Exarion

Agatha fight timings

Jan 16th, 2016
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  1. Assumptions:
  2. - X Acc in slot 2, X Speed/Special in slot 4 and Poke Flute in slot 14. No other items are used.
  3. - X Acc and X Speed/Special are reached from the top of the inventory, and Poke Flute is reached from slot 4.
  4. - All move uses require no directional inputs (assume all are in slot 1).
  5.  
  6. NOTE: These timings were done with human inputs (i.e., not frame perfect) and manual timing, so they are not 100% accurate.
  7.  
  8. -----
  9.  
  10. Nidoking
  11.  
  12. HALF-TURN AVG. # OF FRAMES
  13. X Acc 63
  14. X Speed 167
  15. X Speed after Acc 158
  16. X Special 169
  17. X Special after Acc 160
  18. EQ 192 (includes crits because these do not affect # of half-turns)
  19. EQ (miss) 91
  20. Drill 127
  21. IB 140
  22. IB (crit) 166
  23. IB (freeze) 233
  24. IB (crit+freeze) 259
  25. IB (miss) 89
  26. Flute 479
  27. Flute (red bar) 199
  28. Hurt self 204
  29. Fast asleep 102
  30. Fully paralyzed 43
  31. Flinched 34
  32.  
  33. If hit through confusion, add frames to the half-turn based on the outcome:
  34. Fight through 85
  35. Confused no more 33
  36.  
  37. -----
  38.  
  39. Gengar (L56)
  40.  
  41. HALF-TURN AVG. # OF FRAMES
  42. Night Shade 274 (includes Gen 1 misses because these do not affect # of half-turns)
  43. Dream Eater 111
  44. Hypnosis 177
  45. Hypnosis (fail) 102
  46. Confuse Ray 150
  47. Confuse Ray (fail) 124
  48. Switch to Golbat 217
  49.  
  50. ------
  51.  
  52. Golbat
  53.  
  54. HALF-TURN AVG. # OF FRAMES
  55. Wing Attack 190 (includes crits and Gen 1 misses because these do not affect # of half-turns)
  56. Supersonic 149
  57. Supersonic (fail) 123
  58. Confuse Ray 150
  59. Confuse Ray (fail) 124
  60. Haze 120
  61. Switch to Gengar 235
  62. Switch to Haunter 235
  63. Frozen solid 47
  64. Super Potion 121
  65.  
  66. ------
  67.  
  68. Haunter
  69.  
  70. HALF-TURN AVG. # OF FRAMES
  71. Night Shade 275 (includes Gen 1 misses because these do not affect # of half-turns)
  72. Dream Eater 112
  73. Hypnosis 178
  74. Hypnosis (fail) 103
  75. Confuse Ray 151
  76. Confuse Ray (fail) 125
  77. Switch to Golbat 246
  78. Switch to Arbok 246
  79.  
  80. ------
  81.  
  82. Arbok
  83.  
  84. HALF-TURN AVG. # OF FRAMES
  85. Bite 219 (includes crits and Gen 1 misses because these do not affect # of half-turns)
  86. Acid 218 (includes crits and Gen 1 misses because these do not affect # of half-turns)
  87. Acid (def. drop) 246 (includes crits and Gen 1 misses because these do not affect # of half-turns)
  88. Screech 194
  89. Screech (fail) 97
  90. Glare 153
  91. Glare (fail) 118
  92. Switch to Haunter 233
  93. Switch to Gengar 233
  94.  
  95. ------
  96.  
  97. Gengar (L60)
  98.  
  99. HALF-TURN AVG. # OF FRAMES
  100. Night Shade 282 (includes Gen 1 misses because these do not affect # of half-turns)
  101. Dream Eater 111
  102. Toxic 108
  103. Confuse Ray 150
  104. Confuse Ray (fail) 124
  105. Switch to Arbok 217
  106.  
  107. --------------------------------------------------
  108.  
  109. Fastest fights (in order; excludes Gen 1 misses)
  110.  
  111. OUTCOME # OF VARIABLE FRAMES % TO OCCUR SPLIT TIME*
  112. X Speed + Hypnosis fail + crit Golbat 1229 1.5 1:18.00
  113. X Speed + Dream Eater + crit Golbat 1238 3.8 1:18.15
  114. X Acc + Hypnosis fail + X Speed + Hypnosis fail 1278 0.8 1:18.82
  115. X Acc + Hypnosis fail + X Speed + Dream Eater 1287 4.1 1:18.97
  116. X Acc + Dream Eater + X Speed + Dream Eater 1296 5.3 1:19.12
  117. X Speed + switch to Golbat + crit Golbat 1333 1.3 1:19.74
  118. ...
  119. X Speed + Dream Eater + Wing Attack 1516 5.3 1:22.79
  120.  
  121. *Assumes no heals before the fight and that red bar is held for the entire fight. Using one Super Potion before the fight costs about 6.5 seconds. Using a Full Restore costs about 9.3 seconds. Red bar saves about 11.2 seconds.
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