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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SectionTrigger : MonoBehaviour
- {
- public GameObject nextSection;
- public GameObject previousSection;
- public void Forward()
- {
- nextSection.SetActive(false);
- previousSection.SetActive(true);
- }
- public void Backward()
- {
- nextSection.SetActive(true);
- previousSection.SetActive(false);
- }
- }
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