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- using System;
- using System.Threading;
- using Microsoft.SPOT;
- using Microsoft.SPOT.Presentation;
- using Microsoft.SPOT.Presentation.Controls;
- using Microsoft.SPOT.Presentation.Media;
- using Microsoft.SPOT.Touch;
- using Gadgeteer.Networking;
- using GT = Gadgeteer;
- using GTM = Gadgeteer.Modules;
- using Gadgeteer.Modules.GHIElectronics;
- namespace Gadgeteer_Navigator_01
- {
- public partial class Program
- {
- // This method is run when the mainboard is powered up or reset.
- void ProgramStarted()
- {
- /*******************************************************************************************
- Modules added in the Program.gadgeteer designer view are used by typing
- their name followed by a period, e.g. button. or camera.
- Many modules generate useful events. Type +=<tab><tab> to add a handler to an event, e.g.:
- button.ButtonPressed +=<tab><tab>
- If you want to do something periodically, use a GT.Timer and handle its Tick event, e.g.:
- GT.Timer timer = new GT.Timer(1000); // every second (1000ms)
- timer.Tick +=<tab><tab>
- timer.Start();
- *******************************************************************************************/
- // Use Debug.Print to show messages in Visual Studio's "Output" window during debugging.
- Debug.Print("Program Started");
- GT.Timer timer = new GT.Timer(100); // create a tick event every tenth of a second
- timer.Tick += new GT.Timer.TickEventHandler(timer_Tick); // create an event handling robot to watch for the tick
- timer.Start(); // start the timer
- joystick.DebugPrintEnabled = true; // allow the program to ask the joystick questions
- }
- void timer_Tick(GT.Timer timer)
- {
- // this is what the event handling robot will do whenit sees an event
- double joystickPosX = joystick.GetJoystickPostion().X; // assigns the x-direction from 0 to 1 to the variable holder joystickPosX
- double joystickPosY = joystick.GetJoystickPostion().Y; // assigns the y-direction from 0 to 1 to the variable holder joystickPosY
- //Debug.Print(((int)(joystickPosX * 255)).ToString()); // prints the current joystick position * 255 in the x-direction
- //Debug.Print(((int)(joystickPosY * 255)).ToString()); // prints the current joystick position * 255 in the y-direction
- led.SetRedIntensity((int)(joystickPosX * 255)); // sets the led brightness to the current joystick position * 255 in the x-direction
- led1.SetRedIntensity((int)(joystickPosY * 255)); // sets the led brightness to the current joystick position * 255 in the y-direction
- }
- }
- }
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