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- BIG STUFF
- - S&Q manipulation, why it's better than ID
- - This particular Mudkip (why it makes a big difference despite bad Attack)
- - Abra vs. Abraless (talk in depth during some basic sections)
- - Early vs. late Brawly
- - Boy vs. girl
- - Improved AI knowledge (Sand-Attack thresholds, etc.)
- - Late-game improvements
- > Fortree double
- > Post-Winona Torrent consistency (Good stats really help)
- > Candy timing (stats help)
- > Better T&L ranges (stats help)
- > True double + Archie (stats help)
- - The effect of heavy RNG + heavy execution
- -----
- BY SPLIT
- ROXANNE
- - Skip PC Potion now
- - S&Q manipulation, why it's better than ID
- - Start to the run is basic Pokemon formula (crits save time, encounters lose time, Tackle accuracy is important)
- - Boy vs. girl effect on rival fights, text
- - Early exp. effects
- - Good defense effect on Roxanne
- - Why being cute with Torrent manip doesn't work
- SLATEPORT
- - Scary execution (tile perfect, Shroomishes can kill)
- - Don't explain spinner manip; just clearly direct people to the pastebin
- - Talk about Abra during cutscenes
- - Shopping: Buy one more X Speed
- - After shopping, talk about early Brawly in depth
- RIVAL 2
- - Menuing to kill a turn frame (runners are more comfortable with this now)
- - Moving cursor in advance, why that helps
- - Leppa/Elixer skip: so consistent with this Mudkip!
- - Finishing Minun with Mud-Slap helps consistency with Elixer skip (and thus execution)
- WATTSON
- - Early Brawly benefits
- MAXIE 1
- - Briefly explain run-into-bike, but again direct to pastebin
- - Talk about controllers (GCN makes mistakes that you see in this run, but SP can't run-into-bike)
- - Shopping: Faster/riskier route (not possible with early Brawly)
- - Getting off the bike for Swablu
- - Examples of consistency > speed in execution:
- > Nugget pickup
- > Being deliberate with the bonk before Angelina
- > Karen manip
- - Moving cursor in advance again
- - Maxie 1 improved AI knowledge
- FLANNERY
- - Execution gets worse starting here
- - Why this Mudkip is awkward on Flannery
- - Smarter HP management for Flannery (not healing to full can save a menu, give you Torrent for Camerupt or give you a stall turn)
- BRAWLY
- - Shopping here is one area for improvement
- - Desert candy memes
- - Safe movement because GameCube controller inconsistency
- NORMAN
- - Explain left path, why it sucks but is somewhat necessary
- - Smarter Norman strats (although it looks better than it is mathematically)
- RIVAL 3
- - One issue with Norman strats: Tentacools killing you
- - GameCube controller strikes again
- - Carvanha move selection
- - Briefly address bed skip
- WINONA
- - Why we don't equip Mystic Water here (though it's a close play)
- - Sinstar/Tyrant strats, why they're better mathematically
- - How Castform matters (this run got a great one)
- - Pelipper PP management dilemma
- - New Winona strats to manip Torrent (inconsistent, but we're not longing for Abra strats anymore)
- MAXIE 2
- - 13 vs. 14 Super Repels
- - Mt. Pyre double: Not much different, but we understand the options better
- - Candy reroute (skip or use earlier)
- - Flying execution matters (and I've improved mine considerably)
- MATT
- - Avoidable encounter on turn frame
- TATE & LIZA
- - Botched spinner manip
- - Good split anyway because of the Mudkip
- - Mossdeep singles vs. double consideration
- - Explain T&L briefly, but also in terms of this Mudkip
- ARCHIE
- - Why this whole split is so much better with this Mudkip
- - Wasted exp with candy actually helps here
- - Only botched spinner manip, but it's actually a minor error
- - Archie: Why Energypowder > Surf spam
- JUAN
- - Swampert section run in review: The 59:58 Brawly time has been achievable since early 2016, but we wouldn't have turned it into a 2:01 Archie without this Mudkip
- - Rayquaza sections have stagnated in terms of optimization, but they are simpler, so this is expected
- - We've thought about Rayquaza + cutscene manip
- SIDNEY
- - Aerial Ace scroll: Having played to the end, we see that new shopping barely saves time, and you can't afford a muscle memory error
- - Rayquaza's stats (just a basic review is fine)
- - Dragon Claw strats -- it's too bad they're so slow, because they would make the endgame less of a shitshow
- - The annoying spinner manip as an example of the RNG+execution struggle
- ELITE FOUR
- - To Fly Dusclops or not to Fly? (discuss PP management)
- - One turn of setup on Glacia is really nice; one benefit to Rayquaza manip
- - Drake mistake shows Emerald lag
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