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  1. --[[Floaty thing by SezHu.
  2.  
  3. If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie
  4. #1875) Prices start at 250 robux.]]--
  5.  
  6.  
  7. local songs = {
  8.     1257406162,    --Boy
  9.  
  10.     1002801119,  --Oh, it's you.
  11.     228368084,   --Fortress of Lies
  12.     692796920,   --Soul Food
  13.         1137575800,   --Burn Marks
  14.         388853531,
  15.         1388205829,   --D r o w z y
  16.         566546592,   --S a y o n a r a
  17.         1446511374,   --Oracle
  18.     } --Add your songs by replacing the IDs with your song ID.
  19.  
  20.  
  21. local quotes = {
  22.     "Something to relax to..",
  23.     "Yawn..",
  24.     "Just floatin'~",
  25.     "Going up~",
  26.     "I like this song..",
  27.         "Time to kick back..",
  28.         "^w^",
  29.     } --Feel free to replace the quotes with stuff of your own.
  30.  
  31.  
  32. local function soundbork(obj)
  33.    if obj:IsA("Sound") and obj.Name ~= "playlist" then
  34. --obj:Destroy() Remove the two dashes to silence all music but your own.
  35.       return
  36.    end
  37.  
  38.  
  39.    local children = obj:GetChildren()
  40.    for i = 1, #children do
  41.     soundbork(children[i])
  42.    end
  43.    
  44.    return
  45. end
  46.  
  47. --//Constants\\--
  48.  
  49. Effects = { }
  50. local Player = game.Players.localPlayer
  51. local Mouse = Player:GetMouse()
  52. local Character = Player.Character
  53. local Humanoid = Character.Humanoid
  54. local Head = Character.Head
  55. local RootPart = Character.HumanoidRootPart
  56. local Torso = Character.Torso
  57. local LeftArm = Character["Left Arm"]
  58. local RightArm = Character["Right Arm"]
  59. local LeftLeg = Character["Left Leg"]
  60. local RightLeg = Character["Right Leg"]
  61. local Camera = game.Workspace.CurrentCamera
  62. local RootJoint = RootPart.RootJoint
  63. local Equipped = false
  64. local Attack = false
  65. local Anim = 'Idle'
  66. local Idle = 0
  67. local Combo = 1
  68. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  69. local Velocity = RootPart.Velocity.y
  70. local Sine = 0
  71. local Change = 1
  72. local aoeconstant = 10
  73. local maincol = "Pink"
  74. local maincol2 = "White"
  75. local randString = songs[math.random(#songs)]
  76. local circleinthesky = false
  77. Character.Humanoid.Name = "help"
  78. humanoid = Character.help
  79. Instance.new("ForceField",Character).Visible = false
  80.  
  81.  
  82.  
  83.  
  84.  
  85. local RbxUtility = LoadLibrary("RbxUtility")
  86. local Create = RbxUtility.Create
  87.  
  88. humanoid.WalkSpeed = 3
  89. humanoid.JumpPower = 0
  90. humanoid.Animator.Parent = nil
  91. Character.Animate.Parent = nil
  92.  
  93. local newMotor = function(part0, part1, c0, c1)
  94.     local w = Create('Motor'){
  95.         Parent = part0,
  96.         Part0 = part0,
  97.         Part1 = part1,
  98.         C0 = c0,
  99.         C1 = c1,
  100.     }
  101.     return w
  102. end
  103.  
  104.  
  105. skillcolorscheme = BrickColor.new(maincol).Color
  106.  
  107. local hue = 0
  108.  
  109. spawn(function()
  110. while true do
  111.     hue = hue + .0005
  112.     if hue >= 1 then hue = 0 end
  113.         maincol2 = Color3.fromHSV(hue,1,1)
  114.     game["Run Service"].RenderStepped:wait()
  115. end
  116. end)
  117.  
  118.  
  119.  
  120.  
  121.  
  122.  
  123. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  124. function makeframe(par, trans, pos, size, color)
  125.     local frame = Instance.new('Frame', par)
  126.     frame.BackgroundTransparency = trans
  127.     frame.BorderSizePixel = 0
  128.     frame.Position = pos
  129.     frame.Size = size
  130.     frame.BackgroundColor3 = color
  131.     return frame
  132. end
  133.  
  134. --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  135.  
  136. function clerp(a, b, t)
  137.     return a:lerp(b, t)
  138. end
  139.  
  140. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  141. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  142.  
  143. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  144. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  145. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  146. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  147. RootJoint.C1 = CFrame.new(0, 0, 0)
  148. RootJoint.C0 = CFrame.new(0, 0, 0)
  149. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  150. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  151.  
  152. local rarmc1 = RW.C1
  153. local larmc1 = LW.C1
  154. local rlegc1 = RH.C1
  155. local llegc1 = LH.C1
  156.  
  157. local resetc1 = false
  158.  
  159. function PlayAnimationFromTable(table, speed, bool)
  160.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  161.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  162.     RW.C0 = clerp(RW.C0, table[3], speed)
  163.     LW.C0 = clerp(LW.C0, table[4], speed)
  164.     RH.C0 = clerp(RH.C0, table[5], speed)
  165.     LH.C0 = clerp(LH.C0, table[6], speed)
  166.     if bool == true then
  167.         if resetc1 == false then
  168.             resetc1 = true
  169.             RootJoint.C1 = RootJoint.C1
  170.             Torso.Neck.C1 = Torso.Neck.C1
  171.             RW.C1 = rarmc1
  172.             LW.C1 = larmc1
  173.             RH.C1 = rlegc1
  174.             LH.C1 = llegc1
  175.         end
  176.     end
  177. end
  178.  
  179. ArtificialHB = Create("BindableEvent"){
  180.     Parent = script,
  181.     Name = "Heartbeat",
  182. }
  183.  
  184. script:WaitForChild("Heartbeat")
  185.  
  186. frame = 1 / 35
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.Heartbeat:Fire()
  192.  
  193. game:GetService("RunService").Heartbeat:connect(function(s, p)
  194.     tf = tf + s
  195.     if tf >= frame then
  196.         if allowframeloss then
  197.             script.Heartbeat:Fire()
  198.             lastframe = tick()
  199.         else
  200.             for i = 1, math.floor(tf / frame) do
  201.                 script.Heartbeat:Fire()
  202.             end
  203.             lastframe = tick()
  204.         end
  205.         if tossremainder then
  206.             tf = 0
  207.         else
  208.             tf = tf - frame * math.floor(tf / frame)
  209.         end
  210.     end
  211. end)
  212.  
  213. function swait(num)
  214.     if num == 0 or num == nil then
  215.         ArtificialHB.Event:wait()
  216.     else
  217.         for i = 0, num do
  218.             ArtificialHB.Event:wait()
  219.         end
  220.     end
  221. end
  222.  
  223.  
  224.  
  225. local m = Create("Model"){
  226.     Parent = Character,
  227.     Name = "WeaponModel"
  228. }
  229.  
  230. function RemoveOutlines(part)
  231.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  232. end
  233.    
  234. CFuncs = { 
  235.     Part = {
  236.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  237.             local Part = Create("Part"){
  238.                 Parent = Parent,
  239.                 Reflectance = Reflectance,
  240.                 Transparency = Transparency,
  241.                 CanCollide = false,
  242.                 Locked = true,
  243.                 BrickColor = BrickColor.new(tostring(BColor)),
  244.                 Name = Name,
  245.                 Size = Size,
  246.                 Material = Material,
  247.             }
  248.             RemoveOutlines(Part)
  249.             if Size == Vector3.new() then
  250.                 Part.Size = Vector3.new(0.2, 0.2, 0.2)
  251.             else
  252.                 Part.Size = Size
  253.             end
  254.             return Part
  255.         end;
  256.     };
  257.    
  258.     Mesh = {
  259.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  260.             local Msh = Create(Mesh){
  261.                 Parent = Part,
  262.                 Offset = OffSet,
  263.                 Scale = Scale,
  264.             }
  265.             if Mesh == "SpecialMesh" then
  266.                 Msh.MeshType = MeshType
  267.                 Msh.MeshId = MeshId
  268.             end
  269.             return Msh
  270.         end;
  271.     };
  272.  
  273.     Weld = {
  274.         Create = function(Parent, Part0, Part1, C0, C1)
  275.             local Weld = Create("Weld"){
  276.                 Parent = Parent,
  277.                 Part0 = Part0,
  278.                 Part1 = Part1,
  279.                 C0 = C0,
  280.                 C1 = C1,
  281.             }
  282.             return Weld
  283.         end;
  284.     };
  285.  
  286.     Sound = {
  287.         Create = function(id, par, vol, pit, looped)
  288.             coroutine.resume(coroutine.create(function()
  289.                 local S = Create("Sound"){
  290.                     Volume = vol,
  291.                     Pitch = pit or 1,
  292.                     SoundId = "rbxassetid://" .. id,
  293.                     Parent = par or workspace,
  294.                     Looped = looped
  295.                 }
  296.                 wait()
  297.                 S:play()
  298.             end))
  299.         end;
  300.     };
  301.    
  302.     ParticleEmitter = {
  303.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  304.             local Particle = Create("ParticleEmitter"){
  305.                 Parent = Parent,
  306.                 Color = ColorSequence.new(Color1, Color2),
  307.                 LightEmission = LightEmission,
  308.                 Size = Size,
  309.                 Texture = Texture,
  310.                 Transparency = Transparency,
  311.                 ZOffset = ZOffset,
  312.                 Acceleration = Accel,
  313.                 Drag = Drag,
  314.                 LockedToPart = LockedToPart,
  315.                 VelocityInheritance = VelocityInheritance,
  316.                 EmissionDirection = EmissionDirection,
  317.                 Enabled = Enabled,
  318.                 Lifetime = LifeTime,
  319.                 Rate = Rate,
  320.                 Rotation = Rotation,
  321.                 RotSpeed = RotSpeed,
  322.                 Speed = Speed,
  323.                 VelocitySpread = VelocitySpread,
  324.             }
  325.             return Particle
  326.         end;
  327.     };
  328.    
  329.     CreateTemplate = {
  330.        
  331.     };
  332. }
  333.  
  334. --/v/Don't touch this part. \v\--
  335.  
  336. playlist=Instance.new("Sound", Torso)
  337. playlist.SoundId = "rbxassetid://" ..randString
  338. playlist.Volume = 5
  339. playlist.Looped = false
  340. playlist.Name = "playlist"
  341. playlist:Play()
  342.  
  343. --/^/Don't touch this part. \^\--
  344.  
  345. function RayCast(Position, Direction, Range, Ignore)
  346.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  347. end
  348.  
  349. FindNearestTorso = function(pos)
  350.     local list = (game.Workspace:children())
  351.     local torso = nil
  352.     local dist = 1000
  353.     local temp, human, temp2 = nil, nil, nil
  354.     for x = 1, #list do
  355.         temp2 = list[x]
  356.         if temp2.className == "Model" and temp2.Name ~= Character.Name then
  357.             temp = temp2:findFirstChild("Torso")
  358.             human = temp2:findFirstChild("Humanoid")
  359.             if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  360.                 local dohit = true
  361.                 if dohit == true then
  362.                     torso = temp
  363.                     dist = (temp.Position - pos).magnitude
  364.                 end
  365.             end
  366.         end
  367.     end
  368.     return torso, dist
  369. end
  370.  
  371. RootPart.CFrame =  RootPart.CFrame * CFrame.new(0,5,0)
  372.  
  373. Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768))
  374. HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  375. FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5))
  376. FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  377. flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  378. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())  
  379. spinny.Anchored=true
  380. spinny.CanCollide=false
  381.  
  382.  
  383. transp = .5
  384. spawn(function()
  385. while true do
  386.     transp = transp + .001
  387.         FloatField2.Transparency = transp
  388.         swait()
  389. if transp >= 1 then
  390. transp = .5
  391. end
  392. end
  393. end)
  394.  
  395.  
  396.  
  397. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  398.     if hit.Parent == nil then
  399.         return
  400.     end
  401.     local h = hit.Parent:FindFirstChild("Humanoid")
  402.     for _, v in pairs(hit.Parent:children()) do
  403.         if v:IsA("Humanoid") then
  404.             h = v
  405.         end
  406.     end
  407.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  408.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  409.             if hit.Parent.DebounceHit.Value == true then
  410.                 return
  411.             end
  412.         end
  413.         local c = Create("ObjectValue"){
  414.             Name = "creator",
  415.             Value = game:service("Players").LocalPlayer,
  416.             Parent = h,
  417.         }
  418.         game:GetService("Debris"):AddItem(c, .5)
  419.         if HitSound ~= nil and HitPitch ~= nil then
  420.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  421.         end
  422.         local Damage = math.random(minim, maxim)
  423.         local blocked = false
  424.         local block = hit.Parent:findFirstChild("Block")
  425.         if block ~= nil then
  426.             if block.className == "IntValue" then
  427.                 if block.Value > 0 then
  428.                     blocked = true
  429.                     block.Value = block.Value - 1
  430.                     print(block.Value)
  431.                 end
  432.             end
  433.         end
  434.         if blocked == false then
  435.             h.Health = h.Health - Damage
  436.             --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  437.         else
  438.             h.Health = h.Health - (Damage / 2)
  439.             --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  440.         end
  441.         if Type == "Knockdown" then
  442.             local hum = hit.Parent.Humanoid
  443.             hum.PlatformStand = true
  444.             coroutine.resume(coroutine.create(function(HHumanoid)
  445.                 swait(1)
  446.                 HHumanoid.PlatformStand = false
  447.             end), hum)
  448.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  449.             local bodvol = Create("BodyVelocity"){
  450.                 velocity = angle * knockback,
  451.                 P = 5000,
  452.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  453.                 Parent = hit,
  454.             }
  455.             local rl = Create("BodyAngularVelocity"){
  456.                 P = 3000,
  457.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  458.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  459.                 Parent = hit,
  460.             }
  461.             game:GetService("Debris"):AddItem(bodvol, .5)
  462.             game:GetService("Debris"):AddItem(rl, .5)
  463.         elseif Type == "Normal" then
  464.             local vp = Create("BodyVelocity"){
  465.                 P = 10,
  466.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  467.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  468.             }
  469.             print(hit.Parent)
  470.             if knockback > 0 then
  471.                 vp.Parent = hit.Parent.Torso
  472.             end
  473.             local hum = hit.Parent.Humanoid
  474.             hum.PlatformStand = true
  475. local TotalMass = 0
  476. for _, part in pairs(hit.Parent:GetChildren()) do
  477.      if part:IsA("Part") then
  478.           TotalMass = TotalMass + part:GetMass()
  479.      end
  480. end
  481.  
  482.  
  483.  
  484. local ForceOfGravity = -197 * TotalMass
  485. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  486. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  487.  
  488.  
  489.  
  490.  
  491.  
  492.  
  493. spawn(function()
  494. local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new())  
  495. spinny2.Anchored=true
  496. spinny2.CanCollide=false
  497. for i = 0, 2, .001 do
  498. local alg = math.floor(playlist.PlaybackLoudness)/500
  499. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  500. local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  501. efekt2.Anchored=true
  502. efekt2.CanCollide=false
  503. spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  504. spinny2.Position = hit.Parent.Torso.Position
  505. efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0)
  506. game:GetService("Debris"):AddItem(efekt2, .7)
  507. swait()
  508. end
  509. end)
  510.  
  511.             local rl = Create("BodyAngularVelocity"){
  512.                 P = 500,
  513.                 maxTorque = Vector3.new(10, 10, 10),
  514.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  515.                 Parent = hit,
  516.             }                  
  517. game:GetService("Debris"):AddItem(rl, 10)
  518. game:GetService("Debris"):AddItem(floatybits, 10)
  519. game:GetService("Debris"):AddItem(vp, .5)
  520.  
  521.         elseif Type == "Up" then
  522.             local bodyVelocity = Create("BodyVelocity"){
  523.                 velocity = Vector3.new(0, 20, 0),
  524.                 P = 5000,
  525.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  526.                 Parent = hit,
  527.             }
  528.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  529.         elseif Type == "DarkUp" then
  530.             coroutine.resume(coroutine.create(function()
  531.                 for i = 0, 1, 0.1 do
  532.                     swait()
  533.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  534.                 end
  535.             end))
  536.             local bodyVelocity = Create("BodyVelocity"){
  537.                 velocity = Vector3.new(0, 20, 0),
  538.                 P = 5000,
  539.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  540.                 Parent = hit,
  541.             }
  542.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  543.         elseif Type == "Snare" then
  544.             local bp = Create("BodyPosition"){
  545.                 P = 2000,
  546.                 D = 100,
  547.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  548.                 position = hit.Parent.Torso.Position,
  549.                 Parent = hit.Parent.Torso,
  550.             }
  551.             game:GetService("Debris"):AddItem(bp, 1)
  552.         elseif Type == "Freeze" then
  553.             local BodPos = Create("BodyPosition"){
  554.                 P = 50000,
  555.                 D = 1000,
  556.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  557.                 position = hit.Parent.Torso.Position,
  558.                 Parent = hit.Parent.Torso,
  559.             }
  560.             local BodGy = Create("BodyGyro") {
  561.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  562.                 P = 20e+003,
  563.                 Parent = hit.Parent.Torso,
  564.                 cf = hit.Parent.Torso.CFrame,
  565.             }
  566.             hit.Parent.Torso.Anchored = true
  567.             coroutine.resume(coroutine.create(function(Part)
  568.                 swait(1.5)
  569.                 Part.Anchored = false
  570.             end), hit.Parent.Torso)
  571.             game:GetService("Debris"):AddItem(BodPos, 3)
  572.             game:GetService("Debris"):AddItem(BodGy, 3)
  573.         end
  574.         local debounce = Create("BoolValue"){
  575.             Name = "DebounceHit",
  576.             Parent = hit.Parent,
  577.             Value = true,
  578.         }
  579.         game:GetService("Debris"):AddItem(debounce, Delay)
  580.         c = Create("ObjectValue"){
  581.             Name = "creator",
  582.             Value = Player,
  583.             Parent = h,
  584.         }
  585.         game:GetService("Debris"):AddItem(c, .5)
  586.     end
  587. end
  588.  
  589. function ShowDamage(Pos, Text, Time, Color)
  590.     local Rate = (1 / 60)
  591.     local Pos = (Pos or Vector3.new(0, 0, 0))
  592.     local Text = (Text or "")
  593.     local Time = (Time or 2)
  594.     local Color = (Color or Color3.new(1, 0, 1))
  595.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  596.     EffectPart.Anchored = true
  597.     local BillboardGui = Create("BillboardGui"){
  598.         Size = UDim2.new(3, 0, 3, 0),
  599.         Adornee = EffectPart,
  600.         Parent = EffectPart,
  601.     }
  602.     local TextLabel = Create("TextLabel"){
  603.         BackgroundTransparency = 1,
  604.         Size = UDim2.new(1, 0, 1, 0),
  605.         Text = Text,
  606.         Font = "SourceSansLight",
  607.         TextColor3 = Color,
  608.         TextScaled = true,
  609.         Parent = BillboardGui,
  610.     }
  611.     game.Debris:AddItem(EffectPart, (Time))
  612.     EffectPart.Parent = game:GetService("Workspace")
  613.     delay(0, function()
  614.         local Frames = (Time / Rate)
  615.         for Frame = 1, Frames do
  616.             wait(Rate)
  617.             local Percent = (Frame / Frames)
  618.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  619.             TextLabel.TextTransparency = Percent
  620.         end
  621.         if EffectPart and EffectPart.Parent then
  622.             EffectPart:Destroy()
  623.         end
  624.     end)
  625. end
  626.  
  627. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  628.     for _, c in pairs(workspace:children()) do
  629.         local hum = c:findFirstChild("Humanoid")
  630.         if hum ~= nil then
  631.             local head = c:findFirstChild("Torso")
  632.             if head ~= nil then
  633.                 local targ = head.Position - Part.Position
  634.                 local mag = targ.magnitude
  635.                 if mag <= Magnitude and c.Name ~= Player.Name then
  636.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch)
  637.                 end
  638.             end
  639.         end
  640.     end
  641. end
  642.  
  643. EffectModel = Create("Model"){
  644.     Parent = Character,
  645.     Name = "EffectModel",
  646. }
  647.  
  648. Effects = {
  649.     Block = {
  650.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  651.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  652.             prt.Anchored = true
  653.             prt.CFrame = cframe
  654.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  655.             game:GetService("Debris"):AddItem(prt, 10)
  656.             if Type == 1 or Type == nil then
  657.                 table.insert(Effects, {
  658.                     prt,
  659.                     "Block1",
  660.                     delay,
  661.                     x3,
  662.                     y3,
  663.                     z3,
  664.                     msh
  665.                 })
  666.             elseif Type == 2 then
  667.                 table.insert(Effects, {
  668.                     prt,
  669.                     "Block2",
  670.                     delay,
  671.                     x3,
  672.                     y3,
  673.                     z3,
  674.                     msh
  675.                 })
  676.             elseif Type == 3 then
  677.                 table.insert(Effects, {
  678.                     prt,
  679.                     "Block3",
  680.                     delay,
  681.                     x3,
  682.                     y3,
  683.                     z3,
  684.                     msh,
  685.                     Part
  686.                 })
  687.             elseif Type == 4 then
  688.                 table.insert(Effects, {
  689.                     prt,
  690.                     "Block2Fire",
  691.                     delay,
  692.                     x3,
  693.                     y3,
  694.                     z3,
  695.                     msh
  696.                 })
  697.             end
  698.         end
  699.     };
  700.  
  701.     Sphere = {
  702.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  703.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  704.             prt.Anchored = true
  705.             prt.CFrame = cframe
  706.             if parent == nil then
  707.                 prt.Parent = workspace
  708.             else
  709.                 prt.Parent = parent
  710.             end
  711.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  712.             game:GetService("Debris"):AddItem(prt, 10)
  713.             table.insert(Effects, {
  714.                 prt,
  715.                 "Cylinder",
  716.                 delay,
  717.                 x3,
  718.                 y3,
  719.                 z3,
  720.                 msh
  721.             })
  722.         end
  723.     };
  724.  
  725.     Blood = {
  726.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  727.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  728.             prt.Anchored = true
  729.             prt.CFrame = cframe
  730.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  731.             game:GetService("Debris"):AddItem(prt, 10)
  732.             table.insert(Effects, {
  733.                 prt,
  734.                 "Blood",
  735.                 delay,
  736.                 x3,
  737.                 y3,
  738.                 z3,
  739.                 msh
  740.             })
  741.         end
  742.     };
  743.  
  744.     Blast = {
  745.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  746.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  747.             prt.Anchored = true
  748.             prt.CFrame = cframe
  749.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  750.             game:GetService("Debris"):AddItem(prt, 10)
  751.             table.insert(Effects, {
  752.                 prt,
  753.                 "Block4",
  754.                 delay,
  755.                 x3,
  756.                 y3,
  757.                 z3,
  758.                 msh,
  759.                 Part
  760.             })
  761.         end
  762.     };
  763.  
  764.     Ring = {
  765.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  766.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  767.             prt.Anchored = true
  768.             prt.CFrame = cframe
  769.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  770.             game:GetService("Debris"):AddItem(prt, 10)
  771.             table.insert(Effects, {
  772.                 prt,
  773.                 "Cylinder",
  774.                 delay,
  775.                 x3,
  776.                 y3,
  777.                 z3,
  778.                 msh
  779.             })
  780.         end
  781.     };
  782.  
  783.     Cylinder = {
  784.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  785.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  786.             prt.Anchored = true
  787.             prt.CFrame = cframe
  788.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  789.             game:GetService("Debris"):AddItem(prt, 10)
  790.             table.insert(Effects, {
  791.                 prt,
  792.                 "Cylinder",
  793.                 delay,
  794.                 x3,
  795.                 y3,
  796.                 z3,
  797.                 msh
  798.             })
  799.         end
  800.     };
  801.  
  802.     Head = {
  803.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  804.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  805.             prt.Anchored = true
  806.             prt.CFrame = cframe
  807.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  808.             game:GetService("Debris"):AddItem(prt, 10)
  809.             table.insert(Effects, {
  810.                 prt,
  811.                 "Cylinder",
  812.                 delay,
  813.                 x3,
  814.                 y3,
  815.                 z3,
  816.                 msh
  817.             })
  818.         end
  819.     };
  820.  
  821.     Wave = {
  822.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  823.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  824.             prt.Anchored = true
  825.             prt.CFrame = cframe
  826.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  827.             game:GetService("Debris"):AddItem(prt, 10)
  828.             table.insert(Effects, {
  829.                 prt,
  830.                 "Cylinder",
  831.                 delay,
  832.                 x3,
  833.                 y3,
  834.                 z3,
  835.                 msh
  836.             })
  837.         end
  838.     };
  839.  
  840.     Break = {
  841.         Create = function(brickcolor, cframe, x1, y1, z1)
  842.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  843.             prt.Anchored = true
  844.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  845.             game:GetService("Debris"):AddItem(prt, 10)
  846.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  847.             local num = math.random(10, 50) / 1000
  848.             table.insert(Effects, {
  849.                 prt,
  850.                 "Shatter",
  851.                 num,
  852.                 prt.CFrame,
  853.                 math.random() - math.random(),
  854.                 0,
  855.                 math.random(50, 100) / 100
  856.             })
  857.         end
  858.     };
  859.  
  860.     Elec = {
  861.         Create = function(brickcolor, cff, x, y, z)
  862.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  863.             prt.Anchored = true
  864.             prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  865.             prt.CFrame = CFrame.new(prt.Position)
  866.             game:GetService("Debris"):AddItem(prt, 10)
  867.             xval = math.random() / 9
  868.             yval = math.random() / 9
  869.             zval = math.random() / 9
  870.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  871.             eul1 = math.random(-50, 50)
  872.             eul2 = math.random(-50, 50)
  873.             eul3 = math.random(-50, 50)
  874.             euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  875.             euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  876.             table.insert(Effects, {
  877.                 prt,
  878.                 "Elec",
  879.                 .05,
  880.                 x,
  881.                 y,
  882.                 z,
  883.                 xval,
  884.                 yval,
  885.                 zval,
  886.                 msh,
  887.                 euld,
  888.                 euld2
  889.             })
  890.         end
  891.     };
  892.  
  893.     Elec2 = {
  894.         Create = function(brickcolor, cff, x, y, z)
  895.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  896.             prt.Anchored = true
  897.             prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  898.             prt.CFrame = CFrame.new(prt.Position)
  899.             game:GetService("Debris"):AddItem(prt, 10)
  900.             xval = math.random() / 7
  901.             yval = math.random() / 7
  902.             zval = math.random() / 7
  903.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  904.             eul1 = math.random(-50, 50)
  905.             eul2 = math.random(-50, 50)
  906.             eul3 = math.random(-50, 50)
  907.             euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  908.             euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  909.             table.insert(Effects, {
  910.                 prt,
  911.                 "Elec",
  912.                 .1,
  913.                 x,
  914.                 y,
  915.                 z,
  916.                 xval,
  917.                 yval,
  918.                 zval,
  919.                 msh,
  920.                 euld,
  921.                 euld2
  922.             })
  923.         end
  924.     };
  925.  
  926.     Clone = {
  927.         Create = function()
  928.             for _, v in pairs(Torso.Parent:children()) do
  929.                 if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  930.                     local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  931.                     c.Anchored = true
  932.                     c.CFrame = v.CFrame
  933.                     game:GetService("Debris"):AddItem(c, 5)
  934.                     local cmsh = nil
  935.                     if v.Name == "Head" then
  936.                         cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  937.                     else
  938.                         cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  939.                     end
  940.                     table.insert(Effects, {
  941.                         c,
  942.                         "Cylinder",
  943.                         0.05,
  944.                         0.1,
  945.                         0.1,
  946.                         0.1,
  947.                         cmsh
  948.                     })
  949.                 end
  950.             end
  951.         end
  952.     };
  953.  
  954.     EffectTemplate = {
  955.  
  956.     };
  957. }
  958.  
  959.  
  960.  
  961.  
  962.  
  963.  
  964.  
  965. Mouse.Button1Down:connect(function()
  966.         if Mouse ~= nil then
  967.             if Mouse.Target ~= nil then
  968.                 part = Mouse.Target
  969.                 bp = Instance.new("BodyPosition",part)
  970.                 bp.MaxForce = Vector3.new(5000,5000,5000)
  971.                 bp.Position = part.Position
  972.                 dwn = true
  973.             end
  974.         while dwn == true do
  975.             wait() 
  976.             bp.Position = Mouse.hit.p
  977.             if part then
  978.                 if part.Parent:FindFirstChildOfClass("Humanoid") then
  979.                     part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  980.                 end
  981.             end
  982.         end
  983.     end
  984. end)
  985. Mouse.Button1Up:connect(function()
  986.     dwn = false
  987.     if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  988.     if bp then bp:Destroy() end
  989. end)
  990.    
  991.  
  992. Mouse.KeyDown:connect(function(k)
  993.     k = k:lower()
  994.     if k == 'm'  then
  995. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  996. playlist:Destroy()
  997. playlist=Instance.new("Sound", Torso)
  998. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  999. playlist.Volume = 5
  1000. playlist.Looped = false
  1001. playlist.Name = "playlist"
  1002. playlist:Play()
  1003.     elseif k == 'n' and circleinthesky == false then
  1004. circleinthesky = true
  1005.     elseif k == 'n' and circleinthesky == true then
  1006. circleinthesky = false
  1007. end
  1008. end)
  1009.  
  1010.  
  1011.  
  1012. while true do
  1013.     swait()
  1014.     for i, v in pairs(Character:GetChildren()) do
  1015.         if v:IsA("Part") then
  1016.             v.Material = "SmoothPlastic"
  1017.         elseif v:IsA("Accessory") then
  1018.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1019.         end
  1020.     end
  1021.     for i, v in pairs(Character:GetChildren()) do
  1022.         if v:IsA'Model' then
  1023.             for _, c in pairs(v:GetChildren()) do
  1024.                 if c:IsA'Part' then
  1025.                     c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1026.                 end
  1027.             end
  1028.         end
  1029.     end
  1030.     if playlist.IsPlaying == false then
  1031. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5,  BrickColor.new(maincol2).Color)
  1032. playlist:Destroy()
  1033. playlist=Instance.new("Sound", Torso)
  1034. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1035. playlist.Volume = 5
  1036. playlist.Looped = false
  1037. playlist.Name = "playlist"
  1038. playlist:Play()
  1039. end
  1040.     TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1041.     Velocity = RootPart.Velocity.y
  1042.     Sine = Sine + Change
  1043.     local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1044.     if RootPart.Velocity.y > 1 and hit == nil then
  1045.         Anim = "Jump"
  1046.         if Attack == false then
  1047.             Change = 1
  1048.         PlayAnimationFromTable({
  1049.          CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1050.          CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1051.          CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1052.          CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1053.          CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1054.          CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1055.         }, .3, false)
  1056.         MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1057.         end
  1058.     elseif RootPart.Velocity.y < -1 and hit == nil then
  1059.         Anim = "Fall"
  1060.         if Attack == false then
  1061.             Change = 1
  1062.         PlayAnimationFromTable({
  1063.          CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1064.          CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1065.          CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1066.          CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1067.          CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1068.          CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1069.         }, .3, false)
  1070.         MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1071.         end
  1072.     elseif TorsoVelocity < 1 and hit ~= nil then
  1073.         Anim = "Idle"
  1074.         if Attack == false then
  1075.             Change = 1
  1076.         PlayAnimationFromTable({
  1077.          CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1078.          CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0),
  1079.          CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1080.          CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1081.          CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1082.          CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1083.         }, .3, false)
  1084.         MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1085.         end
  1086.     elseif TorsoVelocity > 2 and hit ~= nil then
  1087.         Anim = "Walk"
  1088.             if Attack == false then
  1089.         PlayAnimationFromTable({
  1090.          CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1091.          CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1092.          CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1093.          CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1094.          CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1095.          CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1096.         }, .3, false)
  1097.         MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1098.         end
  1099.     end
  1100.     if #Effects > 0 then
  1101.         for e = 1, #Effects do
  1102.             if Effects[e] ~= nil then
  1103.                 local Thing = Effects[e]
  1104.                 if Thing ~= nil then
  1105.                     local Part = Thing[1]
  1106.                     local Mode = Thing[2]
  1107.                     local Delay = Thing[3]
  1108.                     local IncX = Thing[4]
  1109.                     local IncY = Thing[5]
  1110.                     if Thing[1].Transparency <= 1 then
  1111.                         if Thing[2] == "Block1" then
  1112.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1113.                             Mesh = Thing[7]
  1114.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1115.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1116.                         elseif Thing[2] == "Ice" then
  1117.                             if Thing[6] <= Thing[5] then
  1118.                                 Thing[6] = Thing[6] + .05
  1119.                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1120.                             else
  1121.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1122.                             end
  1123.                         elseif Thing[2] == "Shatter" then
  1124.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1125.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1126.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1127.                             Thing[6] = Thing[6] + Thing[5]
  1128.                         elseif Thing[2] == "Block2" then
  1129.                             Thing[1].CFrame = Thing[1].CFrame
  1130.                             Mesh = Thing[7]
  1131.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1132.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1133.                         elseif Thing[2] == "Block3" then
  1134.                             Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1135.                             Mesh = Thing[7]
  1136.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1137.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1138.                         elseif Thing[2] == "Block4" then
  1139.                             Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1140.                             Mesh = Thing[7]
  1141.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1142.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1143.                         elseif Thing[2] == "Block2Fire" then
  1144.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1145.                             Mesh = Thing[7]
  1146.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1147.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1148.                             if Thing[1].Transparency >= .3 then
  1149.                                 Thing[1].BrickColor = BrickColor.new("Bright red")
  1150.                             else
  1151.                                 Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1152.                             end
  1153.                         elseif Thing[2] == "Cylinder" then
  1154.                             Mesh = Thing[7]
  1155.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1156.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1157.                         elseif Thing[2] == "Blood" then
  1158.                             Mesh = Thing[7]
  1159.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1160.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1161.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1162.                         elseif Thing[2] == "Elec" then
  1163.                             Mesh = Thing[10]
  1164.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1165.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1166.                             Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1167.                             Thing[1].Rotation = Vector3.new(0, 0, 0)
  1168.                         elseif Thing[2] == "Disappear" then
  1169.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1170.                         end
  1171.                     else
  1172.                         Part.Parent = nil
  1173.                         table.remove(Effects, e)
  1174.                     end
  1175.                 end
  1176.             end
  1177.         end
  1178.     end
  1179. local alg = math.floor(playlist.PlaybackLoudness)/500
  1180. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  1181.  
  1182. if circleinthesky == false then
  1183. FloatField2.BrickColor = BrickColor.new(maincol2)
  1184. spinny.Position = Torso.Position
  1185. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1186. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))  
  1187. efekt.Anchored=true
  1188. efekt.CanCollide=false
  1189. game:GetService("Debris"):AddItem(efekt, .5)
  1190. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1191. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0)
  1192.  
  1193.       elseif circleinthesky == true then
  1194.  
  1195. FloatField2.BrickColor = BrickColor.new(maincol2)
  1196. spinny.Position = Torso.Position
  1197. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1198. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3))
  1199. efekt.Anchored=true
  1200. efekt.CanCollide=false
  1201. efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3)) 
  1202. efekt2.Anchored=true
  1203. efekt2.CanCollide=false
  1204. game:GetService("Debris"):AddItem(efekt, 2)
  1205. game:GetService("Debris"):AddItem(efekt2, 2)
  1206. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1207. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0)
  1208. efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0) 
  1209. end
  1210. humanoid.Health = math.huge
  1211. soundbork(workspace)
  1212. end
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