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- هتروح باكت هندل
- فويد EquipItem
- هتنزل لحد دى if (client.Entity.Class >= 80 && client.Entity.Class <= 85)
- فوقيها هتحط دى
- if (client.Entity.Class >= 160 && client.Entity.Class <= 165)
- {
- can2hand = true;
- can2wpn = true;
- }
- هتنزل هتلاقى سطر بالشكل دة if (client.Entity.Class >= 100
- هتعملو بالشكل دة
- if (client.Entity.Class >= 100 && client.Entity.Class <= 145)
- هتروح ل فويد دة EquipPassJobReq
- هتحط دة
- #region Windwalker
- case 160: if (client.Entity.Class <= 165 && client.Entity.Class >= 160) return true; break;
- case 161: if (client.Entity.Class <= 165 && client.Entity.Class >= 161) return true; break;
- case 162: if (client.Entity.Class <= 165 && client.Entity.Class >= 162) return true; break;
- case 163: if (client.Entity.Class <= 165 && client.Entity.Class >= 163) return true; break;
- case 164: if (client.Entity.Class <= 165 && client.Entity.Class >= 164) return true; break;
- case 165: if (client.Entity.Class == 165) return true; break;
- #endregion
- هتروح ل فويد دة public static ushort ItemPosition(uint ID)
- تحت دى هتحط دول UInt32 iType = ID / 1000;
- if (ID >= 170000 && ID <= 170309)
- return ConquerItem.Head;
- if (ID >= 101000 && ID <= 101309)
- return ConquerItem.Armor;
- if (ID >= 626003 && ID <= 626439)
- return ConquerItem.RightWeapon;
- if (ID >= 626003 && ID <= 626439)
- return ConquerItem.LeftWeapon;
- هتروح ل فويد دة GetPositionFromID
- تحت دى UInt32 iType = itemid / 1000;
- هتحط دول
- if (iType == 170)
- return Positions.Head;
- if (iType == 101)
- return Positions.Armor;
- if (iType == 626)
- return Positions.Right;
- وهتبدل دى من جوة انتى تيبول عندك
- switch (eC.Class)
- {
- case 0:
- case 1: eC.Class = 100; break;
- case 2:
- case 3: eC.Class = 10; break;
- case 4:
- case 5: eC.Class = 40; break;
- case 6:
- case 7: eC.Class = 20; break;
- case 8:
- case 9: eC.Class = 50; break;
- case 10:
- case 11: eC.Class = 60; break;
- case 12:
- case 13: eC.Class = 70; break;
- case 14:
- case 15: eC.Class = 80; break;
- case 16:
- case 17: eC.Class = 160; break;
- case 18:
- case 19: eC.Class = 160; break;
- default: { Console.WriteLine("Error Class = " + eC.Class); } break;
- }
- ودة الاوفسات الى زادت بتعت entity
- public const ushort
- TimeStamp = 4,
- Mesh = 8,
- UID = 12,
- GuildID = 16,
- GuildRank = 20,
- Unknown = 24,
- StatusFlag = 26,
- StatusFlag2 = 34,
- StatusFlag3 = 42,
- StatusFlag4 = 50,
- Appearance = 54,
- Head = 56,
- Garment = 60,
- Armor = 64,
- LeftWeapon = 68,
- RightWeapon = 72,
- LeftWeaponAccessory = 76,
- RightWeaponAccessory = 80,
- Steed = 84,
- MountArmor = 88,
- Wing = 92,
- WingPlus = 96,
- WingProgress = 97,
- Hitpoints = 111,
- MonsterLevel = 117,
- X = 119,
- Y = 121,
- HairStyle = 123,
- Facing = 125,
- Action = 126,
- Action2 = 128,
- Reborn = 133,
- Level = 134,
- WindowSpawn = 136,
- Away = 137,
- ExtraBattlePower = 138,
- Flower = 154,
- NobilityRank = 158,
- ArmorColor = 162,
- LeftWeaponColor = 164,
- HeadColor = 166,
- QuizPoints = 168,
- SteedPlus = 172,
- SteedColor = 174,
- Enlighten = 178,
- TotalInnerScore = 182,
- ClanUID = 194,
- ClanRank = 198,
- ClanSharedBp = 202,
- TitleActivated = 206,
- EntitySize = 208,
- GuildSharedBp = 213,
- ShowArenaGlow = 217,
- Boss = 220,
- HeadSoul = 221,
- RaceItem = 222,
- ArmorSoul = 225,
- LeftWeaponSoul = 229,
- RightWeaponSoul = 233,
- SubPro = 237,
- SubProActive = 238,
- FirstRebornClass = 246,
- SecondRebornClass = 248,
- Class = 250,
- CountryFlag = 252,
- EquipmentColor = 258,
- JiangHuTalen = 262,
- JiangHuActive = 263,
- ServerID = 265,
- OwnerPet = 271,
- OwnerPet1 = 272,
- OwnerUID = 274,
- UnionID = 278,
- UnionExploits = 282,
- Offical_Harem_Guards = 286,
- UnionRank = 290,
- UnionType = 291,
- MyTitle = 292,
- MyTitleScore = 296,
- MyWing = 300,
- Windwalker = 304,
- Name = 312;
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