Squeetz

Battle Dungeon ideas

Jun 28th, 2025 (edited)
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  1. Battle Dungeon
  2. Bring 4 mons
  3. All battles are doubles
  4. Can't bring any items, held or otherwise
  5. Wild battles are 2v1 against monsters akin to the ones seen in Pokestar Studios
  6. RNG loot found in each floor can contain held items, medicine and Powers
  7. Abilities are disabled by default and must be unlocked via the "Ability Potion" Power
  8.  
  9. - POWERS -
  10. Pseudo-Abilities
  11. Three tiers of rarity
  12. Commons have a 94% chance of appearing
  13. Rares have a 5% chance of appearing
  14. Ultra Rares have a 1% chance of appearing
  15. Each party member has three assignable Power slots
  16. Two duplicate Powers can be combined into an upgraded version
  17. "Cursed" Powers are only available through a secret "Black Market" and have no upgrades
  18.  
  19. Note:
  20. "A" = Activation requirement
  21. "E" = Effect
  22. "U" = Additional upgraded effect
  23.  
  24. ----------
  25. COMMON
  26. ----------
  27. "Ability Potion"
  28. A: Passive
  29. E: Unlock Ability
  30. U: Unlock ally's Ability while user is alive
  31.  
  32. "Poindexter"
  33. A: Passive
  34. E: Boosts accuracy by 1.1x
  35. U: Boosts accuracy by 1.3x
  36.  
  37. "Honed"
  38. A: Passive
  39. E: Boosts STAB move damage by 1.2x
  40. U: Boosts STAB move damage by 1.5x
  41.  
  42. "Special Gift"
  43. A: Passive
  44. E: Boosts ally's SpDef by 1.3x
  45. U: Boosts ally's SpAtk by 1.3x
  46.  
  47. "Physical Gift"
  48. A: Passive
  49. E: Boosts ally's Defense by 1.3x
  50. U: Boosts ally's Attack by 1.3x
  51.  
  52. "Best Buddy"
  53. A: Passive
  54. E: Reduces damage dealt to ally by 25%
  55. U: Boosts damage dealt by ally by 25%
  56.  
  57. "Physical Force"
  58. A: Passive
  59. E: Physical moves have a 25% chance to lower target's Attack or Defense
  60. U: Physical moves have a 50% chance to lower target's Attack & Defense
  61.  
  62. "Special Force"
  63. A: Passive
  64. E: Special moves have a 25% chance to lower target's SpAtk or SpDef
  65. U: Special moves have a 50% chance to lower target's SpAtk & Spdef
  66.  
  67. "Field Ration"
  68. A: End of turn
  69. E: Recovers 1/16 of user's max HP
  70. U: Reocvers 1/8 of user's max HP
  71.  
  72. "Haremit Shell"
  73. A: Passive
  74. E: Immune to critical hits
  75. U: Effect extends to ally while user is alive
  76.  
  77. "Tikoon Armor"
  78. A: Passive
  79. E: Immune to the additional effects of moves
  80. U: Effect extends to ally while user is alive
  81.  
  82. A: Player-triggered, once per battle
  83. E: Uses a +1 priority typeless Fake Out instead of using a move
  84. U: Uses a +2 priority typeless Fake Out that lowers Speed instead of using a move
  85.  
  86. "Stim Shot"
  87. A: Player-triggered, once per battle
  88. E: Boost ally's move by 1.3x in addition to using a move
  89. U: Boost ally's move by 2x in addition to using a move
  90.  
  91. "Lucky Clover"
  92. A: Passive
  93. E: Critical hit ratio +1
  94. U: Critical hit ratio +2
  95.  
  96. "Rolango Tail"
  97. A: Passive
  98. E: At full HP, halves damage taken from attacks
  99. U: Above 66% HP, halves damage taken from attacks
  100.  
  101. "Electric Flow"
  102. A: On switchin, once per battle
  103. E: Sets Electric Terrain for 2 turns
  104. U: Sets Electric Terrain for 5 turns
  105.  
  106. "Grassy Flow"
  107. A: On switchin, once per battle
  108. E: Sets Grassy Terrain for 2 turns
  109. U: Sets Grassy Terrain for 5 turns
  110.  
  111. "Misty Flow"
  112. A: On switchin, once per battle
  113. E: Sets Misty Terrain for 2 turns
  114. U: Sets Misty Terrain for 5 turns
  115.  
  116. "Psychic Flow"
  117. A: On switchin, once per battle
  118. E: Sets Psychic Terrain for 2 turns
  119. U: Sets Psychic Terrain for 5 turns
  120.  
  121. "Terrain Master"
  122. A: While any Terrain effect is active
  123. E: Boosts Speed by 1.5x
  124. U: Boosts Speed by 2x
  125.  
  126. "Summon Rain"
  127. A: On switchin, once per battle
  128. E: Sets Rain for 2 turns
  129. U: Sets Rain for 5 turns
  130.  
  131. "Summon Sun"
  132. A: On switchin, once per battle
  133. E: Sets Sun for 2 turns
  134. U: Sets Sun for 5 turns
  135.  
  136. "Summon Hail"
  137. A: On switchin, once per battle
  138. E: Sets Hail for 2 turns
  139. U: Sets Hail for 5 turns
  140.  
  141. "Summon Sand"
  142. A: On switchin, once per battle
  143. E: Sets Sandstorm for 2 turns
  144. U: Sets Sandstorm for 5 turns
  145.  
  146. "Weather Strider"
  147. A: While any weather effect is active
  148. E: Boosts Speed by 1.5x
  149. U: Boosts Speed by 2x
  150.  
  151. "Inverse Field"
  152. A: On switchin, once per battle
  153. E: Sets Inverse Room for 2 turns
  154. U: Sets Inverse Room for 5 turns
  155.  
  156. "Trick Field"
  157. A: On switchin, once per battle
  158. E: Sets Trick Room for 2 turns
  159. U: Sets Trick Room for 5 turns
  160.  
  161. "Wonder Field"
  162. A: On switchin, once per battle
  163. E: Sets Wonder Room for 2 turns
  164. U: Sets Wonder Room for 5 turns
  165.  
  166. "Magic Field"
  167. A: On switchin, once per battle
  168. E: Sets Magic Room for 2 turns
  169. U: Sets Magic Room for 5 turns
  170.  
  171. "Five-Star Hotel"
  172. A: While any Room effect is active
  173. E: Boosts Atk, Def, Speed, SpAtk & SpDef by 1.1x
  174. U: Boosts Atk, Def, Speed, SpAtk & SpDef by 1.3x
  175.  
  176. "Flaming Hot"
  177. A: When hit by a physical move, once per battle
  178. E: Burns attacker
  179. U: Cuts attacker's Attack & Speed by 1 stage
  180.  
  181. "Ice Cold"
  182. A: When hit by a special move, once per battle
  183. E: Frostbites attacker
  184. U: Cuts attacker's SpAtk & Speed by 1 stage
  185.  
  186. "Caltrops"
  187. A: When hit
  188. E: Sets a layer of Spikes
  189. U: Sets Stealth Rock
  190.  
  191. ""
  192. A: On switchin, once per battle
  193. E: User gains +1 in a random stat
  194. U: User gains +2 in a random stat
  195.  
  196. "Diversion"
  197. A: When a move would KO ally
  198. E: Redirect move to user
  199. U: Heal ally by 50% upon redirecting move
  200.  
  201. ""
  202. A: Passive
  203. E: User cannot have its stats lowered opposing Pokémon
  204. U: Effect extends to ally while user is alive
  205.  
  206. "Cast Normal"
  207. A: Player-triggered, once per battle
  208. E: User transforms into the Normal type
  209. U: Keep STAB on native types
  210.  
  211. "Cast Ghost"
  212. A: Player-triggered, once per battle
  213. E: User transforms into the Ghost type
  214. U: Keep STAB on native types
  215.  
  216. "Cast Flying"
  217. A: Player-triggered, once per battle
  218. E: User transforms into the Flying type
  219. U: Keep STAB on native types
  220.  
  221. "Cast Ground"
  222. A: Player-triggered, once per battle
  223. E: User transforms into the Ground type
  224. U: Keep STAB on native types
  225.  
  226. "Cast Steel"
  227. A: Player-triggered, once per battle
  228. E: User transforms into the Steel type
  229. U: Keep STAB on native types
  230.  
  231. "Cast Dark"
  232. A: Player-triggered, once per battle
  233. E: User transforms into the Dark type
  234. U: Keep STAB on native types
  235.  
  236. "Cast Fairy"
  237. A: Player-triggered, once per battle
  238. E: User transforms into the Fairy type
  239. U: Keep STAB on native types
  240.  
  241. "Poison Spell"
  242. A: Player-triggered, once per battle
  243. E: Chosen move poisons first target hit
  244. U: Boosts damage dealt to poisoned targets by 30% (passive)
  245.  
  246. "Blaze Spell"
  247. A: Player-triggered, once per battle
  248. E: Chosen move burns first target hit
  249. U: Boosts damage dealt to burned targets by 30% (passive)
  250.  
  251. "Frost Spell"
  252. A: Player-triggered, once per battle
  253. E: Chosen move frostbites first target hit
  254. U: Boosts damage dealt to frostbitten targets by 30% (passive)
  255.  
  256. ""
  257. A: Player-triggered, once per battle
  258. E: Chosen move confuses first target hit
  259. U: Boosts damage dealt to confused targets by 30% (passive)
  260.  
  261. "Cleric Charm"
  262. A: Player-triggered, once per battle
  263. E: Heal ally by 50% instead of using a move
  264. U: Heal ally by 100% instead of using a move
  265.  
  266. ""
  267. A: Player-triggered, once per battle
  268. E: Use a typeless Night Shade instead of using a move
  269. U: The Night Shade hits both opponents
  270.  
  271. ----------
  272. RARE
  273. ----------
  274. "Shock Spell"
  275. A: Player-triggered, once per battle
  276. E: Chosen move paralyzes first target hit
  277. U: Boosts damage dealt to paralyzed targets by 30% (passive)
  278.  
  279. "Attack Up"
  280. A: Passive
  281. E: Attack stat is multiplied by 1.2x
  282. U: Attack stat is multiplied by 1.5x
  283.  
  284. "Defense Up"
  285. A: Passive
  286. E: Defense stat is multiplied by 1.2x
  287. U: Defense stat is multiplied by 1.5x
  288.  
  289. "Speed Up"
  290. A: Passive
  291. E: Speed stat is multiplied by 1.2x
  292. U: Speed stat is multiplied by 1.5x
  293.  
  294. "SpAtk Up"
  295. A: Passive
  296. E: SpAtk stat is multiplied by 1.2x
  297. U: SpAtk stat is multiplied by 1.5x
  298.  
  299. "SpDef Up"
  300. A: Passive
  301. E: SpDef stat is multiplied by 1.2x
  302. U: SpDef stat is multiplied by 1.5x
  303.  
  304. ""
  305. A: Passive
  306. E: User cannot be afflicted with a non-volatile status condition
  307. U: Effect extends to ally while user is alive
  308.  
  309. "Fire Elemental"
  310. A: Player-triggered, once per battle
  311. E: Use an unavoidable Flamethrower instead of using a move
  312. U: Use an unavoidable Fire Blast with 70% burn chance instead of using a move
  313. The Fire Blast is physical if Atk > SpAtk
  314.  
  315. "Ice Elemental"
  316. A: Player-triggered, once per battle
  317. E: Use an unavoidable Ice Beam instead of using a move
  318. U: Use an unavoidable Blizzard with 70% frostbite chance instead of using a move
  319. The Blizzard is physical if Atk > SpAtk
  320.  
  321. "Lightning Elemental"
  322. A: Player-triggered, once per battle
  323. E: Use an unavoidable Thunderbolt instead of using a move
  324. U: Use an unavoidable Thunder with 70% paralysis chance instead of using a move
  325. The Thunder is physical if Atk > SpAtk
  326.  
  327. "Rapid Strike"
  328. A: Player-triggered, once per battle
  329. E: Give +1 priority to the chosen move
  330. U: Give +2 priority and 1.2x power to the chosen move
  331.  
  332. "Fake Sturdy"
  333. A: When struck at full HP, once per battle
  334. E: Hangs on with 1 HP
  335. U: When struck at any HP, once per battle
  336.  
  337. "Bloodlust"
  338. A: Upon scoring a KO
  339. E: Heals the user by 25% of its max HP
  340. U: Heals the user by 50% of its max HP
  341.  
  342. "Divine Intervention"
  343. A: When struck by a super effective move, once per battle
  344. E: Avoids said move
  345. U: Get healed 50% by said move
  346.  
  347. "Scary Mask"
  348. A: On switchin, once per battle
  349. E: Lower opposing Pokémon's Attack by 1 stage
  350. U: Lower opposing Pokémon's Defense by 1 stage
  351.  
  352. "Halloween Special"
  353. A: On switchin, once per battle
  354. E: Lower opposing Pokémon's SpAtk by 1 stage
  355. U: Lower opposing Pokémon's SpDef by 1 stage
  356.  
  357. "Lost and Found"
  358. A: End of turn, once per battle
  359. E: Recovers a lost held item
  360. U: Held items have double the effect (passive)
  361.  
  362. ----------
  363. ULTRA RARE
  364. ----------
  365.  
  366. "Dubus Strike"
  367. A: Passive
  368. E: All damaging moves trigger twice, second hit at 33% power
  369. U: Second hit at 100% power
  370.  
  371. "Phantom Shield"
  372. A: Player-triggered, once per battle
  373. E: Protects the user while using a move
  374. U: Protection extends to ally
  375.  
  376. "Leech"
  377. A: Passive
  378. E: All damaging moves heal the user by 20% of the damage dealt
  379. U: 50% of the damage dealt
  380.  
  381. "Eye of Illumin"
  382. A: Passive
  383. E: All moves bypass accuracy checks and ignore protection
  384. U: Effect extends to ally while user is alive
  385.  
  386. "Sedation Spell"
  387. A: Player-triggered, once per battle
  388. E: Chosen move puts the first target hit to sleep
  389. U: Boosts damage dealt to sleeping targets by 30% (passive)
  390.  
  391. "Piicee's Blessing"
  392. A: User faints, once per battle
  393. E: Revives a random fainted ally back up to 50% HP
  394. U: Revives to 100% HP
  395.  
  396. "Smug Imp Doll"
  397. A: User faints, once per battle
  398. E: Summons a 1-hit decoy on the user's side that draws all opponent attacks
  399. U: Decoy has 3 hits
  400.  
  401. ""
  402. A: On switchin, once per battle
  403. E: Lowers opposing Pokémon's Def, SpDef & Evasion by 1 stage
  404. U: Boosts user and ally's Atk, SpAtk & Accuracy by 1 stage
  405.  
  406. "Heart Locket"
  407. A: Passive
  408. E: +100 HP
  409. U: +250 HP
  410.  
  411. ----------
  412. CURSED
  413. ----------
  414.  
  415. "Corrupt Shield"
  416. A: On switchin, once per battle
  417. +: Gain +4 in Defense & SpDef
  418. -: Get afflicted with a Curse
  419.  
  420. "Boost Sacrifice"
  421. A: On switchin, once per battle
  422. +: Ally gets +2 in Attack, SpAtk & Speed
  423. -: User gets -3 in Defense, SpDef & Speed, can't switch
  424.  
  425. "Vitality Split"
  426. A: Player-triggered, once per battle
  427. +: Fully heals ally's HP and status while using a move
  428. -: User can't act on the next turn
  429.  
  430. "Bad Omen"
  431. A: User faints
  432. +:
  433. -:
  434.  
  435. "Evil (x)"
  436. A:
  437. +:
  438. -:
  439.  
  440. "Boarnograf Cape"
  441. A: Passive
  442. +: Boosts Atk, Def, Speed, SpAtk & SpDef by 1.3x
  443. -: A random stat is lowered at the end of each turn
  444.  
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