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Lurkzy

old BO3 1.00 shit

Oct 4th, 2022
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C# 2.55 KB | None | 0 0
  1. public class BO3_JP_100
  2. {
  3.     public static uint
  4.  
  5.     /// Primary Weapons
  6.     PrimaryWeapon = 0x21A8538,
  7.     PrimaryWeaponStockLeft  0x21A87F4,
  8.     PrimaryWeaponStockRight  0x21A87EC,
  9.     PrimaryWeaponStock = 0x21A87B0,
  10.     PrimaryWeaponAction = 0x21A85F4,
  11.  
  12.     /// Secondary Weapons
  13.     SecondaryWeapon = 0x21A8568,
  14.     SecondaryWeaponStockLeft 0x21A87F4,
  15.     SecondaryWeaponStockRight  0x21A87F0,
  16.     SecondaryWeaponStock = 0x21A87B4,
  17.     SecondaryWeaponAction = 0x21A8594,
  18.  
  19.     /// Functions
  20.     Cbuf_AddText = 0xE18460,
  21.     SV_SendServerCommand = 0x1333800;
  22.     BoostCharge = 0x21A89D6,
  23.  
  24.     // Misc
  25.     gclient_s = 0x21A8160,
  26.     originX = 0x21A8190,
  27.     originY = 0x21A8194,
  28.     originZ = 0x21A8198,
  29.     disablehud = 0x9DCC00,
  30.  
  31.     /// Buttons
  32.     L1 = 0x38C077C,
  33.     L2 = 0x38C0848,
  34.     LS = 0x38C082C,
  35.     CROUCH = 0x38C083C,
  36.     RELOAD = 0x38C075C,
  37.     TRIANGLE = 0x38C076C,
  38.     CIRCLE = 0x38C074C,
  39.     X = 0x38C073C,
  40.     OPTIONS = 0x38C080C,
  41.     R1 = 0x38C078C,
  42.     R2 = 0x38C0858,
  43.     LEFT = 0x38C08AC,
  44.     UP = 0x38C088C,
  45.     RIGHT = 0x38C08BC,
  46.     DOWN = 0x38C089C,
  47.     TOUCH_LEFT = 0x38C0818,
  48.     TOUCH_RIGHT = 0x38C0868,  
  49.     TOUCH = 0x38C081C,
  50.  
  51.     /// Weapons
  52.     Default_Weapon = 0x01,
  53.  
  54.     /// Submachine Guns
  55.     Kuda = 0x02,
  56.     VMP = 0x04,
  57.     Weevil = 0x06,
  58.     Vesper = 0x08,
  59.     Pharo = 0x0A,
  60.     Razorback = 0x0C,
  61.  
  62.     /// Assault Rifles
  63.     KN44 = 0x0E,
  64.     XR2 = 0x10,
  65.     HVK30 = 0x12,
  66.     ICR1 = 0x14,
  67.     ManOWar = 0x16,
  68.     Shieva = 0x18,
  69.     M8A7 = 0x1A,
  70.  
  71.     /// Shotguns
  72.     KRM262 = 0x1C,
  73.     Brecci = 0x1D,
  74.     Haymaker = 0x1E,
  75.     Argus = 0x1F,
  76.  
  77.     /// Light Machine Guns
  78.     BRM = 0x20,
  79.     Dingo = 0x22,
  80.     Gorgon = 0x24,
  81.     Dredge = 0x26,
  82.  
  83.     /// Sniper Rifles
  84.     Drakon = 0x28,
  85.     Locus = 0x2A,
  86.     P06 = 0x2C,
  87.     SVG100 = 0x2E,
  88.  
  89.     /// Pistols
  90.     MR6 = 0x30,
  91.     MR6_DualWield = 0x31,
  92.     RK5 = 0x66,
  93.     RK5_DualWield = 0x33,
  94.     LCar = 0x38,
  95.     LCar_DualWield = 0x35,
  96.  
  97.     /// Launchers
  98.     XM53 = 0x39,
  99.     BlackCell = 0x3A,
  100.    
  101.     /// Specials
  102.     Combat_Knife = 0x3B,
  103.     Satellite_Ball = 0x3E,
  104.     Fist = 0xB9,
  105.  
  106.     /// Misc
  107.     Cloak = 0x43,
  108.     gunner_chopper_mp = 0x67,
  109.     chopper_first_person_mp = 0x68, /// <\Does not shoot>
  110.     chopper_first_person_mp2 = 0x74,
  111.     sentry_gun_mp = 0x75,
  112.     talon_mp = 0x81,
  113.     Rocket_Launcher = 0xB3,
  114.     Crash_Game = 0xB5,
  115.     BASEWEAPON = 0xBA,
  116.     destructable_car_mp = 0xBC, /// <\Crashes game>
  117.     explodable_barrel_mp = 0xBD, /// <\Crashes game>
  118.     death_machine_mp = 0xC4,
  119.     explodable_barrel_mp2 = 0xC8, /// <\Crashes game>
  120.  
  121.  
  122.     /// Specialists
  123.     Scythe = 0x58,
  124.     Tempest = 0x59,
  125.     Gravity_Spikes = 0x5A,
  126.     Ripper = 0x5B,
  127.     Annihilator = 0x5C,
  128.     War_Machine = 0x5D,
  129.     Sparrow = 0x5F,
  130.     HIVE = 0x63,
  131.     Purifier = 0x64,
  132.  
  133.     Killstreak_3 = 0xAD,
  134.     Killstreak_2 = 0xA9
  135. }  
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