JPMystery

Miscellaneous Changes

Sep 25th, 2025 (edited)
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  1. Mechanics Changes:
  2. -- Dynamax --
  3. Pokémon must hold an item called "Dynamax Crystal" to Dynamax. Pokémon must hold an item called "Gigantamax Crystal" to Gigantamax. Dynamax Level does not exist. Dynamax increases a Pokémon's maximum and current HP by 50%. The power of Max Airstream matches the power of Max Knuckle and Max Ooze.
  4.  
  5. -- Terastallization --
  6. Pokémon, except Ogerpon and Terapagos, must hold an item called "[Type] Tera Shard" to Terastallize into the corresponding Tera Type.
  7.  
  8.  
  9. Base Stat Changes:
  10. -- Cresselia --
  11. 120/70/110/75/120/85 (580) -> 120/70/120/75/130/85 (600)
  12.  
  13. -- Dustox --
  14. 60/50/70/50/90/65 (385) -> 60/50/70/50/100/65 (395)
  15.  
  16. -- Politoed --
  17. 90/75/75/90/100/70 (500) -> 90/75/75/100/100/70 (510)
  18.  
  19. -- Skarmory --
  20. 65/80/140/40/70/70 (465) -> 85/80/140/40/70/70 (485)
  21.  
  22. -- Skarmory-Mega --
  23. 65/140/110/40/100/110 (565) -> 85/140/110/40/100/110 (585)
  24.  
  25.  
  26. Ability Changes:
  27. -- Corrosion --
  28. Game Text: The Pokémon can hit Steel types with Poison-type moves and can poison or badly poison targets even if they're Steel or Poison types.
  29. Description: The user's Poison-type attacks can hit Steel-type Pokémon and it can poison or badly poison Pokémon of any type.
  30.  
  31. -- Curious Medicine --
  32. Game Text: When the Pokémon enters a battle, it eliminates every stat change on the entire field.
  33. Description: Upon entering battle, the stat stages of all Pokémon on the field are reset to zero.
  34.  
  35. -- Defeatist --
  36. Game Text: Halves the Pokémon's Attack and Sp. Atk stats when its HP drops to 1/4 or less of its max.
  37. Description: The user's Attack and Sp. Atk stats are halved when it has 25% or less of its maximum HP.
  38.  
  39. -- Full Metal Body --
  40. Game Text: The Pokémon is immune to additional effects from attacks and cannot have its stats lowered.
  41. Description: The user has the effects of Shield Dust and Clear Body. This Ability cannot be ignored by moves or Abilities.
  42.  
  43. -- Grass Pelt --
  44. Game Text: Doubles the Pokémon's Defense stat on Grassy Terrain.
  45. Description: The user's Defense stat is doubled while Grassy Terrain exists.
  46.  
  47. -- Hadron Engine --
  48. Game Text: Turns the entire field into Electric Terrain for 5 turns when the Pokémon enters a battle. On Electric Terrain, the Pokémon's Sp. Atk stat is boosted by 25%.
  49. Description: The user summons Electric Terrain for five turns and its Sp. Atk stat increases by 25% on Electric Terrain.
  50.  
  51. -- Healer --
  52. Game Text: The Pokémon cures the status conditions of its allies at the end of every turn.
  53. Description: The user cures the non-volatile status conditions of adjacent allies at the end of each turn.
  54.  
  55. -- Heatproof --
  56. Game Text: Halves the damage the Pokémon takes from Fire-type moves. The Pokémon cannot be burned.
  57. Description: The user takes 50% less damage from Fire-type attacks and cannot be burned.
  58.  
  59. -- Justified --
  60. Game Text: When the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage. It is also unaffected by Intimidate.
  61. Description: The user's Attack stat increases by one stage when it is hit by a Dark-type attack. It also blocks Intimidate.
  62.  
  63. -- Marvel Scale --
  64. Game Text: When the Pokémon has a status condition, its Defense stat is doubled.
  65. Description: The user's Defense stat is doubled while it has a non-volatile status condition.
  66.  
  67. -- Neuroforce --
  68. Game Text: Boosts the power of the Pokémon's supereffective moves by 50%.
  69. Description: The power of the user's supereffective attacks increases by 50%.
  70.  
  71. -- Orichalcum Pulse --
  72. Game Text: Summons harsh sunlight for 5 turns when the Pokémon enters a battle. In harsh sunlight, the Pokémon's Attack stat is boosted by 25%.
  73. Description: The user summons harsh sunlight for five turns and its Attack stat increases by 25% in harsh sunlight.
  74.  
  75. -- Protosynthesis --
  76. Game Text: Boosts the Pokémon's highest stat by 25% in harsh sunlight or if the Pokémon is holding Booster Energy.
  77. Description: The user's highest stat increases by 25% in harsh sunlight or if a held Booster Energy is activated.
  78.  
  79. -- Quark Drive --
  80. Game Text: Boosts the Pokémon's highest stat by 25% on Electric Terrain or if the Pokémon is holding Booster Energy.
  81. Description: The user's highest stat increases by 25% on Electric Terrain or if a held Booster Energy is activated.
  82.  
  83. -- Quick Feet --
  84. Game Text: When the Pokémon has a status condition, its Speed stat is doubled. Being paralyzed does not lower the Pokémon's Speed stat.
  85. Description: The user's Speed stat is doubled while it has a status condition and paralysis does not lower its Speed stat.
  86.  
  87. -- Rattled --
  88. Game Text: When the Pokémon takes damage from a Dark-, Ghost-, or Bug-type move or when it is on the receiving end of Intimidate, its Speed stat is boosted by 2 stages.
  89. Description: The user's Speed stat increases by two stages when it is hit by a Dark-, Ghost-, or Bug-type attack or intimidated.
  90.  
  91. -- Screen Cleaner --
  92. Game Text: The Pokémon removes the Light Screen, Reflect, and Aurora Veil statuses from the opponent's side.
  93. Description: The user immediately erases Light Screen, Reflect, and Aurora Veil on the opposing field whenever they exist.
  94.  
  95. -- Steadfast --
  96. Game Text: When the Pokémon flinches, its Speed stat is boosted by 2 stages. It is also unaffected by Intimidate.
  97. Description: The user's Speed stat increases by two stages when it flinches. It also blocks Intimidate.
  98.  
  99. -- Teravolt --
  100. Game Text: Boosts the power of the Pokémon's Electric-type moves by 25%. The Pokémon's moves are unaffected by the Ability of the target (with certain exceptions).
  101. Description: The user has the effects of Mold Breaker and the power of its Electric-type moves increases by 25%.
  102.  
  103. -- Turboblaze --
  104. Game Text: Boosts the power of the Pokémon's Fire-type moves by 25%. The Pokémon's moves are unaffected by the Ability of the target (with certain exceptions).
  105. Description: The user has the effects of Mold Breaker and the power of its Fire-type moves increases by 25%.
  106.  
  107. -- Victory Star --
  108. Game Text: Boosts the accuracy of the Pokémon's and its allies' moves by 30%.
  109. Description: The accuracy of the user's and its allies' moves increases by 30% (5325/4096). This does not affect one-hit knockout moves.
  110.  
  111.  
  112. Pokémon With Different Abilities:
  113. -- Ampharos-Mega --
  114. Mold Breaker -> Dragonize
  115.  
  116. -- Chandelure-Mega --
  117. Infiltrator -> Shadow Tag
  118.  
  119. -- Cranidos --
  120. Mold Breaker -> Rock Head
  121.  
  122. -- Gallade-Mega --
  123. Inner Focus -> Sharpness
  124.  
  125. -- Meowstic-Mega --
  126. Trace -> Psychic Surge
  127.  
  128. -- Mew --
  129. Synchronize -> Prankster
  130.  
  131. -- Mime Jr. --
  132. Technician -> Screen Cleaner
  133.  
  134. -- Mr. Mime --
  135. Technician -> Screen Cleaner
  136.  
  137. -- Rampardos --
  138. Mold Breaker -> Rock Head
  139.  
  140. -- Scolipede-Mega --
  141. Shell Armor -> Tinted Lens
  142.  
  143. -- Steelix-Mega --
  144. Sand Force -> Earth Eater
  145.  
  146. -- Zygarde --
  147. Its only Ability in 10% or 50% Forme is Power Construct. Its Ability changes to Aura Break in Complete Forme.
  148.  
  149.  
  150. New Abilities:
  151. -- Adaptive --
  152. Game Text: Changes the Pokémon's type to the type of the move it's about to use.
  153. Description: The user has the effects of Protean, but its activation is not limited to once per switch in.
  154. Users: Greninja-Mega (replacing Protean), Kecleon (replacing Protean)
  155.  
  156. -- Aggressive DNA --
  157. Game Text: Boosts the power of the Pokémon's moves by 25%.
  158. Description: The power of the user's moves increases by 25%.
  159. Users: Deoxys-Attack (replacing Pressure)
  160.  
  161. -- Antimatter Flux --
  162. Game Text: When the Pokémon uses the move Shadow Force, it attacks immediately.
  163. Description: The user does not need a turn to charge to use Shadow Force. This Ability cannot be copied, ignored, replaced, suppressed, or traded by any means.
  164. Users: Giratina-Origin (replacing Levitate)
  165.  
  166. -- Attack Formation --
  167. Game Text: When the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted to its sixth stage.
  168. Description: The user has the effects of Defiant, but its Attack stat increases to its sixth stage instead of by two stages.
  169. Users: Falinks-Mega (replacing Defiant)
  170.  
  171. -- Berserk Gene --
  172. Game Text: Boosts the power of the Pokémon's moves by 50%, but prevents it from using status moves.
  173. Description: The power of the user's moves increases by 50%, but it cannot use status moves.
  174. Users: Mewtwo (replacing Unnerve)
  175.  
  176. -- Burning Beard --
  177. Game Text: When the Pokémon hits a target with a contact move, the target is burned.
  178. Description: When the user hits a Pokémon with a contact move, that Pokémon is burned.
  179. Users: Emboar-Mega (replacing Mold Breaker)
  180.  
  181. -- Cacophony --
  182. Game Text: Boosts the power of the Pokémon's sound-based moves by 30% and halves the damage the Pokémon takes from sound-based moves.
  183. Description: The user has the effects of Punk Rock.
  184. Users: Exploud (becoming the second Ability), Loudred (becoming the second Ability), Whismur (becoming the second Ability)
  185.  
  186. -- Contrarian --
  187. Game Text: Doubles and reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
  188. Description: The user has the effects of Contrary and Simple.
  189. Users: Malamar-Mega (replacing Contrary)
  190.  
  191. -- Fiendish Fire --
  192. Game Text: Boosts the power of the Pokémon’s Fire-type moves by 50%.
  193. Description: The user has the effects of Fire Mane.
  194. Users: Houndoom-Mega (replacing Solar Power)
  195.  
  196. -- Frenzy --
  197. Game Text: Boosts the Pokémon's Sp. Atk stat by 2 stages when an attack causes its HP to drop to 1/2 or less of its max.
  198. Description: The user has the effects of Berserk, but its Sp. Atk stat increases by two stages instead of by one stage.
  199. Users: Drampa-Mega (replacing Berserk)
  200.  
  201. -- Gale Force --
  202. Game Text: Boosts the power of the Pokémon’s wind moves by 50%.
  203. Description: The power of the user's wind moves increases by 50%.
  204. Users: Pidgeot-Mega (replacing No Guard)
  205.  
  206. -- Gemstone Mirror --
  207. Game Text: Instead of being affected by stat-lowering effects or other Pokémon's status moves, the Pokémon bounces them back at whichever Pokémon caused or used them.
  208. Description: The user has the effects of Mirror Armor and Magic Bounce.
  209. Users: Diancie-Mega (replacing Magic Bounce), Sableye-Mega (replacing Magic Bounce)
  210.  
  211. -- Healing Prayer --
  212. Game Text: The Pokémon restores 1/16 of the max HP and cures the status conditions of itself and its allies at the end of every turn.
  213. Description: The user restores one-sixteenth of the maximum HP and cures the non-volatile status conditions of itself and its adjacent allies at the end of each turn.
  214. Users: Audino-Mega (replacing Healer)
  215.  
  216. -- Miracle Mind --
  217. Game Text: The Pokémon ignores changes to targets' evasiveness, its accuracy cannot be lowered, and it can hit Dark types with Psychic-type moves.
  218. Description: The user has the effects of Keen Eye and can hit Dark-type Pokémon with Psychic-type attacks.
  219. Users: Alakazam-Mega (replacing Trace)
  220.  
  221. -- Neuroboost --
  222. Game Text: Boosts the power of the Pokémon’s Psychic-type moves by 50%.
  223. Description: The power of the user's Psychic-type moves increases by 50%.
  224. Users: Mewtwo-Mega-Y (replacing Insomnia)
  225.  
  226. -- Pixie Dust --
  227. Game Text: Instead of being affected by other Pokémon's status moves, the Pokémon bounces them back at the user. The Pokémon takes damage only from attacks.
  228. Description: The user has the effects of Magic Bounce and Magic Guard.
  229. Users: Clefable-Mega (replacing Magic Bounce)
  230.  
  231. -- Pixie Plumage --
  232. Game Text: Halves the damage the Pokémon takes from contact moves, but doubles the damage taken from Fire-type moves. The Pokémon's Normal-type moves become Fairy-type moves and their power is boosted by 20%.
  233. Description: The user has the effects of Fluffy and Pixilate.
  234. Users: Altaria-Mega (replacing Pixilate)
  235.  
  236. -- Prizefighter --
  237. Game Text: Boosts the power of the Pokémon’s Fighting-type moves by 50%.
  238. Description: The power of the user's Fighting-type moves increases by 50%.
  239. Users: Mewtwo-Mega-X (replacing Steadfast)
  240.  
  241. -- Protective DNA --
  242. Game Text: Reduces the damage the Pokémon takes by 25%.
  243. Description: The user takes 25% less damage from attacks.
  244. Users: Deoxys-Defense (replacing Pressure)
  245.  
  246. -- Rancor --
  247. Game Text: When the Pokémon takes damage from a move that knocks it out, the attacker is given the Cursed status.
  248. Description: When the user is knocked out by an attack, the attacker is afflicted with Curse. This Ability does not activate if the user is knocked out by indirect damage, Struggle, Doom Desire, or Future Sight.
  249. Users: Spiritomb (becoming the second Ability)
  250.  
  251. -- Rebirth --
  252. Game Text: The Pokémon has 1/2 of its max HP restored when it switches out of battle.
  253. Description: The user has 50% of its maximum HP restored when it switches out of battle.
  254. Users: Ho-Oh (replacing Pressure and Regenerator)
  255.  
  256. -- Resentment --
  257. Game Text: When the Pokémon takes damage from a move that knocks it out, the PP of that move is reduced to 0.
  258. Description: When the user is knocked out by an attack, the PP of that move is fully depleted. This Ability does not activate if the user is knocked out by indirect damage, Struggle, Doom Desire, or Future Sight.
  259. Users: Banette (replacing Cursed Body), Corsola-Galar (becoming the second Ability), Cursola (becoming the second Ability), Shuppet (replacing Cursed Body)
  260.  
  261. -- Resonant Metal --
  262. Game Text: The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. The Pokémon’s sound-based moves become Steel-type moves.
  263. Description: The user has the effects of Levitate and its sound-based moves become Steel-type moves.
  264. Users: Chimecho-Mega (replacing Levitate)
  265.  
  266. -- Scale Guard --
  267. Game Text: Reduces the damage the Pokémon takes by 25%.
  268. Description: The user takes 25% less damage from attacks.
  269. Users: Lugia (replacing Pressure and Multiscale)
  270.  
  271. -- Serendipity --
  272. Game Text: The Pokémon has a 2-stage Critical-Hit Ratio Boost.
  273. Description: The user's moves have a 2-stage Critical-Hit Ratio Boost.
  274. Users: Absol-Mega (replacing Magic Bounce)
  275.  
  276. -- Sharp Wings --
  277. Game Text: The Pokémon's contact moves have a 2-stage Critical-Hit Ratio Boost.
  278. Description: The user's contact moves have a 2-stage Critical Hit Ratio Boost.
  279. Users: Skarmory-Mega (replacing Stalwart)
  280.  
  281. -- Show-Off --
  282. Game Text: When the Pokémon knocks out a target with an attack, its Attack, Defense, Sp. Atk, Sp. Def, and Speed stats are boosted by 1 stage.
  283. Description: The user has the effects of Moxie, but its Defense, Sp. Atk, Sp. Def, and Speed stats also each increase by one stage.
  284. Users: Hawlucha-Mega (replacing No Guard)
  285.  
  286. -- Spacial Flux --
  287. Game Text: When the Pokémon uses the move Spacial Rend, it lands a critical hit.
  288. Description: The user always lands a critical hit with Spacial Rend. This Ability cannot be copied, replaced, suppressed, or traded by any means.
  289. Users: Palkia-Origin (replacing Pressure and Telepathy)
  290.  
  291. -- Speedy DNA --
  292. Game Text: Boosts the Pokémon's Speed stat by 1 stage at the end of every turn.
  293. Description: The user has the effects of Speed Boost.
  294. Users: Deoxys-Speed (replacing Pressure)
  295.  
  296. -- Temporal Flux --
  297. Game Text: When the Pokémon uses the move Roar of Time, it does not gain the Recharging status on the following turn.
  298. Description: The user does not need to recharge after using Roar of Time. This Ability cannot be copied, replaced, suppressed, or traded by any means.
  299. Users: Dialga-Origin (replacing Pressure and Telepathy)
  300.  
  301.  
  302. Item Changes:
  303. -- Adrenaline Orb --
  304. Game Text: Boosts the holder's Speed stat by 2 stages when the holder is affected by Intimidate. Disappears for the duration of the battle after a single use.
  305.  
  306. -- Apicot Berry --
  307. Game Text: Boosts the holder's Sp. Def stat by 2 stages when the holder's HP drops to 1/4 or less of its max. Disappears for the duration of the battle after a single use.
  308.  
  309. -- Enigma Berry --
  310. Game Text: Restores 1/3 of the holder's max HP when the holder is hit by a supereffective move. Disappears for the duration of the battle after a single use.
  311.  
  312. -- Ganlon Berry --
  313. Game Text: Boosts the holder's Defense stat by 2 stages when the holder's HP drops to 1/4 or less of its max. Disappears for the duration of the battle after a single use.
  314.  
  315. -- Jaboca Berry --
  316. Game Text: When the holder is hit by a physical move, the attacker loses 1/6 of its max HP. Disappears for the duration of the battle after a single use.
  317.  
  318. -- Lansat Berry --
  319. Game Text: Gives the holder a 3-stage Critical-Hit Ratio Boost when the holder's HP drops to 1/4 or less of its max. Disappears for the duration of the battle after a single use.
  320.  
  321. -- Micle Berry --
  322. Game Text: Boosts the holder's accuracy by 1 stage when the holder's HP drops to 1/4 or less of its max. Disappears for the duration of the battle after a single use.
  323.  
  324. -- Rowap Berry --
  325. Game Text: When the holder is hit by a special move, the attacker loses 1/6 of its max HP. Disappears for the duration of the battle after a single use.
  326.  
  327. -- Shell Bell --
  328. Game Text: When the holder deals damage with its moves, its HP is restored by 1/6 of the damage dealt.
  329.  
  330. -- Starf Berry --
  331. Game Text: Boosts one of the holder's Attack, Defense, Sp. Atk, Sp. Def, or Speed stats by 3 stages when the holder's HP drops to 1/4 or less of its max. Disappears for the duration of the battle after a single use.
  332.  
  333. -- Sticky Barb --
  334. Game Text: The holder loses 1/6 of its max HP at the end of every turn. When the holder is hit by a contact move, it latches onto the attacker if the attacker does not hold an item.
  335.  
  336.  
  337. Move Changes:
  338. -- Aeroblast --
  339. PP: 8 | Power: 100 | Accuracy: 100
  340. Game Text: This move has a 1-stage Critical-Hit Ratio Boost.
  341.  
  342. -- Aromatic Mist --
  343. PP: 12 | Accuracy: —
  344. Game Text: Boosts allies' Sp. Atk and Sp. Def stats by 1 stage.
  345. Note: It bypasses all forms of protection.
  346.  
  347. -- Blue Flare --
  348. PP: 8 | Power: 120 | Accuracy: 100
  349. Game Text: Has a 30% chance of burning the target.
  350.  
  351. -- Bolt Strike --
  352. PP: 8 | Power: 120 | Accuracy: 100
  353. Game Text: Has a 30% chance of paralyzing the target.
  354.  
  355. -- Charge Beam --
  356. PP: 12 | Power: 40 | Accuracy: 100
  357. Game Text: Boosts the user's Sp. Atk stat by 1 stage.
  358.  
  359. -- Dark Void --
  360. PP: 12 | Power: 60 | Accuracy: 80 | Type: Dark | Category: Special | Range: All Opponents | Contact: No | Priority: 0
  361. Game Text: Makes targets drowsy. The user’s HP is restored by 1/2 of the damage dealt by this move. This move’s power is doubled on sleeping targets.
  362.  
  363. -- Diamond Storm --
  364. PP: 8 | Power: 100 | Accuracy: 100
  365. Game Text: Has a 50% chance of boosting the user's Defense stat by 2 stages.
  366.  
  367. -- Double Hit --
  368. PP: 12 | Power: 40 | Accuracy: 90
  369. Game Text: The user attacks twice in a row.
  370.  
  371. -- Dragon Ascent --
  372. PP: 8 | Power: 120 | Accuracy: 100
  373.  
  374. -- Dragon Claw --
  375. PP: 16 | Power: 80 | Accuracy: 100
  376. Game Text: This move has a 1-stage Critical-Hit Ratio Boost.
  377.  
  378. -- Drill Peck --
  379. PP: 16 | Power: 80 | Accuracy: 100
  380. Game Text: This move has a 1-stage Critical-Hit Ratio Boost.
  381.  
  382. -- Eternabeam --
  383. PP: 8 | Power: 170 | Accuracy: 100
  384. Game Text: The user gains the Recharging status on the turn after this move is used.
  385.  
  386. -- Fire Fang --
  387. PP: 16 | Power: 60 | Accuracy: 100
  388. Game Text: Has a 10% chance of burning the target and a 30% chance of making the target flinch.
  389.  
  390. -- Freeze Shock --
  391. PP: 8 | Power: 140 | Accuracy: 100
  392. Game Text: Has a 30% chance of paralyzing the target. This move can't be used twice in a row.
  393.  
  394. -- Hyperspace Fury --
  395. PP: 8 | Power: 110 | Accuracy: —
  396. Game Text: This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. This move never misses, but lowers the user's Defense stat by 1 stage.
  397.  
  398. -- Hyperspace Hole --
  399. PP: 8 | Power: 90 | Accuracy: —
  400. Game Text: This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. This move never misses.
  401.  
  402. -- Ice Burn --
  403. PP: 8 | Power: 140 | Accuracy: 100
  404. Game Text: Has a 30% chance of burning the target. This move can't be used twice in a row.
  405.  
  406. -- Ice Fang --
  407. PP: 16 | Power: 60 | Accuracy: 100
  408. Game Text: Has a 10% chance of freezing the target and a 30% chance of making the target flinch.
  409.  
  410. -- Inferno --
  411. PP: 8 | Power: 120 | Accuracy: 50
  412. Game Text: Burns the target.
  413.  
  414. -- Judgment --
  415. PP: 12 | Power: 100 | Accuracy: 100
  416. Game Text: This move's type depends on the kind of plate held by the user. Becomes a physical move if the user's Attack stat is higher than its Sp. Atk stat.
  417.  
  418. -- Metal Sound --
  419. PP: 20 | Accuracy: 100
  420. Game Text: Lowers the target's Sp. Def stat by 2 stages.
  421.  
  422. -- Meteor Mash --
  423. PP: 12 | Power: 80 | Accuracy: 100
  424. Game Text: Has a 50% chance of boosting the user's Attack stat by 1 stage.
  425.  
  426. -- Mystical Power --
  427. PP: 12 | Power: 80 | Accuracy: 100
  428. Game Text: Boosts the user's Sp. Atk stat by 1 stage.
  429.  
  430. -- Oblivion Wing --
  431. PP: 12 | Power: 80 | Accuracy: 100 | Type: Dark
  432. Game Text: The user's HP is restored by 3/4 of the damage dealt by this move.
  433.  
  434. -- Origin Pulse --
  435. PP: 8 | Power: 110 | Accuracy: 95
  436.  
  437. -- Poison Fang --
  438. PP: 16 | Power: 60 | Accuracy: 100
  439. Game Text: Has a 50% chance of badly poisoning the target.
  440.  
  441. -- Precipice Blades --
  442. PP: 8 | Power: 120 | Accuracy: 95
  443.  
  444. -- Prismatic Laser --
  445. PP: 8 | Power: 170 | Accuracy: 100
  446. Game Text: The user gains the Recharging status on the turn after this move is used.
  447.  
  448. -- Roar of Time --
  449. PP: 8 | Power: 160 | Accuracy: 100
  450. Game Text: The user gains the Recharging status on the turn after this move is used.
  451.  
  452. -- Rock Smash --
  453. PP: 16 | Power: 40 | Accuracy: 100
  454. Game Text: Lowers the target's Defense stat by 2 stages.
  455.  
  456. -- Sacred Fire --
  457. PP: 8 | Power: 100 | Accuracy: 100
  458. Game Text: Has a 50% chance of burning the target.
  459.  
  460. -- Screech --
  461. PP: 20 | Accuracy: 100
  462. Game Text: Lowers the target's Defense stat by 2 stages.
  463.  
  464. -- Secret Sword --
  465. PP: 12 | Power: 90 | Accuracy: 100
  466. Game Text: This is a special move, but the damage it deals is calculated using the target's Defense stat.
  467.  
  468. -- Seed Flare --
  469. PP: 8 | Power: 100 | Accuracy: 100
  470. Game Text: Has a 50% chance of lowering the target's Sp. Def stat by 2 stages.
  471.  
  472. -- Shadow Force --
  473. PP: 8 | Power: 140 | Accuracy: 100
  474. Game Text: The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
  475.  
  476. -- Spacial Rend --
  477. PP: 8 | Power: 100 | Accuracy: 100
  478. Game Text: This move has a 1-stage Critical-Hit Ratio Boost.
  479.  
  480. -- Springtide Storm --
  481. PP: 12 | Power: 100 | Accuracy: 80
  482. Game Text: Has a 30% chance of lowering targets' Attack stats by 1 stage. This move never misses in rain.
  483.  
  484. -- Thunder Fang --
  485. PP: 16 | Power: 60 | Accuracy: 100
  486. Game Text: Has a 10% chance of paralyzing the target and a 30% chance of making the target flinch.
  487.  
  488. -- Triple Kick --
  489. PP: 12 | Power: 20 | Accuracy: 90
  490. Game Text: The user attacks 3 times in a row — first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
  491.  
  492. -- Volt Tackle --
  493. PP: 16 | Power: 120 | Accuracy: 100
  494. Game Text: Has a 10% chance of paralyzing the target. The user also takes 1/4 of the damage dealt by this move.
  495.  
  496. -- Water Pulse --
  497. PP: 16 | Power: 80 | Accuracy: 100
  498. Game Text: Has a 20% chance of confusing the target.
  499.  
  500. -- X-Scissor --
  501. PP: 16 | Power: 80 | Accuracy: 100
  502. Game Text: This move has a 1-stage Critical-Hit Ratio Boost.
  503.  
  504.  
  505. Move Pool Additions:
  506. -- Aipom --
  507. Tail Slap
  508.  
  509. -- Alomomola --
  510. Heal Pulse
  511.  
  512. -- Ampharos --
  513. Hyper Voice
  514.  
  515. -- Arceus --
  516. Expanding Force, Fire Spin, Flame Charge, Haze, Night Shade, Poltergeist, Roar of Time, Sand Tomb, Scald, Shadow Force, Spacial Rend, Toxic, Whirlpool
  517.  
  518. -- Audino --
  519. Follow Me
  520.  
  521. -- Aurorus --
  522. Power Gem
  523.  
  524. -- Blastoise --
  525. Follow Me
  526.  
  527. -- Blissey --
  528. Wish
  529.  
  530. -- Bonsly --
  531. Explosion
  532.  
  533. -- Bouffalant --
  534. Body Press
  535.  
  536. -- Bounsweet --
  537. Feint
  538.  
  539. -- Celebi --
  540. Psyshock
  541.  
  542. -- Chandelure --
  543. Dazzling Gleam
  544.  
  545. -- Chansey --
  546. Wish
  547.  
  548. -- Charizard --
  549. Dual Wingbeat, Tailwind
  550.  
  551. -- Cloyster --
  552. Body Press, Rapid Spin
  553.  
  554. -- Cranidos --
  555. Ice Punch, High Horsepower
  556.  
  557. -- Darkrai --
  558. Thunderbolt
  559.  
  560. -- Deoxys-Attack --
  561. Meteor Mash, Power Swap
  562.  
  563. -- Deoxys-Defense --
  564. Body Press, Detect, Guard Swap, Wide Guard
  565.  
  566. -- Deoxys-Speed --
  567. Quick Guard, Speed Swap
  568.  
  569. -- Dewgong --
  570. Freeze-Dry
  571.  
  572. -- Dialga --
  573. Calm Mind
  574.  
  575. -- Dragonite --
  576. Dual Wingbeat
  577.  
  578. -- Drowzee --
  579. Belly Drum, Wish
  580.  
  581. -- Dunsparce --
  582. Horn Drill
  583.  
  584. -- Duosion --
  585. Thunderbolt
  586.  
  587. -- Entei --
  588. Crush Claw, Howl
  589.  
  590. -- Eternatus --
  591. Acid Spray, Dark Pulse
  592.  
  593. -- Exeggutor --
  594. Weather Ball
  595.  
  596. -- Exeggutor-Alola --
  597. Weather Ball
  598.  
  599. -- Gardevoir --
  600. Ice Beam
  601.  
  602. -- Geodude --
  603. Rapid Spin
  604.  
  605. -- Geodude-Alola --
  606. Rapid Spin
  607.  
  608. -- Giratina --
  609. Haze, Night Shade, Snarl, Trick Room
  610.  
  611. -- Glalie --
  612. Double-Edge
  613.  
  614. -- Gliscor --
  615. Roost
  616.  
  617. -- Golem-Alola --
  618. High Horsepower
  619.  
  620. -- Golurk --
  621. Upper Hand
  622.  
  623. -- Greninja --
  624. Detect, Knock Off
  625.  
  626. -- Gyarados --
  627. Wave Crash
  628.  
  629. -- Happiny --
  630. Wish
  631.  
  632. -- Hawlucha --
  633. Dynamic Punch, Tailwind
  634.  
  635. -- Heatran --
  636. Eruption
  637.  
  638. -- Ho-Oh --
  639. Revival Blessing, Thunder Wave, U-turn
  640.  
  641. -- Jirachi --
  642. Follow Me, Moonblast
  643.  
  644. -- Klawf --
  645. Body Press, Shell Smash
  646.  
  647. -- Komala --
  648. Last Resort
  649.  
  650. -- Kyurem --
  651. Ice Shard
  652.  
  653. -- Kyogre --
  654. Scald
  655.  
  656. -- Lanturn --
  657. Tail Glow
  658.  
  659. -- Lapras --
  660. Aurora Veil
  661.  
  662. -- Lucario --
  663. Follow Me
  664.  
  665. -- Lugia --
  666. Thunder Wave, Wide Guard
  667.  
  668. -- Lunala --
  669. Thunder Wave
  670.  
  671. -- Machamp --
  672. Mach Punch
  673.  
  674. -- Machoke --
  675. Mach Punch
  676.  
  677. -- Machop --
  678. Mach Punch
  679.  
  680. -- Medicham --
  681. Mach Punch
  682.  
  683. -- Meditite --
  684. Mach Punch
  685.  
  686. -- Meloetta --
  687. Rock Slide
  688.  
  689. -- Metagross --
  690. Heavy Slam, Knock Off
  691.  
  692. -- Mew --
  693. After You, Ally Switch, Aqua Tail, Assurance, Attract, Aurora Veil, Beat Up, Bind, Blaze Kick, Block, Bounce, Brine, Brutal Swing, Confide, Confusion, Corrosive Gas, Cosmic Power, Counter, Covet, Cross Poison, Cut, Darkest Lariat, Defense Curl, Defog, Detect, Dive, Double Team, Dragon Breath, Dream Eater, Dual Chop, Dynamic Punch, Echoed Voice, Explosion, Fake Out, Fissure, Focus Energy, Frost Breath, Fury Cutter, Gastro Acid, Guard Swap, Headbutt, Heal Bell, Hone Claws, Horn Drill, Hypnosis, Incinerate, Infestation, Iron Tail, Last Resort, Leaf Blade, Magic Room, Magnet Rise, Mega Drain, Mega Kick, Mega Punch, Megahorn, Mimic, Mystical Fire, Pay Day, Payback, Pin Missile, Pluck, Power Swap, Power Whip, Psycho Cut, Quash, Razor Shell, Recycle, Retaliate, Rising Voltage, Rock Polish, Rock Smash, Role Play, Rollout, Roost, Round, Safeguard, Scald, Screech, Seismic Toss, Self-Destruct, Shock Wave, Sky Attack, Snore, Soft-Boiled, Speed Swap, Steel Roller, Steel Wing, Strength, String Shot, Submission, Sucker Punch, Super Fang, Superpower, Swagger, Sweet Scent, Synthesis, Tail Slap, Teleport, Terrain Pulse, Torment, Tri Attack, Twister, Water Gun, Whirlwind, Wonder Room, Work Up, Worry Seed, Zap Cannon
  694.  
  695. -- Mime Jr. --
  696. Disable, Follow Me
  697.  
  698. -- Minun --
  699. Eerie Impulse, Skill Swap
  700.  
  701. -- Mr. Mime --
  702. Disable, Follow Me
  703.  
  704. -- Mr. Mime-Galar --
  705. Disable, Follow Me
  706.  
  707. -- Mr. Rime --
  708. Disable, Follow Me
  709.  
  710. -- Munchlax --
  711. Lovely Kiss
  712.  
  713. -- Munkidori --
  714. Expanding Force
  715.  
  716. -- Necrozma --
  717. Thunder Wave
  718.  
  719. -- Overqwil --
  720. Mortal Spin
  721.  
  722. -- Palkia --
  723. Calm Mind
  724.  
  725. -- Pidgeot --
  726. Air Cutter
  727.  
  728. -- Pikachu --
  729. U-turn
  730.  
  731. -- Pinsir --
  732. Double-Edge
  733.  
  734. -- Poliwag --
  735. Wave Crash
  736.  
  737. -- Poliwhirl --
  738. Wave Crash
  739.  
  740. -- Poliwrath --
  741. Wave Crash
  742.  
  743. -- Pyroar --
  744. Earth Power
  745.  
  746. -- Quagsire --
  747. Belly Drum
  748.  
  749. -- Raichu --
  750. U-turn
  751.  
  752. -- Rampardos --
  753. Ice Punch, High Horsepower
  754.  
  755. -- Rayquaza --
  756. V-create
  757.  
  758. -- Regice --
  759. Freeze-Dry
  760.  
  761. -- Regigigas --
  762. Bulk Up
  763.  
  764. -- Reuniclus --
  765. Thunderbolt
  766.  
  767. -- Revavroom --
  768. U-turn
  769.  
  770. -- Riolu --
  771. Follow Me
  772.  
  773. -- Roserade --
  774. Mortal Spin
  775.  
  776. -- Sandaconda --
  777. Iron Tail
  778.  
  779. -- Sandslash --
  780. Spiky Shield
  781.  
  782. -- Sandslash-Alola --
  783. Spiky Shield
  784.  
  785. -- Scolipede --
  786. First Impression, Mortal Spin
  787.  
  788. -- Scrafty --
  789. Parting Shot
  790.  
  791. -- Seel --
  792. Freeze-Dry
  793.  
  794. -- Sharpedo --
  795. Wave Crash
  796.  
  797. -- Shellder --
  798. Rapid Spin
  799.  
  800. -- Silvally --
  801. Fire Pledge, Water Pledge
  802.  
  803. -- Slurpuff --
  804. Belly Drum
  805.  
  806. -- Snorlax --
  807. Lovely Kiss
  808.  
  809. -- Solgaleo --
  810. Body Press, High Horsepower, Howl, Stealth Rock, Thunder Wave, Will-O-Wisp
  811.  
  812. -- Solosis --
  813. Thunderbolt
  814.  
  815. -- Squirtle --
  816. Follow Me
  817.  
  818. -- Starmie --
  819. Wave Crash
  820.  
  821. -- Steenee --
  822. Feint
  823.  
  824. -- Suicune --
  825. Aqua Ring
  826.  
  827. -- Sudowoodo --
  828. Explosion
  829.  
  830. -- Swampert --
  831. Headlong Rush
  832.  
  833. -- Tauros --
  834. Quick Attack
  835.  
  836. -- Terapagos --
  837. Iron Defense, Shadow Ball, Sludge Bomb
  838.  
  839. -- Tsareena --
  840. Feint
  841.  
  842. -- Venomoth --
  843. Tailwind
  844.  
  845. -- Venusaur --
  846. Ancient Power
  847.  
  848. -- Vespiquen --
  849. Infestation
  850.  
  851. -- Wartortle --
  852. Follow Me
  853.  
  854. -- Whirlipede --
  855. Mortal Spin
  856.  
  857. -- Wyrdeer --
  858. Body Press
  859.  
  860. -- Xurkitree --
  861. Tail Glow
  862.  
  863. -- Yveltal --
  864. Calm Mind
  865.  
  866. -- Zangoose --
  867. Feint
  868.  
  869.  
  870. New Moves:
  871. -- Mystical Seed --
  872. PP: 12 | Power: 90 | Accuracy: 100 | Type: Grass | Category: Special | Range: Single Target | Contact: No | Priority: 0
  873. Game Text: Gives the target the Leech Seeded status.
  874. Users: Celebi
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