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- #if UNITY_EDITOR
- using System.IO;
- using UnityEditor;
- static class BaseFolders {
- [MenuItem("Utility/Create default folders")]
- private static void Create() {
- foreach(var folder in defaultFolders)
- if(!Directory.Exists(path + folder))
- Directory.CreateDirectory(path + folder);
- AssetDatabase.Refresh();
- }
- private const string path = "Assets/";
- private static string[] defaultFolders {
- get {
- return new string[]{
- "Anim",
- "Prefabs",
- "Textures",
- "Materials",
- "Scene",
- "Editor",
- "Scripts",
- "Models"};
- }
- }
- }
- #endif
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