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1 | --[[Floaty thing by SezHu. | |
2 | ||
3 | If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie | |
4 | #1875) Prices start at 250 robux.]]-- | |
5 | ||
6 | ||
7 | local songs = { | |
8 | 1257406162, --Boy | |
9 | ||
10 | 1002801119, --Oh, it's you. | |
11 | - | 1014613357, --Fortress of Lies |
11 | + | 228368084, --Fortress of Lies |
12 | 692796920, --Soul Food | |
13 | 1137575800, --Burn Marks | |
14 | 388853531, | |
15 | 1388205829, --D r o w z y | |
16 | 566546592, --S a y o n a r a | |
17 | 1446511374, --Oracle | |
18 | } --Add your songs by replacing the IDs with your song ID. | |
19 | ||
20 | ||
21 | local quotes = { | |
22 | "Something to relax to..", | |
23 | "Yawn..", | |
24 | "Just floatin'~", | |
25 | "Going up~", | |
26 | "I like this song..", | |
27 | "Time to kick back..", | |
28 | "^w^", | |
29 | } --Feel free to replace the quotes with stuff of your own. | |
30 | ||
31 | ||
32 | local function soundbork(obj) | |
33 | if obj:IsA("Sound") and obj.Name ~= "playlist" then | |
34 | --obj:Destroy() Remove the two dashes to silence all music but your own. | |
35 | return | |
36 | end | |
37 | ||
38 | ||
39 | local children = obj:GetChildren() | |
40 | for i = 1, #children do | |
41 | soundbork(children[i]) | |
42 | end | |
43 | ||
44 | return | |
45 | end | |
46 | ||
47 | --//Constants\\-- | |
48 | ||
49 | Effects = { } | |
50 | local Player = game.Players.localPlayer | |
51 | local Mouse = Player:GetMouse() | |
52 | local Character = Player.Character | |
53 | local Humanoid = Character.Humanoid | |
54 | local Head = Character.Head | |
55 | local RootPart = Character.HumanoidRootPart | |
56 | local Torso = Character.Torso | |
57 | local LeftArm = Character["Left Arm"] | |
58 | local RightArm = Character["Right Arm"] | |
59 | local LeftLeg = Character["Left Leg"] | |
60 | local RightLeg = Character["Right Leg"] | |
61 | local Camera = game.Workspace.CurrentCamera | |
62 | local RootJoint = RootPart.RootJoint | |
63 | local Equipped = false | |
64 | local Attack = false | |
65 | local Anim = 'Idle' | |
66 | local Idle = 0 | |
67 | local Combo = 1 | |
68 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
69 | local Velocity = RootPart.Velocity.y | |
70 | local Sine = 0 | |
71 | local Change = 1 | |
72 | local aoeconstant = 10 | |
73 | local maincol = "Pink" | |
74 | local maincol2 = "White" | |
75 | local randString = songs[math.random(#songs)] | |
76 | local circleinthesky = false | |
77 | Character.Humanoid.Name = "help" | |
78 | humanoid = Character.help | |
79 | Instance.new("ForceField",Character).Visible = false | |
80 | ||
81 | ||
82 | ||
83 | ||
84 | ||
85 | local RbxUtility = LoadLibrary("RbxUtility") | |
86 | local Create = RbxUtility.Create | |
87 | ||
88 | humanoid.WalkSpeed = 3 | |
89 | humanoid.JumpPower = 0 | |
90 | humanoid.Animator.Parent = nil | |
91 | Character.Animate.Parent = nil | |
92 | ||
93 | local newMotor = function(part0, part1, c0, c1) | |
94 | local w = Create('Motor'){ | |
95 | Parent = part0, | |
96 | Part0 = part0, | |
97 | Part1 = part1, | |
98 | C0 = c0, | |
99 | C1 = c1, | |
100 | } | |
101 | return w | |
102 | end | |
103 | ||
104 | ||
105 | skillcolorscheme = BrickColor.new(maincol).Color | |
106 | ||
107 | local hue = 0 | |
108 | ||
109 | spawn(function() | |
110 | while true do | |
111 | hue = hue + .0005 | |
112 | if hue >= 1 then hue = 0 end | |
113 | maincol2 = Color3.fromHSV(hue,1,1) | |
114 | game["Run Service"].RenderStepped:wait() | |
115 | end | |
116 | end) | |
117 | ||
118 | ||
119 | ||
120 | ||
121 | ||
122 | ||
123 | local scrn = Instance.new('ScreenGui', Player.PlayerGui) | |
124 | function makeframe(par, trans, pos, size, color) | |
125 | local frame = Instance.new('Frame', par) | |
126 | frame.BackgroundTransparency = trans | |
127 | frame.BorderSizePixel = 0 | |
128 | frame.Position = pos | |
129 | frame.Size = size | |
130 | frame.BackgroundColor3 = color | |
131 | return frame | |
132 | end | |
133 | ||
134 | --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
135 | ||
136 | function clerp(a, b, t) | |
137 | return a:lerp(b, t) | |
138 | end | |
139 | ||
140 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
141 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
142 | ||
143 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
144 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
145 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
146 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
147 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
148 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
149 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
150 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
151 | ||
152 | local rarmc1 = RW.C1 | |
153 | local larmc1 = LW.C1 | |
154 | local rlegc1 = RH.C1 | |
155 | local llegc1 = LH.C1 | |
156 | ||
157 | local resetc1 = false | |
158 | ||
159 | function PlayAnimationFromTable(table, speed, bool) | |
160 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
161 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
162 | RW.C0 = clerp(RW.C0, table[3], speed) | |
163 | LW.C0 = clerp(LW.C0, table[4], speed) | |
164 | RH.C0 = clerp(RH.C0, table[5], speed) | |
165 | LH.C0 = clerp(LH.C0, table[6], speed) | |
166 | if bool == true then | |
167 | if resetc1 == false then | |
168 | resetc1 = true | |
169 | RootJoint.C1 = RootJoint.C1 | |
170 | Torso.Neck.C1 = Torso.Neck.C1 | |
171 | RW.C1 = rarmc1 | |
172 | LW.C1 = larmc1 | |
173 | RH.C1 = rlegc1 | |
174 | LH.C1 = llegc1 | |
175 | end | |
176 | end | |
177 | end | |
178 | ||
179 | ArtificialHB = Create("BindableEvent"){ | |
180 | Parent = script, | |
181 | Name = "Heartbeat", | |
182 | } | |
183 | ||
184 | script:WaitForChild("Heartbeat") | |
185 | ||
186 | frame = 1 / 35 | |
187 | tf = 0 | |
188 | allowframeloss = false | |
189 | tossremainder = false | |
190 | lastframe = tick() | |
191 | script.Heartbeat:Fire() | |
192 | ||
193 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
194 | tf = tf + s | |
195 | if tf >= frame then | |
196 | if allowframeloss then | |
197 | script.Heartbeat:Fire() | |
198 | lastframe = tick() | |
199 | else | |
200 | for i = 1, math.floor(tf / frame) do | |
201 | script.Heartbeat:Fire() | |
202 | end | |
203 | lastframe = tick() | |
204 | end | |
205 | if tossremainder then | |
206 | tf = 0 | |
207 | else | |
208 | tf = tf - frame * math.floor(tf / frame) | |
209 | end | |
210 | end | |
211 | end) | |
212 | ||
213 | function swait(num) | |
214 | if num == 0 or num == nil then | |
215 | ArtificialHB.Event:wait() | |
216 | else | |
217 | for i = 0, num do | |
218 | ArtificialHB.Event:wait() | |
219 | end | |
220 | end | |
221 | end | |
222 | ||
223 | ||
224 | ||
225 | local m = Create("Model"){ | |
226 | Parent = Character, | |
227 | Name = "WeaponModel" | |
228 | } | |
229 | ||
230 | function RemoveOutlines(part) | |
231 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
232 | end | |
233 | ||
234 | CFuncs = { | |
235 | Part = { | |
236 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
237 | local Part = Create("Part"){ | |
238 | Parent = Parent, | |
239 | Reflectance = Reflectance, | |
240 | Transparency = Transparency, | |
241 | CanCollide = false, | |
242 | Locked = true, | |
243 | BrickColor = BrickColor.new(tostring(BColor)), | |
244 | Name = Name, | |
245 | Size = Size, | |
246 | Material = Material, | |
247 | } | |
248 | RemoveOutlines(Part) | |
249 | if Size == Vector3.new() then | |
250 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
251 | else | |
252 | Part.Size = Size | |
253 | end | |
254 | return Part | |
255 | end; | |
256 | }; | |
257 | ||
258 | Mesh = { | |
259 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
260 | local Msh = Create(Mesh){ | |
261 | Parent = Part, | |
262 | Offset = OffSet, | |
263 | Scale = Scale, | |
264 | } | |
265 | if Mesh == "SpecialMesh" then | |
266 | Msh.MeshType = MeshType | |
267 | Msh.MeshId = MeshId | |
268 | end | |
269 | return Msh | |
270 | end; | |
271 | }; | |
272 | ||
273 | Weld = { | |
274 | Create = function(Parent, Part0, Part1, C0, C1) | |
275 | local Weld = Create("Weld"){ | |
276 | Parent = Parent, | |
277 | Part0 = Part0, | |
278 | Part1 = Part1, | |
279 | C0 = C0, | |
280 | C1 = C1, | |
281 | } | |
282 | return Weld | |
283 | end; | |
284 | }; | |
285 | ||
286 | Sound = { | |
287 | Create = function(id, par, vol, pit, looped) | |
288 | coroutine.resume(coroutine.create(function() | |
289 | local S = Create("Sound"){ | |
290 | Volume = vol, | |
291 | Pitch = pit or 1, | |
292 | SoundId = "rbxassetid://" .. id, | |
293 | Parent = par or workspace, | |
294 | Looped = looped | |
295 | } | |
296 | wait() | |
297 | S:play() | |
298 | end)) | |
299 | end; | |
300 | }; | |
301 | ||
302 | ParticleEmitter = { | |
303 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
304 | local Particle = Create("ParticleEmitter"){ | |
305 | Parent = Parent, | |
306 | Color = ColorSequence.new(Color1, Color2), | |
307 | LightEmission = LightEmission, | |
308 | Size = Size, | |
309 | Texture = Texture, | |
310 | Transparency = Transparency, | |
311 | ZOffset = ZOffset, | |
312 | Acceleration = Accel, | |
313 | Drag = Drag, | |
314 | LockedToPart = LockedToPart, | |
315 | VelocityInheritance = VelocityInheritance, | |
316 | EmissionDirection = EmissionDirection, | |
317 | Enabled = Enabled, | |
318 | Lifetime = LifeTime, | |
319 | Rate = Rate, | |
320 | Rotation = Rotation, | |
321 | RotSpeed = RotSpeed, | |
322 | Speed = Speed, | |
323 | VelocitySpread = VelocitySpread, | |
324 | } | |
325 | return Particle | |
326 | end; | |
327 | }; | |
328 | ||
329 | CreateTemplate = { | |
330 | ||
331 | }; | |
332 | } | |
333 | ||
334 | --/v/Don't touch this part. \v\-- | |
335 | ||
336 | playlist=Instance.new("Sound", Torso) | |
337 | playlist.SoundId = "rbxassetid://" ..randString | |
338 | playlist.Volume = 5 | |
339 | playlist.Looped = false | |
340 | playlist.Name = "playlist" | |
341 | playlist:Play() | |
342 | ||
343 | --/^/Don't touch this part. \^\-- | |
344 | ||
345 | function RayCast(Position, Direction, Range, Ignore) | |
346 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
347 | end | |
348 | ||
349 | FindNearestTorso = function(pos) | |
350 | local list = (game.Workspace:children()) | |
351 | local torso = nil | |
352 | local dist = 1000 | |
353 | local temp, human, temp2 = nil, nil, nil | |
354 | for x = 1, #list do | |
355 | temp2 = list[x] | |
356 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
357 | temp = temp2:findFirstChild("Torso") | |
358 | human = temp2:findFirstChild("Humanoid") | |
359 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
360 | local dohit = true | |
361 | if dohit == true then | |
362 | torso = temp | |
363 | dist = (temp.Position - pos).magnitude | |
364 | end | |
365 | end | |
366 | end | |
367 | end | |
368 | return torso, dist | |
369 | end | |
370 | ||
371 | RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0) | |
372 | ||
373 | Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768)) | |
374 | HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
375 | FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5)) | |
376 | FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
377 | flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
378 | spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new()) | |
379 | spinny.Anchored=true | |
380 | spinny.CanCollide=false | |
381 | ||
382 | ||
383 | transp = .5 | |
384 | spawn(function() | |
385 | while true do | |
386 | transp = transp + .001 | |
387 | FloatField2.Transparency = transp | |
388 | swait() | |
389 | if transp >= 1 then | |
390 | transp = .5 | |
391 | end | |
392 | end | |
393 | end) | |
394 | ||
395 | ||
396 | ||
397 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
398 | if hit.Parent == nil then | |
399 | return | |
400 | end | |
401 | local h = hit.Parent:FindFirstChild("Humanoid") | |
402 | for _, v in pairs(hit.Parent:children()) do | |
403 | if v:IsA("Humanoid") then | |
404 | h = v | |
405 | end | |
406 | end | |
407 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
408 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
409 | if hit.Parent.DebounceHit.Value == true then | |
410 | return | |
411 | end | |
412 | end | |
413 | local c = Create("ObjectValue"){ | |
414 | Name = "creator", | |
415 | Value = game:service("Players").LocalPlayer, | |
416 | Parent = h, | |
417 | } | |
418 | game:GetService("Debris"):AddItem(c, .5) | |
419 | if HitSound ~= nil and HitPitch ~= nil then | |
420 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
421 | end | |
422 | local Damage = math.random(minim, maxim) | |
423 | local blocked = false | |
424 | local block = hit.Parent:findFirstChild("Block") | |
425 | if block ~= nil then | |
426 | if block.className == "IntValue" then | |
427 | if block.Value > 0 then | |
428 | blocked = true | |
429 | block.Value = block.Value - 1 | |
430 | print(block.Value) | |
431 | end | |
432 | end | |
433 | end | |
434 | if blocked == false then | |
435 | h.Health = h.Health - Damage | |
436 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
437 | else | |
438 | h.Health = h.Health - (Damage / 2) | |
439 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
440 | end | |
441 | if Type == "Knockdown" then | |
442 | local hum = hit.Parent.Humanoid | |
443 | hum.PlatformStand = true | |
444 | coroutine.resume(coroutine.create(function(HHumanoid) | |
445 | swait(1) | |
446 | HHumanoid.PlatformStand = false | |
447 | end), hum) | |
448 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
449 | local bodvol = Create("BodyVelocity"){ | |
450 | velocity = angle * knockback, | |
451 | P = 5000, | |
452 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
453 | Parent = hit, | |
454 | } | |
455 | local rl = Create("BodyAngularVelocity"){ | |
456 | P = 3000, | |
457 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
458 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
459 | Parent = hit, | |
460 | } | |
461 | game:GetService("Debris"):AddItem(bodvol, .5) | |
462 | game:GetService("Debris"):AddItem(rl, .5) | |
463 | elseif Type == "Normal" then | |
464 | local vp = Create("BodyVelocity"){ | |
465 | P = 10, | |
466 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
467 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
468 | } | |
469 | print(hit.Parent) | |
470 | if knockback > 0 then | |
471 | vp.Parent = hit.Parent.Torso | |
472 | end | |
473 | local hum = hit.Parent.Humanoid | |
474 | hum.PlatformStand = true | |
475 | local TotalMass = 0 | |
476 | for _, part in pairs(hit.Parent:GetChildren()) do | |
477 | if part:IsA("Part") then | |
478 | TotalMass = TotalMass + part:GetMass() | |
479 | end | |
480 | end | |
481 | ||
482 | ||
483 | ||
484 | local ForceOfGravity = -197 * TotalMass | |
485 | local floatybits = Instance.new("BodyForce", hit.Parent.Torso) | |
486 | floatybits.force = Vector3.new(0, -ForceOfGravity, 0) | |
487 | ||
488 | ||
489 | ||
490 | ||
491 | ||
492 | ||
493 | spawn(function() | |
494 | local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new()) | |
495 | spinny2.Anchored=true | |
496 | spinny2.CanCollide=false | |
497 | for i = 0, 2, .001 do | |
498 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
499 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
500 | local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
501 | efekt2.Anchored=true | |
502 | efekt2.CanCollide=false | |
503 | spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
504 | spinny2.Position = hit.Parent.Torso.Position | |
505 | efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0) | |
506 | game:GetService("Debris"):AddItem(efekt2, .7) | |
507 | swait() | |
508 | end | |
509 | end) | |
510 | ||
511 | local rl = Create("BodyAngularVelocity"){ | |
512 | P = 500, | |
513 | maxTorque = Vector3.new(10, 10, 10), | |
514 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
515 | Parent = hit, | |
516 | } | |
517 | game:GetService("Debris"):AddItem(rl, 10) | |
518 | game:GetService("Debris"):AddItem(floatybits, 10) | |
519 | game:GetService("Debris"):AddItem(vp, .5) | |
520 | ||
521 | elseif Type == "Up" then | |
522 | local bodyVelocity = Create("BodyVelocity"){ | |
523 | velocity = Vector3.new(0, 20, 0), | |
524 | P = 5000, | |
525 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
526 | Parent = hit, | |
527 | } | |
528 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
529 | elseif Type == "DarkUp" then | |
530 | coroutine.resume(coroutine.create(function() | |
531 | for i = 0, 1, 0.1 do | |
532 | swait() | |
533 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
534 | end | |
535 | end)) | |
536 | local bodyVelocity = Create("BodyVelocity"){ | |
537 | velocity = Vector3.new(0, 20, 0), | |
538 | P = 5000, | |
539 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
540 | Parent = hit, | |
541 | } | |
542 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
543 | elseif Type == "Snare" then | |
544 | local bp = Create("BodyPosition"){ | |
545 | P = 2000, | |
546 | D = 100, | |
547 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
548 | position = hit.Parent.Torso.Position, | |
549 | Parent = hit.Parent.Torso, | |
550 | } | |
551 | game:GetService("Debris"):AddItem(bp, 1) | |
552 | elseif Type == "Freeze" then | |
553 | local BodPos = Create("BodyPosition"){ | |
554 | P = 50000, | |
555 | D = 1000, | |
556 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
557 | position = hit.Parent.Torso.Position, | |
558 | Parent = hit.Parent.Torso, | |
559 | } | |
560 | local BodGy = Create("BodyGyro") { | |
561 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
562 | P = 20e+003, | |
563 | Parent = hit.Parent.Torso, | |
564 | cf = hit.Parent.Torso.CFrame, | |
565 | } | |
566 | hit.Parent.Torso.Anchored = true | |
567 | coroutine.resume(coroutine.create(function(Part) | |
568 | swait(1.5) | |
569 | Part.Anchored = false | |
570 | end), hit.Parent.Torso) | |
571 | game:GetService("Debris"):AddItem(BodPos, 3) | |
572 | game:GetService("Debris"):AddItem(BodGy, 3) | |
573 | end | |
574 | local debounce = Create("BoolValue"){ | |
575 | Name = "DebounceHit", | |
576 | Parent = hit.Parent, | |
577 | Value = true, | |
578 | } | |
579 | game:GetService("Debris"):AddItem(debounce, Delay) | |
580 | c = Create("ObjectValue"){ | |
581 | Name = "creator", | |
582 | Value = Player, | |
583 | Parent = h, | |
584 | } | |
585 | game:GetService("Debris"):AddItem(c, .5) | |
586 | end | |
587 | end | |
588 | ||
589 | function ShowDamage(Pos, Text, Time, Color) | |
590 | local Rate = (1 / 60) | |
591 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
592 | local Text = (Text or "") | |
593 | local Time = (Time or 2) | |
594 | local Color = (Color or Color3.new(1, 0, 1)) | |
595 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
596 | EffectPart.Anchored = true | |
597 | local BillboardGui = Create("BillboardGui"){ | |
598 | Size = UDim2.new(3, 0, 3, 0), | |
599 | Adornee = EffectPart, | |
600 | Parent = EffectPart, | |
601 | } | |
602 | local TextLabel = Create("TextLabel"){ | |
603 | BackgroundTransparency = 1, | |
604 | Size = UDim2.new(1, 0, 1, 0), | |
605 | Text = Text, | |
606 | Font = "SourceSansLight", | |
607 | TextColor3 = Color, | |
608 | TextScaled = true, | |
609 | Parent = BillboardGui, | |
610 | } | |
611 | game.Debris:AddItem(EffectPart, (Time)) | |
612 | EffectPart.Parent = game:GetService("Workspace") | |
613 | delay(0, function() | |
614 | local Frames = (Time / Rate) | |
615 | for Frame = 1, Frames do | |
616 | wait(Rate) | |
617 | local Percent = (Frame / Frames) | |
618 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
619 | TextLabel.TextTransparency = Percent | |
620 | end | |
621 | if EffectPart and EffectPart.Parent then | |
622 | EffectPart:Destroy() | |
623 | end | |
624 | end) | |
625 | end | |
626 | ||
627 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
628 | for _, c in pairs(workspace:children()) do | |
629 | local hum = c:findFirstChild("Humanoid") | |
630 | if hum ~= nil then | |
631 | local head = c:findFirstChild("Torso") | |
632 | if head ~= nil then | |
633 | local targ = head.Position - Part.Position | |
634 | local mag = targ.magnitude | |
635 | if mag <= Magnitude and c.Name ~= Player.Name then | |
636 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch) | |
637 | end | |
638 | end | |
639 | end | |
640 | end | |
641 | end | |
642 | ||
643 | EffectModel = Create("Model"){ | |
644 | Parent = Character, | |
645 | Name = "EffectModel", | |
646 | } | |
647 | ||
648 | Effects = { | |
649 | Block = { | |
650 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
651 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
652 | prt.Anchored = true | |
653 | prt.CFrame = cframe | |
654 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
655 | game:GetService("Debris"):AddItem(prt, 10) | |
656 | if Type == 1 or Type == nil then | |
657 | table.insert(Effects, { | |
658 | prt, | |
659 | "Block1", | |
660 | delay, | |
661 | x3, | |
662 | y3, | |
663 | z3, | |
664 | msh | |
665 | }) | |
666 | elseif Type == 2 then | |
667 | table.insert(Effects, { | |
668 | prt, | |
669 | "Block2", | |
670 | delay, | |
671 | x3, | |
672 | y3, | |
673 | z3, | |
674 | msh | |
675 | }) | |
676 | elseif Type == 3 then | |
677 | table.insert(Effects, { | |
678 | prt, | |
679 | "Block3", | |
680 | delay, | |
681 | x3, | |
682 | y3, | |
683 | z3, | |
684 | msh, | |
685 | Part | |
686 | }) | |
687 | elseif Type == 4 then | |
688 | table.insert(Effects, { | |
689 | prt, | |
690 | "Block2Fire", | |
691 | delay, | |
692 | x3, | |
693 | y3, | |
694 | z3, | |
695 | msh | |
696 | }) | |
697 | end | |
698 | end | |
699 | }; | |
700 | ||
701 | Sphere = { | |
702 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
703 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
704 | prt.Anchored = true | |
705 | prt.CFrame = cframe | |
706 | if parent == nil then | |
707 | prt.Parent = workspace | |
708 | else | |
709 | prt.Parent = parent | |
710 | end | |
711 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
712 | game:GetService("Debris"):AddItem(prt, 10) | |
713 | table.insert(Effects, { | |
714 | prt, | |
715 | "Cylinder", | |
716 | delay, | |
717 | x3, | |
718 | y3, | |
719 | z3, | |
720 | msh | |
721 | }) | |
722 | end | |
723 | }; | |
724 | ||
725 | Blood = { | |
726 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
727 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
728 | prt.Anchored = true | |
729 | prt.CFrame = cframe | |
730 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
731 | game:GetService("Debris"):AddItem(prt, 10) | |
732 | table.insert(Effects, { | |
733 | prt, | |
734 | "Blood", | |
735 | delay, | |
736 | x3, | |
737 | y3, | |
738 | z3, | |
739 | msh | |
740 | }) | |
741 | end | |
742 | }; | |
743 | ||
744 | Blast = { | |
745 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
746 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
747 | prt.Anchored = true | |
748 | prt.CFrame = cframe | |
749 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
750 | game:GetService("Debris"):AddItem(prt, 10) | |
751 | table.insert(Effects, { | |
752 | prt, | |
753 | "Block4", | |
754 | delay, | |
755 | x3, | |
756 | y3, | |
757 | z3, | |
758 | msh, | |
759 | Part | |
760 | }) | |
761 | end | |
762 | }; | |
763 | ||
764 | Ring = { | |
765 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
766 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
767 | prt.Anchored = true | |
768 | prt.CFrame = cframe | |
769 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
770 | game:GetService("Debris"):AddItem(prt, 10) | |
771 | table.insert(Effects, { | |
772 | prt, | |
773 | "Cylinder", | |
774 | delay, | |
775 | x3, | |
776 | y3, | |
777 | z3, | |
778 | msh | |
779 | }) | |
780 | end | |
781 | }; | |
782 | ||
783 | Cylinder = { | |
784 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
785 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
786 | prt.Anchored = true | |
787 | prt.CFrame = cframe | |
788 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
789 | game:GetService("Debris"):AddItem(prt, 10) | |
790 | table.insert(Effects, { | |
791 | prt, | |
792 | "Cylinder", | |
793 | delay, | |
794 | x3, | |
795 | y3, | |
796 | z3, | |
797 | msh | |
798 | }) | |
799 | end | |
800 | }; | |
801 | ||
802 | Head = { | |
803 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
804 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
805 | prt.Anchored = true | |
806 | prt.CFrame = cframe | |
807 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
808 | game:GetService("Debris"):AddItem(prt, 10) | |
809 | table.insert(Effects, { | |
810 | prt, | |
811 | "Cylinder", | |
812 | delay, | |
813 | x3, | |
814 | y3, | |
815 | z3, | |
816 | msh | |
817 | }) | |
818 | end | |
819 | }; | |
820 | ||
821 | Wave = { | |
822 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
823 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
824 | prt.Anchored = true | |
825 | prt.CFrame = cframe | |
826 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
827 | game:GetService("Debris"):AddItem(prt, 10) | |
828 | table.insert(Effects, { | |
829 | prt, | |
830 | "Cylinder", | |
831 | delay, | |
832 | x3, | |
833 | y3, | |
834 | z3, | |
835 | msh | |
836 | }) | |
837 | end | |
838 | }; | |
839 | ||
840 | Break = { | |
841 | Create = function(brickcolor, cframe, x1, y1, z1) | |
842 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
843 | prt.Anchored = true | |
844 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
845 | game:GetService("Debris"):AddItem(prt, 10) | |
846 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
847 | local num = math.random(10, 50) / 1000 | |
848 | table.insert(Effects, { | |
849 | prt, | |
850 | "Shatter", | |
851 | num, | |
852 | prt.CFrame, | |
853 | math.random() - math.random(), | |
854 | 0, | |
855 | math.random(50, 100) / 100 | |
856 | }) | |
857 | end | |
858 | }; | |
859 | ||
860 | Elec = { | |
861 | Create = function(brickcolor, cff, x, y, z) | |
862 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
863 | prt.Anchored = true | |
864 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
865 | prt.CFrame = CFrame.new(prt.Position) | |
866 | game:GetService("Debris"):AddItem(prt, 10) | |
867 | xval = math.random() / 9 | |
868 | yval = math.random() / 9 | |
869 | zval = math.random() / 9 | |
870 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
871 | eul1 = math.random(-50, 50) | |
872 | eul2 = math.random(-50, 50) | |
873 | eul3 = math.random(-50, 50) | |
874 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
875 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
876 | table.insert(Effects, { | |
877 | prt, | |
878 | "Elec", | |
879 | .05, | |
880 | x, | |
881 | y, | |
882 | z, | |
883 | xval, | |
884 | yval, | |
885 | zval, | |
886 | msh, | |
887 | euld, | |
888 | euld2 | |
889 | }) | |
890 | end | |
891 | }; | |
892 | ||
893 | Elec2 = { | |
894 | Create = function(brickcolor, cff, x, y, z) | |
895 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
896 | prt.Anchored = true | |
897 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
898 | prt.CFrame = CFrame.new(prt.Position) | |
899 | game:GetService("Debris"):AddItem(prt, 10) | |
900 | xval = math.random() / 7 | |
901 | yval = math.random() / 7 | |
902 | zval = math.random() / 7 | |
903 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
904 | eul1 = math.random(-50, 50) | |
905 | eul2 = math.random(-50, 50) | |
906 | eul3 = math.random(-50, 50) | |
907 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
908 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
909 | table.insert(Effects, { | |
910 | prt, | |
911 | "Elec", | |
912 | .1, | |
913 | x, | |
914 | y, | |
915 | z, | |
916 | xval, | |
917 | yval, | |
918 | zval, | |
919 | msh, | |
920 | euld, | |
921 | euld2 | |
922 | }) | |
923 | end | |
924 | }; | |
925 | ||
926 | Clone = { | |
927 | Create = function() | |
928 | for _, v in pairs(Torso.Parent:children()) do | |
929 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
930 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
931 | c.Anchored = true | |
932 | c.CFrame = v.CFrame | |
933 | game:GetService("Debris"):AddItem(c, 5) | |
934 | local cmsh = nil | |
935 | if v.Name == "Head" then | |
936 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
937 | else | |
938 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
939 | end | |
940 | table.insert(Effects, { | |
941 | c, | |
942 | "Cylinder", | |
943 | 0.05, | |
944 | 0.1, | |
945 | 0.1, | |
946 | 0.1, | |
947 | cmsh | |
948 | }) | |
949 | end | |
950 | end | |
951 | end | |
952 | }; | |
953 | ||
954 | EffectTemplate = { | |
955 | ||
956 | }; | |
957 | } | |
958 | ||
959 | ||
960 | ||
961 | ||
962 | ||
963 | ||
964 | ||
965 | Mouse.Button1Down:connect(function() | |
966 | if Mouse ~= nil then | |
967 | if Mouse.Target ~= nil then | |
968 | part = Mouse.Target | |
969 | bp = Instance.new("BodyPosition",part) | |
970 | bp.MaxForce = Vector3.new(5000,5000,5000) | |
971 | bp.Position = part.Position | |
972 | dwn = true | |
973 | end | |
974 | while dwn == true do | |
975 | wait() | |
976 | bp.Position = Mouse.hit.p | |
977 | if part then | |
978 | if part.Parent:FindFirstChildOfClass("Humanoid") then | |
979 | part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true | |
980 | end | |
981 | end | |
982 | end | |
983 | end | |
984 | end) | |
985 | Mouse.Button1Up:connect(function() | |
986 | dwn = false | |
987 | if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end | |
988 | if bp then bp:Destroy() end | |
989 | end) | |
990 | ||
991 | ||
992 | Mouse.KeyDown:connect(function(k) | |
993 | k = k:lower() | |
994 | if k == 'm' then | |
995 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
996 | playlist:Destroy() | |
997 | playlist=Instance.new("Sound", Torso) | |
998 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
999 | playlist.Volume = 5 | |
1000 | playlist.Looped = false | |
1001 | playlist.Name = "playlist" | |
1002 | playlist:Play() | |
1003 | elseif k == 'n' and circleinthesky == false then | |
1004 | circleinthesky = true | |
1005 | elseif k == 'n' and circleinthesky == true then | |
1006 | circleinthesky = false | |
1007 | end | |
1008 | end) | |
1009 | ||
1010 | ||
1011 | ||
1012 | while true do | |
1013 | swait() | |
1014 | for i, v in pairs(Character:GetChildren()) do | |
1015 | if v:IsA("Part") then | |
1016 | v.Material = "SmoothPlastic" | |
1017 | elseif v:IsA("Accessory") then | |
1018 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1019 | end | |
1020 | end | |
1021 | for i, v in pairs(Character:GetChildren()) do | |
1022 | if v:IsA'Model' then | |
1023 | for _, c in pairs(v:GetChildren()) do | |
1024 | if c:IsA'Part' then | |
1025 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1026 | end | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | if playlist.IsPlaying == false then | |
1031 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
1032 | playlist:Destroy() | |
1033 | playlist=Instance.new("Sound", Torso) | |
1034 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
1035 | playlist.Volume = 5 | |
1036 | playlist.Looped = false | |
1037 | playlist.Name = "playlist" | |
1038 | playlist:Play() | |
1039 | end | |
1040 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1041 | Velocity = RootPart.Velocity.y | |
1042 | Sine = Sine + Change | |
1043 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1044 | if RootPart.Velocity.y > 1 and hit == nil then | |
1045 | Anim = "Jump" | |
1046 | if Attack == false then | |
1047 | Change = 1 | |
1048 | PlayAnimationFromTable({ | |
1049 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1050 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1051 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1052 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1053 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1054 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1055 | }, .3, false) | |
1056 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1057 | end | |
1058 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1059 | Anim = "Fall" | |
1060 | if Attack == false then | |
1061 | Change = 1 | |
1062 | PlayAnimationFromTable({ | |
1063 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1064 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1065 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1066 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1067 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1068 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1069 | }, .3, false) | |
1070 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1071 | end | |
1072 | elseif TorsoVelocity < 1 and hit ~= nil then | |
1073 | Anim = "Idle" | |
1074 | if Attack == false then | |
1075 | Change = 1 | |
1076 | PlayAnimationFromTable({ | |
1077 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1078 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0), | |
1079 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1080 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1081 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1082 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1083 | }, .3, false) | |
1084 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1085 | end | |
1086 | elseif TorsoVelocity > 2 and hit ~= nil then | |
1087 | Anim = "Walk" | |
1088 | if Attack == false then | |
1089 | PlayAnimationFromTable({ | |
1090 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1091 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1092 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1093 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1094 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1095 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1096 | }, .3, false) | |
1097 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1098 | end | |
1099 | end | |
1100 | if #Effects > 0 then | |
1101 | for e = 1, #Effects do | |
1102 | if Effects[e] ~= nil then | |
1103 | local Thing = Effects[e] | |
1104 | if Thing ~= nil then | |
1105 | local Part = Thing[1] | |
1106 | local Mode = Thing[2] | |
1107 | local Delay = Thing[3] | |
1108 | local IncX = Thing[4] | |
1109 | local IncY = Thing[5] | |
1110 | if Thing[1].Transparency <= 1 then | |
1111 | if Thing[2] == "Block1" then | |
1112 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1113 | Mesh = Thing[7] | |
1114 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1115 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1116 | elseif Thing[2] == "Ice" then | |
1117 | if Thing[6] <= Thing[5] then | |
1118 | Thing[6] = Thing[6] + .05 | |
1119 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
1120 | else | |
1121 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1122 | end | |
1123 | elseif Thing[2] == "Shatter" then | |
1124 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1125 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1126 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1127 | Thing[6] = Thing[6] + Thing[5] | |
1128 | elseif Thing[2] == "Block2" then | |
1129 | Thing[1].CFrame = Thing[1].CFrame | |
1130 | Mesh = Thing[7] | |
1131 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1132 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1133 | elseif Thing[2] == "Block3" then | |
1134 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1135 | Mesh = Thing[7] | |
1136 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1137 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1138 | elseif Thing[2] == "Block4" then | |
1139 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
1140 | Mesh = Thing[7] | |
1141 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1142 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1143 | elseif Thing[2] == "Block2Fire" then | |
1144 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1145 | Mesh = Thing[7] | |
1146 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1147 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1148 | if Thing[1].Transparency >= .3 then | |
1149 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
1150 | else | |
1151 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
1152 | end | |
1153 | elseif Thing[2] == "Cylinder" then | |
1154 | Mesh = Thing[7] | |
1155 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1156 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1157 | elseif Thing[2] == "Blood" then | |
1158 | Mesh = Thing[7] | |
1159 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
1160 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1161 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1162 | elseif Thing[2] == "Elec" then | |
1163 | Mesh = Thing[10] | |
1164 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1165 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1166 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
1167 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
1168 | elseif Thing[2] == "Disappear" then | |
1169 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1170 | end | |
1171 | else | |
1172 | Part.Parent = nil | |
1173 | table.remove(Effects, e) | |
1174 | end | |
1175 | end | |
1176 | end | |
1177 | end | |
1178 | end | |
1179 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
1180 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
1181 | ||
1182 | if circleinthesky == false then | |
1183 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
1184 | spinny.Position = Torso.Position | |
1185 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
1186 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
1187 | efekt.Anchored=true | |
1188 | efekt.CanCollide=false | |
1189 | game:GetService("Debris"):AddItem(efekt, .5) | |
1190 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
1191 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0) | |
1192 | ||
1193 | elseif circleinthesky == true then | |
1194 | ||
1195 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
1196 | spinny.Position = Torso.Position | |
1197 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
1198 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3)) | |
1199 | efekt.Anchored=true | |
1200 | efekt.CanCollide=false | |
1201 | efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3)) | |
1202 | efekt2.Anchored=true | |
1203 | efekt2.CanCollide=false | |
1204 | game:GetService("Debris"):AddItem(efekt, 2) | |
1205 | game:GetService("Debris"):AddItem(efekt2, 2) | |
1206 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
1207 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0) | |
1208 | efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0) | |
1209 | end | |
1210 | humanoid.Health = math.huge | |
1211 | soundbork(workspace) | |
1212 | end |