[SystemSettings] niagara.CreateShadersOnLoad=1 D3D12.PSO.DriverOptimizedDiskCache=1 D3D12.InsertOuterOcclusionQuery=1 D3D12.MaximumFrameLatency=3 D3D12.AFRUseFramePacing=1 D3D12.SyncThreshold=999 D3D12.PSO.DiskCache=1 memory.logGenericPlatformMemoryStats=0 fx.ParticlePerfStats.Enabled=false FX.MaxCPUParticlesPerEmitter=500 fx.EnableCircularAnimTrailDump=0 fx.Niagara.DebugDraw.Enabled=0 FX.BatchAsyncBatchSize=8 FX.EarlyScheduleAsync=1 FX.BatchAsync=1 RHI.MaximumFrameLatency=3 RHI.SyncWithDWM=0 [/Script/Engine.RendererSettings] r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1 r.ShaderPipelineCache.AlwaysGenerateOSCache=0 r.ShaderPipelineCache.GameFileMaskEnabled=1 r.ShaderPipelineCache.PreOptimizeEnabled=1 r.ShaderPipelineCache.SaveBoundPSOLog=1 r.ShaderPipelineCache.SaveUserCache=1 r.ShaderPipelineCache.StartupMode=2 r.ShaderPipelineCache.ReportPSO=0 r.ShaderComplexity.CacheShaders=1 r.CompileShadersForDevelopment=0 r.ShaderPipelineCache.Enabled=1 r.AsyncPipelineCompile=1 r.CreateShadersOnLoad=1 r.Shaders.Optimize=1 r.Shaders.FastMath=1 r.ShaderPipelines=1 r.Nanite.Streaming.StreamingPoolSize=768 r.Streaming.FullyLoadUsedTextures=0 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.UseFixedPoolSize=0 r.Streaming.HLODStrategy=0 r.Streaming.PoolSize=768 r.Streaming.MinBoost=1 r.TextureStreaming=1 r.Streaming.Boost=1 [/Script/Engine.StreamingSettings] s.LevelStreamingComponentsUnregistrationGranularity=1 s.LevelStreamingComponentsRegistrationGranularity=1 s.PriorityLevelStreamingActorsUpdateExtraTime=0 s.LevelStreamingActorsUpdateTimeLimit=2 s.MinBulkDataSizeForAsyncLoading=0 s.UnregisterComponentsTimeLimit=2 s.PriorityAsyncLoadingExtraTime=0 s.AsyncLoadingUseFullTimeLimit=0 s.ForceGCAfterLevelStreamedOut=0 s.MaxIncomingRequestsToStall=0 s.AsyncLoadingThreadEnabled=1 s.IoDispatcherCacheSizeMB=256 s.AsyncLoadingTimeLimit=4 [/Script/Engine.GarbageCollectionSettings] gc.MultithreadedDestructionEnabled=1 [ConsoleVariables] bOptimizeAnimBlueprintMemberVariableAccess=1 bAllowMultiThreadedAnimationUpdate=1 bAllowMultiThreadedShaderCompile=1 bEnableMultiCoreRendering=1 UseAllCores=1 [Core.Log] LogLinker=All Off Global=Off [Core.System] +Suppress=Scriptwarning +Suppress=Scriptlog +Suppress=Warning +Suppress=Error