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Apr 19th, 2019
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  1. DataSource:
  2.     # What type of database do you want to use?
  3.     # Valid values: SQLITE, MYSQL, POSTGRESQL
  4.     backend: 'SQLITE'
  5.     # Enable the database caching system, should be disabled on bungeecord environments
  6.     # or when a website integration is being used.
  7.     caching: true
  8.     # Database host address
  9.     mySQLHost: '127.0.0.1'
  10.     # Database port
  11.     mySQLPort: '3306'
  12.     # Connect to MySQL database over SSL
  13.     mySQLUseSSL: true
  14.     # Username to connect to the MySQL database
  15.     mySQLUsername: 'authme'
  16.     # Password to connect to the MySQL database
  17.     mySQLPassword: '12345'
  18.     # Database Name, use with converters or as SQLITE database name
  19.     mySQLDatabase: 'authme'
  20.     # Table of the database
  21.     mySQLTablename: 'authme'
  22.     # Column of IDs to sort data
  23.     mySQLColumnId: 'id'
  24.     # Column for storing or checking players nickname
  25.     mySQLColumnName: 'username'
  26.     # Column for storing or checking players RealName
  27.     mySQLRealName: 'realname'
  28.     # Column for storing players passwords
  29.     mySQLColumnPassword: 'password'
  30.     # Column for storing players passwords salts
  31.     mySQLColumnSalt: ''
  32.     # Column for storing players emails
  33.     mySQLColumnEmail: 'email'
  34.     # Column for storing if a player is logged in or not
  35.     mySQLColumnLogged: 'isLogged'
  36.     # Column for storing if a player has a valid session or not
  37.     mySQLColumnHasSession: 'hasSession'
  38.     # Column for storing a player's TOTP key (for two-factor authentication)
  39.     mySQLtotpKey: 'totp'
  40.     # Column for storing the player's last IP
  41.     mySQLColumnIp: 'ip'
  42.     # Column for storing players lastlogins
  43.     mySQLColumnLastLogin: 'lastlogin'
  44.     # Column storing the registration date
  45.     mySQLColumnRegisterDate: 'regdate'
  46.     # Column for storing the IP address at the time of registration
  47.     mySQLColumnRegisterIp: 'regip'
  48.     # Column for storing player LastLocation - X
  49.     mySQLlastlocX: 'x'
  50.     # Column for storing player LastLocation - Y
  51.     mySQLlastlocY: 'y'
  52.     # Column for storing player LastLocation - Z
  53.     mySQLlastlocZ: 'z'
  54.     # Column for storing player LastLocation - World Name
  55.     mySQLlastlocWorld: 'world'
  56.     # Column for storing player LastLocation - Yaw
  57.     mySQLlastlocYaw: 'yaw'
  58.     # Column for storing player LastLocation - Pitch
  59.     mySQLlastlocPitch: 'pitch'
  60.     # Overrides the size of the DB Connection Pool, default = 10
  61.     poolSize: 10
  62.     # The maximum lifetime of a connection in the pool, default = 1800 seconds
  63.     # You should set this at least 30 seconds less than mysql server wait_timeout
  64.     maxLifetime: 1800
  65. ExternalBoardOptions:
  66.     # Column for storing players groups
  67.     mySQLColumnGroup: ''
  68.     # -1 means disabled. If you want that only activated players
  69.     # can log into your server, you can set here the group number
  70.     # of unactivated users, needed for some forum/CMS support
  71.     nonActivedUserGroup: -1
  72.     # Other MySQL columns where we need to put the username (case-sensitive)
  73.     mySQLOtherUsernameColumns: []
  74.     # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  75.     bCryptLog2Round: 10
  76.     # phpBB table prefix defined during the phpBB installation process
  77.     phpbbTablePrefix: 'phpbb_'
  78.     # phpBB activated group ID; 2 is the default registered group defined by phpBB
  79.     phpbbActivatedGroupId: 2
  80.     # IP Board table prefix defined during the IP Board installation process
  81.     IPBTablePrefix: 'ipb_'
  82.     # IP Board default group ID; 3 is the default registered group defined by IP Board
  83.     IPBActivatedGroupId: 3
  84.     # Xenforo table prefix defined during the Xenforo installation process
  85.     XFTablePrefix: 'xf_'
  86.     # XenForo default group ID; 2 is the default registered group defined by Xenforo
  87.     XFActivatedGroupId: 2
  88.     # Wordpress prefix defined during WordPress installation
  89.     wordpressTablePrefix: 'wp_'
  90. settings:
  91.     sessions:
  92.         # Do you want to enable the session feature?
  93.         # If enabled, when a player authenticates successfully,
  94.         # his IP and his nickname is saved.
  95.         # The next time the player joins the server, if his IP
  96.         # is the same as last time and the timeout hasn't
  97.         # expired, he will not need to authenticate.
  98.         enabled: false
  99.         # After how many minutes should a session expire?
  100.         # A player's session ends after the timeout or if his IP has changed
  101.         timeout: 10
  102.     # Message language, available languages:
  103.     # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  104.     messagesLanguage: 'en'
  105.     # Forces authme to hook into Vault instead of a specific permission handler system.
  106.     forceVaultHook: false
  107.     # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  108.     # FINE for some additional detailed ones (like password failed),
  109.     # and DEBUG for debugging
  110.     logLevel: 'FINE'
  111.     # By default we schedule async tasks when talking to the database. If you want
  112.     # typical communication with the database to happen synchronously, set this to false
  113.     useAsyncTasks: true
  114.     # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  115.     # but it is incompatible with any permission plugin not included in our compatibility list.
  116.     # If you have issues with permission checks on player join please disable this option.
  117.     useAsyncPreLoginEvent: true
  118.     restrictions:
  119.         # Can not authenticated players chat?
  120.         # Keep in mind that this feature also blocks all commands not
  121.         # listed in the list below.
  122.         allowChat: false
  123.         # Hide the chat log from players who are not authenticated?
  124.         hideChat: false
  125.         # Allowed commands for unauthenticated players
  126.         allowCommands:
  127.         - '/login'
  128.         - '/register'
  129.         - '/l'
  130.         - '/reg'
  131.         - '/email'
  132.         - '/captcha'
  133.         # Max number of allowed registrations per IP
  134.         # The value 0 means an unlimited number of registrations!
  135.         maxRegPerIp: 20
  136.         # Minimum allowed username length
  137.         minNicknameLength: 3
  138.         # Maximum allowed username length
  139.         maxNicknameLength: 16
  140.         # When this setting is enabled, online players can't be kicked out
  141.         # due to "Logged in from another Location"
  142.         # This setting will prevent potential security exploits.
  143.         ForceSingleSession: true
  144.         ForceSpawnLocOnJoin:
  145.             # If enabled, every player that spawn in one of the world listed in
  146.             # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  147.             # authentication. The quit location of the player will be overwritten.
  148.             # This is different from "teleportUnAuthedToSpawn" that teleport player
  149.             # to the spawnpoint on join.
  150.             enabled: false
  151.             # WorldNames where we need to force the spawn location
  152.             # Case-sensitive!
  153.             worlds:
  154.             - 'world'
  155.             - 'world_nether'
  156.             - 'world_the_end'
  157.         # This option will save the quit location of the players.
  158.         SaveQuitLocation: false
  159.         # To activate the restricted user feature you need
  160.         # to enable this option and configure the AllowedRestrictedUser field.
  161.         AllowRestrictedUser: false
  162.         # The restricted user feature will kick players listed below
  163.         # if they don't match the defined IP address. Names are case-insensitive.
  164.         # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  165.         # Example:
  166.         #     AllowedRestrictedUser:
  167.         #     - playername;127.0.0.1
  168.         #     - playername;regex:127\.0\.0\..*
  169.         AllowedRestrictedUser: []
  170.         # Ban unknown IPs trying to log in with a restricted username?
  171.         banUnsafedIP: false
  172.         # Should unregistered players be kicked immediately?
  173.         kickNonRegistered: false
  174.         # Should players be kicked on wrong password?
  175.         kickOnWrongPassword: true
  176.         # Should not logged in players be teleported to the spawn?
  177.         # After the authentication they will be teleported back to
  178.         # their normal position.
  179.         teleportUnAuthedToSpawn: false
  180.         # Can unregistered players walk around?
  181.         allowMovement: false
  182.         # After how many seconds should players who fail to login or register
  183.         # be kicked? Set to 0 to disable.
  184.         timeout: 30
  185.         # Regex pattern of allowed characters in the player name.
  186.         allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  187.         # How far can unregistered players walk?
  188.         # Set to 0 for unlimited radius
  189.         allowedMovementRadius: 100
  190.         # Should we protect the player inventory before logging in? Requires ProtocolLib.
  191.         ProtectInventoryBeforeLogIn: true
  192.         # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  193.         DenyTabCompleteBeforeLogin: false
  194.         # Should we display all other accounts from a player when he joins?
  195.         # permission: /authme.admin.accounts
  196.         displayOtherAccounts: true
  197.         # Spawn priority; values: authme, essentials, cmi, multiverse, default
  198.         spawnPriority: 'authme,essentials,multiverse,default'
  199.         # Maximum Login authorized by IP
  200.         maxLoginPerIp: 0
  201.         # Maximum Join authorized by IP
  202.         maxJoinPerIp: 0
  203.         # AuthMe will NEVER teleport players if set to true!
  204.         noTeleport: false
  205.         # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  206.         # characters, which is what we recommend. See also http://asciitable.com
  207.         # You can test your regex with https://regex101.com
  208.         allowedPasswordCharacters: '[!-~]*'
  209.     GameMode:
  210.         # Force survival gamemode when player joins?
  211.         ForceSurvivalMode: false
  212.     unrestrictions:
  213.         # Below you can list all account names that AuthMe will ignore
  214.         # for registration or login. Configure it at your own risk!!
  215.         # This option adds compatibility with BuildCraft and some other mods.
  216.         # It is case-insensitive! Example:
  217.         # UnrestrictedName:
  218.         # - 'npcPlayer'
  219.         # - 'npcPlayer2'
  220.         UnrestrictedName: []
  221.     security:
  222.         # Minimum length of password
  223.         minPasswordLength: 5
  224.         # Maximum length of password
  225.         passwordMaxLength: 30
  226.         # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  227.         # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  228.         # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  229.         # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  230.         # If you use ARGON2, check that you have the argon2 c library on your system
  231.         passwordHash: 'SHA256'
  232.         # If a password check fails, AuthMe will also try to check with the following hash methods.
  233.         # Use this setting when you change from one hash method to another.
  234.         # AuthMe will update the password to the new hash. Example:
  235.         # legacyHashes:
  236.         # - 'SHA1'
  237.         legacyHashes: []
  238.         # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  239.         doubleMD5SaltLength: 8
  240.         # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  241.         pbkdf2Rounds: 10000
  242.         # Prevent unsafe passwords from being used; put them in lowercase!
  243.         # You should always set 'help' as unsafePassword due to possible conflicts.
  244.         # unsafePasswords:
  245.         # - '123456'
  246.         # - 'password'
  247.         # - 'help'
  248.         unsafePasswords:
  249.         - '123456'
  250.         - 'password'
  251.         - 'qwerty'
  252.         - '12345'
  253.         - '54321'
  254.         - '123456789'
  255.         - 'help'
  256.     registration:
  257.         # Enable registration on the server?
  258.         enabled: true
  259.         # Send every X seconds a message to a player to
  260.         # remind him that he has to login/register
  261.         messageInterval: 5
  262.         # Only registered and logged in players can play.
  263.         # See restrictions for exceptions
  264.         force: true
  265.         # Type of registration: PASSWORD or EMAIL
  266.         # PASSWORD = account is registered with a password supplied by the user;
  267.         # EMAIL = password is generated and sent to the email provided by the user.
  268.         # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  269.         type: 'PASSWORD'
  270.         # Second argument the /register command should take: NONE = no 2nd argument
  271.         # CONFIRMATION = must repeat first argument (pass or email)
  272.         # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  273.         # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  274.         secondArg: 'CONFIRMATION'
  275.         # Do we force kick a player after a successful registration?
  276.         # Do not use with login feature below
  277.         forceKickAfterRegister: false
  278.         # Does AuthMe need to enforce a /login after a successful registration?
  279.         forceLoginAfterRegister: false
  280.     # Enable to display the welcome message (welcome.txt) after a login
  281.     # You can use colors in this welcome.txt + some replaced strings:
  282.     # {PLAYER}: player name, {ONLINE}: display number of online players,
  283.     # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  284.     # {WORLD}: player current world, {SERVER}: server name
  285.     # {VERSION}: get current bukkit version, {COUNTRY}: player country
  286.     useWelcomeMessage: true
  287.     # Broadcast the welcome message to the server or only to the player?
  288.     # set true for server or false for player
  289.     broadcastWelcomeMessage: false
  290.     # Should we delay the join message and display it once the player has logged in?
  291.     delayJoinMessage: false
  292.     # The custom join message that will be sent after a successful login,
  293.     # keep empty to use the original one.
  294.     # Available variables:
  295.     # {PLAYERNAME}: the player name (no colors)
  296.     # {DISPLAYNAME}: the player display name (with colors)
  297.     # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  298.     customJoinMessage: ''
  299.     # Should we remove the leave messages of unlogged users?
  300.     removeUnloggedLeaveMessage: false
  301.     # Should we remove join messages altogether?
  302.     removeJoinMessage: false
  303.     # Should we remove leave messages altogether?
  304.     removeLeaveMessage: false
  305.     # Do we need to add potion effect Blinding before login/reigster?
  306.     applyBlindEffect: false
  307.     # Do we need to prevent people to login with another case?
  308.     # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  309.     preventOtherCase: true
  310. GroupOptions:
  311.     # Enables switching a player to defined permission groups before they log in.
  312.     # See below for a detailed explanation.
  313.     enablePermissionCheck: false
  314.     # This is a very important option: if a registered player joins the server
  315.     # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  316.     # You can set up your permission plugin with this special group to have no permissions,
  317.     # or only permission to chat (or permission to send private messages etc.).
  318.     # The better way is to set up this group with few permissions, so if a player
  319.     # tries to exploit an account they can do only what you've defined for the group.
  320.     # After login, the player will be moved to his correct permissions group!
  321.     # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  322.     # Otherwise your group will be wiped and the player will join in the default group []!
  323.     # Example: registeredPlayerGroup: 'NotLogged'
  324.     registeredPlayerGroup: ''
  325.     # Similar to above, unregistered players can be set to the following
  326.     # permissions group
  327.     unregisteredPlayerGroup: ''
  328. Email:
  329.     # Email SMTP server host
  330.     mailSMTP: 'smtp.gmail.com'
  331.     # Email SMTP server port
  332.     mailPort: 465
  333.     # Only affects port 25: enable TLS/STARTTLS?
  334.     useTls: true
  335.     # Email account which sends the mails
  336.     mailAccount: ''
  337.     # Email account password
  338.     mailPassword: ''
  339.     # Email address, fill when mailAccount is not the email address of the account
  340.     mailAddress: ''
  341.     # Custom sender name, replacing the mailAccount name in the email
  342.     mailSenderName: ''
  343.     # Recovery password length
  344.     RecoveryPasswordLength: 8
  345.     # Mail Subject
  346.     mailSubject: 'Your new AuthMe password'
  347.     # Like maxRegPerIP but with email
  348.     maxRegPerEmail: 1
  349.     # Recall players to add an email?
  350.     recallPlayers: false
  351.     # Delay in minute for the recall scheduler
  352.     delayRecall: 5
  353.     # Blacklist these domains for emails
  354.     emailBlacklisted:
  355.     - '10minutemail.com'
  356.     # Whitelist ONLY these domains for emails
  357.     emailWhitelisted: []
  358.     # Send the new password drawn in an image?
  359.     generateImage: false
  360.     # The OAuth2 token
  361.     emailOauth2Token: ''
  362. Hooks:
  363.     # Do we need to hook with multiverse for spawn checking?
  364.     multiverse: true
  365.     # Do we need to hook with BungeeCord?
  366.     bungeecord: false
  367.     # Send player to this BungeeCord server after register/login
  368.     sendPlayerTo: ''
  369.     # Do we need to disable Essentials SocialSpy on join?
  370.     disableSocialSpy: false
  371.     # Do we need to force /motd Essentials command on join?
  372.     useEssentialsMotd: false
  373. Protection:
  374.     # Enable some servers protection (country based login, antibot)
  375.     enableProtection: false
  376.     # Apply the protection also to registered usernames
  377.     enableProtectionRegistered: true
  378.     # Countries allowed to join the server and register. For country codes, see
  379.     # https://dev.maxmind.com/geoip/legacy/codes/iso3166/
  380.     # Use "LOCALHOST" for local addresses.
  381.     # PLEASE USE QUOTES!
  382.     countries:
  383.     - 'US'
  384.     - 'GB'
  385.     # Countries not allowed to join the server and register
  386.     # PLEASE USE QUOTES!
  387.     countriesBlacklist:
  388.     - 'A1'
  389.     # Do we need to enable automatic antibot system?
  390.     enableAntiBot: true
  391.     # The interval in seconds
  392.     antiBotInterval: 5
  393.     # Max number of players allowed to login in the interval
  394.     # before the AntiBot system is enabled automatically
  395.     antiBotSensibility: 10
  396.     # Duration in minutes of the antibot automatic system
  397.     antiBotDuration: 10
  398.     # Delay in seconds before the antibot activation
  399.     antiBotDelay: 60
  400.     quickCommands:
  401.         # Kicks the player that issued a command before the defined time after the join process
  402.         denyCommandsBeforeMilliseconds: 1000
  403. Purge:
  404.     # If enabled, AuthMe automatically purges old, unused accounts
  405.     useAutoPurge: false
  406.     # Number of days after which an account should be purged
  407.     daysBeforeRemovePlayer: 60
  408.     # Do we need to remove the player.dat file during purge process?
  409.     removePlayerDat: false
  410.     # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  411.     removeEssentialsFile: false
  412.     # World in which the players.dat are stored
  413.     defaultWorld: 'world'
  414.     # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  415.     removeLimitedCreativesInventories: false
  416.     # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  417.     removeAntiXRayFile: false
  418.     # Do we need to remove permissions?
  419.     removePermissions: false
  420. Security:
  421.     SQLProblem:
  422.         # Stop the server if we can't contact the sql database
  423.         # Take care with this, if you set this to false,
  424.         # AuthMe will automatically disable and the server won't be protected!
  425.         stopServer: true
  426.     console:
  427.         # Copy AuthMe log output in a separate file as well?
  428.         logConsole: true
  429.     captcha:
  430.         # Enable captcha when a player uses wrong password too many times
  431.         useCaptcha: false
  432.         # Max allowed tries before a captcha is required
  433.         maxLoginTry: 5
  434.         # Captcha length
  435.         captchaLength: 5
  436.         # Minutes after which login attempts count is reset for a player
  437.         captchaCountReset: 60
  438.         # Require captcha before a player may register?
  439.         requireForRegistration: false
  440.     tempban:
  441.         # Tempban a user's IP address if they enter the wrong password too many times
  442.         enableTempban: false
  443.         # How many times a user can attempt to login before their IP being tempbanned
  444.         maxLoginTries: 10
  445.         # The length of time a IP address will be tempbanned in minutes
  446.         # Default: 480 minutes, or 8 hours
  447.         tempbanLength: 480
  448.         # How many minutes before resetting the count for failed logins by IP and username
  449.         # Default: 480 minutes (8 hours)
  450.         minutesBeforeCounterReset: 480
  451.         # The command to execute instead of using the internal ban system, empty if disabled.
  452.         # Available placeholders: %player%, %ip%
  453.         customCommand: ''
  454.     recoveryCode:
  455.         # Number of characters a recovery code should have (0 to disable)
  456.         length: 8
  457.         # How many hours is a recovery code valid for?
  458.         validForHours: 4
  459.         # Max number of tries to enter recovery code
  460.         maxTries: 3
  461.         # How long a player has after password recovery to change their password
  462.         # without logging in. This is in minutes.
  463.         # Default: 2 minutes
  464.         passwordChangeTimeout: 2
  465.     emailRecovery:
  466.         # Seconds a user has to wait for before a password recovery mail may be sent again
  467.         # This prevents an attacker from abusing AuthMe's email feature.
  468.         cooldown: 60
  469.     privacy:
  470.         # The mail shown using /email show will be partially hidden
  471.         # E.g. (if enabled)
  472.         #  original email: my.email@example.com
  473.         #  hidden email: my.***@***mple.com
  474.         enableEmailMasking: false
  475.         # Minutes after which a verification code will expire
  476.         verificationCodeExpiration: 10
  477. # Before a user logs in, various properties are temporarily removed from the player,
  478. # such as OP status, ability to fly, and walk/fly speed.
  479. # Once the user is logged in, we add back the properties we previously saved.
  480. # In this section, you may define how these properties should be handled.
  481. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  482. limbo:
  483.     persistence:
  484.         # Besides storing the data in memory, you can define if/how the data should be persisted
  485.         # on disk. This is useful in case of a server crash, so next time the server starts we can
  486.         # properly restore things like OP status, ability to fly, and walk/fly speed.
  487.         # DISABLED: no disk storage,
  488.         # INDIVIDUAL_FILES: each player data in its own file,
  489.         # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  490.         type: 'INDIVIDUAL_FILES'
  491.         # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  492.         # persistence attempts to reduce the number of files by distributing players into various
  493.         # buckets based on their UUID. This setting defines into how many files the players should
  494.         # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  495.         # ONE_TWENTY for 128, TWO_FIFTY for 256.
  496.         # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  497.         # 6.25 players per file (100 / 16).
  498.         # Note: if you change this setting all data will be migrated. If you have a lot of data,
  499.         # change this setting only on server restart, not with /authme reload.
  500.         distributionSize: 'SIXTEEN'
  501.     # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  502.     # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  503.     # from modifying the 'allow flight' property on the player.
  504.     restoreAllowFlight: 'RESTORE'
  505.     # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  506.     # RESTORE: restore the speed the player had;
  507.     # DEFAULT: always set to default speed;
  508.     # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  509.     # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  510.     restoreFlySpeed: 'RESTORE_NO_ZERO'
  511.     # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  512.     # See above for a description of the values.
  513.     restoreWalkSpeed: 'RESTORE_NO_ZERO'
  514. BackupSystem:
  515.     # General configuration for backups: if false, no backups are possible
  516.     ActivateBackup: false
  517.     # Create backup at every start of server
  518.     OnServerStart: false
  519.     # Create backup at every stop of server
  520.     OnServerStop: true
  521.     # Windows only: MySQL installation path
  522.     MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  523. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  524. Converter:
  525.    Rakamak:
  526.        # Rakamak file name
  527.        fileName: 'users.rak'
  528.        # Rakamak use IP?
  529.        useIP: false
  530.        # Rakamak IP file name
  531.        ipFileName: 'UsersIp.rak'
  532.    CrazyLogin:
  533.        # CrazyLogin database file name
  534.        fileName: 'accounts.db'
  535.    loginSecurity:
  536.        # LoginSecurity: convert from SQLite; if false we use MySQL
  537.        useSqlite: true
  538.        mySql:
  539.            # LoginSecurity MySQL: database host
  540.            host: ''
  541.            # LoginSecurity MySQL: database name
  542.            database: ''
  543.            # LoginSecurity MySQL: database user
  544.            user: ''
  545.            # LoginSecurity MySQL: password for database user
  546.            password: ''
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