Exarion

Emerald 2:33 post-commentary notes

Feb 21st, 2017
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  1. BIG STUFF
  2. - S&Q manipulation, why it's better than ID
  3. - This particular Mudkip (why it makes a big difference despite bad Attack)
  4. - Abra vs. Abraless (talk in depth during some basic sections)
  5. - Early vs. late Brawly
  6. - Boy vs. girl
  7. - Improved AI knowledge (Sand-Attack thresholds, etc.)
  8. - Late-game improvements
  9. > Fortree double
  10. > Post-Winona Torrent consistency (Good stats really help)
  11. > Candy timing (stats help)
  12. > Better T&L ranges (stats help)
  13. > True double + Archie (stats help)
  14. - The effect of heavy RNG + heavy execution
  15.  
  16. -----
  17. BY SPLIT
  18.  
  19. ROXANNE
  20. - Skip PC Potion now
  21. - S&Q manipulation, why it's better than ID
  22. - Start to the run is basic Pokemon formula (crits save time, encounters lose time, Tackle accuracy is important)
  23. - Boy vs. girl effect on rival fights, text
  24. - Early exp. effects
  25. - Good defense effect on Roxanne
  26. - Why being cute with Torrent manip doesn't work
  27.  
  28. SLATEPORT
  29. - Scary execution (tile perfect, Shroomishes can kill)
  30. - Don't explain spinner manip; just clearly direct people to the pastebin
  31. - Talk about Abra during cutscenes
  32. - Shopping: Buy one more X Speed
  33. - After shopping, talk about early Brawly in depth
  34.  
  35. RIVAL 2
  36. - Menuing to kill a turn frame (runners are more comfortable with this now)
  37. - Moving cursor in advance, why that helps
  38. - Leppa/Elixer skip: so consistent with this Mudkip!
  39. - Finishing Minun with Mud-Slap helps consistency with Elixer skip (and thus execution)
  40.  
  41. WATTSON
  42. - Early Brawly benefits
  43.  
  44. MAXIE 1
  45. - Briefly explain run-into-bike, but again direct to pastebin
  46. - Talk about controllers (GCN makes mistakes that you see in this run, but SP can't run-into-bike)
  47. - Shopping: Faster/riskier route (not possible with early Brawly)
  48. - Getting off the bike for Swablu
  49. - Examples of consistency > speed in execution:
  50. > Nugget pickup
  51. > Being deliberate with the bonk before Angelina
  52. > Karen manip
  53. - Moving cursor in advance again
  54. - Maxie 1 improved AI knowledge
  55.  
  56. FLANNERY
  57. - Execution gets worse starting here
  58. - Why this Mudkip is awkward on Flannery
  59. - Smarter HP management for Flannery (not healing to full can save a menu, give you Torrent for Camerupt or give you a stall turn)
  60.  
  61. BRAWLY
  62. - Shopping here is one area for improvement
  63. - Desert candy memes
  64. - Safe movement because GameCube controller inconsistency
  65.  
  66. NORMAN
  67. - Explain left path, why it sucks but is somewhat necessary
  68. - Smarter Norman strats (although it looks better than it is mathematically)
  69.  
  70. RIVAL 3
  71. - One issue with Norman strats: Tentacools killing you
  72. - GameCube controller strikes again
  73. - Carvanha move selection
  74. - Briefly address bed skip
  75.  
  76. WINONA
  77. - Why we don't equip Mystic Water here (though it's a close play)
  78. - Sinstar/Tyrant strats, why they're better mathematically
  79. - How Castform matters (this run got a great one)
  80. - Pelipper PP management dilemma
  81. - New Winona strats to manip Torrent (inconsistent, but we're not longing for Abra strats anymore)
  82.  
  83. MAXIE 2
  84. - 13 vs. 14 Super Repels
  85. - Mt. Pyre double: Not much different, but we understand the options better
  86. - Candy reroute (skip or use earlier)
  87. - Flying execution matters (and I've improved mine considerably)
  88.  
  89. MATT
  90. - Avoidable encounter on turn frame
  91.  
  92. TATE & LIZA
  93. - Botched spinner manip
  94. - Good split anyway because of the Mudkip
  95. - Mossdeep singles vs. double consideration
  96. - Explain T&L briefly, but also in terms of this Mudkip
  97.  
  98. ARCHIE
  99. - Why this whole split is so much better with this Mudkip
  100. - Wasted exp with candy actually helps here
  101. - Only botched spinner manip, but it's actually a minor error
  102. - Archie: Why Energypowder > Surf spam
  103.  
  104. JUAN
  105. - Swampert section run in review: The 59:58 Brawly time has been achievable since early 2016, but we wouldn't have turned it into a 2:01 Archie without this Mudkip
  106. - Rayquaza sections have stagnated in terms of optimization, but they are simpler, so this is expected
  107. - We've thought about Rayquaza + cutscene manip
  108.  
  109. SIDNEY
  110. - Aerial Ace scroll: Having played to the end, we see that new shopping barely saves time, and you can't afford a muscle memory error
  111. - Rayquaza's stats (just a basic review is fine)
  112. - Dragon Claw strats -- it's too bad they're so slow, because they would make the endgame less of a shitshow
  113. - The annoying spinner manip as an example of the RNG+execution struggle
  114.  
  115. ELITE FOUR
  116. - To Fly Dusclops or not to Fly? (discuss PP management)
  117. - One turn of setup on Glacia is really nice; one benefit to Rayquaza manip
  118. - Drake mistake shows Emerald lag
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