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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayerDamagedInvincibility : MonoBehaviour
- {
- [SerializeField] private float invincibilityDuration;
- private InvincibilityController invincibilityController;
- private void Awake()
- {
- invincibilityController = GetComponent<InvincibilityController>();
- }
- public void StartInvincibility()
- {
- invincibilityController.StartInvincibility(invincibilityDuration);
- }
- }
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