on startup due to corrupted options file
  39. - Fixed issue where game could default to incorrect options settings
  40. - Fixed issue where game could hang if Ariane's "Life Drain" ability was interrupted by an Overwatch attack
  41. - Fixed malfunctioning door on "Operation Osprey"
  42. - Fixed party level window incorrectly displaying in in-mission character dossier
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