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Oct 6th, 2014
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  1.         public void Create_Map(Graphics g)
  2.         {
  3.             environment = new Level(g);
  4.             environment.init();
  5.             load_level = true;
  6.         }
  7.  
  8.  
  9.  // paint event            
  10. this.DoubleBuffered = true;
  11. Graphics g = e.Graphics;
  12. Create_Map(g);
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