BillyGalbreath

VS Mod simple .csproj

Jun 16th, 2024
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  1. <Project Sdk="Microsoft.NET.Sdk">
  2.     <PropertyGroup>
  3.         <TargetFramework>net7.0</TargetFramework>
  4.     </PropertyGroup>
  5.     <ItemGroup>
  6.         <Reference Include="Vintagestory" HintPath="$(VINTAGE_STORY)/Vintagestory.dll" Private="false" />
  7.         <Reference Include="VintagestoryAPI" HintPath="$(VINTAGE_STORY)/VintagestoryAPI.dll" Private="false" />
  8.         <Reference Include="VintagestoryLib" HintPath="$(VINTAGE_STORY)/VintagestoryLib.dll" Private="false" />
  9.         <Reference Include="VintagestoryServer" HintPath="$(VINTAGE_STORY)/VintagestoryServer.dll" Private="false" />
  10.         <Reference Include="VSCreative" HintPath="$(VINTAGE_STORY)/Mods/VSCreativeMod.dll" Private="false" />
  11.         <Reference Include="VSEssentials" HintPath="$(VINTAGE_STORY)/Mods/VSEssentials.dll" Private="false" />
  12.         <Reference Include="VSSurvivalMod" HintPath="$(VINTAGE_STORY)/Mods/VSSurvivalMod.dll" Private="false" />
  13.         <Reference Include="Harmony" HintPath="$(VINTAGE_STORY)/Lib/0Harmony.dll" Private="false" />
  14.         <Reference Include="Microsoft.Data.Sqlite" HintPath="$(VINTAGE_STORY)/Lib/Microsoft.Data.Sqlite.dll" Private="false" />
  15.         <Reference Include="Newtonsoft.Json" HintPath="$(VINTAGE_STORY)/Lib/Newtonsoft.Json.dll" Private="false" />
  16.         <Reference Include="protobuf-net" HintPath="$(VINTAGE_STORY)/Lib/protobuf-net.dll" Private="false" />
  17.         <None Include="LICENSE;README.md;resources/**" CopyToOutputDirectory="PreserveNewest" Pack="true" PackagePath="" Link="%(RecursiveDir)%(Filename)%(Extension)" />
  18.     </ItemGroup>
  19.     <Target Name="Package" AfterTargets="PostBuildEvent">
  20.         <ZipDirectory DestinationFile="bin/$(TargetName).zip" SourceDirectory="$(TargetDir)" Overwrite="true" />
  21.     </Target>
  22. </Project>
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