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xHybred

UE4/5 | Stutter Fix [Stable]

Jun 4th, 2024 (edited)
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  1. [SystemSettings]
  2. niagara.CreateShadersOnLoad=1
  3. D3D12.PSO.DriverOptimizedDiskCache=1
  4. D3D12.InsertOuterOcclusionQuery=1
  5. D3D12.MaximumFrameLatency=3
  6. D3D12.AFRUseFramePacing=1
  7. D3D12.SyncThreshold=999
  8. D3D12.PSO.DiskCache=1
  9. memory.logGenericPlatformMemoryStats=0
  10. fx.ParticlePerfStats.Enabled=false
  11. FX.MaxCPUParticlesPerEmitter=500
  12. fx.EnableCircularAnimTrailDump=0
  13. fx.Niagara.DebugDraw.Enabled=0
  14. FX.BatchAsyncBatchSize=8
  15. FX.EarlyScheduleAsync=1
  16. FX.BatchAsync=1
  17. RHI.MaximumFrameLatency=3
  18. RHI.SyncWithDWM=0
  19.  
  20. [/Script/Engine.RendererSettings]
  21. r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
  22. r.ShaderPipelineCache.AlwaysGenerateOSCache=0
  23. r.ShaderPipelineCache.GameFileMaskEnabled=1
  24. r.ShaderPipelineCache.PreOptimizeEnabled=1
  25. r.ShaderPipelineCache.SaveBoundPSOLog=1
  26. r.ShaderPipelineCache.SaveUserCache=1
  27. r.ShaderPipelineCache.StartupMode=2
  28. r.ShaderPipelineCache.ReportPSO=0
  29. r.ShaderComplexity.CacheShaders=1
  30. r.CompileShadersForDevelopment=0
  31. r.ShaderPipelineCache.Enabled=1
  32. r.AsyncPipelineCompile=1
  33. r.CreateShadersOnLoad=1
  34. r.Shaders.Optimize=1
  35. r.Shaders.FastMath=1
  36. r.ShaderPipelines=1
  37. r.Nanite.Streaming.StreamingPoolSize=768
  38. r.Streaming.FullyLoadUsedTextures=0
  39. r.Streaming.LimitPoolSizeToVRAM=1
  40. r.Streaming.UseFixedPoolSize=0
  41. r.Streaming.HLODStrategy=0
  42. r.Streaming.PoolSize=768
  43. r.Streaming.MinBoost=1
  44. r.TextureStreaming=1
  45. r.Streaming.Boost=1
  46.  
  47. [/Script/Engine.StreamingSettings]
  48. s.LevelStreamingComponentsUnregistrationGranularity=1
  49. s.LevelStreamingComponentsRegistrationGranularity=1
  50. s.PriorityLevelStreamingActorsUpdateExtraTime=0
  51. s.LevelStreamingActorsUpdateTimeLimit=2
  52. s.MinBulkDataSizeForAsyncLoading=0
  53. s.UnregisterComponentsTimeLimit=2
  54. s.PriorityAsyncLoadingExtraTime=0
  55. s.AsyncLoadingUseFullTimeLimit=0
  56. s.ForceGCAfterLevelStreamedOut=0
  57. s.MaxIncomingRequestsToStall=0
  58. s.AsyncLoadingThreadEnabled=1
  59. s.IoDispatcherCacheSizeMB=256
  60. s.AsyncLoadingTimeLimit=4
  61.  
  62. [/Script/Engine.GarbageCollectionSettings]
  63. gc.MultithreadedDestructionEnabled=1
  64.  
  65. [ConsoleVariables]
  66. bOptimizeAnimBlueprintMemberVariableAccess=1
  67. bAllowMultiThreadedAnimationUpdate=1
  68. bAllowMultiThreadedShaderCompile=1
  69. bEnableMultiCoreRendering=1
  70. UseAllCores=1
  71.  
  72. [Core.Log]
  73. LogLinker=All Off
  74. Global=Off
  75.  
  76. [Core.System]
  77. +Suppress=Scriptwarning
  78. +Suppress=Scriptlog
  79. +Suppress=Warning
  80. +Suppress=Error
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