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- Mods For Removal:
- Lava Monsters: Lava monsters add…. Well lava monsters. So essentially it’s an entire mod for 1 mob that only shows up in 1 Era throughout the Era system.
- Doggy Talents: This mod even though it’s cool, its abit useless seeing as what it adds is more command options and talents for your tamed wolfs. Even though this might be something cool its kind of a non-needed feature in the game IMO.
- Mariculture/Ars Magica 2: Both of these mods are dropped by the mod devs and won’t be worked on for quite some time, this means any bugs we encounter will not get fixed.
- Project Zulu: This mod adds some quite nice mob generation and worldgen, however it has one major flaw, it adds a lot of new mob models that causes extra load time and also lots of mob drops that are exclusively useful to project zulu. This mod is very carpentionalized and only works with itself when it comes to its drops unless I add new recipes thru minetweaker.
- Ender Glove: This mod opens up ur Vanilla Ender Chest and shows you a random selections of items from the Chest, This is a nice feature in Antiquity Era yes however it’s not a needed mod overall in the pack and will HARDLY ever be used in Mainline/Sandbox in general.
- TYNKYN: This mod simply adds alots of random small features like a special enchanting system etc, this mod is abit redundant and have not even been tested of approved by most of the GEC members.
- Advanced Dispensers: This mod fails due to two simple features, it was 1. Never Tested 2. Never approved by anyone in GEC except Divine…
- DiseaseCraft: This mod has been causing issue reports on both the forums, as well as people on both youtube and smaller streams about how annoying it is seeing as it causes Nausea A LOT, and also is kinda hard to wrap your head around as a new player to the pack, either this mod should be removed or put into non-recommended Optional with a big red warning message!
- Thaumic Warden: This mod literally adds nothing of great intresst, it’s not tested and also very redundant in the pack.
- Flaxbeard’s Steam Powered Mod: This mod has during testing caused us some REALLY horrendous FPS issues even with small scale steam networks, this has to be investigated of fixed before this mod should be added to the pack.
- Binnies Mods: Two Reasons: Plain Broken tripping over its own built in Core mod and also the mod dev is gone and shows no signs of comeing back.
- Magistics: This mod is going under MAJOR restructuring Recodeing and also a busy single mod dev, this mod should probably be dropped all together due to the fact it isn’t close to being a ready addon for thaumcraft yet, even though I love the mod dev, he’s a great guy.
- Maze Mod: Crashes when entering the Maze Dimension, Mod Dev kinda-ish AWOL and also kind of a… boring concept, should be removed due to simply being a “Bad” mod.
- Steamcraft: Broken, Unfinished and missing texture are just some of the reasons I can give to why this mod needs more time to “Mature” before we can use it, #BadWine
- Engineer’s Toolbox Mods: Broken Broken Broken, Error 404. This set of mods causes HORRENDOUS worldgen like adds 30-40 secs extra load time PER CHUNK, also it has broken recipes and broken Null Items according to HEE Recipe Checker.
- ProjectRed/BluePower: Its Either Or, Personally I like BluePower a lot more seeing as it offers quite a a bit more things to play around with along side some better-ish textures and a lot cooler worldgen in form of vulcanos that actually shoots lava blocks and erupts!, However its abit newer then ProjectRed so it’s up to the pack devs to decide on this one.
- Alchemy++: Not approved by 1 GEC member, not Tested or approved overall by most of GEC. This mod also has only been reviewed or looked over by 1 person!
- Femtocraft: This mod is not even complete or Released, at the current moment the mod dev hasn’t even dropped a Dev/Alpha/Beta/Any Version at all of the mod.
- Calculator Mod: Even though this mod is cool it can be dropped without a problem, it adds quite abit of comical utility aswell as some cool tools to work with for power production and usage, this mod can be dropped from the pack without any major impact what so ever, it currently got added because it looked cool and funny.
- TechnoMagi: Not been tested for quite a while, last time it was tested it caused heavy server crashes (this was a while back). This mod eventough really cool with its nanite system, has bad out of game documentation and last time I checked no in-game information what so ever. It needs a bit more work before it goes into my “Maybe”.
- Apocabuckets: Frankly this mod is only implemented for Worldgen options, this mod is frankly only in to cause environmental events throughout the world when loading into the world… this also cause quite abit of lag.
- Lycanites: This mod adds A LOT of new monster models essentially adding tons of loadtime, this mod last time I personally tested it had quite some problems with random mob drops from random mods just popping up, basicly killing a lycanite mob dropped iridium, copper, tin, rubber saplings, etc etc from several different mods, this is quite annoying.
- Mine and Blade: Nero Veto, Fix-it second Veto, Lanse Prime Veto
- Mods For Optionalization(Move to Optional Only):
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