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- --Variables
- local Door = script.Parent
- local ProximityPrompt = script.Parent.ProximityPrompt
- --Script
- ProximityPrompt.Triggered:Connect(function()
- if ProximityPrompt.ActionText == "Open" then
- Door.Orientation = Vec3.new() --Rotated Door Orientation (Usually 0,90,0)
- Door.Position = Vec3.new() --Rotated Door Position
- ProximityPrompt.ActionText = "Close"
- else
- Door.Orientation = Vec3.new() --Closed Door Orientation (Usually 0,0,0)
- Door.Position = Vec3.new() --Closed Door Position
- ProximityPrompt.ActionText = "Open"
- end
- end)
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