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Jun 12th, 2018
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  1. function ApplyRelativeTorque(vector T)
  2. {
  3.     local vector FinalTorque;
  4.  
  5.     FinalTorque = T-(Vect(1.0,0.0,0.0));
  6.     GVKActor.StaticMeshComponent.AddTorque(FinalTorque);
  7. }
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