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- public class BO3_JP_100
- {
- public static uint
- /// Primary Weapons
- PrimaryWeapon = 0x21A8538,
- PrimaryWeaponStockLeft 0x21A87F4,
- PrimaryWeaponStockRight 0x21A87EC,
- PrimaryWeaponStock = 0x21A87B0,
- PrimaryWeaponAction = 0x21A85F4,
- /// Secondary Weapons
- SecondaryWeapon = 0x21A8568,
- SecondaryWeaponStockLeft 0x21A87F4,
- SecondaryWeaponStockRight 0x21A87F0,
- SecondaryWeaponStock = 0x21A87B4,
- SecondaryWeaponAction = 0x21A8594,
- /// Functions
- Cbuf_AddText = 0xE18460,
- SV_SendServerCommand = 0x1333800;
- BoostCharge = 0x21A89D6,
- // Misc
- gclient_s = 0x21A8160,
- originX = 0x21A8190,
- originY = 0x21A8194,
- originZ = 0x21A8198,
- disablehud = 0x9DCC00,
- /// Buttons
- L1 = 0x38C077C,
- L2 = 0x38C0848,
- LS = 0x38C082C,
- CROUCH = 0x38C083C,
- RELOAD = 0x38C075C,
- TRIANGLE = 0x38C076C,
- CIRCLE = 0x38C074C,
- X = 0x38C073C,
- OPTIONS = 0x38C080C,
- R1 = 0x38C078C,
- R2 = 0x38C0858,
- LEFT = 0x38C08AC,
- UP = 0x38C088C,
- RIGHT = 0x38C08BC,
- DOWN = 0x38C089C,
- TOUCH_LEFT = 0x38C0818,
- TOUCH_RIGHT = 0x38C0868,
- TOUCH = 0x38C081C,
- /// Weapons
- Default_Weapon = 0x01,
- /// Submachine Guns
- Kuda = 0x02,
- VMP = 0x04,
- Weevil = 0x06,
- Vesper = 0x08,
- Pharo = 0x0A,
- Razorback = 0x0C,
- /// Assault Rifles
- KN44 = 0x0E,
- XR2 = 0x10,
- HVK30 = 0x12,
- ICR1 = 0x14,
- ManOWar = 0x16,
- Shieva = 0x18,
- M8A7 = 0x1A,
- /// Shotguns
- KRM262 = 0x1C,
- Brecci = 0x1D,
- Haymaker = 0x1E,
- Argus = 0x1F,
- /// Light Machine Guns
- BRM = 0x20,
- Dingo = 0x22,
- Gorgon = 0x24,
- Dredge = 0x26,
- /// Sniper Rifles
- Drakon = 0x28,
- Locus = 0x2A,
- P06 = 0x2C,
- SVG100 = 0x2E,
- /// Pistols
- MR6 = 0x30,
- MR6_DualWield = 0x31,
- RK5 = 0x66,
- RK5_DualWield = 0x33,
- LCar = 0x38,
- LCar_DualWield = 0x35,
- /// Launchers
- XM53 = 0x39,
- BlackCell = 0x3A,
- /// Specials
- Combat_Knife = 0x3B,
- Satellite_Ball = 0x3E,
- Fist = 0xB9,
- /// Misc
- Cloak = 0x43,
- gunner_chopper_mp = 0x67,
- chopper_first_person_mp = 0x68, /// <\Does not shoot>
- chopper_first_person_mp2 = 0x74,
- sentry_gun_mp = 0x75,
- talon_mp = 0x81,
- Rocket_Launcher = 0xB3,
- Crash_Game = 0xB5,
- BASEWEAPON = 0xBA,
- destructable_car_mp = 0xBC, /// <\Crashes game>
- explodable_barrel_mp = 0xBD, /// <\Crashes game>
- death_machine_mp = 0xC4,
- explodable_barrel_mp2 = 0xC8, /// <\Crashes game>
- /// Specialists
- Scythe = 0x58,
- Tempest = 0x59,
- Gravity_Spikes = 0x5A,
- Ripper = 0x5B,
- Annihilator = 0x5C,
- War_Machine = 0x5D,
- Sparrow = 0x5F,
- HIVE = 0x63,
- Purifier = 0x64,
- Killstreak_3 = 0xAD,
- Killstreak_2 = 0xA9
- }
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