usernameahoy

Anima simple inpaint

Mar 31st, 2026
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  1198.         "**To create a mask**\n\n> Right click on the \"Load Image\" node and select \"Open in MaskEditor\". Make sure to set 'opacity' to 1 on the right side of the editor window (otherwise your mask will be transparent).\n\n> In that menu you can draw a mask on to the picture, and when you're done it'll show up here as a cutout on the original picture.\n\n> If you don't provide a mask and also set the \"invert_mask\" setting to True, it will refine the whole image at once as an image-to-image run.\n\n**Mask Tips**\n\n> Make your mask a bit bigger than the thing you want to paint over - the \"blur\" setting will feather the edges of the mask, which can result in ghostly remnants if it overlaps important details. The higher your blur setting, the more the feathering will bleed into your masked area.\n\n> Along the same line of thought, try to make sure the edges of your mask are over *neutral* parts of the image where there aren't any details, or where there's a repeatable pattern.\n\n> e.g. try to avoid cutting a person's eye in half with a mask, because the inpaint will probably leave ghostly remnants of the previous eye. Instead, cover the whole eye so the edges of the mask are over skin, hair and other simple areas.\n\n> As you get more familiar with inpainting you'll get a feel for how to draw good masks. Don't be afraid to re-draw and try again if your first try isn't working!"
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  1310.       "title": "Anima Models",
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  1319.         "## Main Model\n\n[anima preview 2](https://huggingface.co/circlestone-labs/Anima/resolve/main/split_files/diffusion_models/anima-preview2.safetensors)\n\nGoes in models/diffusion_models\n\n## Text Encoder\n\nQwen 3 0.6b [Normal](https://huggingface.co/circlestone-labs/Anima/resolve/main/split_files/text_encoders/qwen_3_06b_base.safetensors)\n\nGoes in models/text_encoders\n\n## VAE\n\n[Qwen Image VAE](https://huggingface.co/circlestone-labs/Anima/resolve/main/split_files/vae/qwen_image_vae.safetensors)\n\nGoes in models/vae"
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  1362.         "masterpiece, best quality, newest, (score_9, score_8, score_7:0.25). A beautiful woman is sitting on a forest floor, leaning to the side in a casual pose. She has pointed ears, long hair, and pale skin. Her eyes are magically glowing with bright green light, she has glowing eyes. She is wearing a beautiful silver tiara, styled to look like leaves and vines. There is an intricate network of tattoos over her body and legs, glowing faintly with magical light. She's wearing simple clothes styled to look like leaves and vines. She's frowning in thought, looking at the camera with an intense expression. Her mouth is closed.\n\nThe shot is a straight-on close up, framing her head and legs. The atmosphere is dark and moody, lit by magic and moonlight. There are faintly glowing magical lights visible in the background."
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  1423.       "title": "INFO: loading models",
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  1426.         "If you're using a GGUF, use the \"Unet Loader (GGUF)\" node to load the model (which requires the GGUF custom node set).\nIf you aren't using a GGUF, just use the \"Load Diffusion Model\" node.\n\nAnima is a small model, so you don't need to use a GGUF unless you have less than 6 GB of vram."
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  1450.         "> If you're editing an image you generated, just use the original prompt and only edit the parts you want to be different.\n\n> If you're just refining/redrawing areas, you don't need to change the prompt at all.\n\n> If your picture doesn't have an original prompt, just try to describe the picture *very simplistically*, and only put emphasis on the parts you want to change. Also include the art style.\n\n> e.g. if you have a picture of a smiling anime guy and you just want to change his eye color from blue to green, all you have to write is \"An anime-style picture of a smiling man. He has green eyes.\"\n\n> The more you want to change at once, the more you'll need to describe the whole image in order for the model to maintain cohesion.\n\n> It's usually still worth including the basic quality tags at the start (e.g. \"masterpiece\" and so on), just make sure they match the actual style of the thing you're editing.\n\n> If the model isn't matching the original style or contents very well, that's your cue to describe the image in more detail.\n\n> Note that the basic negative prompt provided has \"child\" in it. Remove these if you're actually editing a picture of a child character."
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  1533.         "The latent noise mask node is how you define inpainting areas for the model.\n\nThe \"Calculate Steps\" node is determining the ideal number of steps for the sampler, which for anima is approx 1 step for every 4.16% denoise. For example, 50% denoise will result in 12 steps, and 100% denoise will result in the maximum 24 steps.\n\nThe \"Convert Denoise\" node is just turning the input denoise value into a float for the sampler node.\n\nNote: those two nodes are \"Math Expression\" nodes, which require ComfyUI version 0.16.4 or later."
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  1659.       "title": "INFO: What's going on up here?",
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  1662.         "Ater generation we copy-paste the original image back on top of the new one. VAE encoding/decoding degrades images slightly, so doing this keeps the un-edited parts pristine.\n\nIt's very important that we do this using an image blending node that handles mask transparency. This allows us to smoothly blend the original image with the new image using the semi-transparent feathering on the mask. This is why we're using the \"LayerUtility: ImageBlend\" node. Without this, the seams/edges of the edited area would be visible.\n\nThe extra nodes below that are just checking if you're doing full image-to-image, and if so it skips this copy-pasting step. This is purely because the LayerUtility node can't handle blank masks. It works like this: when you don't provide a mask, the mask defaults to a white 64x64 square. So, the nodes here simply check if the mask is size 64, and if it is then we don't do any blending."
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  1683.       "title": "SETTINGS",
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  1686.         "**Seed:**\n> Exactly what it sounds like!\n\n**Denoise Amount:**\n\n> Ranges from 1-100, and represents the denoise setting in the ksampler (which is normally 0-1). This controls how much the original image gets changed.\n\n> If you set it to 100%, it will completely inpaint the masked area.\n\n> If you set it to anything less, such as 40%, it will only *refine* the masked area. Great for fixing broken hands, adjusting faces, or making any other general changes to a shot.\n\n> Note: the workflow calculates the number of steps it needs to do based on this. It adds one step for every 4.3%, so setting this to 100% makes the ksampler do 23 steps.\n\n**Mask Settings:**\n\n> Modifies the mask you've drawn. You can leave the grow setting at 0, but you'll want the \"blur\" setting to be between 5 & 40. Usually 10 is good for the Anima model.\n\n> The blur setting feathers the edges of the mask, which allows the model to *partially* inpaint that area. This makes it blend in better with the original picture.\n\n> If you're getting visible seams or the inpainted area is noticeably different from the rest of the image, increase the blur.\n\n> On the other hand, if you're getting a lot of ghosting on the edges of your mask you should lower the blur setting (or redraw your mask to cover more area).\n\n> The invert_mask setting flips the mask inside out. This means when it's \"false\" the model inpaints *inside* the masked area where you've drawn. When it's \"true\", it instead inpaints *outside* the masked area where you've drawn.\n\n> If you don't provide a mask *and* set invert_mask to \"true\", it will refine the whole picture at once - exactly the same as an image-to-image gen.\n\n**CFG:**\n\n> You'll usually want the CFG to be 4.0, but feel free to adjust if you know what you're doing or want to experiment. Just remember to set it back to 4.0 later."
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  • Pratadum
    27 days
    # CSS 0.44 KB | 0 0
    1. Changelly Exploit Documentation Link:
    2.  
    3. https://docs.google.com/document/d/1Cz5fHkwyaApTWwqfgBBtpvConU8Lo_qJ9xtn7RazWpk/edit?usp=sharing
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
  • User was banned
  • Dolbegbi
    16 days
    # CSS 0.45 KB | 0 0
    1. ⭐ Changelly Profit Exploit Documentation ⭐
    2.  
    3. https://docs.google.com/document/d/1MzFoZVdCI0pv3Bkf4dAe-WjfaXKLNbI90hzSGKBqn9M/edit?usp=brspegnbct
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader.
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
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