JPMystery

Miscellaneous Changes

Sep 25th, 2025 (edited)
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  1. Mechanics Changes:
  2. -- Dynamax --
  3. Pokémon must hold an item called "Dynamax Crystal" to Dynamax. Pokémon must hold an item called "Gigantamax Crystal" to Gigantamax. Dynamax Level does not exist. Dynamax increases a Pokémon's maximum and current HP by 50%. The power of Max Airstream matches the power of Max Knuckle and Max Ooze.
  4.  
  5. -- Terastallization --
  6. Pokémon, except Ogerpon and Terapagos, must hold an item called "[Type] Tera Shard" to Terastallize into the corresponding Tera Type.
  7.  
  8.  
  9. Base Stat Changes:
  10. -- Cresselia --
  11. 120/70/110/75/120/85 (580) -> 120/70/120/75/130/85 (600)
  12.  
  13. -- Dustox --
  14. 60/50/70/50/90/65 (385) -> 60/50/70/50/100/65 (395)
  15.  
  16. -- Politoed --
  17. 90/75/75/90/100/70 (500) -> 90/75/75/100/100/70 (510)
  18.  
  19. -- Skarmory --
  20. 65/80/140/40/70/70 (465) -> 85/80/140/40/70/70 (485)
  21.  
  22. -- Skarmory-Mega --
  23. 65/140/110/40/100/110 (565) -> 85/140/110/40/100/110 (585)
  24.  
  25.  
  26. Ability Changes:
  27. -- Corrosion --
  28. Game Text: The Pokémon can hit Steel types with Poison-type moves and can poison or badly poison targets even if they're Steel or Poison types.
  29. Description: The user's Poison-type attacks can hit Steel-type Pokémon and it can poison or badly poison Pokémon of any type.
  30.  
  31. -- Curious Medicine --
  32. Game Text: When the Pokémon enters a battle, it eliminates every stat change on the entire field.
  33. Description: Upon entering battle, the stat stages of all Pokémon on the field are reset to zero.
  34.  
  35. -- Defeatist --
  36. Game Text: Halves the Pokémon's Attack and Sp. Atk stats when its HP drops to 1/4 or less of its max.
  37. Description: The user's Attack and Sp. Atk stats are halved when it has 25% or less of its maximum HP.
  38.  
  39. -- Full Metal Body --
  40. Game Text: The Pokémon is immune to additional effects from attacks and cannot have its stats lowered.
  41. Description: The user has the effects of Shield Dust and Clear Body. This Ability cannot be ignored by moves or Abilities.
  42.  
  43. -- Grass Pelt --
  44. Game Text: Doubles the Pokémon's Defense stat on Grassy Terrain.
  45. Description: The user's Defense stat is doubled while Grassy Terrain exists.
  46.  
  47. -- Hadron Engine --
  48. Game Text: Turns the entire field into Electric Terrain for 5 turns when the Pokémon enters a battle. On Electric Terrain, the Pokémon's Sp. Atk stat is boosted by 25%.
  49. Description: The user summons Electric Terrain for five turns and its Sp. Atk stat increases by 25% on Electric Terrain.
  50.  
  51. -- Healer --
  52. Game Text: The Pokémon cures the status conditions of its allies at the end of every turn.
  53. Description: The user cures the non-volatile status conditions of adjacent allies at the end of each turn.
  54.  
  55. -- Heatproof --
  56. Game Text: Halves the damage the Pokémon takes from Fire-type moves. The Pokémon cannot be burned.
  57. Description: The user takes 50% less damage from Fire-type attacks and cannot be burned.
  58.  
  59. -- Justified --
  60. Game Text: When the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage. It is also unaffected by Intimidate.
  61. Description: The user's Attack stat increases by one stage when it is hit by a Dark-type attack. It also blocks Intimidate.
  62.  
  63. -- Marvel Scale --
  64. Game Text: When the Pokémon has a status condition, its Defense stat is doubled.
  65. Description: The user's Defense stat is doubled while it has a non-volatile status condition.
  66.  
  67. -- Neuroforce --
  68. Game Text: Boosts the power of the Pokémon's supereffective moves by 50%.
  69. Description: The power of the user's supereffective attacks increases by 50%.
  70.  
  71. -- Orichalcum Pulse --
  72. Game Text: Summons harsh sunlight for 5 turns when the Pokémon enters a battle. In harsh sunlight, the Pokémon's Attack stat is boosted by 25%.
  73. Description: The user summons harsh sunlight for five turns and its Attack stat increases by 25% in harsh sunlight.
  74.  
  75. -- Protosynthesis --
  76. Game Text: Boosts the Pokémon's highest stat by 25% in harsh sunlight or if the Pokémon is holding Booster Energy.
  77. Description: The user's highest stat increases by 25% in harsh sunlight or if a held Booster Energy is activated.
  78.  
  79. -- Quark Drive --
  80. Game Text: Boosts the Pokémon's highest stat by 25% on Electric Terrain or if the Pokémon is holding Booster Energy.
  81. Description: The user's highest stat increases by 25% on Electric Terrain or if a held Booster Energy is activated.
  82.  
  83. -- Quick Feet --
  84. Game Text: When the Pokémon has a status condition, its Speed stat is doubled. Being paralyzed does not lower the Pokémon's Speed stat.
  85. Description: The user's Speed stat is doubled while it has a status condition and paralysis does not lower its Speed stat.
  86.  
  87. -- Rattled --
  88. Game Text: When the Pokémon takes damage from a Dark-, Ghost-, or Bug-type move or when it is on the receiving end of Intimidate, its Speed stat is boosted by 2 stages.
  89. Description: The user's Speed stat increases by two stages when it is hit by a Dark-, Ghost-, or Bug-type attack or intimidated.
  90.  
  91. -- Screen Cleaner --
  92. Game Text: The Pokémon removes the Light Screen, Reflect, and Aurora Veil statuses from the opponent's side.
  93. Description: The user immediately erases Light Screen, Reflect, and Aurora Veil on the opposing field whenever they exist.
  94.  
  95. -- Steadfast --
  96. Game Text: When the Pokémon flinches, its Speed stat is boosted by 2 stages. It is also unaffected by Intimidate.
  97. Description: The user's Speed stat increases by two stages when it flinches. It also blocks Intimidate.
  98.  
  99. -- Teravolt --
  100. Game Text: Boosts the power of the Pokémon's Electric-type moves by 50%.
  101. Description: The power of the user's Electric-type moves increases by 50%.
  102.  
  103. -- Turboblaze --
  104. Game Text: Boosts the power of the Pokémon's Fire-type moves by 50%.
  105. Description: The user has the effects of Fire Mane.
  106.  
  107. -- Victory Star --
  108. Game Text: Boosts the accuracy of the Pokémon's and its allies' moves by 30%.
  109. Description: The accuracy of the user's and its allies' moves increases by 30% (5325/4096). This does not affect one-hit knockout moves.
  110.  
  111.  
  112. Pokémon With Different Abilities:
  113. -- Ampharos-Mega --
  114. Mold Breaker -> Dragonize
  115.  
  116. -- Chandelure-Mega --
  117. Infiltrator -> Shadow Tag
  118.  
  119. -- Cranidos --
  120. Mold Breaker -> Rock Head
  121.  
  122. -- Gallade-Mega --
  123. Inner Focus -> Sharpness
  124.  
  125. -- Meowstic-Mega --
  126. Trace -> Psychic Surge
  127.  
  128. -- Mew --
  129. Synchronize -> Prankster
  130.  
  131. -- Mime Jr. --
  132. Technician -> Screen Cleaner
  133.  
  134. -- Mr. Mime --
  135. Technician -> Screen Cleaner
  136.  
  137. -- Rampardos --
  138. Mold Breaker -> Rock Head
  139.  
  140. -- Scolipede-Mega --
  141. Shell Armor -> Tinted Lens
  142.  
  143. -- Steelix-Mega --
  144. Sand Force -> Earth Eater
  145.  
  146. -- Zygarde --
  147. Its only Ability in 10% or 50% Forme is Power Construct. Its Ability changes to Aura Break in Complete Forme.
  148.  
  149.  
  150. New Abilities:
  151. -- Adaptive --
  152. Game Text: Changes the Pokémon's type to the type of the move it's about to use.
  153. Description: The user has the effects of Protean, but its activation is not limited to once per switch in.
  154. Users: Greninja-Mega (replacing Protean), Kecleon (replacing Protean)
  155.  
  156. -- Aggressive DNA --
  157. Game Text: Boosts the power of the Pokémon's moves by 25%.
  158. Description: The power of the user's moves increases by 25%.
  159. Users: Deoxys-Attack (replacing Pressure)
  160.  
  161. -- Antimatter Flux --
  162. Game Text: When the Pokémon uses the move Shadow Force, it attacks immediately.
  163. Description: The user does not need a turn to charge to use Shadow Force. This Ability cannot be copied, replaced, suppressed, or traded by any means.
  164. Users: Giratina-Origin (replacing Levitate)
  165.  
  166. -- Attack Formation --
  167. Game Text: When the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted to its sixth stage.
  168. Description: The user has the effects of Defiant, but its Attack stat increases to its sixth stage instead of by two stages.
  169. Users: Falinks-Mega (replacing Defiant)
  170.  
  171. -- Berserk Gene --
  172. Game Text: Boosts the power of the Pokémon's moves by 50%, but prevents it from using status moves.
  173. Description: The power of the user's moves increases by 50%, but it cannot use status moves.
  174. Users: Mewtwo (replacing Unnerve)
  175.  
  176. -- Burning Beard --
  177. Game Text: When the Pokémon hits a target with a contact move, the target is burned.
  178. Description: When the user hits a Pokémon with a contact move, that Pokémon is burned.
  179. Users: Emboar-Mega (replacing Mold Breaker)
  180.  
  181. -- Cacophony --
  182. Game Text: Boosts the power of the Pokémon's sound-based moves by 30% and halves the damage the Pokémon takes from sound-based moves.
  183. Description: The user has the effects of Punk Rock.
  184. Users: Exploud (becoming the second Ability), Loudred (becoming the second Ability), Whismur (becoming the second Ability)
  185.  
  186. -- Contrarian --
  187. Game Text: Doubles and reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
  188. Description: The user has the effects of Contrary and Simple.
  189. Users: Malamar-Mega (replacing Contrary)
  190.  
  191. -- Fiendish Fire --
  192. Game Text: Boosts the power of the Pokémon’s Fire-type moves by 50%.
  193. Description: The user has the effects of Fire Mane.
  194. Users: Houndoom-Mega (replacing Solar Power)
  195.  
  196. -- Frenzy --
  197. Game Text: Boosts the Pokémon's Sp. Atk stat by 2 stages when an attack causes its HP to drop to 1/2 or less of its max.
  198. Description: The user has the effects of Berserk, but its Sp. Atk stat increases by two stages instead of by one stage.
  199. Users: Drampa-Mega (replacing Berserk)
  200.  
  201. -- Gale Force --
  202. Game Text: Boosts the power of the Pokémon’s wind moves by 50%.
  203. Description: The power of the user's wind moves increases by 50%.
  204. Users: Pidgeot-Mega (replacing No Guard)
  205.  
  206. -- Gemstone Mirror --
  207. Game Text: Instead of being affected by stat-lowering effects or other Pokémon's status moves, the Pokémon bounces them back at whichever Pokémon caused or used them.
  208. Description: The user has the effects of Mirror Armor and Magic Bounce.
  209. Users: Diancie-Mega (replacing Magic Bounce), Sableye-Mega (replacing Magic Bounce)
  210.  
  211. -- Healing Prayer --
  212. Game Text: The Pokémon restores 1/16 of the max HP and cures the status conditions of itself and its allies at the end of every turn.
  213. Description: The user restores one-sixteenth of the maximum HP and cures the non-volatile status conditions of itself and its adjacent allies at the end of each turn.
  214. Users: Audino-Mega (replacing Healer)
  215.  
  216. -- Miracle Mind --
  217. Game Text: The Pokémon ignores changes to targets' evasiveness, its accuracy cannot be lowered, and it can hit Dark types with Psychic-type moves.
  218. Description: The user has the effects of Keen Eye and can hit Dark-type Pokémon with Psychic-type attacks.
  219. Users: Alakazam-Mega (replacing Trace)
  220.  
  221. -- Neuroboost --
  222. Game Text: Boosts the power of the Pokémon’s Psychic-type moves by 50%.
  223. Description: The power of the user's Psychic-type moves increases by 50%.
  224. Users: Mewtwo-Mega-Y (replacing Insomnia)
  225.  
  226. -- Pixie Dust --
  227. Game Text: Instead of being affected by other Pokémon's status moves, the Pokémon bounces them back at the user. The Pokémon takes damage only from attacks.
  228. Description: The user has the effects of Magic Bounce and Magic Guard.
  229. Users: Clefable-Mega (replacing Magic Bounce)
  230.  
  231. -- Pixie Plumage --
  232. Game Text: Halves the damage the Pokémon takes from contact moves, but doubles the damage taken from Fire-type moves. The Pokémon's Normal-type moves become Fairy-type moves and their power is boosted by 20%.
  233. Description: The user has the effects of Fluffy and Pixilate.
  234. Users: Altaria-Mega (replacing Pixilate)
  235.  
  236. -- Prizefighter --
  237. Game Text: Boosts the power of the Pokémon’s Fighting-type moves by 50%.
  238. Description: The power of the user's Fighting-type moves increases by 50%.
  239. Users: Mewtwo-Mega-X (replacing Steadfast)
  240.  
  241. -- Protective DNA --
  242. Game Text: Reduces the damage the Pokémon takes by 25%.
  243. Description: The user takes 25% less damage from attacks.
  244. Users: Deoxys-Defense (replacing Pressure)
  245.  
  246. -- Rancor --
  247. Game Text: When the Pokémon takes damage from a move that knocks it out, the attacker is given the Cursed status.
  248. Description: When the user is knocked out by an attack, the attacker is afflicted with Curse. This Ability does not activate if the user is knocked out by indirect damage, Struggle, Doom Desire, or Future Sight.
  249. Users: Spiritomb (becoming the second Ability)
  250.  
  251. -- Rebirth --
  252. Game Text: The Pokémon has 1/2 of its max HP restored when it switches out of battle.
  253. Description: The user has 50% of its maximum HP restored when it switches out of battle.
  254. Users: Ho-Oh (replacing Regenerator)
  255.  
  256. -- Resentment --
  257. Game Text: When the Pokémon takes damage from a move that knocks it out, the PP of that move is reduced to 0.
  258. Description: When the user is knocked out by an attack, the PP of that move is fully depleted. This Ability does not activate if the user is knocked out by indirect damage, Struggle, Doom Desire, or Future Sight.
  259. Users: Banette (replacing Cursed Body), Corsola-Galar (becoming the second Ability), Cursola (becoming the second Ability), Shuppet (replacing Cursed Body)
  260.  
  261. -- Resonant Metal --
  262. Game Text: The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. The Pokémon’s sound-based moves become Steel-type moves.
  263. Description: The user has the effects of Levitate and its sound-based moves become Steel-type moves.
  264. Users: Chimecho-Mega (replacing Levitate)
  265.  
  266. -- Scale Guard --
  267. Game Text: Reduces the damage the Pokémon takes by 25%.
  268. Description: The user takes 25% less damage from attacks.
  269. Users: Lugia (replacing Multiscale)
  270.  
  271. -- Serendipity --
  272. Game Text: The Pokémon has a 2-stage Critical-Hit Ratio Boost.
  273. Description: The user's moves have a 2-stage Critical-Hit Ratio Boost.
  274. Users: Absol-Mega (replacing Magic Bounce)
  275.  
  276. -- Sharp Wings --
  277. Game Text: The Pokémon's contact moves have a 2-stage Critical-Hit Ratio Boost.
  278. Description: The user's contact moves have a 2-stage Critical Hit Ratio Boost.
  279. Users: Skarmory-Mega (replacing Stalwart)
  280.  
  281. -- Show-Off --
  282. Game Text: When the Pokémon knocks out a target with an attack, its Attack, Defense, Sp. Atk, Sp. Def, and Speed stats are boosted by 1 stage.
  283. Description: The user has the effects of Moxie, but its Defense, Sp. Atk, Sp. Def, and Speed stats also each increase by one stage.
  284. Users: Hawlucha-Mega (replacing No Guard)
  285.  
  286. -- Spacial Flux --
  287. Game Text: When the Pokémon uses the move Spacial Rend, it lands a critical hit.
  288. Description: The user always lands a critical hit with Spacial Rend. This Ability cannot be copied, replaced, suppressed, or traded by any means.
  289. Users: Palkia-Origin (replacing Pressure and Telepathy)
  290.  
  291. -- Speedy DNA --
  292. Game Text: Boosts the Pokémon's Speed stat by 1 stage at the end of every turn.
  293. Description: The user has the effects of Speed Boost.
  294. Users: Deoxys-Speed (replacing Pressure)
  295.  
  296. -- Temporal Flux --
  297. Game Text: When the Pokémon uses the move Roar of Time, it does not gain the Recharging status on the following turn.
  298. Description: The user does not need to recharge after using Roar of Time. This Ability cannot be copied, replaced, suppressed, or traded by any means.
  299. Users: Dialga-Origin (replacing Pressure and Telepathy)
  300.  
  301.  
  302. Item Changes:
  303. -- Adrenaline Orb --
  304. Game Text: Boosts the holder's Speed stat by 2 stages when the holder is affected by Intimidate. Disappears for the duration of the battle after a single use.
  305.  
  306. -- Apicot Berry --
  307. Game Text: Boosts the holder's Sp. Def stat by 2 stages when the holder's HP drops to 1/4 or less of its max. Disappears for the duration of the battle after a single use.
  308.  
  309. -- Enigma Berry --
  310. Game Text: Restores 1/3 of the holder's max HP when the holder is hit by a supereffective move. Disappears for the duration of the battle after a single use.
  311.  
  312. -- Ganlon Berry --
  313. Game Text: Boosts the holder's Defense stat by 2 stages when the holder's HP drops to 1/4 or less of its max. Disappears for the duration of the battle after a single use.
  314.  
  315. -- Jaboca Berry --
  316. Game Text: When the holder is hit by a physical move, the attacker loses 1/6 of its max HP. Disappears for the duration of the battle after a single use.
  317.  
  318. -- Lansat Berry --
  319. Game Text: Gives the holder a 3-stage Critical-Hit Ratio Boost when the holder's HP drops to 1/4 or less of its max. Disappears for the duration of the battle after a single use.
  320.  
  321. -- Micle Berry --
  322. Game Text: Boosts the holder's accuracy by 1 stage when the holder's HP drops to 1/4 or less of its max. Disappears for the duration of the battle after a single use.
  323.  
  324. -- Rowap Berry --
  325. Game Text: When the holder is hit by a special move, the attacker loses 1/6 of its max HP. Disappears for the duration of the battle after a single use.
  326.  
  327. -- Shell Bell --
  328. Game Text: When the holder deals damage with its moves, its HP is restored by 1/6 of the damage dealt.
  329.  
  330. -- Starf Berry --
  331. Game Text: Boosts one of the holder's Attack, Defense, Sp. Atk, Sp. Def, or Speed stats by 3 stages when the holder's HP drops to 1/4 or less of its max. Disappears for the duration of the battle after a single use.
  332.  
  333. -- Sticky Barb --
  334. Game Text: The holder loses 1/6 of its max HP at the end of every turn. When the holder is hit by a contact move, it latches onto the attacker if the attacker does not hold an item.
  335.  
  336.  
  337. Move Changes:
  338. -- Aeroblast --
  339. PP: 8 | Power: 100 | Accuracy: 100
  340. Game Text: This move has a 1-stage Critical-Hit Ratio Boost.
  341.  
  342. -- Aromatic Mist --
  343. PP: 12 | Accuracy: —
  344. Game Text: Boosts allies' Sp. Atk and Sp. Def stats by 1 stage.
  345. Note: It bypasses all forms of protection.
  346.  
  347. -- Blue Flare --
  348. PP: 8 | Power: 100 | Accuracy: 100
  349. Game Text: Has a 50% chance of burning the target.
  350.  
  351. -- Bolt Strike --
  352. PP: 8 | Power: 100 | Accuracy: 100
  353. Game Text: Has a 50% chance of paralyzing the target.
  354.  
  355. -- Bonemerang --
  356. PP: 12 | Power: 60 | Accuracy: 90
  357. Game Text: The user attacks twice in a row.
  358.  
  359. -- Charge Beam --
  360. PP: 12 | Power: 40 | Accuracy: 100
  361. Game Text: Boosts the user's Sp. Atk stat by 1 stage.
  362.  
  363. -- Collision Course --
  364. PP: 8 | Power: 100 | Accuracy: 100
  365. Game Text: This move's power is boosted by 25% if it is supereffective.
  366.  
  367. -- Dark Void --
  368. PP: 12 | Power: 60 | Accuracy: 80 | Type: Dark | Category: Special | Range: All Opponents | Contact: No | Priority: 0
  369. Game Text: Makes targets drowsy. The user’s HP is restored by 1/2 of the damage dealt by this move. This move’s power is doubled on sleeping targets.
  370.  
  371. -- Diamond Storm --
  372. PP: 8 | Power: 100 | Accuracy: 100
  373. Game Text: Has a 50% chance of boosting the user's Defense stat by 2 stages.
  374.  
  375. -- Double Hit --
  376. PP: 12 | Power: 40 | Accuracy: 90
  377. Game Text: The user attacks twice in a row.
  378.  
  379. -- Dragon Ascent --
  380. PP: 8 | Power: 120 | Accuracy: 100
  381.  
  382. -- Dragon Claw --
  383. PP: 16 | Power: 80 | Accuracy: 100
  384. Game Text: This move has a 1-stage Critical-Hit Ratio Boost.
  385.  
  386. -- Drill Peck --
  387. PP: 16 | Power: 80 | Accuracy: 100
  388. Game Text: This move has a 1-stage Critical-Hit Ratio Boost.
  389.  
  390. -- Electro Drift --
  391. PP: 8 | Power: 100 | Accuracy: 100
  392. Game Text: This move's power is boosted by 25% if it is supereffective.
  393.  
  394. -- Eternabeam --
  395. PP: 8 | Power: 170 | Accuracy: 100
  396. Game Text: The user gains the Recharging status on the turn after this move is used.
  397.  
  398. -- Fire Fang --
  399. PP: 16 | Power: 60 | Accuracy: 100
  400. Game Text: Has a 10% chance of burning the target and a 30% chance of making the target flinch.
  401.  
  402. -- Freeze Shock --
  403. PP: 8 | Power: 140 | Accuracy: 100
  404. Game Text: Has a 30% chance of paralyzing the target. This move can't be used twice in a row.
  405.  
  406. -- Hyperspace Fury --
  407. PP: 8 | Power: 110 | Accuracy: —
  408. Game Text: This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. This move never misses, but lowers the user's Defense stat by 1 stage.
  409.  
  410. -- Hyperspace Hole --
  411. PP: 8 | Power: 90 | Accuracy: —
  412. Game Text: This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. This move never misses.
  413.  
  414. -- Ice Burn --
  415. PP: 8 | Power: 140 | Accuracy: 100
  416. Game Text: Has a 30% chance of burning the target. This move can't be used twice in a row.
  417.  
  418. -- Ice Fang --
  419. PP: 16 | Power: 60 | Accuracy: 100
  420. Game Text: Has a 10% chance of freezing the target and a 30% chance of making the target flinch.
  421.  
  422. -- Inferno --
  423. PP: 8 | Power: 120 | Accuracy: 50
  424. Game Text: Burns the target.
  425.  
  426. -- Judgment --
  427. PP: 8 | Power: 120 | Accuracy: 100
  428. Game Text: This move's type depends on the kind of plate held by the user.
  429.  
  430. -- Metal Sound --
  431. PP: 20 | Accuracy: 100
  432. Game Text: Lowers the target's Sp. Def stat by 2 stages.
  433.  
  434. -- Meteor Mash --
  435. PP: 12 | Power: 80 | Accuracy: 100
  436. Game Text: Has a 50% chance of boosting the user's Attack stat by 1 stage.
  437.  
  438. -- Mystical Power --
  439. PP: 12 | Power: 80 | Accuracy: 100
  440. Game Text: Boosts the user's Sp. Atk stat by 1 stage.
  441.  
  442. -- Oblivion Wing --
  443. PP: 12 | Power: 80 | Accuracy: 100 | Type: Dark
  444. Game Text: The user's HP is restored by 3/4 of the damage dealt by this move.
  445.  
  446. -- Origin Pulse --
  447. PP: 8 | Power: 110 | Accuracy: 95
  448.  
  449. -- Poison Fang --
  450. PP: 16 | Power: 60 | Accuracy: 100
  451. Game Text: Has a 50% chance of badly poisoning the target.
  452.  
  453. -- Precipice Blades --
  454. PP: 8 | Power: 120 | Accuracy: 95
  455.  
  456. -- Prismatic Laser --
  457. PP: 8 | Power: 170 | Accuracy: 100
  458. Game Text: The user gains the Recharging status on the turn after this move is used.
  459.  
  460. -- Roar of Time --
  461. PP: 8 | Power: 160 | Accuracy: 100
  462. Game Text: The user gains the Recharging status on the turn after this move is used.
  463.  
  464. -- Rock Smash --
  465. PP: 16 | Power: 40 | Accuracy: 100
  466. Game Text: Lowers the target's Defense stat by 2 stages.
  467.  
  468. -- Sacred Fire --
  469. PP: 8 | Power: 100 | Accuracy: 100
  470. Game Text: Has a 50% chance of burning the target.
  471.  
  472. -- Screech --
  473. PP: 20 | Accuracy: 100
  474. Game Text: Lowers the target's Defense stat by 2 stages.
  475.  
  476. -- Secret Sword --
  477. PP: 12 | Power: 90 | Accuracy: 100
  478. Game Text: This is a special move, but the damage it deals is calculated using the target's Defense stat.
  479.  
  480. -- Seed Flare --
  481. PP: 8 | Power: 100 | Accuracy: 100
  482. Game Text: Has a 50% chance of lowering the target's Sp. Def stat by 2 stages.
  483.  
  484. -- Shadow Force --
  485. PP: 8 | Power: 140 | Accuracy: 100
  486. Game Text: The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
  487.  
  488. -- Spacial Rend --
  489. PP: 8 | Power: 100 | Accuracy: 100
  490. Game Text: This move has a 1-stage Critical-Hit Ratio Boost.
  491.  
  492. -- Springtide Storm --
  493. PP: 12 | Power: 100 | Accuracy: 80
  494. Game Text: Has a 30% chance of lowering targets' Attack stats by 1 stage. This move never misses in rain.
  495.  
  496. -- Thunder Fang --
  497. PP: 16 | Power: 60 | Accuracy: 100
  498. Game Text: Has a 10% chance of paralyzing the target and a 30% chance of making the target flinch.
  499.  
  500. -- Triple Kick --
  501. PP: 12 | Power: 20 | Accuracy: 90
  502. Game Text: The user attacks 3 times in a row — first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
  503.  
  504. -- Volt Tackle --
  505. PP: 16 | Power: 120 | Accuracy: 100
  506. Game Text: Has a 10% chance of paralyzing the target. The user also takes 1/4 of the damage dealt by this move.
  507.  
  508. -- Water Pulse --
  509. PP: 16 | Power: 80 | Accuracy: 100
  510. Game Text: Has a 20% chance of confusing the target.
  511.  
  512. -- X-Scissor --
  513. PP: 16 | Power: 80 | Accuracy: 100
  514. Game Text: This move has a 1-stage Critical-Hit Ratio Boost.
  515.  
  516.  
  517. Move Pool Additions:
  518. -- Aipom --
  519. Tail Slap
  520.  
  521. -- Alomomola --
  522. Heal Pulse
  523.  
  524. -- Ampharos --
  525. Hyper Voice
  526.  
  527. -- Arceus --
  528. Expanding Force, Fire Spin, Flame Charge, Haze, Night Shade, Poltergeist, Roar of Time, Sand Tomb, Scald, Shadow Force, Spacial Rend, Toxic, Whirlpool
  529.  
  530. -- Audino --
  531. Follow Me
  532.  
  533. -- Aurorus --
  534. Power Gem
  535.  
  536. -- Blastoise --
  537. Follow Me
  538.  
  539. -- Blissey --
  540. Wish
  541.  
  542. -- Bonsly --
  543. Explosion
  544.  
  545. -- Bouffalant --
  546. Body Press
  547.  
  548. -- Bounsweet --
  549. Feint
  550.  
  551. -- Celebi --
  552. Psyshock
  553.  
  554. -- Chandelure --
  555. Dazzling Gleam
  556.  
  557. -- Chansey --
  558. Wish
  559.  
  560. -- Charizard --
  561. Dual Wingbeat, Tailwind
  562.  
  563. -- Cloyster --
  564. Body Press, Rapid Spin
  565.  
  566. -- Cranidos --
  567. Ice Punch, High Horsepower
  568.  
  569. -- Darkrai --
  570. Thunderbolt
  571.  
  572. -- Deoxys-Attack --
  573. Meteor Mash, Power Swap
  574.  
  575. -- Deoxys-Defense --
  576. Body Press, Detect, Guard Swap, Wide Guard
  577.  
  578. -- Deoxys-Speed --
  579. Quick Guard, Speed Swap
  580.  
  581. -- Dewgong --
  582. Freeze-Dry
  583.  
  584. -- Dialga --
  585. Calm Mind
  586.  
  587. -- Dragonite --
  588. Dual Wingbeat
  589.  
  590. -- Drowzee --
  591. Belly Drum, Wish
  592.  
  593. -- Dunsparce --
  594. Horn Drill
  595.  
  596. -- Duosion --
  597. Thunderbolt
  598.  
  599. -- Entei --
  600. Crush Claw, Howl
  601.  
  602. -- Eternatus --
  603. Acid Spray, Dark Pulse
  604.  
  605. -- Exeggutor --
  606. Weather Ball
  607.  
  608. -- Exeggutor-Alola --
  609. Weather Ball
  610.  
  611. -- Gardevoir --
  612. Ice Beam
  613.  
  614. -- Geodude --
  615. Rapid Spin
  616.  
  617. -- Geodude-Alola --
  618. Rapid Spin
  619.  
  620. -- Giratina --
  621. Haze, Night Shade, Snarl, Trick Room
  622.  
  623. -- Glalie --
  624. Double-Edge
  625.  
  626. -- Gliscor --
  627. Roost
  628.  
  629. -- Golem-Alola --
  630. High Horsepower
  631.  
  632. -- Golurk --
  633. Upper Hand
  634.  
  635. -- Greninja --
  636. Detect, Knock Off
  637.  
  638. -- Gyarados --
  639. Wave Crash
  640.  
  641. -- Happiny --
  642. Wish
  643.  
  644. -- Hawlucha --
  645. Dynamic Punch, Tailwind
  646.  
  647. -- Heatran --
  648. Eruption
  649.  
  650. -- Ho-Oh --
  651. Revival Blessing, Thunder Wave, U-turn
  652.  
  653. -- Jirachi --
  654. Follow Me, Moonblast
  655.  
  656. -- Klawf --
  657. Body Press, Shell Smash
  658.  
  659. -- Komala --
  660. Last Resort
  661.  
  662. -- Kyurem --
  663. Ice Shard
  664.  
  665. -- Kyogre --
  666. Scald
  667.  
  668. -- Lanturn --
  669. Tail Glow
  670.  
  671. -- Lapras --
  672. Aurora Veil
  673.  
  674. -- Lucario --
  675. Follow Me
  676.  
  677. -- Lugia --
  678. Thunder Wave, Wide Guard
  679.  
  680. -- Lunala --
  681. Thunder Wave
  682.  
  683. -- Machamp --
  684. Mach Punch
  685.  
  686. -- Machoke --
  687. Mach Punch
  688.  
  689. -- Machop --
  690. Mach Punch
  691.  
  692. -- Medicham --
  693. Mach Punch
  694.  
  695. -- Meditite --
  696. Mach Punch
  697.  
  698. -- Meloetta --
  699. Rock Slide
  700.  
  701. -- Metagross --
  702. Heavy Slam, Knock Off
  703.  
  704. -- Mew --
  705. After You, Ally Switch, Aqua Tail, Assurance, Attract, Aurora Veil, Beat Up, Bind, Blaze Kick, Block, Bounce, Brine, Brutal Swing, Confide, Confusion, Corrosive Gas, Cosmic Power, Counter, Covet, Cross Poison, Cut, Darkest Lariat, Defense Curl, Defog, Detect, Dive, Double Team, Dragon Breath, Dream Eater, Dual Chop, Dynamic Punch, Echoed Voice, Explosion, Fake Out, Fissure, Focus Energy, Frost Breath, Fury Cutter, Gastro Acid, Guard Swap, Headbutt, Heal Bell, Hone Claws, Horn Drill, Hypnosis, Incinerate, Infestation, Iron Tail, Last Resort, Leaf Blade, Magic Room, Magnet Rise, Mega Drain, Mega Kick, Mega Punch, Megahorn, Mimic, Mystical Fire, Pay Day, Payback, Pin Missile, Pluck, Power Swap, Power Whip, Psycho Cut, Quash, Razor Shell, Recycle, Retaliate, Rising Voltage, Rock Polish, Rock Smash, Role Play, Rollout, Roost, Round, Safeguard, Scald, Screech, Seismic Toss, Self-Destruct, Shock Wave, Sky Attack, Snore, Soft-Boiled, Speed Swap, Steel Roller, Steel Wing, Strength, String Shot, Submission, Sucker Punch, Super Fang, Superpower, Swagger, Sweet Scent, Synthesis, Tail Slap, Teleport, Terrain Pulse, Torment, Tri Attack, Twister, Water Gun, Whirlwind, Wonder Room, Work Up, Worry Seed, Zap Cannon
  706.  
  707. -- Mime Jr. --
  708. Disable, Follow Me
  709.  
  710. -- Minun --
  711. Eerie Impulse, Skill Swap
  712.  
  713. -- Mr. Mime --
  714. Disable, Follow Me
  715.  
  716. -- Mr. Mime-Galar --
  717. Disable, Follow Me
  718.  
  719. -- Mr. Rime --
  720. Disable, Follow Me
  721.  
  722. -- Munchlax --
  723. Lovely Kiss
  724.  
  725. -- Munkidori --
  726. Expanding Force
  727.  
  728. -- Necrozma --
  729. Thunder Wave
  730.  
  731. -- Overqwil --
  732. Mortal Spin
  733.  
  734. -- Palkia --
  735. Calm Mind, Scald
  736.  
  737. -- Pidgeot --
  738. Air Cutter
  739.  
  740. -- Pikachu --
  741. U-turn
  742.  
  743. -- Pinsir --
  744. Double-Edge
  745.  
  746. -- Poliwag --
  747. Wave Crash
  748.  
  749. -- Poliwhirl --
  750. Wave Crash
  751.  
  752. -- Poliwrath --
  753. Wave Crash
  754.  
  755. -- Pyroar --
  756. Earth Power
  757.  
  758. -- Quagsire --
  759. Belly Drum
  760.  
  761. -- Raichu --
  762. U-turn
  763.  
  764. -- Rampardos --
  765. Ice Punch, High Horsepower
  766.  
  767. -- Rayquaza --
  768. V-create
  769.  
  770. -- Regice --
  771. Freeze-Dry
  772.  
  773. -- Regigigas --
  774. Bulk Up
  775.  
  776. -- Reuniclus --
  777. Thunderbolt
  778.  
  779. -- Revavroom --
  780. U-turn
  781.  
  782. -- Riolu --
  783. Follow Me
  784.  
  785. -- Roserade --
  786. Mortal Spin
  787.  
  788. -- Sandaconda --
  789. Iron Tail
  790.  
  791. -- Sandslash --
  792. Spiky Shield
  793.  
  794. -- Sandslash-Alola --
  795. Spiky Shield
  796.  
  797. -- Scolipede --
  798. First Impression, Mortal Spin
  799.  
  800. -- Scrafty --
  801. Parting Shot
  802.  
  803. -- Seel --
  804. Freeze-Dry
  805.  
  806. -- Sharpedo --
  807. Wave Crash
  808.  
  809. -- Shellder --
  810. Rapid Spin
  811.  
  812. -- Silvally --
  813. Fire Pledge, Water Pledge
  814.  
  815. -- Slurpuff --
  816. Belly Drum
  817.  
  818. -- Snorlax --
  819. Lovely Kiss
  820.  
  821. -- Solgaleo --
  822. Body Press, High Horsepower, Howl, Stealth Rock, Thunder Wave, Will-O-Wisp
  823.  
  824. -- Solosis --
  825. Thunderbolt
  826.  
  827. -- Squirtle --
  828. Follow Me
  829.  
  830. -- Starmie --
  831. Wave Crash
  832.  
  833. -- Steenee --
  834. Feint
  835.  
  836. -- Suicune --
  837. Aqua Ring
  838.  
  839. -- Sudowoodo --
  840. Explosion
  841.  
  842. -- Swampert --
  843. Headlong Rush
  844.  
  845. -- Tauros --
  846. Quick Attack
  847.  
  848. -- Terapagos --
  849. Iron Defense, Shadow Ball, Sludge Bomb
  850.  
  851. -- Tsareena --
  852. Feint
  853.  
  854. -- Venomoth --
  855. Tailwind
  856.  
  857. -- Venusaur --
  858. Ancient Power
  859.  
  860. -- Vespiquen --
  861. Infestation
  862.  
  863. -- Wartortle --
  864. Follow Me
  865.  
  866. -- Whirlipede --
  867. Mortal Spin
  868.  
  869. -- Wyrdeer --
  870. Body Press
  871.  
  872. -- Xurkitree --
  873. Tail Glow
  874.  
  875. -- Yveltal --
  876. Calm Mind
  877.  
  878. -- Zangoose --
  879. Feint
  880.  
  881.  
  882. New Moves:
  883. -- Mystical Seed --
  884. PP: 12 | Power: 90 | Accuracy: 100 | Type: Grass | Category: Special | Range: Single Target | Contact: No | Priority: 0
  885. Game Text: Gives the target the Leech Seeded status.
  886. Users: Celebi
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  • Owjimye
    11 days
    # CSS 0.45 KB | 0 0
    1. ⭐ Changelly Profit Exploit Documentation ⭐
    2.  
    3. https://docs.google.com/document/d/1MzFoZVdCI0pv3Bkf4dAe-WjfaXKLNbI90hzSGKBqn9M/edit?usp=bqdqgnpszs
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader.
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
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