SONIC3D

PPPPluginDeploymentToolkitWindow.cs

Feb 7th, 2013
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C# 1.50 KB | None | 0 0
  1. using UnityEngine;
  2. using UnityEditor;
  3. using System.Collections;
  4.  
  5. public class PPPPluginDeploymentToolkitWindow : EditorWindow
  6. {
  7.     Vector2 scrollPos;
  8.    
  9.     string myString = "Hello World";
  10.     bool groupEnabled;
  11.     bool myBool = true;
  12.     float myFloat = 1.23f;
  13.    
  14.     void OnGUI ()
  15.     {
  16.         scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
  17.        
  18.         GUILayout.Label ("Plug-ins List:", EditorStyles.boldLabel);
  19.         EditorGUILayout.LabelField("");
  20.        
  21.         GUILayout.BeginHorizontal();
  22.         EditorGUILayout.LabelField("PPPPlugin 001");
  23.         GUILayout.Button("Install");
  24.         GUILayout.Button("Uninstall");
  25.         GUILayout.EndHorizontal();
  26.  
  27.         myString = EditorGUILayout.TextField ("Text Field", myString);
  28.         EditorGUILayout.TextField ("Text Field", myString);
  29.         EditorGUILayout.TextField ("Text Field", myString);
  30.         EditorGUILayout.TextField ("Text Field", myString);
  31.         EditorGUILayout.TextField ("Text Field", myString);
  32.         EditorGUILayout.TextField ("Text Field", myString);
  33.         EditorGUILayout.TextField ("Text Field", myString);
  34.         EditorGUILayout.TextField ("Text Field", myString);
  35.         EditorGUILayout.TextField ("Text Field", myString);
  36.         EditorGUILayout.TextField ("Text Field", myString);
  37.         EditorGUILayout.TextField ("Text Field", myString);
  38.        
  39.         groupEnabled = EditorGUILayout.BeginToggleGroup ("Optional Settings", groupEnabled);
  40.         myBool = EditorGUILayout.Toggle ("Toggle", myBool);
  41.         myFloat = EditorGUILayout.Slider ("Slider", myFloat, -3, 3);
  42.         EditorGUILayout.EndToggleGroup ();
  43.        
  44.         EditorGUILayout.EndScrollView();
  45.     }
  46.  
  47. }
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